University of Dayton eCommons Stander Symposium Posters Stander Symposium 4-9-2015 Executive Functioning Games at Home Allexa D. Gaewsky University of Dayton, [email protected] Follow this and additional works at: http://ecommons.udayton.edu/stander_posters Part of the Arts and Humanities Commons, Business Commons, Education Commons, Engineering Commons, Life Sciences Commons, Medicine and Health Sciences Commons, Physical Sciences and Mathematics Commons, and the Social and Behavioral Sciences Commons Recommended Citation Gaewsky, Allexa D., "Executive Functioning Games at Home" (2015). Stander Symposium Posters. Book 566. http://ecommons.udayton.edu/stander_posters/566 This Book is brought to you for free and open access by the Stander Symposium at eCommons. It has been accepted for inclusion in Stander Symposium Posters by an authorized administrator of eCommons. For more information, please contact [email protected], [email protected]. Executive Functioning Games at Home Allexa Gaewsky Advisor: Mary Fuhs, Ph.D. Introduction Research Question Results and Discussion Method Participants • 6 families participating in TOTS Can classroom-based games used to boost children’s cognitive skills be adapted to an at-home format? Specifically, will parents want to play these games at home and will they find them useful? Procedure Background: • Each week the families came to the TOTS program and received a packet with games. Executive functioning skills include working memory, inhibitory control, and cognitive flexibility (Garon et al., 2008). • Working Memory- holding information in mind and manipulating it. (e.g., Children with strong working memories are able to remember the rules to a game.) • Inhibitory Control- ability to maintain focus despite distractions. (e.g., When children play the freeze dance and do not move when the music is off.) • Cognitive Flexibility- the ability to adapt cognitive processing strategies to face a new and unexpected condition. (e.g., Changing tasks during the school day- going from recess to reading time.) • Six parents received the games and completed the surveys. • Out of the six families, five of them did play the games and really enjoyed them. These results were 83.33% success rate of playing the games. 100% of families that played the game said that their children liked the games. • The one family forgot about the games which is why they did not play them. The surveys showed that 100% of families who participated said they would play the games again in the future. Executive Functioning games were given to the families each week for four weeks. The games were age specific so they would be relevant to what the child could do or was learning to do. Comments from parents about the games… • They took a survey on each game and recorded if they played the games, how many times (between 1 and 5+), if they liked the game, and if they would play the game again. They also had the opportunity to provide comments. “It’s a great tool.” “The games helped child stay out of bad things.” “Would like other games and skills to help with my kids.” Act ivit ies f or Children 2-3 What we learned from this data is that parents did find these executive functioning games helpful. They, as well as their children, enjoyed playing them and said they would play them again in the future. We will continue these surveys and use them to improve the resources we can give to parents. We also plan to test if children improve their executive functioning skills if they play these games at home with their parents. Playtime Cup Tower Children’s executive functioning skills are important for their adaptation to a learning environment and have been shown to predict their early academic skills (e.g., Fuhs et al., 2014). Therefore, researchers and early education professionals are interested in ways to boost children’s executive functioning skills as a way to prepare them for complex learning environments. Recent research suggests that common pre-kindergarten games can be adapted to teach children executive functioning skills (Schmitt et al., 2014). However, not all children participate in a pre-kindergarten program and may not have access to these types of activities at home or school. We tested if these games may be useful in a home setting as a way of promoting executive functioning skills. As part of a larger school readiness program for families in Dayton (Taking Off To Success), we provided families with executive functioning games that we adapted to an at-home format. We surveyed parents to see if they played the games, if they enjoyed them, and how they can be improved. You don’t need much to build fun things around the house. Grab a few plastic cups and stack them into a tower and then show your child how fun it is to knock them all down. Hand the cups over and let him/ her have a go. Take turns building all kinds of new towers! Brainy Background Supporting children as they explore and discover will help them become learners for life. This game also helps your child discover how the physical world around him/ her works. Have a back and forth conversation about his/ her discoveries! Laundry Example of take-home game: The Freeze Game Child dances when music is on and when the music is off He/she stops dancing. When the songs are slow, the child dances slow and when the song is fast, the child dances fast. After the child masters these he/she is told to do the opposite: dance slow to the fast songs and dance fast to the slow songs. (Tominey et al., 2011). Laundry Sense Give your child a chance to explore textures when you’re putting away laundry. Before you fold, pass them to your child first and ask him/ her how each feels. Is it soft, rough, thin, heavy? What else feels that way? Brainy Background This game helps your child “think like a detective,” because he/ she is using his/ her senses (including touch) to understand the world around him/ her. References Mealtime Bowl Half Full When your child is eating out of a bowl, have a back and forth conversation about how full the bowl is. Is it a little full? Half full? Brainy Background When you have a back and forth conversation about how full the bowl is, you are helping your child gain basic ideas about math. It can also help him/ her learn new words! If you wish t o share t hese Vroom act ivit ies wit h ot hers, please do not alt er or edit t hem in any way. In order t o preserve scie nt ific accuracy, Vroom act ivit ies should always appear verbat im, exact ly as t hey are writ t en here, and in t heir ent iret y, including t h e brainy backgrounds. If t hese act ivit ies are shared, Vroom acknowledgement and at t ribut ion is request ed and appreciat ed. Page 9 Examples of Vroom Games for ages 2-3 www.vroom.org Figure. Examples of evidence-based games given to parents. Fuhs, M. W., Nesbitt, K. T., Farran, D. C., & Dong, N. (2014). Longitudinal associations between executive functioning and academic achievement across content areas. Developmental Psychology, 50, 1698-1709. doi: 10.1037/a0036633 Garon, N., Bryson, S. E., & Smith, I. M. (2008). Executive function in preschoolers: A review using an integrative framework. Psychological Bulletin, 134(1), 31-60. doi: 10.1037/0033-2909.134.1.31 Schmitt, S. A., Finders, J., & McClelland, M. M. (2015). Residential mobility, inhibitory control and academic achievement in preschool. Early Education and Development, 26, 189-208. doi: 10.1080/10409289.2015.975033 Tominey, S. L., & McClelland, M. M. (2011). Red light, purple light: Findings from a randomized trial using circle time games to improve behavioral selfregulation in preschool. Early Education and Development, 22, 489 – 519. doi: 10.1080/10409289.2011.574258
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