Lesson_08

VEX IQ Curriculum
Highrise Challenge
Lesson 08
Project Overview
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Its Your Future
Let’s Get Started
Your First Robot
Simple Machines & Motion
Chain Reaction Challenge
Key Concepts
Mechanisms
Highrise Challenge
Smart Machines
Chain Reaction Programming Challenge
Smarter Machines
Highrise Programming Challenge
HIGH RISE CHALLENGE
Whether you’re going to attend an official VEX IQ Challenge Event, host your own event,
or just play the game in your classroom, it’s time to design and build a robot for a full
tele-operated robotics game challenge! Use your knowledge of the VEX IQ platform and
all you’ve learned in previous lessons to create a VEX IQ robot for the Teamwork
Challenge and/ or the Robot Skills Challenge portion of the Highrise game!
LESSON 08 STARTER
Prints out for the lesson
Student hand-out
Idea Book Exercise
Teacher US guide sheet
Challenge Rubric
LESSON 08
LESSON 08 STARTER
Important Notes
- Your teacher will need to obtain the Highrise Field & Game Elements and VEX IQ
Challenge Field for this unit OR obtain just the Highrise & Game Elements and create a
similar field from easy to obtain items.
- Alternatively, your teacher could also get creative and design a game of his or her own
for you to design and build for.
Idea Book Page: The Engineering Notebook
You are provided with an Idea Book page in this unit that can be used to develop a full
Engineering Notebook. Use as many of these pages as you need to document your robot
ideas, build, fixes, changes, and improvements for the game challenge. Alternatively,
teachers and students are encouraged, when comfortable, to use the Robotics
Engineering Notebook (provided to registered VEX IQ Challenge teams and also sold
separately) for this purpose instead.
Robot Challenge Evaluation Rubric This rubric can be used to assess your challenge
robot in up to eleven technical and non- technical categories. No matter how your
teacher chooses to use the rubric, it will be obvious that your PROCESS and your
PRODUCT (robot) are equally important.
HIGHRISE CHALLENGE
Learning objective: Utilise the design process. Document your design. Be able to
troubleshoot and solve problems to improve design. Participate in the High Rise (or
similar) Challenge.
The Game Rules
All of the rules for playing the game and other important information can be found at the
Highrise Challenge page: www.vexforum.com/wiki/index.php/Highrise
You are going to complete a brainstorming activity with student
teams (large group or small) to generate ideas on how to best
play the game (strategy) and what kind of robot can achieve a set
of desired goals.
Use Idea Book pages or Engineering Notebook during this
process.
Then sketch out your robot design ideas again using your Idea
book or Engineering Notebook.
HIGHRISE CHALLENGE
In your teams design, build, and test your teleoperated robot for the given challenge using the
“THINK-DO-TEST” approach to completing their
Idea Book pages or Engineering Notebook
entries all while building within the constrains
of the challenge rules.
Use the Robot Challenge Evaluation Rubric as a
vehicle for improvement during the process
and/or to assess final designs.
LESSON 08 PLENARY
As a class, let us consider the following questions?
A. How did you go about designing your robot?
B. What type of mechanisms did you use?
C. What problems did you encounter?
D. How did you overcome your problems?
SUMMARY
Learning objective: Utilise the design process. Document your design. Be able to
troubleshoot and solve problems to improve design. Participate in the Highrise (or
similar) Challenge
Today you have:
 Learnt how to design in teams.
 Learnt how to apply your knowledge of mechanisms
 Attempted the Highrise challenge.