Visual motion Many slides adapted from S. Seitz, R. Szeliski, M. Pollefeys Outline • • • • • Applications of segmentation to video Motion and perceptual organization Motion field Optical flow Motion segmentation with layers Video • A video is a sequence of frames captured over time • Now our image data is a function of space (x, y) and time (t) Applications of segmentation to video • Background subtraction • A static camera is observing a scene • Goal: separate the static background from the moving foreground Applications of segmentation to video • Background subtraction • Form an initial background estimate • For each frame: – Update estimate using a moving average – Subtract the background estimate from the frame – Label as foreground each pixel where the magnitude of the difference is greater than some threshold – Use median filtering to “clean up” the results Applications of segmentation to video • Background subtraction • Shot boundary detection • Commercial video is usually composed of shots or sequences showing the same objects or scene • Goal: segment video into shots for summarization and browsing (each shot can be represented by a single keyframe in a user interface) • Difference from background subtraction: the camera is not necessarily stationary Applications of segmentation to video • Background subtraction • Shot boundary detection • For each frame – Compute the distance between the current frame and the previous one » Pixel-by-pixel differences » Differences of color histograms » Block comparison – If the distance is greater than some threshold, classify the frame as a shot boundary Applications of segmentation to video • Background subtraction • Shot boundary detection • Motion segmentation • Segment the video into multiple coherently moving objects Motion and perceptual organization • Sometimes, motion is the only cue Motion and perceptual organization • Sometimes, motion is the only cue Motion and perceptual organization • Even “impoverished” motion data can evoke a strong percept Motion and perceptual organization • Even “impoverished” motion data can evoke a strong percept Motion and perceptual organization • Even “impoverished” motion data can evoke a strong percept Uses of motion • • • • • Estimating 3D structure Segmenting objects based on motion cues Learning dynamical models Recognizing events and activities Improving video quality (motion stabilization) Motion estimation techniques • Direct methods • Directly recover image motion at each pixel from spatio-temporal image brightness variations • Dense motion fields, but sensitive to appearance variations • Suitable for video and when image motion is small • Feature-based methods • Extract visual features (corners, textured areas) and track them over multiple frames • Sparse motion fields, but more robust tracking • Suitable when image motion is large (10s of pixels) Motion field • The motion field is the projection of the 3D scene motion into the image Motion field and parallax • P(t) is a moving 3D point • Velocity of scene point: P(t) V = dP/dt • p(t) = (x(t),y(t)) is the projection of P in the image • Apparent velocity v in the image: given by components vx = dx/dt and vy = dy/dt • These components are known as the motion field of the image P(t+dt) V v p(t) p(t+dt) Motion field and parallax V (Vx ,Vy ,VZ ) P p f Z P(t) P(t+dt) V To find image velocity v, differentiate p with respect to t (using quotient rule): ZV V z P v f 2 Z f Vx Vz x vx Z vy v f Vy Vz y p(t+dt) p(t) Z Image motion is a function of both the 3D motion (V) and the depth of the 3D point (Z) Motion field and parallax • Pure translation: V is constant everywhere f Vx Vz x vx Z f Vy Vz y vy Z 1 v ( v 0 Vz p), Z v 0 f Vx , f V y Motion field and parallax • Pure translation: V is constant everywhere 1 v ( v 0 Vz p), Z v 0 f Vx , f V y • Vz is nonzero: • Every motion vector points toward (or away from) v0, the vanishing point of the translation direction Motion field and parallax • Pure translation: V is constant everywhere 1 v ( v 0 Vz p), Z v 0 f Vx , f V y • Vz is nonzero: • Every motion vector points toward (or away from) v0, the vanishing point of the translation direction • Vz is zero: • Motion is parallel to the image plane, all the motion vectors are parallel • The length of the motion vectors is inversely proportional to the depth Z Optical flow • Definition: optical flow is the apparent motion of brightness patterns in the image • Ideally, optical flow would be the same as the motion field • Have to be careful: apparent motion can be caused by lighting changes without any actual motion • Think of a uniform rotating sphere under fixed lighting vs. a stationary sphere under moving illumination Estimating optical flow I(x,y,t–1) I(x,y,t) • Given two subsequent frames, estimate the apparent motion field u(x,y) and v(x,y) between them • Key assumptions • Brightness constancy: projection of the same point looks the same in every frame • Small motion: points do not move very far • Spatial coherence: points move like their neighbors The brightness constancy constraint I(x,y,t–1) I(x,y,t) Brightness Constancy Equation: I ( x, y, t 1) I ( x u ( x, y ), y v( x, y ), t ) Linearizing the right side using Taylor expansion: I ( x, y, t 1) I ( x, y, t ) I x u ( x, y ) I y v( x, y ) Hence, I x u I y v It 0 The brightness constancy constraint I x u I y v It 0 • How many equations and unknowns per pixel? • One equation, two unknowns • Intuitively, what does this constraint mean? I (u, v) I t 0 • The component of the flow perpendicular to the gradient (i.e., parallel to the edge) is unknown The brightness constancy constraint I x u I y v It 0 • How many equations and unknowns per pixel? • One equation, two unknowns • Intuitively, what does this constraint mean? I (u, v) I t 0 • The component of the flow perpendicular to the gradient (i.e., parallel to the edge) is unknown gradient (u,v) If (u, v) satisfies the equation, so does (u+u’, v+v’) if I (u ' , v' ) 0 (u’,v’) (u+u’,v+v’) edge The aperture problem Perceived motion The aperture problem Actual motion The barber pole illusion http://en.wikipedia.org/wiki/Barberpole_illusion The barber pole illusion http://en.wikipedia.org/wiki/Barberpole_illusion The barber pole illusion http://en.wikipedia.org/wiki/Barberpole_illusion Solving the aperture problem • How to get more equations for a pixel? • Spatial coherence constraint: pretend the pixel’s neighbors have the same (u,v) • If we use a 5x5 window, that gives us 25 equations per pixel B. Lucas and T. Kanade. An iterative image registration technique with an application to stereo vision. In Proceedings of the International Joint Conference on Artificial Intelligence, pp. 674–679, 1981. Solving the aperture problem • Least squares problem: • When is this system solvable? • What if the window contains just a single straight edge? B. Lucas and T. Kanade. An iterative image registration technique with an application to stereo vision. In Proceedings of the International Joint Conference on Artificial Intelligence, pp. 674–679, 1981. Conditions for solvability • “Bad” case: single straight edge Conditions for solvability • “Good” case Lucas-Kanade flow Overconstrained linear system Least squares solution for d given by The summations are over all pixels in the K x K window B. Lucas and T. Kanade. An iterative image registration technique with an application to stereo vision. In Proceedings of the International Joint Conference on Artificial Intelligence, pp. 674–679, 1981. Conditions for solvability • Optimal (u, v) satisfies Lucas-Kanade equation When is this solvable? • ATA should be invertible • ATA entries should not be too small (noise) • ATA should be well-conditioned Eigenvectors of ATA • Recall the Harris corner detector: M = ATA is the second moment matrix • The eigenvectors and eigenvalues of M relate to edge direction and magnitude • The eigenvector associated with the larger eigenvalue points in the direction of fastest intensity change • The other eigenvector is orthogonal to it Interpreting the eigenvalues Classification of image points using eigenvalues of the second moment matrix: 2 1 and 2 are small “Edge” 2 >> 1 “Flat” region “Corner” 1 and 2 are large, 1 ~ 2 “Edge” 1 >> 2 1 Edge – gradients very large or very small – large 1, small 2 Low-texture region – gradients have small magnitude – small 1, small 2 High-texture region – gradients are different, large magnitudes – large 1, large 2 What are good features to track? • Recall the Harris corner detector • Can measure “quality” of features from just a single image Motion models Translation Affine Perspective 3D rotation 2 unknowns 6 unknowns 8 unknowns 3 unknowns Affine motion u ( x, y ) a1 a 2 x a3 y v ( x, y ) a 4 a 5 x a 6 y • Substituting into the brightness constancy equation: I x u I y v It 0 Affine motion u ( x, y ) a1 a 2 x a3 y v ( x, y ) a 4 a 5 x a 6 y • Substituting into the brightness constancy equation: I x (a1 a 2 x a3 y ) I y (a 4 a5 x a 6 y ) I t 0 • Each pixel provides 1 linear constraint in 6 unknowns • Least squares minimization: Err (a ) I x (a1 a2 x a3 y ) I y (a4 a5 x a6 y ) I t 2 Errors in Lucas-Kanade • The motion is large (larger than a pixel) • Iterative refinement, coarse-to-fine estimation • A point does not move like its neighbors • Motion segmentation • Brightness constancy does not hold • Do exhaustive neighborhood search with normalized correlation Iterative Refinement • Estimate velocity at each pixel using one iteration of Lucas and Kanade estimation • Warp one image toward the other using the estimated flow field • Refine estimate by repeating the process Dealing with large motions Reduce the resolution! Coarse-to-fine optical flow estimation u=1.25 pixels u=2.5 pixels u=5 pixels image H 1 Gaussian pyramid of image 1 u=10 pixels image I2 image Gaussian pyramid of image 2 Coarse-to-fine optical flow estimation run iterative L-K warp & upsample run iterative L-K . . . image J1 Gaussian pyramid of image 1 image I2 image Gaussian pyramid of image 2 Motion segmentation • How do we represent the motion in this scene? J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993. Layered motion • Break image sequence into “layers” each of which has a coherent motion J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993. What are layers? • Each layer is defined by an alpha mask and an affine motion model J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993. Motion segmentation with an affine model u ( x, y ) a1 a 2 x a3 y v ( x, y ) a 4 a 5 x a 6 y Local flow estimates J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993. Motion segmentation with an affine model u ( x, y ) a1 a 2 x a3 y v ( x, y ) a 4 a 5 x a 6 y Equation of a plane (parameters a1, a2, a3 can be found by least squares) J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993. Motion segmentation with an affine model u ( x, y ) a1 a 2 x a3 y v ( x, y ) a 4 a 5 x a 6 y Equation of a plane (parameters a1, a2, a3 can be found by least squares) 1D example u(x,y) True flow Local flow estimate “Foreground” “Background” Segmented estimate Line fitting Occlusion J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993. How do we estimate the layers? • • Compute local flow in a coarse-to-fine fashion Obtain a set of initial affine motion hypotheses • Divide the image into blocks and estimate affine motion parameters in each block by least squares – • Perform k-means clustering on affine motion parameters – • Eliminate hypotheses with high residual error Merge clusters that are close and retain the largest clusters to obtain a smaller set of hypotheses to describe all the motions in the scene Iterate until convergence: • Assign each pixel to best hypothesis – • • Pixels with high residual error remain unassigned Perform region filtering to enforce spatial constraints Re-estimate affine motions in each region J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993. Example result J. Wang and E. Adelson. Layered Representation for Motion Analysis. CVPR 1993.
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