Prosocial Game Canvas - SkillGames

Prosocial Game Canvas
The prosocial game canvas.
Analogous to other
successful visual design tools
like the business model
canvas, the customer
journey canvas, or the
product field, the prosocial
game canvas gives all team
members an easy overview
of all components of a
successful prosocial game,
and organizes and presents
all information you will need
during the design process.
Prosocial Game Canvas
Outcomes: The overarching
goal of the game, i.e the
skills audience has to learn.
Resources: What the game
needs, the people, places,
materials, and technology.
Audience: The interests,
abilities, and (cultural)
backgrounds of target
audience.
Inspiration: Existing games,
scenarios, genres, and
mechanics that might fit or
inspire.
Prosocial Game Canvas
Assessment: The assessment
and/or its setup to measure
the outcomes.
Preparation: Instruction and
modeling of the skill.
Debriefing: The most
important part of learning
with any game, immediate
reflection.
Generalizing: Extending the
debriefing to reflect on and
draw lessons from the game
and relating it to actions in
real life.
Prosocial Game Canvas
Skill challenge: The central
challenge of prosocial skill.
Goals: The win states.
Actions: What players do to
reach their goals.
Feedback: How the game
tells the players how well
they are doing in achieving
their goals.
Enjoyment: The particular
kind of positive emotion or
‘fun’ that your game aims
for.
Prosocial Cards (Skillgames)
76 cards in 6 categories, 3 for
skills, 2 for preparation, debrief
and generalization, and 1 for
game mechanics :
• Skill Cards
– Skills for Friendship
– Skills for Feelings
– Skills for Cooperation
• Rules of Play (Game Mechanics)
• Pedagogy Cards
– Methods for Preparation
– Methods for Generalisation/Debriefing
See also http://skillgames.playgen.com/
Skills for friendship (13)
Skills for cooperation (15)
Skills for feelings (15)
Rules for play (Game Mechanics) (17)
Methods for
preparation/debrief
(10)
Methods for Generalisation (6)