Crosswalk EdTech Standards

Washington State K-12 Standards for Educational Technology
EALR 1— INTEGRATION: Students use technology within all content areas to collaborate, communicate,
generate innovative ideas, investigate and solve problems.

Component 1.1 Innovate: Demonstrate creative thinking, construct knowledge and develop
innovative products and processes using technology.
 GLE 1.1.1: Generate ideas and create original works for personal and group expression using
a variety of digital tools.
 GLE 1.1.2: Use models and simulations to explore systems, identify trends and forecast
possibilities.

Component 1.2 Collaborate: Use digital media and environments to communicate and work
collaboratively to support individual learning, and contribute to the learning of others.
 GLE 1.2.1: Communicate and collaborate to learn with others.
 GLE 1.2.2: Develop cultural understanding and global awareness by engaging with learners
of many cultures.

Component 1.3 Investigate and Think Critically: Research, manage and evaluate information and
solve problems using digital tools and resources.
 GLE 1.3.1: Identify and define authentic problems and significant questions for investigation,
and plan strategies to guide inquiry.
 GLE 1.3.2: Locate and organize information from a variety of sources and media.
 GLE 1.3.3: Analyze, synthesize and ethically use information to develop a solution, make
informed decisions and report results.
 GLE 1.3.4: Use multiple processes and diverse perspectives to explore alternative solutions.
EALR 2— DIGITAL CITIZENSHIP: Students demonstrate a clear understanding of technology systems and
operations and practice safe, legal and ethical behavior.

Component 2.1 Practice Safety: Demonstrate safe, legal and ethical behavior in the use of
information and technology.
 GLE 2.1.1: Practice personal safety.
 GLE 2.1.2: Practice ethical and respectful behavior.

Component 2.2 Operate Systems: Understand technology systems and use hardware and
networks to support learning.
 GLE 2.2.1: Develop skills to use technology effectively.
 GLE 2.2.2: Use a variety of hardware to support learning.
 Component 2.3 Select and Use Applications: Use productivity tools and common applications
effectively and constructively.
 GLE 2.3.1: Select and use common applications.
 GLE 2.3.2: Select and use online applications.
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Component 2.4 Adapt to Change (Technology Fluency): Transfer current knowledge to new and
emerging technologies.
 GLE 2.4.1: Formulate and synthesize new knowledge.
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge,
and develop innovative products and processes using technology.
Students:
 Apply existing knowledge to generate new ideas,
products, or processes.
 Create original works as a means of personal or group
expression.
 Use models and simulations to explore complex systems
and issues.
 Identify trends and forecast possibilities.
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a
distance, to support individual learning and contribute to the learning of others.
Students:
 Interact, collaborate, and publish with peers, experts, or others employing a variety of digital
environments and media.
 Communicate information and ideas effectively to multiple audiences using a variety of media
and formats.
 Develop cultural understanding and global awareness by engaging with learners of other
cultures.
 Contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information.
Students:
 Plan strategies to guide inquiry.
 Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of
sources and media.
 Evaluate and select information sources and digital tools based on the appropriateness to
specific tasks.
 Process data and report results.
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4. Critical Thinking, Problem Solving, and Decision Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and
make informed decisions using appropriate digital tools and resources.
Students:
 Identify and define authentic problems and significant questions for investigation.
 Plan and manage activities to develop a solution or complete a project.
 Collect and analyze data to identify solutions and/or make informed decisions.
 Use multiple processes and diverse perspectives to explore alternative solutions.
5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and
ethical behavior.
Students:
 Advocate and practice safe, legal, and responsible use of information and technology.
 Exhibit a positive attitude toward using technology that supports collaboration, learning, and
productivity.
 Demonstrate personal responsibility for lifelong learning.
 Exhibit leadership for digital citizenship.
6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations.
Students:
 Understand and use technology systems.
 Select and use applications effectively and productively.
 Troubleshoot systems and applications.
 Transfer current knowledge to learning of new technologies.
© 2007 ISTE® All rights reserved.
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Crosswalk: Washington State’s Standards for Educational Technology and (2007)
ISTE NETS
EALR 1– INTEGRATION: Students use technology within all content areas to collaborate, communicate,
generate innovative ideas, investigate and solve problems.
Component 1.1 Innovate: Demonstrate creative thinking, construct knowledge and develop innovative
products and processes using technology.
NETS 1: Students demonstrate creative thinking, construct knowledge, and develop innovative
products and processes using technology
GLE 1.1.1: Generate ideas and create original works for personal and group expression using a variety
of digital tools.
NETS 1b: create original works as a means of personal or group expression
GLE 1.1.2: Use models and simulations to explore systems, identify trends and forecast possibilities.
NETS 1c: use models and simulations to explore complex systems and issues
NETS 1d: identify trends and forecast possibilities
Component 1.2 Collaborate: Use digital media and environments to communicate and work
collaboratively to support individual learning and contribute to the learning of others.
NETS 2: Students use digital media and environments to communicate and work collaboratively,
including at a distance, to support individual learning and contribute to the learning of others
GLE 1.2.1: Communicate and collaborate to learn with others.
NETS 2a: interact, collaborate, and publish with peers, experts or others employing a variety of
digital environments and media
NETS 2b: communicate information and ideas effectively to multiple audiences using a variety of
media and formats
GLE 1.2.2: Develop cultural understanding and global awareness by engaging with learners of other
cultures.
NETS 2c: develop cultural understanding and global awareness by engaging with learners of other
cultures
Evidence of Learning: Participate in an online community dedicated to understanding or solving
a local or global issue. (Not correlated directly in Washington standards)
NETS 2d: contribute to project teams to produce original works or solve problems
NETS 5b: exhibit a positive attitude toward using technology that supports collaboration, learning,
and productivity
NETS 5c: demonstrate personal responsibility for lifelong learning
Component 1.3 Investigate and Think Critically: Research, manage and evaluate information and solve
problems using digital tools and resources.
NETS 3: Students apply digital tools to gather, evaluate, and use information
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NETS 4: Students use critical thinking skills to plan and conduct research, manage projects, solve
problems and make informed decisions using appropriate digital tools and resource
GLE 1.3.1: Identify and define authentic problems and significant questions for investigation and plan
strategies to guide inquiry.
NETS 4a: identify and define authentic problems and significant questions for investigation
NETS 3a: plan strategies to guide inquiry
GLE 1.3.2: Locate and organize information from a variety of sources and media.
NETS 3b: locate and organize information from a variety of sources and media
NETS 3c: evaluate and select information sources and digital tools based on the appropriateness
to specific tasks
GLE 1.3.3: Analyze, synthesize and ethically use information to develop a solution, make informed
decisions and report results.
NETS 3b: analyze, evaluate, synthesize, and ethically use information from a variety of sources
and media
NETS 3d: process data and report results
NETS 4b: plan and manage activities to develop a solution or complete a project
NETS 4c: collect and analyze data to identify solutions and/or make informed decisions
GLE 1.3.4: Use multiple processes and diverse perspectives to explore alternative solutions.
NETS 4d: use multiple processes and diverse perspectives to explore alternative solutions
EALR 2— DIGITAL CITIZENSHIP: Students demonstrate a clear understanding of technology systems and
operations and practice safe, legal and ethical behavior.
NETS 6: Students demonstrate a sound understanding of technology concepts, systems and
operations
NETS 5: Students understand human, cultural, and societal issues related to technology and
practice legal and ethical behavior
Component 2.1 Practice Safety: Demonstrate safe, legal and ethical behavior in the use of
information and technology.
NETS 5a: advocate and practice safe, legal, and responsible use of information and technology
GLE 2.1.1: Practice personal safety. (Not correlated directly in the ISTE nets for students)
GLE 2.1.2: Practice ethical and respectful behavior.
NETS 5d: exhibit leadership for digital citizenship
Component 2.2 Operate Systems: Understand technology systems and use hardware and networks
to support learning.
NETS 6a: understand and use technology systems
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GLE 2.2.1: Develop skills to use technology effectively. (Not correlated directly in the ISTE nets for
students)
GLE 2.2.2: Use a variety of hardware to support learning. (Not correlated directly in the ISTE nets for
students)
Evidence of Learning: Identify and solve common problems related to digital equipment.
NETS 6c: troubleshoot systems and applications
Component 2.3 Select and Use Applications: Use productivity tools and common applications
effectively and constructively.
NETS 6b: select and use applications effectively and productively
GLE 2.3.1: Select and use common applications. (Not correlated directly in the ISTE nets for students)
GLE 2.3.2: Select and use online applications. (Not correlated directly in the ISTE nets for students)
Component 2.4 Adapt to Change (Technology Fluency): Transfer current knowledge to new and
emerging technologies.
NETS 6d: transfer current knowledge to learning of new technologies
GLE 2.4.1: Formulate and synthesize new knowledge.
NETS 1a: apply existing knowledge to generate new ideas, products, or processes
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