LDD Confidential Crysis 2 Level Design Document: Grave Site Crysis 2 Version 1.0 Position Title Name Level Designer Ryan Moore Signature Designer: Ryan Moore Document Date: 5/29/2014 Intended Level Delivery Date: July 17, 2014 Ryan Moore Page 1 of 42 7/31/2017 LDD Confidential Crysis 2 Document Revisions Table Version Description Requestor Date 0.1 Initial Document Update with Area 3 Overview Map, Add Level Progression Chart Corrections to version 0.2, Add section 4 Detailed Walkthrough, Update Section 2, Update Section 3 Add Images to sections 1, 2 and 4, Replace Overall Images Added/Updated reference images in Detailed Breakdown, Deleted section of Area 3 to reflect current level, reorganized character images to reflect introduction Added Perspective Drawings, Updated Level Progression Chart, Update Asset List, Add image sources for references, proofread, make corrections Professor Skinner 4/29/2014 Professor Skinner 5/1/2014 Professor Skinner 5/27/2014 Professor Skinner 5/28/2014 Professor Skinner 5/28/2014 Professor Skinner 5/29/2014 0.2 0.3 0.4 0.5 1.0 Ryan Moore Page 2 of 42 7/31/2017 LDD Confidential Crysis 2 Table of Contents Table of Contents .......................................................................................................................................... 3 Table of Figures ............................................................................................................................................. 5 Quick Summary ............................................................................................................................................. 6 Hook(s) ...................................................................................................................................................... 6 Gameplay Highlights ................................................................................................................................. 6 Setting Summary ....................................................................................................................................... 6 Mission Difficulty....................................................................................................................................... 6 Mission Metrics ......................................................................................................................................... 6 Characters ............................................................................................................................................. 7 Visual Themes ....................................................................................................................................... 8 Key Theme References.............................................................................................................................. 9 Exterior References ............................................................................................................................... 9 Level Summary ............................................................................................................................................ 10 Campaign ................................................................................................................................................ 10 Context ................................................................................................................................................ 10 Backstory ............................................................................................................................................. 10 Aftermath ............................................................................................................................................ 10 Objective(s) ............................................................................................................................................. 10 Overview Map ......................................................................................................................................... 11 Level Flow................................................................................................................................................ 11 Flow Summary .................................................................................................................................... 11 Level Progression Chart ...................................................................................................................... 13 Level Details ................................................................................................................................................ 14 Gameplay Area Breakdown Map ............................................................................................................ 14 Detailed Walkthrough ............................................................................................................................. 15 Area 1: Alleyway...................................................................................................................................... 15 Initial Loadout ..................................................................................................................................... 15 Gameplay/Story .................................................................................................................................. 15 Text and Dialog ................................................................................................................................... 16 Visual References ................................................................................................................................ 16 Perspective Shots ................................................................................................................................ 20 Area 2: The City Streets........................................................................................................................... 21 Gameplay/Story .................................................................................................................................. 21 Text and Dialog ................................................................................................................................... 22 Ryan Moore Page 3 of 42 7/31/2017 LDD Confidential Crysis 2 Visual References ................................................................................................................................ 22 Perspective Shots ................................................................................................................................ 25 Area 3: Reclaim Grave Site ...................................................................................................................... 26 Gameplay/Story .................................................................................................................................. 26 10. After defeating the three enemies near the ICV, the objective completes and the next objective begins. .................................................................................... Error! Bookmark not defined. Text and Dialog ................................................................................................................................... 27 Visual References ................................................................................................................................ 27 Perspective Shots ................................................................................................................................ 31 Area 4: Defend Grave Site ....................................................................................................................... 32 Gameplay/Story .................................................................................................................................. 32 Text and Dialog ................................................................................................................................... 33 Visual References ................................................................................................................................ 33 Perspective Shots ................................................................................................................................ 37 Critical Asset List ......................................................................................................................................... 38 Additional Asset List .................................................................................................................................... 40 References .................................................................................................................................................. 41 Image Contact Sheets (Alleyway): .............................................................................................................. 41 Ryan Moore Page 4 of 42 7/31/2017 LDD Confidential Crysis 2 Table of Figures Figure 1: Exterior References ........................................................................................................................ 9 Figure 2: Overview Map ............................................................................................................................. 11 Figure 3: Level Progression Chart ............................................................................................................... 13 Figure 4: Area Breakdown Map .................................................................................................................. 14 Figure 5: Area 1 Overview ........................................................................................................................... 15 Figure 6: Alcatraz Image.............................................................................................................................. 17 Figure 7: CELL Assault Unit.......................................................................................................................... 17 Figure 8: Alleyway Asset References .......................................................................................................... 18 Figure 9: Architecture and Lighting References for Alleyway ..................................................................... 19 Figure 10: Perspective of Alleyway ............................................................................................................. 20 Figure 11: Area 2 Overview......................................................................................................................... 21 Figure 12: City Street Asset References ...................................................................................................... 23 Figure 13: Architecture References for City Streets ................................................................................... 24 Figure 14: Area 3 Overview......................................................................................................................... 26 Figure 15: ICV Vehicle ................................................................................................................................. 28 Figure 16: Asset References ........................................................................................................................ 29 Figure 17: Reference images for Grave Site from Crysis 2.......................................................................... 30 Figure 18: Architecture and Lighting References for Grave Site ................................................................ 30 Figure 19: Grave Site Perspective ............................................................................................................... 31 Figure 20: Area 4 Overview......................................................................................................................... 32 Figure 21: CELL Demolition Unit ................................................................................................................. 34 Figure 22: Delta Site Asset References ....................................................................................................... 35 Figure 23: Delta Site Exterior References ................................................................................................... 36 Figure 24: Architecture and Lighting Reference for Grave Site .................................................................. 36 Figure 25: Grave Site Perspective ............................................................................................................... 37 Ryan Moore Page 5 of 42 7/31/2017 LDD Confidential Crysis 2 Level Abstract Quick Summary “Grave Site” is a single-player mission for the game Crysis 2, taking place in a downtown environment of a major city. Skyscrapers, concrete city roads and alleyways make up the surrounding environment. Recent panic and chaos are evident, with garbage and debris scattered throughout the area. Entering the level in an alleyway, the player must clear and secure a critical location for Marine forces. The level features players defending against waves of enemies. Hook(s) The level focuses largely on visual storytelling and survival, forcing the player to defend an area from incoming waves of enemies. Additionally, this level supports both stealth and assault approaches to gameplay. Gameplay Highlights Towards the end of Grave Site, the player must survive several waves of approaching CELL forces, preventing them from taking control of Grave Site again. Players utilize the environment and abilities to approach defeating the enemy units with stealth or head-on assault tactics. Setting Summary Theme Mood Setting Time of Day Season Weather Struggle to retake a tactical location from enemies around a major city’s cathedral Post-Chaotic, abandonment Streets of a major city; cathedral yard/graveyard Mid-Morning Late Spring/Early Summer Cleary skies Mission Difficulty Position Beginning Difficulty Reasons 4 Player encounters individual or small groups of enemies in linear paths, making enemies more visible to the player. Middle 6 Player encounters larger group of enemies spread out in a graveyard with large structures, making them more difficult for the player to find. End 7 Player encounters three waves of enemy groups, forcing the player to use abilities and environment strategically. Scale: 1-10 (1 is Easiest and 10 is Hardest) Mission Metrics Play Time Critical Path Physical Area Ryan Moore 12:00 Minutes Shortest Critical Path 352 Meters 156 Meters Wide x 104 Meters Long Page 6 of 42 7/31/2017 LDD Confidential Crysis 2 Characters Character James “Alcatraz” Rodriquez CELL Assault Operatives CELL Sniper CELL Demolition Unit Ryan Moore Description Alcatraz is the Force Recon Marine turned unstoppable war machine. Empowered by the Crynet Nanosuit 2.0, Alcatraz struggles to defeat the Ceph and CELL forces. CELL Assault Operatives make up the majority of CELL ground troops. They carry a variety of weapons, specifically the Feline and Grendel in Grave Site. CELL Snipers carry powerful long-range weapons to scout and neutralize enemies from a safe distance. CELL Demolition units use heavy weapons and explosives to deal significant damage to enemies. Difficult to bring down, these units pose a strong challenge to any who oppose them. Page 7 of 42 7/31/2017 LDD Confidential Crysis 2 Visual Themes Theme Description Abandoned City-Scape This theme consists of large buildings and skyscrapers, wide streets with parked and flipped vehicles scattered. Debris and garbage cover the ground in the streets and alleys. Roadblock structures lie in the streets and sidewalks. This theme consists of a grassy graveyard between buildings and roads. A large cathedral lies in the middle, tombstones and burial structures lie throughout. Mobile military buildings lie between tombstones. Military structures create a barrier around the graveyard. Military Base/Graveyard Ryan Moore Page 8 of 42 7/31/2017 LDD Confidential Crysis 2 Key Theme References Exterior References Figure 1: Exterior References Ryan Moore Page 9 of 42 7/31/2017 LDD Confidential Crysis 2 Level Summary Campaign Context “Grave Site” is a mission that takes place near the beginning of the Crysis 2 story. While “Grave Site” does not necessarily bookend any levels found in Crysis 2, it can replace a section of the mission, “Sudden Impact.” Ceph have begun invading, and CELL operatives have taken control of several sections in one of the world’s largest cities. At the start of the level, Alcatraz drops into a filth-ridden alley, with garbage on the ground and graffiti on the walls. The player must work their way to the nearby graveyard and reclaim that space for Marine forces. Backstory The Ceph have begun invading the planet. During the panic and confusion, CELL operatives overwhelmed Marine forces and have taken control of a key tactical location at the center of the city, designated Grave Site. To regain the tactical advantage, Alcatraz deploys to the center of the city, tasked with infiltrating and securing Grave Site from CELL, with authorization to use whatever means necessary. Alcatraz drops into an alley near Grave Site. Aftermath After Alcatraz reclaims Grave Site, Marine forces move in to secure the location. Marines expand throughout the area, engaging both Ceph and CELL forces. Alcatraz continues his primary mission to defeat the Ceph. Objective(s) Locate the nearby outpost, designated Grave Site Clear all CELL operatives from Grave Site Defend Grave Site from incoming CELL reinforcements o Survive Wave 1 o Survive Wave 2 o Survive Wave 3 Ryan Moore Page 10 of 42 7/31/2017 LDD Confidential Crysis 2 Overview Map Figure 2: Overview Map Level Flow Flow Summary 1. Area 1: The Alleyway - “Grave Site” begins in a dead-end alleyway, surrounded by tall brick buildings. Moving forward, the player must turn right and the alley continue towards a street, offering a narrow view of outpost Grave Site just ahead. With a tall fence blocking the way, the player must go down the path to the left. The player encounters the first CELL operative here. After killing the enemy, the player continues forward, triggering a CELL vehicle to drive by on the street ahead. The player must exit into this city street. 2. Area 2: City Streets – After exiting the alleyway, the player comes to a wide street. To the right, the player sees a series of civilian vehicles parked chaotically on the road, several of them flipped over. Two CELL operatives patrol along the street ahead, stopping periodically to look around. As the player moves forward, two triggers potentially set off car alarms, causing the operatives to become suspicious and search that area. After engaging or sneaking past the patrol, the player comes across an intersecting street. This street runs directly in front of Grave Site. Several enemies occupy and patrol the street to the left and right. The player must cross the street and enter Grave Site. 3. Area 3: Grave Site – After moving through the streets, the player enters Grave Site, a graveyard with a large church in the center and significant CELL presence. The player has the option to enter through the front section of Grave Site, posing the risk of alerting CELL patrols, or moving ahead to a series of scaffolding, taking to higher ground. One CELL operative patrols the scaffolding. Once inside the graveyard, the player encounters several CELL operatives, primarily Ryan Moore Page 11 of 42 7/31/2017 LDD Confidential Crysis 2 consisting of Feline Assault units. Gravestones, tombs, gazebos and temporary military structures break up the environment and provide cover for the player. The player must clear all enemies from the area before beginning the next task. 4. Area 4: Grave Site Defense – After clearing Grave Site of all CELL operatives, a notification informs the player to prepare for CELL reinforcements. The player has a short time period to explore the graveyard for ammunition and weapons. Three waves of enemies spawn at different points from alternating streets that lie on either side of Grave Site. The first wave arrives with two transport vehicles. Five Feline Assault units move in on foot.. The first sub-objective completes when the first wave is defeated. The second wave enters from the opposite street on foot, consisting of four Feline Assault units, one DSG-1 unit, and one Feline Demolition unit approach. The second sub-objective completes when the second wave is defeated. The third wave enters from the same side as the first wave, from around the corner where the player travelled earlier in the level. Two transportation vehicles bring five Feline Assault units, one Sniper unit, and two Feline Demolition units. The third sub-objective and third main objective end when the third wave is defeated. Ryan Moore Page 12 of 42 7/31/2017 LDD Confidential Crysis 2 Level Progression Chart Time (min) 0 :30 1:00 1:30 Level Location Alleyway City Street Objectives Locate the nearby outpost, designated Grave Site Feline x1 Feline x1 Feline x2 Opponents Challenges 2 Enemies Patrolling WOW Moments First glimpse of Grave Site Car Alarm Weapons/Ammo Silencer Time (min) Level Location Objectives Opponents Challenges WOW Moments Weapons/Ammo 2:30 3:00 3:30 Grave Site Clear all CELL operatives from Grave Site Feline x1 Feline x1 Sniper Enemy with long range Smoke Tank on Fire DSG-1 Time (min) Level Location Objectives Opponents Challenges WOW Moments Weapons/Ammo 5:00 5:30 6:00 Grave Site Clear all CELL operatives from Grave Site Feline x1 Leadx1 Grendel x1 Grendel x2 Feline x1 2 Close Enemies 3 Close Enemies ICV Ammo Ammo 2:00 Clear all CELL Ops… Feline x2 4:00 Feline x2 2 Close Enemies Explosion Sounds! HMG 4:30 Legend 1 square = 15 Sec Level Location Objectives Opponents Challenges WOW Moments Weapons/Ammo Grendel x1 Grendel x2 2 Close Enemies Path Option 6:30 7:00 Feline x5 HMG Gunner Ammo Time (min) 7:30 8:00 8:30 9:00 Level Location Grave Site Objectives Defend Grave Site from incoming CELL reinforcements Feline x4, Sniperx1, Demox1 Feline x5, Demox2 Opponents Challenges Enemy Variety Move quickly to opposite side WOW Moments New Enemy 2 Demo Enemies Weapons/Ammo Ammo 9:30 Figure 3: Level Progression Chart Ryan Moore Page 13 of 42 7/31/2017 LDD Confidential Crysis 2 Detailed Design Level Details Gameplay Area Breakdown Map Figure 4: Area Breakdown Map Ryan Moore Page 14 of 42 7/31/2017 LDD Confidential Crysis 2 Detailed Walkthrough Area 1: Alleyway Figure 5: Area 1 Overview Initial Loadout Standard Loadout weapons Gameplay/Story 1. The player starts the level in the alleyway dead-end. Surrounded by brick walls, this section of the alleyway holds garbage bags, trash littered on the ground, graffiti on walls, and shopping carts scattered in the area. A sewer drain lies in the center with gaseous steam emitting from it. A doorway with a small set of stairs lies on the left side of the area. Fire escapes and air conditioner boxes line the walls of the buildings. A narrow exit alley lies in the front-left corner of the dead-end Ryan Moore Page 15 of 42 7/31/2017 LDD Confidential Crysis 2 2. Moving forward through the alley, more graffiti, trash and dumpsters sit along the walls of the surrounding buildings. The alley takes a sharp right turn, forcing the player in that direction. Coming around the corner, the player initially sees a long continuation of the alley in that direction, with a tall fence lying several meters ahead and a left turn in the alley just before the fence. Garbage bags, trash and a worn-down mattress lie on the ground near the fence. As the player approaches the fence, he or she notices that it is too tall to pass. Looking forward, the player sees the alley empty out into a street, with a large church and graveyard on the far side. 3. Turning to the left alleyway, the player encounters the first enemy: a CELL Feline Assault soldier, walking away from the player. The player attacks and kills the operative and pushes forward towards the exit. 4. After a few steps, a military transport truck drives towards the right on the road ahead. The player exits into Area 2: The City Streets. Text and Dialog Objective Text “Locate the nearby outpost, designated Grave Site” Dialog/Script N/A Visual References Theme The Alleyway appears run down and abandoned, having garbage and filth cover the area. Lighting is darker in the alleyway, blocked by the tall surrounding buildings. Graffiti covers several sections of wall, and potholes on the ground indicate a lack of up keeping in the area. Dirty mattresses, shopping carts and food wrappers indicate homeless may have lived in the space. A doorway, air conditioner boxes and fire escapes suggest the surrounding buildings are apartments. Characters/Vehicles Introduced Ryan Moore Page 16 of 42 7/31/2017 LDD Confidential Crysis 2 Figure 6: Alcatraz Image Figure 7: CELL Assault Unit Ryan Moore Page 17 of 42 7/31/2017 LDD Confidential Crysis 2 Environment References Figure 8: Alleyway Asset References Ryan Moore Page 18 of 42 7/31/2017 LDD Confidential Crysis 2 Figure 9: Architecture and Lighting References for Alleyway Ryan Moore Page 19 of 42 7/31/2017 LDD Confidential Crysis 2 Perspective Shots Figure 10: Perspective of Alleyway Ryan Moore Page 20 of 42 7/31/2017 LDD Confidential Crysis 2 Area 2: The City Streets Figure 11: Area 2 Overview Gameplay/Story 5. As the player exits the alleyway, he or she comes to the city streets. Upon approaching the street, the player sees a vehicle, which is carrying two C.E.L.L. soldiers, drive past the alleyway exit. The vehicle stops at the intersection to the right and both soldiers exit. Continuing to the right, the player notices another two-man patrol unit, made up of Feline Assault soldiers, walking towards the player. 6. With cars parked frantically across the street and sidewalks, the player has the option to attack the unit head-on or use cover and the stealth armor to slip past them unnoticed. Two vehicles, indicated above, have car alarms that go off if the player moves too closely, making the patrol units become suspicious and investigate the area. 7. After sneaking past or neutralizing the patrol unit, the player continues forward to a three-way intersection. On the far side of the street lies Grave Site, a graveyard on the property of a large Ryan Moore Page 21 of 42 7/31/2017 LDD Confidential Crysis 2 church. The church itself, which lies in the center of the graveyard, is down several meters to the right of the intersection. Turning right at the intersection, the player encounters a semitruck and several civilian vehicles parked across the road, abandoned in a panic. On the far left side of the intersection, the player sees a ramp leading up to scaffolding. This raised platform, which lies along the edge of a large building, extends over the top of the brick wall surrounding Grave Site. Text and Dialog Objective Text “Get to outpost Grave Site” “Clear all CELL operatives from Grave Site” Dialog N/A Visual References Theme The City Streets section establishes the setting of being in a large city, surrounding the player with tall buildings and skyscrapers. With trash along the ground and cars parked sporadically in the street, it is clear that panic took place in this area, causing those present to abandon anything they had. Bullet casings, large potholes and craters suggest a battle took place here. Characters/Vehicles Introduced Ryan Moore Page 22 of 42 7/31/2017 LDD Confidential Crysis 2 Environment References Figure 12: City Street Asset References Ryan Moore Page 23 of 42 7/31/2017 LDD Confidential Crysis 2 Figure 13: Architecture References for City Streets Ryan Moore Page 24 of 42 7/31/2017 LDD Confidential Crysis 2 Page 25 of 42 7/31/2017 Perspective Shots Figure: City Streets Perspective Ryan Moore LDD Confidential Crysis 2 Area 3: Reclaim Grave Site Figure 14: Area 3 Overview Gameplay/Story 8. With a brick wall and CELL gate blocking all other entrances into Grave Site, the player moves across the street to the scaffolding. Moving up the ramp, the player encounters a DSG-1 Sniper looking down the sights of a rifle. The player must neutralize the enemy. The player may choose to pick up the dropped sniper rifle and use it to kill visible enemies in the graveyard, though a tree to the front left of the player blocks the player’s view of much of the area. 9. Dropping down from the scaffolding, the player moves forward between a military storage pen and a small portable command trailer. A Feline Assault soldier stands on the left side of the command trailer, facing towards the church; a shotgun lies next to the soldier. The player neutralizes this enemy and moves forward. Another C.E.L.L. soldier patrols the exterior walkway of the grounds. The player kills this enemy. 10. Moving onto the path and heading towards the front of the church, an Assault soldier moves out from behind the pillar of the church walkway tunnel. A stack of storage crates lie in front of the player, providing cover for both assault and stealth purposes, while having the added benefit of preventing an excessively long line of sight. To the right, another C.E.L.L. unit stands guard at the main entrance of the church. Upon killing this enemy, the player finds an ammo crate on the ground next to him. 11. Continuing through the tunnel to the opposite side of the church, the player comes across an Assault Grendel unit, which moves out from behind a fence up ahead. As the player approaches, another C.E.L.L. soldier moves out from behind a large storage container to the right. The player Ryan Moore Page 26 of 42 7/31/2017 LDD Confidential Crysis 2 must react quickly and kill this soldier in order to maintain a stealthy approach. The player then kills the further soldier. 12. At the corner of the walkway, the player encounters a split in the path, offering a choice for progression. a. The nearest route continues along the walkway of the graveyard. Heading down this path, the player encounters two Assault Grendel units patrolling up and down the walkway. The player has two buildings on the right side of the road and a larger stone monument on the left side of the road for the player to use as cover to flank the enemies. b. The farther route takes the player off the walkway and onto a dirt-trodden path through a storage section of Grave Site. A tall fence blocks the player’s view and movement on the left side of this pathway, keeping the player from crossing between paths. This space acts as a larger rest area for the player to reload and wait for health and shields to recover. The player also finds ammunition and grenades along this path. 13. Moving towards the back section of the church, the player sees a Grendel Assault soldier and a Leader Scarab Nova unit near a command trailer. This encounter requires more skill to complete with stealth because both enemies are in close proximity to each other. The leader stands at the end of the walkway, facing the direction from which the player moves. The Grendel unit stands to the right of the command trailer. Shooting these soldiers triggers three additional soldiers, who were previously standing at the back of the church, to move out from behind the trailer and seek out the player. Once the player defeats these soldiers, the objective completes and the next objective begins. Text and Dialog Objective Text ”Clear all CELL forces from outpost Grave Site” Dialog N/A Visual References Theme The base theme of Grave Site is a large cathedral with a cemetery on its grounds. A stone path loops through the front tunnel of the church, going towards the back of the church. Sections of grass surround the path, with tombstones, monuments and statues spread across the grounds. Now, grass and weeds grow tall across the grounds. The stone pathway has dirt and smudges. Graffiti defaces the walls of the cathedral, and small craters from a recent battle remain all over the grounds. Stacked sandbags, supply crates, temporary buildings and trodden paths indicate a strong militia presence here. Bullet casings and bloodstains on the ground indicate recent and intense battles. Ryan Moore Page 27 of 42 7/31/2017 LDD Confidential Crysis 2 Characters/Vehicles Introduced Figure 15: ICV Vehicle Ryan Moore Page 28 of 42 7/31/2017 LDD Confidential Crysis 2 Environment References Figure 16: Asset References Ryan Moore Page 29 of 42 7/31/2017 LDD Confidential Crysis 2 Figure 17: Reference images for Grave Site from Crysis 2 Figure 18: Architecture and Lighting References for Grave Site Ryan Moore Page 30 of 42 7/31/2017 LDD Confidential Crysis 2 Perspective Shots Figure 19: Grave Site Perspective Ryan Moore Page 31 of 42 7/31/2017 LDD Confidential Crysis 2 Area 4: Defend Grave Site Figure 20: Area 4 Overview Gameplay/Story 14. After clearing out Grave Site of all enemies, the player has approximately ten seconds to find any ammunition refills before the next stage of the level begins. A small stone chapel nearby has a Heavy Machine Gun, which the player can remove and use against the incoming enemies. 15. After the ten seconds expire, the first wave of enemies spawns on the eastern street that borders Grave Site. The enemies move in from the bottom-right checkpoint gate that initially blocked entrance to Grave Site. The wave consists of five Feline Assault units. 16. After defeating the first wave, the second wave of enemies spawns near the top-left section of Grave Site. As the player approaches the objective location, a large explosion tears a hole in the wall, creating a new entry/exit point. Entering on foot, the second wave consists of four Feline Assault units, one DSG Sniper unit, and one Feline Demolition unit. 17. After defeating all the enemies in the second wave, the third and final wave of enemies spawns from the bottom-left checkpoint gate. This wave includes four Feline Assault units, one DSG Sniper unit, two Feline Demolition units, and an ICV. The mission objective completes when the third wave of enemies is completely defeated. Once the final objective is complete, a convoy of Marines moves in from the street where the player originally came from. The player must Ryan Moore Page 32 of 42 7/31/2017 LDD Confidential Crysis 2 rendezvous with the convoy near the destroyed wall of Grave Site. A VTOL lands at the intersection to pick up the player. The level ends when the player enters the VTOL. Text and Dialog Objective Text “Defend Grave Site from Incoming CELL Forces” Dialog N/A Visual References Theme The base theme of Grave Site is a large cathedral with a cemetery on its grounds. A stone path loops through the front tunnel of the church, going towards the back of the church. Sections of grass surround the path, with tombstones, monuments and statues spread across the grounds. Now, grass and weeds grow tall across the grounds. The stone pathway has dirt and smudges. Graffiti defaces the walls of the cathedral, and small craters from a recent battle remain all over the grounds. Stacked sandbags, supply crates, temporary buildings and trodden paths indicate a strong militia presence here. Bullet casings and bloodstains on the ground indicate recent and intense battles. Characters/Vehicles Introduced Ryan Moore Page 33 of 42 7/31/2017 LDD Confidential Crysis 2 Figure 21: CELL Demolition Unit Ryan Moore Page 34 of 42 7/31/2017 LDD Confidential Crysis 2 Environment References Figure 22: Delta Site Asset References Ryan Moore Page 35 of 42 7/31/2017 LDD Confidential Crysis 2 Figure 23: Delta Site Exterior References Figure 24: Architecture and Lighting Reference for Grave Site Ryan Moore Page 36 of 42 7/31/2017 LDD Confidential Crysis 2 Perspective Shots Figure 25: Grave Site Perspective Ryan Moore Page 37 of 42 7/31/2017 LDD Confidential Crysis 2 Critical Asset List Asset Name Dwntwn_chapel Mil_shipping… Dwntwn_trin_tow er Dwntwn_trin_mai n Mil_barrier Mil_sandbags Mil_portacabin_a Mil_portacabin_b Omni1_lamp Strfn_barrier_conc rete btrprk_park_walls/ btrprk_brick_wall_ broken_a_ivy Props.trashbins.du mpster vehicle_props.ny_t axi27 vehicle_props.civ_ car_c_green1 Vehicles.semitraile rs.semitrailer_a Props.firehydrants. hydrant1 newspaper_machi nes.newspaper_m achine_green84 Props.various_tras h.cardboard_boxes _04 vehicle_props.deli verytruck_white2 objects/library/arc hitecture/sidewalk s/sidewalk_downt own_c.cgf Objects/library/pr ops/lights/streetla mp_b.cgf barriers.traffic_con e_broken3 barriers.plasticboll ard6 Ryan Moore Type Use SM SM Cover/Decoration Cover SM Cover/Path/Centerpiece SM Path/Centerpiece SM SM SM SM SM/Light Cover Cover Cover/Path Cover/Path Lighting/Clutter SM Cover SM Cover/Path SM Cover/Decorative SM Cover/Decorative SM Cover/Decorative SM Cover/Decorative Sm Decorative SM Decorative SM Decorative SM Cover/Decorative Exists? Link/Pic Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y SM Decorative Y SM Decorative SM Decorative SM Decorative Y Y Page 38 of 42 7/31/2017 LDD misc.shopping_car t17 trash.trashbag69 storage_palettes.p alette2 Objects\arms\mod ules_circulation_0 3\arms_fire_escap e.cgf objects/level_speci fic/downtown/buil dings/dwntwn_roo ftops/roofgarden/r oofgarden_house_ 08_c.cgf objects/library/pro ps/rubble/generic_ debris01.cgf objects/library/pro ps/crashsite_crate rs/crater_concrete .cgf objects/props/mili tary_infrastructure /main_barricade01 /main_barricade01 _rollupdoor.cgf objects/props/park _furniture/prkfrn_l antern_ornate/prk frn_lantern_ornate _big.cgf objects/arms/mod ules/set_midtown/ arms_var08_groun d_midtown_44_a. cgf Objects/props/mili tary_infrastructure /mil_ammo_crate/ mil_palette_ammo _crate.cgf Ryan Moore Confidential Crysis 2 Y SM Decorative SM Decorative SM Decorative/Cover Y Y Y SM Decorative Y SM Path/Cover/Decorative SM Decorative Y Y SM Decorative Y SM Path/Decorative Y SM Decorative Y SM Path/Decorative Y SM Cover/Decorative Page 39 of 42 7/31/2017 LDD Confidential Crysis 2 Additional Asset List Asset Name Ryan Moore Type Use Page 40 of 42 Exists? Link/Pic 7/31/2017 LDD Confidential Crysis 2 References Character Images: 1. http://crysis2strategyguide.com/wpcontent/uploads/2011/03/crysis_2_Wallpaper_1m7ec.jpg 2. http://crysis.wikia.com/wiki/C.E.L.L_Marksman 3. http://th03.deviantart.net/fs71/PRE/i/2012/150/a/5/crysis_2___cell_soldier_by_mrgameb oy2011-d51q7g7.png 4. http://crysis.wikia.com/wiki/C.E.L.L._Assault_Operative Image Contact Sheets (Alleyway): 1. http://3.bp.blogspot.com/-46P2qVjm-Jw/Tc7dlrV7JPI/AAAAAAAAAyQ/eqz5RBONbE/s1600/DSC_0364.jpg 2. www.southseattle.edu/blogs/international/wp-content/uploads/2011/11/in-an-alleyarchitecture.jpg 3. ih1.redbubble.net/image.6112441.6986/flat,550x550,075,f.jpg 4. mw2.google.com/mw-panoramio/photos/medium/53984574.jpg 5. cdn-citylife.ronenbekerman.com/citylife/files/2011/12/cam-1.jpg Image Contact Sheets (City Streets): 1. https://misspokahanni.files.wordpress.com/2012/01/dsc_0376.jpg 2. http://thumbs.dreamstime.com/z/new-york-city-street-3392459.jpg 3. http://www.streetsblog.org/wpcontent/uploads/2013/07/SUVOverturnsinThreeCarRMPSmashup_001164305-525x300.jpg 4. http://www.joeyblsphotography.com/wp-content/uploads/2012/05/NYC-Buildings-RockefellerCenter_700.jpg 5. Image Contact Sheets (Grave Site): 1. http://img1.wikia.nocookie.net/__cb20120112165238/crysis/images/e/eb/C.E.L.L_Operatives.jp g 2. http://static.comicvine.com/uploads/original/11112/111129068/3519263-7793128818Dasada.jpeg 3. http://www.dainton.com/assets/images/news-trewithen-portable-cabin-cornwall.jpg 4. 5. 6. 7. http://i.ebayimg.com/00/$T2eC16dHJHYFFj5nS%28yqBRgK6My+7g~~_32.JPG http://images.crestock.com/3760000-3769999/3766988-xs.jpg http://www.bahiker.com/pictures/northbay/alston/websize/047trail.jpg http://th06.deviantart.net/fs70/PRE/i/2012/091/7/d/graveyard_04__fancy_headstones_by_fug uestock-d4umhx5.jpg Ryan Moore Page 41 of 42 7/31/2017 LDD Confidential Crysis 2 Environment Asset Reference Sheets: 1. Asset Thumbnails, Crysis 2, Crytek, 2011. Ryan Moore Page 42 of 42 7/31/2017
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