Graduate Computer Games Programmer | Prince

Graduate Computer Games Programmer | Prince William Scholar
Website & Portfolio
E-mail
LinkedIn
Twitter
www.lizmercuri.com
[email protected]
https://uk.linkedin.com/in/liz-mercuri-6b8b9129
@FragFox
I’m extremely fortunate to be pursuing a career in something that I love - computer games. I’m constantly
inspired by the concepts games explore, the technical boundaries they push and the emotional engagement
they offer. I yearn to create such experiences for others to enjoy.
I enjoy the challenge of programming & I find it very rewarding. I’m always willing to learn & I endeavour to
constantly improve my skills. I’m also eager to offer advice & guidance to those wishing to learn programming.
I’m an active mentor with BAFTA Games Crew & Sheffield Digital.
Having commercial experience with C#, I pursued a Masters to become adept in C++. With Sheffield Hallam’s
PlayStation First Partnership, I’ve been fortunate enough to program with the Sony PhyreEngine. I’ve also
enjoyed programming with the Oculus SDK & Direct X 11.
Aside from programming, I’ve written a number of games related articles & guest blogs, sat on conference
panels & BAFTA Juries. I adore what I do & I give 100% effort & commitment to every opportunity.
Programming Languages
SDKs & APIs
C++  C#  HLSL  Google Go  Assembly (x86
Oculus Rift SDK 8.0  DirectX 9 – 11 API 
PPC)
Windows Sockets API  OpenMP
Scripting Languages
Version Control
Python  JavaScript
Bitbucket & GitHub with SourceTree
IDEs & Engines
Visual Studios 2013 – 2015 PhyreEngine Unity
Sept 2014 – Present
Sept 2008 – July 2011
Sheffield Hallam University
The University of Huddersfield
MSc Computer Game Software Development (Merit)
Computer Game Design (BA Hons)
C# Programming in Microsoft XNA Games Studio 
C++ Boot Camp 3D Graphics & Animation  Sony
Games Concept Development  3D Modelling
PhyreEngine Hardware Orientated Software
Games Design Japanese Language
Engineering Multiprocessing & Parallel Systems
September 2004 – September 2005
Final Research Project
Brookfield Community School
The Horror Engine
A Levels English & Sciences (B - C) AS Level ICT
A concept two-player virtual reality engine informed
(A)
by research into the mechanics of horror games &
virtual reality
June 2015 – October 2015
July 2015 – Present
Steel Minions Game Studio (Sheffield Hallam University)
G2G3 Digital
Programmer on Outnumb3r3d
.Net Developer (part-time)
C++ SonyPhyreEngine PlayStation Move
C# MVC .Net Umbraco CMS
Porting the educational game Outnumb3r3d from the
Creating web applications & websites for clients
Nintendo Wii to the PlayStation 4. I integrated the
including Capita & Transport for London.
PlayStation Move Controller & created a tool to enhance
Employing agile development methods to fix
asset creation.
bugs & implement enhancements.
Outnumb3r3d was shown at the European Conference
Collaborating with the team to determine the
on Game Based Learning in 2015.
best solutions & tools for the project.
VR Focus Mechanics of Horror & Virtual Reality
Prince William Scholar 2015/2016
http://vrfocus.com/archives/author/liz-mercuri/
I’m honoured to have been awarded a Prince
William Scholarship, earning the support of
gamesindustry.biz GDC: A First Timer Survival Guide
BAFTA & Warner Bros. during my study
http://www.gamesindustry.biz/articles/2016-03-31gdc-a-first-timer-survival-guide
Develop 30 under 30 2016
VR Focus Horror & Virtual Reality Cinema
Microsoft Women Game Changer 2016
https://www.vrfocus.com/2016/04/vr-moments-horrorin-vr-leaves-me-catatonic/
BAFTA Games Awards 2016
Games Design Jury
Guest blogs for Virtual Umbrella, UKIE & The Institute of
Engineering & Technology Women’s Network
BAFTA Young Games Designers Jury 2016
Unite Amsterdam 2016 Unity Workshop Helper
I enjoy playing many game genres & have a
VR World Congress 2016 Women in VR Panel
particular interest in horror. I love the emotional
TIGA Life After Launch 2016 Engines Panel 2016
Django Girls Python Workshops 2016 Mentor
Games Britannia 2015 & 2016 Unity, Games Design &
Oculus Rift Workshop Mentor
response that horror games evoke.
The games that have inspired me include the Metal
Gear Solid series, Silent Hill 2, DMC & The Wolf
Among Us. I’m currently playing The Witcher 3.
BAFTA Games Crew 2015/2016 Member
Warner Bros. Creative Talent Season 2 Member
BAFTA YGD and Inspiring Women Workshop
2015 Mentor
UKIE Careers Fair EGX 2015 Small Talk
I love being involved in the gaming community. I
enjoy meeting & and being inspired by such
interesting & talented people. I’m a member of the
Institute of Engineering & Technology, Women in
Games International & Sheffield Digital.
BAFTA Young Games Designer Workshop 2014 Mentor
Team 17 Tester for Alien Breed 2010
Besides games, I enjoy weight training, foreign
cinema (especially horror) & travelling.
Available on request