AYSO Fun Fest

AYSO VIP FunFest Outline
ACTIVITY 1: SOCCER BOWLING
Exercise Objective: Accuracy of Passing
Organization
•Set out a 30x20 playing area
•Split into 2 teams
•Each player has a ball and the teams line
up on opposite sides of the grid.
•Place a number of cones / pins
(depending on the size of the teams) in the
middle section of the grid in a line.
•The object of the game is for each player
to pass their ball at the cones to knock
them over.
•Players from each side use the balls that
come from the opposite side to continue
passing (but an additional supply of balls
will be needed to keep the game moving)
Progression
•Increase the difficulty by adding less cones or by placing them
further away from the players (or vice-versa, decrease distance)
•Keep score for each team to add competition to the exercise
•Add time challenge
Coaching Points
•Approach to the ball: Line up with where the ball is going
•Instep pass: toes pointing down, use laces to strike through ball, follow through
•Push pass: head over the ball, make L shape with non-kicking foot being right up next to the ball
and kicking foot coming through as an “L”
•Follow through on pass and use body to generate power
•Focus on weight and accuracy of pass
•Have spare balls for quick supply when needed
•Be careful not to hit players (gathering balls from the middle)
AYSO VIP FunFest Outline
ACTIVITY 2: SOCCER CROQUET
Exercise Objective: Passing
Organization
•Set out a 20x20 playing area
•Place numerous gates in basic
circle throughout grid
•Player passes ball through gate
•Then moves onto next spare gate
Progression
•Add Partners / buddy
passes back
•Each pair has a ball and starts at a gate
•Progresses clockwise round gates
•Increase the difficulty by placing players further away from the gates
•Add time challenge
•Left foot, right foot
Coaching Points
•Approach to the ball: Line up with where the ball is going
•Instep pass: toes pointing down, use laces to strike through ball, follow through
•Push pass: head over the ball, make L shape with non-kicking foot being right up next to the ball
and kicking foot coming through as an “L”
•Follow through on pass and use body to generate power
•Focus on weight and accuracy of pass
•Lift head to see where spare gate is
AYSO VIP FunFest Outline
ACTIVITY 3: THROW INS
Exercise Objective: Throw ins
Organization
•Set out a 20x20 playing area
•Players line up in circle around the buckets (mark where players should stand if needed
•Each player has a ball
•Have helpers retrieve balls from the buckets / middle
Progression
•Increase the difficulty by placing the players further away from the bins.
•Keep score
•Add time challenge
•Have players kick balls out of hands
•Increase / decrease distance
•On whistle, players throw ball and run clockwise around circle back to space
Coaching Points
•Ball is held in both hands
•Hands with ball go behind head
•Arms are then extended
•Ball is released, while keeping both feet on the ground
AYSO VIP FunFest Outline
ACTIVITY 4: BIG GAME
Exercise Objective: Game-on
Organization
•Set out a 30x20 playing area
•Split players into 2 teams
•Give team names, use bibs, create game atmosphere
•Let the game flow naturally, avoid stoppages, no goalies, quick restarts
AYSO VIP FunFest Outline
ACTIVITY 5: PARACHUTE
Exercise Objective: Teamwork
Organization
•Set out a 20x20 playing area distinctly marked with cones
•If needed, mark with cones, where each player should stand
•In the middle of the grid, players are evenly spaced around and hold an edge of the parachute
•Players collectively throw arms up while holding parachute to create filled parachute
Progression
•Add a ball, players need to keep ball “on” parachute
•Add two, three, four plus balls
Coaching Points
•Players must coordinate the wave with the parachute (1, 2, 3, lift)
•Players must move their feet to adjust chute and keep ball(s) on chute
AYSO VIP FunFest Outline
ACTIVITY 6: AYSO CAR RACING TEAM
Exercise Objective: Basic ball control and dribbling
Organization
•Set out 30x30 playing area.
•All players have a ball and dribble around the main grid (the local town)
•The ball is their car and the area is their roads
•Coach shouts commands that correspond to an action: Red Light (stop), Green Light (go)
Progression
•Amber light - Slow down to a walk.
•Turn A Corner– Change Direction.
•Police car – Slow Down to a walk.
•Traffic jam – Stop.
•Empty freeway – Speed Up.
•Autobahn - go as fats as you can while keeping the ball (car) under control.
•Open Sunroof - Pick up ball and throw in air - and catch again.
•Runaway truck - Coach can passively chase players.
•Pit stop - Everyone stops, picks up the ball, holds it above their head and examines the ball.
Coaching Points
•Encourage the players to keep the ball close to them and change directions quickly
•Players should be on their toes
•If the ball is too far away, it is out of control...car might crash
•Keep head up as often as possible...car might crash
•Encourage players to use both feet and different parts of their feet...different gears