2009-2010 CEDARBURG YOUTH BASKETBALL 4TH & 5TH GRADE RULES SECTION I A. ATTENDANCE / UNIFORMS 1. Number of Players. A team with a roster of 10 or more players must have five (5) players at game time or it will forfeit. A team with a roster of nine or less players must have five (5) players. Game time is the later of the scheduled time or 10 minutes after the conclusion of the previous game. There is no “grace period.” 2. Player Absences. The League Director or his assistant will determine what constitutes an unexcused absence in each situation. A coach has the right to not play anyone that has unexcused absences from games or practices as detailed below. However, the coach must request permission from the League Director or his assistant and notify the player’s parents at least 24 hours in advance of the next game. It is the coach’s responsibility to notify each player of each practice even if a player has been absent. The following unexcused absences are grounds for a one game suspension: Two practices in the same calendar week. Three of the last six practices One game and two of the four preceding practices Two games 3. Uniforms. No one can play without his/her uniform. Team t-shirts may be worn under the team jersey. Please do not wear another color. B. PREGAME 1. Basket Height. The basket height will be set at 10 feet for the entire season. 2. Warm-up Time. Ten minutes is allowed for warm-up, unless both coaches agree to less. C. GAME RULES 1. Regulation. Four six-minute quarters with a one-minute rest period between quarters and a five-minute rest period between halves. 2. Overtime. Unlimited number of three minute time periods until a winner is decided. Teams are allowed free substitution. Anyone who has not fouled out is eligible. Each team is allowed two timeouts per period – no carryover from regulation play. 3. Clock Stopped. The clock will be stopped for timeouts, free throws, jump balls, violations and out-of-bound plays. 4. Jump Balls/Alternate Possessions. Jump balls will be held only at the start of the game, start of overtime periods and double fouls. All “held balls” or other instances calling for jump balls will result in alternate possession. Inbound the ball on the side of the court closest to the jump ball. 5. Timeouts. a.) Regulation Play - Six per game. b.) Overtime - Two. No timeouts are carried over from regulation play. 6. Violations. a.) Free throw lane - The ball must hit the rim before anyone enters the lane. The shooter may enter the lane after the release if his/her momentum carries him/her over the line. However, it is a violation if the shooter takes advantage of this rule in order to gain a rebounding advantage. b.) Three seconds – If the team in possession is in the free throw lane for three seconds without attempting to shoot, it is a violation. A shot need not hit the rim for the count to start over if the shooting team regains possession while still in the lane. c.) Ten seconds – Because backcourt pressure is not allowed, the ten second count is continuous. If a timeout is called after the ten second count has begun, when the ball is next in-bounded the count continues from the point it was at when timeout was called. A timeout does not restart the count at zero. d.) Full court pass – Because back court pressure is not allowed, a team rebounding the ball behind the free throw line may not pass the ball from behind the line over the center line. It must advance the ball past the free throw line before passing over the centerline. e.) Over and back – This violation can occur only after a player has possession of the ball with both feet and the ball simultaneously in the front court. f.) No “safe haven” – Once a team has advanced the ball into the frontcourt and the ball becomes dead (e.g. timeout or out-of-bounds), it is a violation to inbound the ball into the backcourt. g.) Closely guarded 5 seconds – It is a violation if a single defensive player defends within six feet of a ball handler in the frontcourt for five consecutive seconds. The count starts over when the ball handler’s status changes form standing to dribbling and vice versa. 7. Inbounding the ball. a.) Location - The ball should be put in play from the boundary nearest the spot where the ball was when play stopped. Exceptions: At the start of a period or after a technical foul, inbound the ball at mid-court. b.) Designated Spot – The throw in spot, as designated by the referee, is 3 feet wide with no depth limitation. As long as the thrower keeps one foot on or over this area until the ball is released, movement within this area is permitted. 8. Fouls. a.) Number – Five per player. Anyone fouling out is not eligible for overtime play. b.) Free throws – All fouls are shooting fouls; even offensive fouls. c.) Technical – Two free throws and a personal foul and loss of possession. Two technicals on a player or coach means ejection. d.) Backcourt – Because backcourt pressure is not allowed, there can be no backcourt fouls. However, if contact is flagrant, it is a two shot technical and a personal foul. e.) Bonus – Beginning with the fifth foul of each half, all fouls except technical fouls result in automatic two free throws. A player does not have to make the first in order to get the second. f.) Intentional – Automatic two shots and the ball out-of-bounds at mid court. (“Safe haven” is allowed in this situation.) g.) Player control – A basket will not count if the scoring player commits a foul while in the act of scoring. 9. Defense. a.) Backcourt Pressure – After losing possession of the ball, a team must retreat to its defensive half of the court before applying pressure to the opponent’s ball handler. A team can lose possession if a player, not under defensive pressure passes directly to an opponent. In the referee’s judgment, inadvertent pressure may be excused if it does not result in loss of possession or interfere with the possessing team’s attempt to fast break. If the referee feels a team is violating this rule to prohibit fast breaks, he shall warn the coach. Repeated violations shall result in technical fouls and possession by the offended team. b.) Three-foot neutral zone – The defensive team must remain three feet from the centerline until the offensive team has advanced the ball over the centerline. Once the ball has crossed the centerline, the neutral zone is eliminated. c.) Three-front trap not allowed – The defense may not set up with more than two players between the top of the free throw circle and the centerline until the ball crosses the centerline. Continuous offenses without the coaches attempt to correct his/her players will be a technical foul. d.) Three-feet on In-bound plays – The defense must stay three feet from the out-of-bounds line until the ball is passed in. The offense may not receive a pass in the three-foot zone. Remedy: In-bound the ball again. e.) Defensive sportsmanship – Any defense is allowed. Once a team is ahead by twenty points, the coach that is behind in points has the option to make the team in the lead use a 2-3 or 2-1-2 zone with all five defenders staying inside the free throw lane. Also, the coach must tell his players to stop fast breaking. The penalty for violating this rule is you tarnished image as a sportsman. The referee must enforce this rule. 10. Stalling. The offensive team is allowed to stall. They do not have to advance the ball toward the basket. The defensive team must force the action if they are behind. 11. Three point shots. Three point shots will be allowed in “final four” games played at the Community Gym. 12. Free throw lineup. The referee is obligated to fill only the first position on each side of the lane with the offending teams’ players. All other positions along the lane can be filled by anyone. 13. Player equipment/apparel. The referee shall not permit any player to wear equipment or apparel, which, in his/her judgment, is dangerous or confusing to other players or is not appropriate. D. PLAYER MINUTES 1. Normal substitutions. Except for foul outs or injuries, the only time a substitution may be made is at the beginning of a quarter or at the three minute mark of a quarter. If a player to be replaced is about to shoot a free throw, his/her replacement will be delayed until the first dead ball after the free throw. Substitution time: 30 seconds is allowed for any substitutions. 2. Check-in. In general, once a team has checked in, the coach cannot change his team substantially. While allowing for correcting an occasional mistake, the intent of the rule is to prohibit a coach from gaining an advantage by adjusting his lineup once he has seen the opponent’s lineup. 3. Player minutes. The amount of time each player must play is determined by the number of players present at the start of the game for each team. If a team has 10 players, each will play two quarters. If a team has less than 10 players present, the options available to each coach are spelled out in “Player Minutes Plan,” Attachment #1. At the end of the game, the scorebook must indicate which plan was used. In general, present players makeup the time for absentees in half-quarter segments. The number of segments per player will vary depending on the number of players absent, absentees’ grade, absentees’ roster position and the number of players your opponent has. Attachment #2, “Substitution Plans” illustrates how player minutes must be divided under each plan. 4. Injury/Foul out substitutions. Use the following sequence of Attachment #3 to determine how to substitute: a.) The first priority for substitutions must be from eligible players who have a lower roster position than the injured/fouled out player. Second, if the departing player is a fourth grader, you must use a fourth grader first if available. b.) If there are no players on the bench with a lower roster position, use the lowest roster position available regardless of grade. c.) A player’s term as a sub does not affect his planned minutes. Conversely, a players eligibility as a sub is not affected by his planned minutes. d.) A player’s term as a sub may not extend beyond the end of the quarter. He may be used as a sub only once. e.) The substituting coach must immediately tell the opposing coach when the injured/fouled out player was scheduled to play and who the sub is 5. each time. He must also make sure the scorebook clearly indicates the same. Players arriving late. If a player arrives after the game has started, the coach does not have to play him/her. However, if the coach elects to play him/her, every effort must be made to follow the applicable “Player Minute Plans” even if it means a three-minute substitution each quarter. The opposing coach does not have to change his plan. SECTION II A. REFEREE RESPONSIBILITIES In addition to the understanding and enforcing of game rules, the referee is responsible for the following: 1. Official score. The running score in the book is the official score. The scoreboard must agree with the book. 2. Alternate possession. The possession indicator after each jump ball must be accurate. The indicator should point to the team’s basket – not the bench. 3. Keeping order. NO ONE is allowed to sit behind the scorer’s table except the scorekeeper and the timekeeper. NO ONE is allowed to shoot at the side baskets at any time or at the game baskets except the scheduled teams. SECTION III A. PLAYER DRAFT 1. Draft sequence/restrictions. a.) In rounds 1,3,5,7 and 9 teams will draft in reverse order of last year’s regular season results. All other rounds will be in reverse order of the previous round. Expansion teams will draw a number for draft position. b.) Before the draft begins, expansion teams will each select two fifth graders. They then follow the normal draft rules below. These players will be the top ranked players when determining availability for extra minutes in paragraph (d) below. c.) Before the draft begins, all draftees that are protected or assigned to teams in accordance with sections B & D below shall be included on that team’s roster along with all returning players. Considering this roster and subsequent draft choices, coaches may not draft a fifth player in either grade until his roster has four of the other grade – remaining draft list permitting. d.) If a team has a total of two players either returning, protected in B or D below, or an expansion team, it must draft one 5th grader (if available) after the first round is completed and another 5th grader after the second round. This is in lieu of the team’s second and fourth round selections. If a team has a total of one player either returning or protected in B or D below, it must draft one 5th grader (if available) after the first round is completed and another 5th grader after the second round. This is in lieu of the team’s second and fourth round selections. e.) When a team has drafted to attain a roster of eight players, it will not draft again until all other teams have a roster of eight payers. This rule has precedent over player protection rules in C and D below. Players normally protected until a designated round must be taken earlier to comply with the eight player limit. We stop at eight players to insure that all teams get two from the bottom of the draft list. f.) If there are not enough players to attain the roster or eight (rule e above), some teams will stop at seven. The open positions will be filled from subsequent signups. B. RETURNING PLAYERS 1. Draft re-entry. All teams retain players returning from last year unless a player is put back in the draft with the approval of the League Director. If a player is put back in the draft, at the time of his selection by a new team, his former team will be compensated with an extra pick on the very next pick. 2. Returning brother/sister. New players that have a brother/sister returning form last year will be drafted in the round designated by the League Director or his assistant. This rule is subject to the limitations of A.1.f. above. 3. First year quit – return. A player that quit during his first year and returns will be placed on his old team without being drafted. C. NEW PLAYERS 1. Protection. No player will be protected except the head coaches’ child as in rule D below, a brother/sister as in rule B.2 above or rule C.2 below. 2. New brother/sister. Two children from the same family entering the league for the first time will be drafted as follows: whichever round one player is drafted, the other child is automatically assigned on the next round. If a coach has a child protected until a designated round he cannot elect two children as “before and after” picks. They must both be selected either before his child or both after his child. A team may not make this choice if: a. It will exceed a ten player roster, or b. It will exceed the eight player limit in A.1.f above, or c. It will exceed the player maximum in one grade without attaining the four player minimum in the other grade. 3. Sign-up, No tryout. Players registering before the draft but not trying out will be included on the draft list, but may not be selected until the third round unless all coaches agree otherwise. Exceptions: teams with less than three players returning may select fifth graders not trying out to comply with rules A.1.b & d above. 4. Sign-up after draft. Players registering after the draft will be assigned to a team randomly. D. HEAD COACH’S SON/DAUGHTER 1. First year player. A head coach’s child entering the league must be drafted in the round designated by the League Director or his assistant, subject to rule A.1.f above. 2. Second year player, same team, father is new head coach. A father may take over the same team his child played for the previous year. 3. Second year player, father becomes head coach of different team. If a father wants to be head coach and his child’s team is not available, the father may draw for an available team and draft his child in the round designated by the League Director, subject to rule A.1.f above. The player’s old team will be compensated by either a choice of a player on the new team or a drafted choice from the new team as designated by the League Director. The coach of the player’s new team can protect his child plus one other player. E. ASSIGNMENT OF HEAD COACHES 1. All head coaches must coach the same team they had the previous year. 2. New head coaches must draw from the available teams unless they takeover their child’s team from the year before. See rule D.2. above. Attachment #1 PLAYER MINUTE PLANS # of Your players present 10 Players 10 Players 10 Players 10 Players 10 Players # of Opponent Players present 10 Players 9 Players 8 Players 7 Players 6 Players You May Use Plan 10 10 10 10 10 Opponent May Use Plan 10 9B 8B 7B 6B 9 Players 9 Players 9 Players 9 Players 9 Players 10 Players 9 Players 8 Players 7 Players 6 Players 9B 9A 9A 9A 9A 10 9A 8A 7B 6B 8 Players 8 Players 8 Players 8 Players 8 Players 10 Players 9 Players 8 Players 7 Players 6 Players 8A 8A 8A 8A 8A 10 9A 8A 7B 6B 7 Players 7 Players 7 Players 7 Players 7 Players 10 Players 9 Players 8 Players 7 Players 6 Players 7B 7B 7B 7A 7A 10 9A 8A 7A 6A 6 Players 6 Players 6 Players 6 Players 6 Players 10 Players 9 Players 8 Players 7 Players 6 Players 6B 6B 6B 6A 6A 10 9A 8A 7A 6A Attachment #2 SUBSTITUTION PLANS PLAN 10 – Ten Players 10 players each play 12 minutes (2 qrts.) = 120 minutes PLAN 9A & 9B – Nine Players 4 players play 15 minutes (2 ½ qrts.) 5 players play 12 minutes (2 qtrs.) = = 60 minutes 60 minutes 120 minutes PLAN 9A When your opponent has less than 10 players, you may play any four 15 minutes and the remaining five 12 minutes. PLAN 9B (In effect if 9-players are present not later than 10-minutes prior to game time) When your opponent has 10 players, determine the four players playing 15 minutes as follows: 1. 5th grader absent – use anyone with a lower roster position. 2. 4th grader absent – use any 4th grader with a lower roster position first. If not enough available, use 5th grader with a lower roster position. If there are not enough players with a lower roster position, use the lowest roster position available regardless of grade. PLAN 8A – Eight Players ` 8 players must play 15 minutes (2 ½ qrts.) = 120 minutes May be used only if your opponent has less than 10 players. PLAN 8B – Eight Players (rule eliminated before 2004-05 season) When your opponent has 10 players, determine the players playing more than two quarters as follows: Determine four players playing an extra half-quarter for each of the two absentees independently. Thus, it could happen that a player could play an extra halfquarter for each absentee. 1. 5th grader absent – use anyone with a lower roster position. 2. 4th grader absent – use any 4th grader with a lower roster position first. If not enough available, use 5th graders with a lower roster position. If there are not enough players with a lower roster position, use the lowest roster position available regardless of grade. PLAN 7A & 7B – Seven Players 5 players play 18 minutes 2 players play 15 minutes = = 90 minutes 30 minutes 120 minutes PLAN 7A When your opponent has 7 or 6 players, you may play any five 18 minutes and the remaining two 15 minutes. PLAN 7B When your opponent has 10, 9, or 8 players, the five players with the lowest roster position play 18 minutes and the remaining two play 15 minutes. PLAN 6A & 6B – Six Players 4 players play 21 minutes 2 players play 18 minutes = = 84 minutes 36 minutes 120 minutes PLAN 6A When your opponent has 7 or 6 players, you may play any four 21 minutes and the remaining two 18 minutes. PLAN 6B When your opponent has 10, 9, or 8 players, the four players with the lowest roster position play 21 minutes and the remaining two 18 minutes. PLAN 9B Roster Position Example1 Grade Extra? Example 2 Grade Extra? Example 3 Grade Extra? 1 5 5 5 2 4 4 4 3 5 No 5 5 4 4 Must 4 4 5 5 No 5 5 6 4 Must 4 4a Must 7 5 No 5 Must 5a Must 8 4 Must 4 Must 4 9 5 No 5 Must 5 Must 10 4 Must 4 Must 4 Must For absent 4th Grader: Must user players lower of the same grade. If the absentee is a 5th grader, any four players on the roster may play extra. For absent 4th Grader: Must use players lower of the same grade. If not enough 4th graders lower on the roster, you must use 5th graders lower on the roster. For absent 4th Grader: Must user players lower of the same grade. If not enough, use any 5th grader lower on the roster. If there are not four lower on the roster use lowest (4a & b) regardless of grade. PLAN 8B Roster Position Example1 Grade Extra? Example 2 Grade Extra? Example 3 Grade Extra? 1 5 5 5 2 4 4 4 3 5 5 5 No 4 4 4 4 May 5 5 5 5 No 6 4a Must Must 4 4a May Must 7 5 5 Must Must 4b May Must 8 4 Must Must 4 Must Must 4c May Must 9 5 May Must 5 Must Must 5 10 4 Must Must 4 Must Must 4 May May Must For absent 4th Grader: Must use players lower on roster of same grade (4). if not enough, use any 5th graders lower on roster. For absent 4th Grader: Must use players lower on roster of same grade (4). if not enough, use any 5th graders lower on roster. For absent 4th Grader: Must use a 4th grader lower on roster. Have a choice from five players. For absent 5th Grader: Must use players lower on roster. If not enough, use lowest on roster (4a) regardless of grade. For absent 5th Grader: Must use players lower on roster of same grade of lower For absent 5th Grader: Must use players lower on roster. If not enough, use lowest on roster (4a, b & c) regardless of grade. Attachment #3 PLAYER FOULS OUT OR IS INJURIED Are there players lower on the roster available on the bench? NO Use the first available player above the one fouling out regardless of grade. YES What grade is the player fouling out or injured? 5th Use any player lower on the roster regardless of grade. 4th Is a 4th grader lower on the roster available? NO Use any 5th grader lower on the roster. YES Use any 4th grader lower on the roster. *A player used as a sub does not alter the original minutes you planned to use him/her.
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