860.893.0080 Matthew

Moving Beyond Tradition: Using Simulation to Improve Student
Engagement and Enhance the Learning Experience
September 27, 2012
VRSim Confidential
Copyright 2012 VRSim Inc.
222 Pitkin St., Ste 119
East Hartford, CT 06108
Matthew Wallace
CEO & President
VRSim
860.893.0080
[email protected]
VRSim Confidential
Copyright 2012 VRSim Inc.
www.vrsim.com
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Matthew Wallace
CEO & President
VRSim, Inc.
VRSim, Inc.
– Founded in 2001;
– located in East Hartford, CT USA
– Virtual reality training systems for skilled trades
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Copyright 2012 VRSim Inc.
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VRTEX Family
Processes
- Flux Cored Arc Welding
- Gas Metal Arc Welding
- Shielded Metal Arc Welding
Parts
- Practice Plate
- 2, 3, 4 F
- 1, 2, 3, 4, 5, 6 G
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SimSpray Family
Processes
- HVLP
- Airless
- Air Assisted Airless
- Sandblasting (Dec. 2012)
Parts
- Car Parts
- Practice Panels
- Industrial Parts
- ACQPA Panel
Copyright 2012 VRSim Inc.
SimBuild:
Carpentry
November 2012
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Outline
• Introduction
• Simulations – Better, Faster, Cheaper
• Changes
– Who plays
– Nature of Learning
– Attention and Focus
• Simulation for Tomorrow
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Head & Torch
Position
Monitored by
Overhead
Ultrasonic
Tracker
ManTech Sim
Hardware
Fronius
Torch Position Tracked by Haptic
Master
CS-Wave
Torch Trigger Generated Weld
VRTEX
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Tennis for
Two
James Higinbothm 1958
Tried to create an interactive
exhibit
First Video
Game
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Call of Duty: Modern Warfare 2. v 1.2.208. 02 January 2008. Activision.
Screen Shot
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Current Learning Challenge
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What We Want
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A simulation needs to provide
engaging interactions that create
a meaningful learning
experience
To do this right it has to feel like
a game, and teach like your
smartest professor
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All Looking for the Same Thing
• Faster Skill Acquisition
• Better Task Comprehension and Utilization
• More Standardization Across a Global Market
Place
• Greater Throughput (increased Number of
Students)
• Increased Instructor Support
• Promote Safety and Awareness
• Expand Knowledge of Industry
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Depth of Knowledge
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Entertainment
“Games”
Training
Community
“Online World”
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How Do We Get There (pt 1)
• Dynamic Learning Communities
- More Sophisticated Reward and
Achievement Systems
- Active Efforts to Maintain Student
Focus and Attention
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How Do We Get There (pt 2)
AI/Expert Systems Tailored
to Unique Student
Learning Paths
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Lessons
Performance
Data
Customized Learning
Plan
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AI or Expert System
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How Do We Get There (pt 3)
• Cross Cultural Pollination
• Building with Different Learning Styles
in Mind
• Region
• Learning Style
• Culture
• Language
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Goal
• To design our simulations and build our
curricula so that the student is faced
with a game-like challenge: To keep a
dopamine surge always within reach
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No Chocolate Covered
Broccoli!
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Questions?
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Copyright 2012 VRSim Inc.
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