ImPACT: Beyond the Numbers Elizabeth M. Pieroth, PsyD, ABPP NorthShore University HealthSystem COGNITIVE •Fogginess •Concentration •Memory deficits •Cognitive fatigue SLEEP DYSREGULATION SOMATIC Headaches Falling asleep Dizziness Fragmented sleep Light/noise sensitivity Too much/too little sleep MOOD DISRUPTION Irritability Adapted from Camiolo Reddy, Collins & Gioia, 2008 Sadness Anxiety Tinnitus “Horseplay” Failure to Understand Directions “Sandbagging” or Faking Not Using Mouse/Malfunctioning Mouse Incentive different at baseline/post-injury PERCENTILE RANGES • • • • • • Superior/Very Superior High Average Average Low Average Poor Impaired 90 – 99th %ile 75 – 89th %ile 26 – 74th %ile 16 – 25th %le 6 – 15th %ile < 5th %ile Average Low average Poor Impaired High average Superior Very superior Computerized Neurocognitive Testing To Test or Not to Test When Symptomatic? - Is there “added value” in completing neurocognitive testing during symptomatic phase of recovery? - What is prognostic value of doing testing? - What is sensitivity/specificity of subacute testing in predicting protracted recovery? VAL I D | R E L I AB L E | S AF ImPACT yields summary composite scores for: - Verbal Memory - Visual Memory - Reaction Time - Visual Motor Speed ImPACT Summary Scores VAL I D | R E L I AB L E | S AF Iverson G. CJSM; 2008 Predicting Simple versus Complex Concussion At three days post-injury, if athlete exhibit three or more RCI changes on ImPACT composite scores (relative to baseline), there is a 94% chance that recovery will require >10 days. Exhibiting a high symptom score did not improve classification accuracy over neurocognitive test scores in isolation. Athletes with prior history of concussion were not statistically more likely to have “protracted” recovery from concussion. VAL I D | R E L I AB L E | S AF Predicting Outcomes Following Sports Concussion: Evidence Summary - Neurocognitive and symptom evaluation during symptomatic phase of recovery “adds value” in prognosis and determining severity of injury - Migraine symptom cluster and ImPACT cognitive composite scores most predictive of outcome - Migraine= headache, photo/phonophobia, dizziness, nausea, vomiting, vision - ImPACT= Reaction Time, Verbal Memory, Visual Memory - Testing while symptomatic allows for understanding of severity of injury, prognosis of outcome, considerations for academic accommodations, and consideration of physical exertion recommendations Lau B, Collins MW, Lovell M. American J Sports Med, In Press VAL I D | R E L I AB L E | S AF Exam Type To the Right Highlighted in Red are the Verbal Memory Composite components. Average: Word Memory – Total Percent Correct Symbol Match – (Total correct/Hidden)/9*100 Three Letters – Percent Total Letters Correct C o p yr i g h t © 2 0 1 1 Baseline Date Tested 9/21/2004 Word Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct WG = 1 12 12 100% 11 8 79% 90% Design Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct 8 9 71% 9 9 75% 73% X's and O's Total correct (memory) Total correct (interference) Avg. correct RT (interference) Total incorrect (interference) Avg. incorrect RT (interfer.) 8 115 0.45 7 0.37 Symbol Match Total correct (visible) Avg. correct RT (visible) Total correct (hidden) Avg. correct RT (hidden) 27 1.19 8 1.06 Color Match Total correct Avg. correct RT Total commissions Avg commissions RT 9 0.78 1 0.57 Three Letters Total sequence correct 5 Total letters correct 15 Pct. Of total letters correct 100% Avg. time to first click 1.95 Avg. counted VAL I D | R E L I21.2 AB L E Avg. counted correctly 21 | S AF Exam Type To the right, highlighted in Green are the Visual Memory Composite components. Average of: (Design Memory- Total Percent Correct) (X’s and O’s- Total Correct/Memory)/12 C o p yr i g h t © 2 0 1 1 Baseline Date Tested 9/21/2004 Word Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct WG = 1 12 12 100% 11 8 79% 90% Design Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct 8 9 71% 9 9 75% 73% X's and O's Total correct (memory) Total correct (interference) Avg. correct RT (interference) Total incorrect (interference) Avg. incorrect RT (interfer.) 8 115 0.45 7 0.37 Symbol Match Total correct (visible) Avg. correct RT (visible) Total correct (hidden) Avg. correct RT (hidden) 27 1.19 8 1.06 Color Match Total correct Avg. correct RT Total commissions Avg commissions RT 9 0.78 1 0.57 Three Letters Total sequence correct 5 Total letters correct 15 Pct. Of total letters correct 100% Avg. time to first VAL I Dclick| R E L I1.95 AB L E Avg. counted 21.2 | S AF Exam Type To the right, highlighted in Blue are the Visual-Motor Speed Composite components. Average of: (X’s and O’s- Total Correct/Interference) /4 (Three Letters-Average Counted Correctly) X 3 C o p yr i g h t © 2 0 1 1 Baseline Date Tested 9/21/2004 Word Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct WG = 1 12 12 100% 11 8 79% 90% Design Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct 8 9 71% 9 9 75% 73% X's and O's Total correct (memory) Total correct (interference) Avg. correct RT (interference) Total incorrect (interference) Avg. incorrect RT (interfer.) 8 115 0.45 7 0.37 Symbol Match Total correct (visible) Avg. correct RT (visible) Total correct (hidden) Avg. correct RT (hidden) 27 1.19 8 1.06 Color Match Total correct Avg. correct RT Total commissions Avg commissions RT 9 0.78 1 0.57 Three Letters Total sequence correct 5 Total letters correct 15 Pct. Of total letters correct 100% Avg. time to first click 1.95 VAL I D | R E L I AB Avg. counted 21.2L E | S AF Exam Type To the right, highlighted in Brown are the Reaction Time components. Average of: X’s and O’s - Average Correct RT Interference (Symbol Match - Average Correct RT/Visible)/ 3 Color Match - Average Correct Reaction Time C o p yr i g h t © 2 0 1 1 Baseline Date Tested 9/21/2004 Word Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct WG = 1 12 12 100% 11 8 79% 90% Design Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct 8 9 71% 9 9 75% 73% X's and O's Total correct (memory) Total correct (interference) Avg. correct RT (interference) Total incorrect (interference) Avg. incorrect RT (interfer.) 8 115 0.45 7 0.37 Symbol Match Total correct (visible) Avg. correct RT (visible) Total correct (hidden) Avg. correct RT (hidden) 27 1.19 8 1.06 Color Match Total correct Avg. correct RT Total commissions Avg commissions RT 9 0.78 1 0.57 Three Letters Total sequence correct 5 Total letters correct 15 Pct. Of total letters correct 100% Avg. time to first VAL I Dclick| R E L I1.95 AB L E Avg. counted 21.2 | S AF Exam Type To the right, highlighted in purple are the Impulse Control Composite components. Total of: X’s and O’s - Total Incorrect/Interference Color Match- Total Commissions C o p yr i g h t © 2 0 1 1 Baseline Date Tested 9/21/2004 Word Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct WG = 1 12 12 100% 11 8 79% 90% Design Memory Hits (immediate) Correct distractors (immed.) Learning percent correct Hits (delay) Correct distractors (delay) Delayed memory pct. Correct Total percent correct 8 9 71% 9 9 75% 73% X's and O's Total correct (memory) Total correct (interference) Avg. correct RT (interference) Total incorrect (interference) Avg. incorrect RT (interfer.) 8 115 0.45 7 0.37 Symbol Match Total correct (visible) Avg. correct RT (visible) Total correct (hidden) Avg. correct RT (hidden) 27 1.19 8 1.06 Color Match Total correct Avg. correct RT Total commissions Avg commissions RT 9 0.78 1 0.57 Three Letters Total sequence correct 5 Total letters correct 15 Pct. Of total letters VAL I D correct | R E L I100% AB L E Avg. time to first click 1.95 | S AF The Cognitive efficiency Index measures the interaction between accuracy (percentage correct) and speed (reaction time) in seconds on the Symbol Match test. This score was not developed to make return to play decisions but can be helpful in determining the extent to which the athlete tried to work very fast on symbol match (decreasing accuracy) or attempted to improve their accuracy by taking a more deliberate and slow approach (jeopardizing speed). The range of scores is from approximately zero to approximately .70 with a mean of .34. A higher score indicates that the athlete did well in both the speed and memory domains on the symbol match test. A low score (below .20) means that they performed poorly on both the speed and accuracy component. If this score is a negative number, the test taker performed very poorly on the reaction time component. “I just got an email from one of my athletic trainers. Apparently, an athlete went to a pediatric neurologist with an ImPACT report. The doc took one look at it with the cognitive efficiency index and said that the kid was ‘mentally retarded’ and said that he was going to hold him out longer because of that.”
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