Research Background: Depth Exam Presentation Susan Kolakowski Committee: Juan Cockburn, Chair Jeff Pelz, Adviser Andrew Herbert Mitchell Rosen Carl Salvaggio March 20, 2006 Research Background • • • • Introduction Human Visual System Eye Movements Eye Trackers – RIT Wearable Eye Tracker • My Research Introduction • Why are eye trackers used? – Objective measure of where people look – Interest in Human Visual System • Examples: – Understanding Behaviors: How do humans read? – Improving Skill: Train people to move their eyes as an expert would. – Improving Quality: What parts of an image are important to the image’s overall quality? The Human Eye Iris Pupil Cornea Ciliary Muscle Retina Eyelens Optic Axis Optic Nerve Fovea Human Visual System • What we see is determined by – How the photoreceptors in our retina are connected and distributed – How our brain processes this information – What we already accept as truth (previous knowledge) – How we move our eyes throughout a scene The Retina • Contains two types of photoreceptors – Rods that offer wide field of view (and night vision) – Cones that provide high acuity (and color vision) The Craik-O’Brien Illusion Lateral Inhibition Affect of Previous Knowledge Rotating Mask Affect of Previous Knowledge The Fovea • At its center: contains only cones (no rods) • Perceive greatest detail and color vision – To get the most detailed representation of a scene, must move your eyes rapidly so that different areas of the scene fall on your fovea • Along visual axis - lowest potential for aberrations Serial Execution (fovea covers <0.1% of the field) Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Serial Execution Eye Movements… • • • • Saccades Smooth Pursuit Optokinesis (OKN) Vestibular-Ocular Reflex (VOR) … and lack thereof • Fixations Fixations • Stabilizations of the eye for higher acuity at a given point • Drifts and tremors of the eye occur during fixations such that the view is always changing slightly Eye Movements Saccades • Rapid ballistic movement of eye from one position to another • Shift point of gaze such that a new region falls on the fovea X X X Eye Movements Smooth Pursuit • Smooth eye movement to track a moving target • Involuntary - can’t be produced without a moving object X X Eye Movements Optokinesis • Invoked to stabilize an image on the retina • Eye rotates with large object or with its field-of-view Vestibular-Ocular Reflex • Invoked to stabilize an image on the retina • Stabilizes an image as the head or body moves relative to the image X Eye Trackers • Invasive – Painful devices which discomfort subject’s eye • Restrictive – Devices that require strict stabilization of subject’s head, not allowing for natural movement • Modern Video-Based Trackers – Remote - constrained to 2D stimuli – Head-mounted - allows natural movement Intrusive Eye Trackers • Delabarre 1898 • Yarbus 1965 Mechanical stalk Intrusive Eye Trackers • Robinson 1963, Search Coils Video-based Eye Trackers • Early 1970’s, Limbus Video-based Eye Trackers • Cornsweet and Crane 1973, Dual Purkinje Video-based Eye Trackers Early 1970’s • Dark-Pupil • Bright Pupil Video-based Eye Trackers • Head-Mounted • Remote Video-based Eye Trackers R.I.T. Wearable Eye Tracker SCENE CAMERA IR LED EYE CAMERA R.I.T. Wearable Eye Tracker How it works • Off-axis illumination • Off-line processing Example Video My Research • Objective: Improve the performance of video-based eye trackers in the processing stage. – Compensate for camera movement with respect to the subject’s head – Reduce noise R.I.T. Wearable Eye Tracker • Advantage: – Subject is less constrained, can perform more natural tasks • Disadvantage: – Camera (eye tracker) not stabilized - need to account for any movement of camera relative to head LOWER PRECISION Analysis of Disadvantages Lower Precision • Need to account for movement of camera with respect to the head requires additional data: corneal reflection • Corneal Reflection data is not as precise as Pupil data. Too bad we can’t just use the Pupil data Analysis of Disadvantages Oversimplifying Assumption • Assumption: When the camera moves with respect to the head, the pupil and corneal reflection move the same amount. • To account for camera movement: P CR Why this assumption is wrong • Corneal Reflection data comes from the center of the reflection off the curved outer surface of the eye • Pupil data comes from the center of the flat virtual image of the pupil inside the eye. DON’T MOVE THE SAME AMOUNT WHEN THE CAMERA MOVES Result of Oversimplification • P-CR vector difference changes with camera movement – Artifacts in final data X X X The Solution • Determine the actual relationship between the pupil and corneal reflection during BOTH: – Camera movements – Eye movements • Use these relationships to develop a new equation in terms of pupil and corneal reflection position Eye Movements Camera Movements Camera and Eye Gains • Eye Gain: amount corneal reflection moves when pupil moves 1 degree during an eye movement CR eye _ gain P eye • Camera Gain: amount corneal reflection moves pupil moves 1 degree during a camera when movement CR cam _ gain P camera The Equations 4 Initial Equations (1) Ptrack Pcam Peye (2) CRtrack CRcam CReye CReye (3) E Peye CRcam (4) C Pcam 4 Unknowns: Peye , Pcam , CReye , CRcam Pcam Ptrack Peye Pcam E Ptrack E CReye Pcam E CRcam Ptrack E CReye CRcam Pcam (E C) Ptrack E CRtrack Ptrack E CRtrack Pcam E C Added Benefit • Can smooth Camera array without loss of information from Pupil array: Peye Ptrack Pcam • Assuming camera moves smoothly • Result is on same level as Pupil only data Added Benefit • Can smooth Camera array without loss of information from Pupil array: • Assuming camera moves smoothly • Result is on same level as Pupil only data Determining the Gains • Eye Gain: (Instruct subject to…) – Look at center of field-of-view. – Keep camera and head perfectly still. – Look through calibration points. • Cam Gain: (Instruct subject to…) – Look at center of field-of-view. – Keep eye fixated while moving the camera on nose. Eye Gain Results Eye Gain Results Eye Gain Results y = 0.5161x + 0.3322 R2 = 0.9878 Camera Gain Results Camera Gain Results Camera Gain Results y = 0.8143x + 4.5981 R2 = 0.9768 Camera Gain Results y = 0.8143x + 4.5981 R2 = 0.9768 Camera Gain Results slope average gain = 0.8524 y ==0.8143x + 4.5981 of 5 subjects 2 R = 0.9768 Testing the Algorithm • Collect data: – 5 subjects look through 9 calibration points while moving the eye tracker’s headgear • Extract eye movements: – Use average gains to calculate Camera array – Smoothed Camera array – Subtracted smoothed Camera array from Pupil array Eye array Results Horizontal Results X X X X X X X X X Results Continued Horizontal Results X X X X X X X X X Results Continued Horizontal Results X X X X X X X X X Results Continued Vertical Results X X X X X X X X X Results Continued Vertical Results X X X X X X X X X Results Continued Vertical Results X X X X X X X X X Results Continued Vertical Results X X X X X X X X X Results Continued Vertical Results X X X X X X X X X Results Continued Noise Reduction Conclusions • Successful application to head-mounted video-based eye trackers – Use same gain values for all subjects • Final Eye array precision is on the order of the Pupil array precision – Noise due to Corneal Reflection data is reduced Next Steps • Calibration - Eye array represents eye movement in head - need to map this to the world (via scene camera) Next Steps • Calibration - Eye array represents eye movement in head - need to map this to the world (via scene camera) • Investigate realistic camera movements and alternative smoothing options for Camera array Next Steps • Calibration - Eye array represents eye movement in head - need to map this to the world (via scene camera) • Investigate realistic camera movements and alternative smoothing options for Camera array • Obtain gain values for larger group of subjects Next Steps • Calibration - Eye array represents eye movement in head - need to map this to the world (via scene camera) • Investigate realistic camera movements and alternative smoothing options for Camera array • Obtain gain values for larger group of subjects • Test on larger eye movements Next Steps • Calibration - Eye array represents eye movement in head - need to map this to the world (via scene camera) • Investigate realistic camera movements and alternative smoothing options for Camera array • Obtain gain values for larger group of subjects • Test on larger eye movements • Revision for remote trackers Questions, Suggestions…
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