sciencehelper 01 INTRODUCTION Project Brief Problem Statement Traditional educational methods of text and 2-dimensional models do not support a complete visual conceptualization and understanding of atomic structure. Students and casual learners alike struggle to comprehend the spatial composition, motion, and interaction of atoms. MY APPROACH I will design an interactive tablet application that will allow users to learn fundamental atomic structures and principles through play and experimentation. Users will manipulate 3-dimensional models and animations for an enhanced learning experience. Kelly Hurlburt User Experience & Visual Design Chemistry Education App 02 RESEARCH Competitive Analysis Virtual Chemistry App Purpose Portable chemistry lab for tablet that allows the user to conduct chemistry experiments and experience chemical reactions without the real mess. Users can mix chemicals in beakers and tubes, heat chemicals with bunsen burners, test acidity, and more. App is designed for deeper learning without the safety risks. Strengths Objects are rendered 3-dimensionally, allowing the user to move and use objects just as they would in real life, thus creating a more realistic learning experience Represents accurate mass, density, temperature, and volume Allows the user the option to view the chemical reactions with or without explosions Multiple users can work together to perform experiments Perceived Weaknesses Users complain that many of the features do not function properly Not transferrable to a mobile experience Number of elements and experiments are limited Kelly Hurlburt User Experience & Visual Design Chemistry Education App 02 RESEARCH Competitive Analysis Molecule 3D Purpose Molecular viewer that displays the molecular structure of organic chemistry structures. Allows users to understand the spacial structure of complex molecules like amino acids, hormones, proteins, etc. Offers several different views. Strengths Focuses on doing on specific function Limited functionality makes the included functionality easy to use and understand Black background contrasts the model and clearly emphasizes the model as the most important element of the app Perceived Weaknesses No search function, meaning the users have to scroll through the over 300 molecules in the database to find their desired molecule Does not display any basic molecule information, only shows the molecule model itself 3D model does not appear to be interactive, which is a missed opportunity; appears to rely on various views and mirrored effects to display the model from different angles Would have to assist teaching; could not a learning tool on its own Kelly Hurlburt User Experience & Visual Design Chemistry Education App 02 RESEARCH Competitive Analysis Molecule Purpose Interactive learning app that allows the user to drag and drop elements to create molecule. Users can view information about the molecules created like melting point and boiling point. Strengths Clean, flat design Encourages learning through experimentation and trial and error Appears to be pretty straightforward, simple, and easy to use Allows user to search molecules Perceived Weaknesses Molecules formed represented only 2-dimensionally Does not appear to supply that much actual information about the elements and the molecules created Kelly Hurlburt User Experience & Visual Design Chemistry Education App 02 RESEARCH Competitive Analysis 3D Chemical Bonding Simulation Purpose Allows users to explore different bonds and secondary forces. Users can manipulate particles physically by clicking and dragging them around or by moving the sliders to control electronegatively. Also displays electron behavior. Strengths Buttons and sliders are large and easy to use Simple Perceived Weaknesses Interface and 3D renderings lack polish; feel very basic and unsophisticated Perspectice of 3D shapes is strange Sliders are unlabeled, making it unclear what they are controlling Doesn’t appear to give any factual information about the different kinds of bonds or about the different kinds of secondary forces Kelly Hurlburt User Experience & Visual Design Chemistry Education App 02 RESEARCH Market Analysis Design Trends Gamification Increase engagement by applying elements of game play to non-game applications and processes Construct challenges or tasks for the user utilizing topic content Provide positive reinforcement or reward for completing a challenge or task Empathy-based approach Examples of gamification include achievement badges, progress bars, virtual currency, etc. Kelly Hurlburt User Experience & Visual Design Progressive Disclosure Maintain focus of user by reducing the amount of content displayed at once Reduce cognitive workload and minimize confusion and overwhelment Sequence information and actions across several screens, revealing only the essentials when they are needed Helps the user manage the complexity of feature-rich applications and/or complex content Typically moves from abstract to more specific Minimalism Generous and purposeful use of negative space Limited color palette with powerful accent colors Brings simplicity to complex content Clarity and organization Leads audience to decisions and prevents the overwhelment of too many choices Maximum signal and minimum noise Removes unnecessary elements, placing the emphasis on essential information Sophisticated aesthetic Chemistry Education App 02 RESEARCH Market Analysis Design Trends 3D Interaction Users able to able to move and manipulate objects in 3-dimensional space Virtual space replicates physical space Direct-hand manipulation through touch interactions Gives the user better spacial understanding of objects in comparison to 2-dimensional representation Relies on interactive surface like a touch screen or physical hardware to control motion Kelly Hurlburt User Experience & Visual Design Ethereal aesthetic Characterized by purity, lightness, and space, softness, simplicity, and delicate lines Closely tied to concepts of beauty and sophistication Gives content to appearance of being heavenly or otherwordly Presents soothing and calming tone Often coincides with minimalism Objects may float in 3-dimensional space Juxtaposition of Organic and Geometric Graphics are both fluid and mathematical Contrasts curved and smooth organic forms with precise and regular geometric forms Often used in conjunction with minimalism and ethereal design Particulary suited to topics of space, nature, and abstraction Visual interest Plays to the interaction of the left and right brain Chemistry Education App 02 RESEARCH User Persona Jeremy Buckner Bio Jeremy is an outgoing and busy high school student. He loves playing sports and is on his school’s varsity basketball and baseball teams. Both teachers, Jeremy’s parents but a lot of pressure on him to do well in school. Jeremy is really hoping he’ll get a scholarship to play baseball in college, but just in case, he works hard to maintain at least a B in all of his classes. Science and math have never been Jeremy’s best subjects, so he sometimes visits his teachers for extra help before practice. Jeremy learns best through visual and kinesthetic teaching methods, and gets easily frustrated by wordy textbooks. When Jeremy’s not in school or on the field, he loves hanging out with friends and playing video games. “Did you see that triple play the Yanks made last night?!” AGE 16 OCCUPATION Sophomore high school student LOCATION New England STATUS Single Active Social Athletic Motivations Do well enough in school that his parents won’t bug him Have a high enough GPA to get into a decent college Appear smart but not nerdy to peers (especially girls) Goals Pass chemistry and geometry with a B+ Find a more fun way to study for chemistry tests Finish homework efficiently to maximize free time Technology Primarily uses his iPhone for Instagram, Snapchat, and checking MLB scores Family shares an iPad Just got his first laptop for Christmas Digitally native; doesn’t remember a life without the internet or cell phones Brands Outgoing Friendly Frustrations Reading textbooks or long paragraphs is too time consuming Immediately writes off slow or broken apps Not sure how knowing chemistry is relevant to his life Kelly Hurlburt User Experience & Visual Design Chemistry Education App 02 RESEARCH User Persona Hannah Johnson Bio Hannah is in her second semester of freshmen year in college. Even though it doesn’t pertain to her major, she’s currently taking an Intro to Chemistry class to fulfill her general science requirement. Hannah doesn’t remember anything she learned from high school chemistry and could really use a quick refresher. Hannah is an active student on campus, working in the cafeteria, acting as secretary for yoga club, and consistently making the Dean’s List. Hannah doesn’t have a lot of down time, but when she does, she likes to de-stress by hanging out with friends and watching Netflix. Hannah plans on going to grad school after she finishes her undergraduate degree. “I meant to watch one episode, but accidentally binge-watched the whole third season.” AGE 19 OCCUPATION Freshman college student LOCATION Midwest STATUS In a relationship Responsible Sweet Kelly Hurlburt Shy Studious Optimistic User Experience & Visual Design Motivations Needs a minimum GPA to keep her academic scholarship Wants to make her parents proud Genuinely enjoys learning Goals Maintain a good enough GPA to get into grad school Pull less all-nighters than first semester Have a good school, work, and social balance Technology Primarily uses his iPhone for Instagram, and Facebook messenger Uses her iPad for e-textbooks Uses her laptop primarily writing papers and streaming Netflix Grew up using Apple products Brands Frustrations Doesn’t have time for ineffective user experiences Subconsciously notices poor visual design Feels anxious when confronted with a lot of new information Chemistry Education App 02 RESEARCH User Stories User Stories Jeremy Buckner As a highschool student, I want information to be shown in a fun and cool way so that I don’t even realize that I am learning school stuff. As a casual gamer and competitive person, I want the game to get harder as I go so that it stays interesting. As a student, I want visuals so that I can understand things better than reading in a textbook. As a casual gamer, I want an app that saves my progress so that I don’t have to do the same things again. As a student who sometimes forgets things, i want repetition to help me remember important concepts. Hannah Johnson As a conscientious student, I want an explanation when I make a mistake during educational game play, so that I don’t make the same mistake again. As a busy person, I want hints so that I don’t get stuck on certain aspects of a game for too long. As a smart user, I want an experience that is intuitive so that I don’t have to waste time figuring stuff out. Kelly Hurlburt User Experience & Visual Design As a college student, I want an app that treats me like I am intelligent so that I can learn things that I’ve forgotten without feeling stupid. As a busy college student, I sometimes want to be able to just read information to learn instead of spending awhile playing a game. Chemistry Education App 03 UX DESIGN Work Flows App Workflow Kelly Hurlburt User Experience & Visual Design Chemistry Education App 03 UX DESIGN Kelly Hurlburt Work Flows User Experience & Visual Design Chemistry Education App 03 UX DESIGN Kelly Hurlburt Sketches User Experience & Visual Design Chemistry Education App 03 UX DESIGN Concept Models Pick an element Write the Electron Configuration Choose the first orbital Draw the orbital Draw the orbital Add the electrons Add the electrons Choose the second orbital Congrats! You made NEON Kelly Hurlburt User Experience & Visual Design Chemistry Education App 03 UX DESIGN High-Fi Wireframes HEADER UTILITIES Electron Configuration Lists chapter name; acts as back navigation to the main menu Tap to explore personal profile or expand hamburger menu of additional functions/options VIDEO SCREEN Plays short educational video on lesson topic; tap to pause SKIP TO EXERCISE SKIP Tap to proceed to skip video and proceed to lesson exercise Kelly Hurlburt User Experience & Visual Design Chemistry Education App 03 UX DESIGN High-Fi Wireframes Electron Configuration WATCH LESSON WATCH BUTTON STEP TITLE Select an element Instructs user as to what needs to be accomplished in this step 15 P Phosphorus 36 Kr Krypton 26 Tap to return to educational video at any point during the exercise; current exercise progress will automatically be saved 10 50 Fe Ne Sn Iron Neon Tin ELEMENT CAROUSEL Tap an element from the carousel to begin gameplay; Already completed elements will be represented in full color while unfinished elements will be represented as a wireframe Kelly Hurlburt User Experience & Visual Design Chemistry Education App 03 UX DESIGN High-Fi Wireframes Electron Configuration WATCH LESSON Write the electron configuration formula ELECTRON CONFIGURATION 1s 2s 2 Cursor prompts user to type electron configuration into empty text line 2 PERIODIC TABLE 10 Ne ELEMENT Displays atomic number to aid user in writing the correct electron configuration while providing association with the specific element Selected element is highlighted in table for user reference; table fills with selected elements as the user types in an electron configuration inclusive of those elements with the blocks of the periodic table Neon Example: When the user types in 1s2, the two elements in the first s block will become selected KEYBOARD Keyboard is modified to only include the letters an numbers that would be used in an electron configuration Kelly Hurlburt 0 User Experience & Visual Design 1 2 S P F D 3 4 5 6 7 8 9 Chemistry Education App 03 UX DESIGN High-Fi Wireframes Electron Configuration PERIODIC TABLE WATCH LESSON Choose the first orbital Shown for reference 10 Ne Neon 1s 2s 2p 2 2 6 ORBITALS ELEMENT ORBITALS Shown for reference; serves as back button to element selection Tap to select the correct orbital shape for the current block; orbital is then added to the atom ELECTRONS ELECTRONS Displayed in columns of electrons with up and down spins; only 10 electrons displayed at once; electrons continually populate until the total numbers of electrons have been displayed or used Kelly Hurlburt User Experience & Visual Design ATOM Follow instructions to add the correct orbitals and electrons to create a completed atom User can physically rotate and manipulate the 3D atom to view it in multiple perspectives Chemistry Education App 03 UX DESIGN High-Fi Wireframes Electron Configuration WATCH LESSON Add the electrons 10 Ne Neon 1s 2s 2p 2 2 6 ORBITALS ELECTRONS ELECTRON Click and drag to trampoline TRAMPOLINE Bounce electrons off of corner trampoline at correct angle and speed to insert electrons into the orbital Kelly Hurlburt User Experience & Visual Design Chemistry Education App 03 UX DESIGN High-Fi Wireframes Electron Configuration WATCH LESSON Add the electrons 10 Ne Neon 1s 2s 2p 2 2 6 ORBITALS ELECTRONS ELECTRON As electron enters the ‘membrane’of the orbital, it is either accepted or rejected based science rules Kelly Hurlburt User Experience & Visual Design Chemistry Education App 03 UX DESIGN High-Fi Wireframes Electron Configuration REWARD SCREEN Congrats users after the have successfully completes all of the steps to build the atom WATCH LESSON Congratulations! REPEAT PLAY AGAIN Tap to return to the element selection screen to begin another round of the exercise ATOM Completed atom continues to allow user to manipulate it in 3D space You’ve made NEON Kelly Hurlburt User Experience & Visual Design Chemistry Education App 03 UX DESIGN High-Fi Wireframes Electron Configuration WATCH LESSON Add the electrons 10 Ne Neon POP-UP REMINDER Modal appears when user has made a scientific error; Reminder modal reiterates the specific rule that the users have broken ELECTRONS RESUME 1s 2s 2p Oops! Don’t forget 2 2 6 ORBITALS Hund’s Principle When filling sublevels other than s, 1 electron must be placed in each orbital before 2 electrons are paired together. GOT IT, THANKS! Tap to return to gameplay Kelly Hurlburt User Experience & Visual Design Chemistry Education App 04 UI DESIGN Moodboard Mood Highly-rendered Ethereal Spacey Minimal 3-Dimensional Kelly Hurlburt User Experience & Visual Design Chemistry Education App 04 UI DESIGN Styleboard STYLE Use of gradients Dark with bold pops of color Subtle details Simplified HUD look Depth Kelly Hurlburt User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 04 UI DESIGN Kelly Hurlburt Visual Comps User Experience & Visual Design Chemistry Education App 05 PROTOTYPE Prototype Statement PROTOTYPE STATMENT For my prototype, I will create a self-running animation that demonstrates a user’s experience selecting a lesson and completing a full exercise from that example chapter. My wireframes and visual comps were designed to follow the specific use case of selecting the electron configuration lesson and completing an exercise from this lesson by building a neon atom. In essence, I proactively built the storyline for the prototype through the comps themselves. VISUAL STORYBOARD 01 - User selects main chapter Kelly Hurlburt User Experience & Visual Design 02 - User selects sub-chapter 03 - User selects lesson Chemistry Education App 05 PROTOTYPE Prototype Storyboard 04 - Lesson video begins; user skips to exercise 05 - User selects element to build 06 - User types electron configuration 07 - User selects first orbital 08 - User adds first electron 09 - User adds second electron; wrong spin Kelly Hurlburt User Experience & Visual Design Chemistry Education App 05 PROTOTYPE Prototype Storyboard 10 - Error modal displays; user taps to resume 11 - User adds correct second electron 12 - User selects second orbital 13 - User adds two electrons successfully 14 - User selects third orbital 15 - User adds first electron Kelly Hurlburt User Experience & Visual Design Chemistry Education App 05 PROTOTYPE Prototype Storyboard 16 - User adds electron to wrong sub-orbital 17 - Error modal displays; user taps to resume 18 - User adds five electrons succesfully sciencehelper 19 - Success screen Kelly Hurlburt User Experience & Visual Design 20 - Credits Chemistry Education App
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