Learning technology: a forward and backward look Seb Schmoller Association for Learning Technology (ALT) http://www.alt.ac.uk/ [email protected] 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ Image from Samira Makhmalbaf's film "Blackboards" from Alexandre Borovik's Mathematics Under the Microscope blog Main headings for this talk 1. Changes as the cost of processing drops - F 2. Ubiquity – U 3. Openness – O Handout with references at http://fm.schmoller.net, and printed here. 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ F1 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ Gordon E. Moore, Co-founder, Intel Corporation. F2 – Moore’s Law Relative Manufacturing Cost per Component 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ In 1965, Gordon Moore sketched out his prediction of the pace of silicon technology. Decades later, Moore’s Law remains true, driven largely by Intel’s unparalleled silicon expertise.. Copyright © 2005 Intel Corporation. Copyright © 2005 Intel Corporation. Number of Components per Integrated Circuit 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ F3 20 18 16 14 12 10 World sales of netbooks - millions 8 6 4 2 0 2007 11/3/2009 Source: Economist, 17 January 2009 2008 2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ F4 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ Image from http://www.handcellphone.com/mobile/files/phone-images/google-g1-phone-review-4.jpg F5 11/3/2009 Source: Google/Android web site http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ F6 – Some speculation 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ Chart by Hans Moravec: http://www.frc.ri.cmu.edu/~hpm/talks/revo.slides/2030.html C4 what title do you give this? From Boston Dynamics 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ Ic D elan en d m Sw ar ed k e N et Ja n he pa r n Ko land Lu r s xe ea m (2 b ) G ou er rg m an N N y o ew rw C U Z e an ay ni a a te la da d nd Ki ( ng 3) do F Sw in m it z lan er d Au lan st d r U ni A alia te us d tr St ia at e EU s Ire 25 Be lan lg d iu Sl Sp m ov ak Fr ain R an ep ce u H bli un c ga ry Po It a rtu ly C ze ch Po gal R lan ep d u G blic re e M ce ex Tu ico rk ey U1 Home computer access Households with access to a home computer (1), 2000-06. % of all households. Source: OECD. % 2003 11/3/2009 2005 2006 100 80 60 40 20 0 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ U2 Broadband connections per 100 inhabitants Source OECD 2008 Rank DSL Cable LAN Other Total 1 Denmark 20.9 9.9 3.3 0.8 35.1 2 Netherlands 20.7 13.4 0.4 0.2 34.8 3 Iceland 31.1 0.0 0.4 0.7 32.2 4 Norway 23.3 5.5 2.0 0.4 31.2 5 Switzerland 21.2 9.4 0.1 0.3 31.0 6 Finland 25.6 4.0 0.0 1.1 30.7 7 Korea 9.5 10.5 10.4 0.0 30.5 8 Sweden 18.9 5.9 5.5 0.1 30.3 9 Luxembourg 24.1 2.4 0.1 0.1 26.7 10 Canada 12.4 13.8 0.0 0.4 26.6 http://creativecommons.org/licens 20.1 5.6 0.0 es/by-nc-sa/2.0/uk/ 0.1 25.8 11/3/2009 11 United Kingdom U3 Mobile and gaming devices Mobiles • 1990 – 11 million ~ 0.3% of the world’s adult population • 2007 – 2.5 billion ~ well over 50% of the world’s adult population (37% compound annual growth rate) Gaming devices in the UK at the end of 2007…. • 5 million Nintendo DS • 2 million Wiis 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ U4 Eric Schmidt – CEO of Google “It’s pretty clear that there’s an architectural shift going on. These occur every 10 or 20 years. The previous architecture was a proprietary network with PCs attached to it. With this new architecture, you’re always online, every device can see every application, and the applications are stored in the cloud.” Eric Schmidt, 9/4/2007 Interview in Wired. See also 6/3/2009 interview on “Charlie Rose on Friday 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ U5 The learner’s context 11/3/2009 Source: NSF LIFE Centre http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ U6 Learners create learning “The key concept here [….] is that teachers do not create learning. That’s true—teachers do not create learning, and yet most teachers behave as if they do. Learners create learning. Teachers create the conditions under which learning can take place.” Dylan Wiliam, Deputy Director of the Institute of Education, Keynote speech at the 2007 ALT Conference 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ U7 11/3/2009 http://creativecommons.org/licens Source: ADL via Norm Friesen and From: Slosser, S. (2001) "ADL and the Sharable Content Object Reference Model." MERLOT es/by-nc-sa/2.0/uk/ 2001. O1 star performers 11/3/2009 Erik Jacobs for The New York Times http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ C4 what title do you give this? From Boston Dynamics 11/3/2009 Source: two MIT OCW videos available onhttp://creativecommons.org/licens YouTube at http://uk.youtube.com/watch?v=97oTDANuZco es/by-nc-sa/2.0/uk/ O2 Open Source software Open Source software sits behind much of the ubiquitous Internet, and it plays a key direct role in a lot of e-learning. 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ O3 Open Source software The success/feasibility of Open Source software is itself partly a product of the “architecture of ubiquity”. 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ O4 Open content - why it matters 1. A chance to improve what the learners will find and use in any case 2. Closing the inefficient cottage industry of loneteachers/trainers creating content 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ O5 The challenges (i.e. why I am cautious about open content) 1. The parallel with Open Source software is not very close • Judging efficacy • Different governance models 2. Software is modular in a way that learning materials rarely are 3. There are cultural and organisational challenges relating to use of OER in formal education 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ O6 Where OER might be expected to work 1. As part of a continuous improvement process relating to content for widely used subjects/courses 2. When small good snippets make a difference e.g. diagrams, focused explanations and “howtos” 3. Learning activities (these are, in effect, teacher/trainer “how-tos”) 4. MIT’s OpenCourseWare, the Open University’s OpenLearn, Oxford University’s podcasts, and 11/3/2009 http://creativecommons.org/licens their ilk es/by-nc-sa/2.0/uk/ Summary Moore’s Law – faster, cheaper, smaller, more powerful. 5 years: 8-10x; 10 years: 64-100x; 20 years: 4000-10,000x. Architecture of ubiquity – nearly everyone always on, always connected, and in powerful environment for learning. Openness – open software and open content are here to stay and will each grow in importance; open educational resources will thrive in particular circumstances. 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/ A cautionary note about time 2 hours of vertebrate life 1 minute of tool-making humans 2 hours of tool-making humans 30 seconds of farming 15 seconds of recorded history 2 hours of recorded history, that is, 0.2% of the time since humans evolved 18 minutes of printing 40 seconds with PCs 22 seconds of Web 3 seconds with iPhones 11/3/2009 http://creativecommons.org/licens es/by-nc-sa/2.0/uk/
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