Cognitive Issues in Virtual Reality Wickens, C.D., and Baker, P., Cognitive issues in virtual environments, in Virtual Environments and Advanced Interface Design, Barfield and Furness, pp. 514-541. Summarized by Geb Thomas The Main (Cognitive ) Features of VR • • • • • 3D viewing vs. 2D viewing Dynamic vs. static displays Closed-loop vs. open-loop interaction Inside-out vs. outside in frame of reference Multimodal interaction A Comparison Less Real More Real Dimensionality 2D 3D Motion Static Dynamic Interaction Open loop Closed loop Frame of Ref. Outside-in Inside-out Multi-modal Limited Multi-modal Uses of Virtual Reality • What cognitive issues lie behind each application • How do these play into the user’s perceptual strengths and weaknesses On-Line Performance • Direct manipulation capabilities in a remote environment • Principle issues: – Closed-loop perceptual motor performance – Situation awareness – Low workload and cognitive effort Off-line Training and Rehearsal • • • • Lumbar injection Maneuvering a space craft Rehearsing a dangerous mission Key consideration: – Effective transfer of training On-line comprehension • Reaching understanding, comprehension or insight • Scientist interacting with a database • Key: – perceiving relations – perceiving constraints – perceiving constancies Off-line Knowledge Acquisition • Useful for education • Key issue: – knowledge transfer How to Cognitively Engineer VR • Select features that aid and do not disrupt cognitive needs – closed-loop performance may not help on-line performance but is key to understanding • Different parts of the visual system are involved in perceptual-motor coordination and navigation than are involved with perceptual understanding of spatial location – Ambient vs. focal vision The Operator Brings • • • • • Wide sensory bandwidth Limited perceptual bandwidth Constraints on attention Constraints on working memory High level of natural perceptual-motor coordination • Large repertoire of facts and knowledge Search • Find an object of interest • Object of the search may be concrete instance or an abstraction of the rendering in VE • A map often facilitates searching – Minimize map clutter – Flexible frame of reference – Tie or link map and VE Navigation • Challenging because of the removal of constraints • Speed and flexibility can cause loss of situational awareness • May help to partially automate movement, such as logarithmically control speed • Metaphors matter – flight in mazes – “in-hand” for objects Perceptual Biases • Gibson and ecological perception, regularly spaced texture, level surfaces for gradients, slant and optical flow. • Ellis, McGreevy et al. – Virtual space effect because of minification or magnification from FOV – 2D-3D effect perceived rotation of vectors towards viewing plane – Display enhancement Visual Motor Coupling and Manipulation • • • • • Gain Time delay Control order Target view decoupling Field of view Field of View • Wider provides greater situational awareness • Wider distorts perceived position • Wider provide better sense of motion • Wider can promote motion sickness Perception and Inspection • For navigation, spatial relations predominate • For inspection, light, shadow, motion parallax • Schematic figures for learning Learning • Procedural learning – Lower realism • Perceptual motor skill learning – Active participation in control loop is important – Do dynamic simulation help? • Spatial Learning and Navigation Rehearsal – rotating frame can inhibit map building – Active control loop is not always a benefit – Head-mounted displays may be a hindrance • Conceptual learning – Multi-modal, active HF Guidelines in Learning • Consistency • Redundancy • Visual Momentum – Consistent representations – Graceful transitions – Highlight anchors
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