Cognitive Issues in Virtual Reality

Cognitive Issues in Virtual
Reality
Wickens, C.D., and Baker, P., Cognitive issues in
virtual environments, in Virtual Environments and
Advanced Interface Design, Barfield and Furness,
pp. 514-541.
Summarized by Geb Thomas
The Main (Cognitive ) Features
of VR
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3D viewing vs. 2D viewing
Dynamic vs. static displays
Closed-loop vs. open-loop interaction
Inside-out vs. outside in frame of reference
Multimodal interaction
A Comparison
Less Real
More Real
Dimensionality 2D
3D
Motion
Static
Dynamic
Interaction
Open loop
Closed loop
Frame of Ref.
Outside-in
Inside-out
Multi-modal
Limited
Multi-modal
Uses of Virtual Reality
• What cognitive issues lie behind each
application
• How do these play into the user’s perceptual
strengths and weaknesses
On-Line Performance
• Direct manipulation capabilities in a remote
environment
• Principle issues:
– Closed-loop perceptual motor performance
– Situation awareness
– Low workload and cognitive effort
Off-line Training and Rehearsal
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Lumbar injection
Maneuvering a space craft
Rehearsing a dangerous mission
Key consideration:
– Effective transfer of training
On-line comprehension
• Reaching understanding, comprehension or
insight
• Scientist interacting with a database
• Key:
– perceiving relations
– perceiving constraints
– perceiving constancies
Off-line Knowledge Acquisition
• Useful for education
• Key issue:
– knowledge transfer
How to Cognitively Engineer VR
• Select features that aid and do not disrupt
cognitive needs
– closed-loop performance may not help on-line
performance but is key to understanding
• Different parts of the visual system are
involved in perceptual-motor coordination
and navigation than are involved with
perceptual understanding of spatial location
– Ambient vs. focal vision
The Operator Brings
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Wide sensory bandwidth
Limited perceptual bandwidth
Constraints on attention
Constraints on working memory
High level of natural perceptual-motor
coordination
• Large repertoire of facts and knowledge
Search
• Find an object of interest
• Object of the search may be concrete
instance or an abstraction of the rendering
in VE
• A map often facilitates searching
– Minimize map clutter
– Flexible frame of reference
– Tie or link map and VE
Navigation
• Challenging because of the removal of
constraints
• Speed and flexibility can cause loss of
situational awareness
• May help to partially automate movement,
such as logarithmically control speed
• Metaphors matter
– flight in mazes
– “in-hand” for objects
Perceptual Biases
• Gibson and ecological perception, regularly
spaced texture, level surfaces for gradients,
slant and optical flow.
• Ellis, McGreevy et al.
– Virtual space effect because of minification or
magnification from FOV
– 2D-3D effect perceived rotation of vectors
towards viewing plane
– Display enhancement
Visual Motor Coupling and
Manipulation
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Gain
Time delay
Control order
Target view decoupling
Field of view
Field of View
• Wider provides greater situational
awareness
• Wider distorts perceived position
• Wider provide better sense of motion
• Wider can promote motion sickness
Perception and Inspection
• For navigation, spatial relations
predominate
• For inspection, light, shadow, motion
parallax
• Schematic figures for learning
Learning
• Procedural learning
– Lower realism
• Perceptual motor skill learning
– Active participation in control loop is important
– Do dynamic simulation help?
• Spatial Learning and Navigation Rehearsal
– rotating frame can inhibit map building
– Active control loop is not always a benefit
– Head-mounted displays may be a hindrance
• Conceptual learning
– Multi-modal, active
HF Guidelines in Learning
• Consistency
• Redundancy
• Visual Momentum
– Consistent representations
– Graceful transitions
– Highlight anchors