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1
Ringgz
Each player has 12 rings
(in 4 sizes)and 3 bases of
the same color.
◆
◆
You may place a ring:
i) Onto or next to a territory
that already has a ring in
your color,
ii) Next to a base of your
color.
2
Luban Lock
From Chinese Architecture
(Ming Lock)
◆
The aim is to unlock the
Luban lock to several pieces
or assemble them.
◆
3
Ringgz - SWOT
of strategy – Blocking vs. Point
Accumulation.
◆ A balance
◆
Tactics – Watch other players rings
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Easy to understand
◆
The playing time is short – 5 to 10 minutes.
4
SWOT
◆
More than 4 players cannot play the game.
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People with Color Vision Deficiency
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Easy to form learn once – use everytime strategy
◆
Variability is limited.
5
SWOT
◆ Allocating different points for different sized rings could
be a very interesting addition.
◆ The 5X5 board is too small.
◆ The game could also be moved to a 3D space.
◆ Use of patterned rings over colored ones.
6
SWOT
◆ Choking Hazard for Children
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Digitization
◆ Digitizing the game could enhance the user experience
over the physical equivalent.
◆ Simple point-and-clicks to move pieces.
◆ Also, highlighting territories, where valid moves are
possible would increase the speed of game play.
8
Luban Lock - SWOT
◆ A test of visual and spatial reasoning
◆ Construction – Feeling of accomplishment at the end.
◆ Facilitates patience – Trial and Error.
9
SWOT
◆ Low repeatability - Remember solutions
◆ Long playing time - tedious
10
SWOT
◆ Multiple sets for levels of difficulty – Easy to hard
◆ Multiple solution problems
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SWOT
◆ Multiple sets for levels of difficulty – Easy to hard
◆ Lost pieces
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Digitization
◆ 3D Object – Rotate, shift pieces, fix them with mouse
clicks.
◆ Available for iPad.
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COMPARE & CONTRAST
COMPARE & CONTRAST
◆
Game result:
Luban Lock – Fixed solution
Ringgz – Different end configuration each time
◆
Game process:
Thus it influences the play strategy.
Luban Lock – Reward only current move
Ringgz – Players rewarded for previous moves
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COMPARE & CONTRAST
COMPARE & CONTRAST
◆
Repeatability
Luban Lock - Low repeatability
Ringgz – High repeatability
◆
Measure of success
Luban Lock – Holistic (Qualitative)
Ringgz – Points at each stage (Quantitative)
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THE HYBRID STRATEGY
Ming Ringgz !
Combine aspects from both
Ringgz - Block opponents and occupy territories.
Luban Lock - Assembly
16
Combination
A hybrid of Ringgz and Luban Lock
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Rules of the hybrid
◆ Each player has one color
◆ Players take turns to place
pieces to occupy territories
◆ Pieces can be put beside one
which has same color
Rules of the hybrid
◆ Other players can fix pieces onto the
first one
◆ If there is no matched position to
place a piece, the player cannot
place anything
◆ The most color gets the territory
◆ The game will end when no one can
place pieces.
◆ Player having the most territories
wins
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Game concepts
◆ Build
something together
The board is the Luban Lock “solution”
◆ Occupy
territories first, then get different pieces
according to territories.
◆
Reinforcement Learning – What does not get fixed.
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Domain Applications
◆
Spatial cognition
→ Enhances understanding of spatial constraints
→ Symmetry
→ Internal structure
◆
Educational (Tacit knowledge)
→ Strategy
→ Tactics
→ Competition