1 Ringgz Each player has 12 rings (in 4 sizes)and 3 bases of the same color. ◆ ◆ You may place a ring: i) Onto or next to a territory that already has a ring in your color, ii) Next to a base of your color. 2 Luban Lock From Chinese Architecture (Ming Lock) ◆ The aim is to unlock the Luban lock to several pieces or assemble them. ◆ 3 Ringgz - SWOT of strategy – Blocking vs. Point Accumulation. ◆ A balance ◆ Tactics – Watch other players rings ◆ Easy to understand ◆ The playing time is short – 5 to 10 minutes. 4 SWOT ◆ More than 4 players cannot play the game. ◆ People with Color Vision Deficiency ◆ Easy to form learn once – use everytime strategy ◆ Variability is limited. 5 SWOT ◆ Allocating different points for different sized rings could be a very interesting addition. ◆ The 5X5 board is too small. ◆ The game could also be moved to a 3D space. ◆ Use of patterned rings over colored ones. 6 SWOT ◆ Choking Hazard for Children 7 Digitization ◆ Digitizing the game could enhance the user experience over the physical equivalent. ◆ Simple point-and-clicks to move pieces. ◆ Also, highlighting territories, where valid moves are possible would increase the speed of game play. 8 Luban Lock - SWOT ◆ A test of visual and spatial reasoning ◆ Construction – Feeling of accomplishment at the end. ◆ Facilitates patience – Trial and Error. 9 SWOT ◆ Low repeatability - Remember solutions ◆ Long playing time - tedious 10 SWOT ◆ Multiple sets for levels of difficulty – Easy to hard ◆ Multiple solution problems 11 SWOT ◆ Multiple sets for levels of difficulty – Easy to hard ◆ Lost pieces 12 Digitization ◆ 3D Object – Rotate, shift pieces, fix them with mouse clicks. ◆ Available for iPad. 13 COMPARE & CONTRAST COMPARE & CONTRAST ◆ Game result: Luban Lock – Fixed solution Ringgz – Different end configuration each time ◆ Game process: Thus it influences the play strategy. Luban Lock – Reward only current move Ringgz – Players rewarded for previous moves 14 COMPARE & CONTRAST COMPARE & CONTRAST ◆ Repeatability Luban Lock - Low repeatability Ringgz – High repeatability ◆ Measure of success Luban Lock – Holistic (Qualitative) Ringgz – Points at each stage (Quantitative) 15 THE HYBRID STRATEGY Ming Ringgz ! Combine aspects from both Ringgz - Block opponents and occupy territories. Luban Lock - Assembly 16 Combination A hybrid of Ringgz and Luban Lock 17 Rules of the hybrid ◆ Each player has one color ◆ Players take turns to place pieces to occupy territories ◆ Pieces can be put beside one which has same color Rules of the hybrid ◆ Other players can fix pieces onto the first one ◆ If there is no matched position to place a piece, the player cannot place anything ◆ The most color gets the territory ◆ The game will end when no one can place pieces. ◆ Player having the most territories wins 18 19 Game concepts ◆ Build something together The board is the Luban Lock “solution” ◆ Occupy territories first, then get different pieces according to territories. ◆ Reinforcement Learning – What does not get fixed. 20 Domain Applications ◆ Spatial cognition → Enhances understanding of spatial constraints → Symmetry → Internal structure ◆ Educational (Tacit knowledge) → Strategy → Tactics → Competition
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