Info for Greg Prepared by August 2010, Proprietary and Confidential Global Video Game Market Key Trends Market Size and Growth Global Video Game Market (in billions) PwC estimated that the videogame subsection of the global entertainment and media market would be the second fastest growing segment through 2014 (trailing only Internet advertising wired and mobile). Michael D. Gallagher, president and CEO of the Entertainment Software Association: December (‘09) sales broke all industry records and underscores the incredible value consumers find in computer and video games even in a down economy. Source: PriceWaterhouseCoopers, June 2010 2 Video Game Console Market: Steady Growth Through 2012 Key Trends Worldwide Console Units Shipped 80 68.5 55.3 55.8 57.5 60.9 64.6 6.0% 5.0% 50 4.0% 40 Annual CAGR Worldwide Units Shipped (mm) 70 60 Market has experienced dramatic growth since 2007 7.0% Web-based video game advertising experiencing the most rapid expansion, with a CAGR of 18.5% E-marketer predicts web-based market size to be $478M by 2012 3.0% 30 2.0% 20 1.0% 10 Source: E-Marketer 2009 0 0.0% 2008 2009 2010 2011 2012 2013 3 Video Game Console Market: Steady Growth Through 2012 Worldwide Console Units Shipped (Jan. 1 – Aug. 1) 20.00 60% 18.00 50% 3.74 4.78 14.00 12.00 4.66 30% 2.66 4.03 10.00 8.00 5.61 20% 2.86 10% 6.00 4.00 40% 4.32 10.51 0% 8.19 7.12 8.27 -10% 2.00 - Source: VGChartz 2007 -20% 2008 Wii PS3 2009 Xbox 360 4 2010 Y-o-Y Growth Units Shipped (mm) 16.00 Social Gaming Industry Overview Key Trends Market Size and Growth Market Size in Millions of Dollars Rapidly changing competitive environment – 7 of the top 10 Facebook games have been released since Jan. 1 2009. Tim Chang, Norwest Venture Partners: We can utilize game constructs to perhaps revive other industries which no longer monetize as effectively via macro-transaction or advertising. 5 Facebook Has Experienced Exponential Growth Key Trends Market Size and Growth Every month, more than 70% of the 400 million Facebook users engage with platform applications. There are more than 100 million active users currently accessing Facebook through their mobile devices. Facebook is the largest social gaming platform, with such hits as Farmville, Café World and Happy Aquarium. 6 Millions Playing Games on Facebook and Other Social Networks Facebook Most used social network by worldwide monthly active users, followed by MySpace.com. Valued at $10 billion, when Russia-based Digital Sky paid $200m for 1.96% stake. Mark Zuckerberg, CEO Facebook: Facebook Revenue Estimates Of $1.1 Billion “Not So Far Off.” (6/22/2010) 7 Virtual Goods Represents a Booming Market Key Trends Market Size and Growth Justin Smith, founder of Inside Network and co-author of the report: 2009 will be remembered as the year when virtual goods in the US took off. The Asian market for virtual goods, with an estimated value of $7 billion, still dwarfs the US market. Market leaders such as Tencent and Nexon pioneered the virtual goods markets in Asia. 8 Portable and Mobile Gaming Industry Overview Key Trends Historical Portable Console Sales Unit Sales (in millions) Driven by consistent innovation in game design and development, the latest generation portable gaming consoles have sold consistently since their release over 5 years ago. The stunning success of the iPhone and iPod Touch, and the associated App Store, has created a whole new gaming segment. The App Store currently has over 140,000 apps available for download and games represents the most popular category. 9 Mobile/Smart Phone Market Analysis Mobile Phone/Apps Market Trend Smartphone continued strong growth at 16% and reached 161 million shipments in 2009 Smartphone market will grow at CAGR of 26% in the next 3-5 years Technologies will grow in number and capacity and will expand into more verticals such as education and healthcare Source: Forward Concepts, 2009, Report No: 9010 Mobile apps revenue will reach $17.5 bn by 2012, from $4.1 bn in 2009 (WSJ, March 2010) Source: Canalys, 2009 10 Smartphone Adoption Key Trends Worldwide Smartphone Growth is Robust 900 Smartphone Units Sold (mm) 804 800 700 637 Study by the Audit Bureau of Circulations forecasts that in the next three years, mobile devices will be relied on as the primary information source 600 In 2010, 250 million of the 1.3 billion mobile phones shipped globally will be smartphones 504 500 399 400 316 300 According to Gartner Research, by 2013, mobile phones will overtake PCs as the most common Web access device worldwide 250 200 100 0 2010 2011 2012 2013 2014 2015 Smartphone Units (mm) Source: Global Industry Analysts 11 Smartphone Applications Key Trends Mobile Application Store Downloads (millions) Mobile Application Store Revenue (in $millions) Market Size and Growth Source: Gartner, December 2009 12 Stephanie Baghdassarian, research director at Gartner: As smartphones grow in popularity and application stores become the focus for several players in the value chain, more consumers will experiment with application downloads. Games are the most downloaded applications but mobile shopping, social networking, utilities and productivity tools are gaining strength and attracting more capital. Tablet/Netbook Adoption Key Trends US Consumer PC Sales by Form Factor 100% 45% 38% 32% 23% 23% 43% 43% 20% 19% 18% 42% 42% 42% 90% 80% 70% 44% 60% 50% 44% 45% 40% 30% 17% 20% 17% 18% 18% 10% 18% 17% 17% 17% 21% 23% 23% 2013 2014 2015 13% 9% 6% 0% 2008 Tablet PC Sales 2009 2010 2011 Netbook/mini PC Sales 2012 Netbook/Laptop Sales Desktop Sales Source: Forester Research 13 Tablets/Netbooks provide a new information platform to extend the reach of digital businesses Apple sold 3 million iPads through the first 80 days of US sales – equating to one iPad every 2 seconds Forrester expects 3.5 million tablets (including the iPad and other tablets) to be sold this year, growing to 20.4 million in 2015
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