Game Set Up

Game Set Up
This page shows the set up for the Carthaginians (brown).
Setup for the Romans is the same.
LUGDUNUM
Carthaginian game board setup
AQUILEIA
CREMONA
•The octagonal game stone is placed in the middle of the
rondel.
TOLOSA
•The 3 starting cities (square cities) show one of the three
resource types: marble, iron and gold.
GENUA
MASSILIA
•One legion and one galley are placed in the recruitment box.
ANCONA
•One round wooden disk is put on the VP Track at zero.
EPIDAURUM
NUMANTIA
Carthaginian Personal Supply
ROMA
TARRACO
11 galleys
BRUNDISIUM
SAGUNTUM
11 legions
NEAPOLIS
APOLLONIA
5 wooden disks
BAECULA
1 town wall
CARALES
CROTON
CARTHAGO NOVA
3 marble,
3 iron,
3 gold
AGRIGENTUM
CAESAREA
CARTHAGO
SYRACUSAE
TINGIS
SIGA
Bank Supply
ZAMA
TACAPE
marble
DAREIOS
DER GROSSE
DAREIOS
DAREIOS
*549
V.CHR.
DER
DER
GROSSE
GROSSE
*549
*549V.C
V.C
HR
HR
. .
KÖNIG
KÖNIG
KÖNIG
V
HR
*495
*495
V.C
V.C
HR
HR
. .
ZARATHUSTRA
*630 .C .
ZARATHUSTRA
ZARATHUSTRA
V
BÜRGER
BÜRGER
BÜRGER
HR
*630
*630
V.C
V.C
HR
HR
. .
SCIPIO
HANNO
AFRICANUS
SCIPIO
SCIPIO
*236 V.CHR.
AFRICANUS
AFRICANUS
HANNO
DER
SEEFAHRER
DER
UMSEEFAHRER
*500 V.CHR.
*236
*236
V.C
V.C
HR
HR
. .
GELEHRTER
UM
FELDHERR
GELEHRTER
GELEHRTER
FELDHERR
FELDHERR
5 STÄDTE
3 TEMPEL
FORTSCHRITT ALS 1.
TEMPEL ZERSTÖRT
5 5STÄDTE
STÄDTE
3 3TEMPEL
TEMPEL
FORTSCHRITT
FORTSCHRITTALS
ALS1.1.
TEMPEL
TEMPELZERSTÖRT
ZERSTÖRT
7
7
personage cards
EARTHQUAKE
BURGLARY
ACADEMY
1 town wall
of your choice
is destroyed
Opponent loses every
second coin (loss is
rounded down)
When on Scientia
collect 1 Gold per
opponent‘s KnowHow, whether
scholar or not
1 Stadtmauer
deiner Wahl
wird zerstört
ERDBEBEN
DIEBSTAHL
event cards deck
*500 V.CHR.
SEEFAHRER
SEEFAHRER
Der gegner verliert
die Hälfte seiner
Münzen
(verlust abrunden)
town walls
PERIKLES
*495 .C .
PERIKLES
PERIKLES
gold
AKADEMIE
city tokens
iron
Kassiere auf Scientia
für jeden Fortschritt
des Gegners je 1 Gold,
auch für Fortschritte
ohne gelehrte
coins
+ MEERE
+ MEERE
VP Track
Recruitment Box
Rondel
City
Science chart
The number of
personages is recorded on the VP
Track. Every time
a number connected with the
symbol of a town
wall is reached
or passed, the
nation receives
an additional
town wall into its
personal supply.
Recruited legions and
galleys are placed in
the Recruitment Box.
Any defeated legions
and galleys return to the
recruitment box.
Nations choose their action for
their turn on the rondel. Their
game stones move around the
rondel in clockwise manner.
The first action can be freely
chosen on the rondel by placing
the game stone on the selected
field. On every subsequent turn,
a nation can choose any of the
next 3 fields for free. Additional
advancement costs 1 resource
(marble, iron, or gold) per additional field moved.
New cities can be founded in regions with a city
symbol. A new city has a base cost of 1 marble
+ 1 iron + 1 gold. In addition it costs 1 coin per
adjacent city which produces the same resource
no matter who owns the cities. Nations may
decide which resource their new cities produce.
The cost for each
Know-how is depicted
above the chart. The
higher price is for the
first nation which develops that Know-How.
Recruiting a legion costs
1 gold and a galley costs
2 gold. Arming legions
or galleys (adding them
to a city on the board)
costs 2 iron per unit.
Regions without cities
No cities can be founded if
there is no city symbol.
Start Player
Game end
The start player is chosen
randomly and the other
player receives 1 coin as
The nation that
reaches 9 personages wins
the game.
compensation.
EPIDAURUM
LUGDUNUM
NUMANTIA
LUGDUNUM
ZAMA
BrownTARRACO
pays
AQUILEIA
CREMONA
ROMA
TOLOSA
Rome receives a total of:
AQUILEIA
CREMONA
TOLOSA
TACAPE
GENUA
BRUNDISIUM
MASSILIA
GENUA
MASSILIA
SAGUNTUM
NEAPOLIS
ANCONA
ANCONA
EPIDAURUM
Effects of Know-Hows:
SCIENTIA (Know-How): Pay gold to develop Know-Hows and/or recruit military units.
NUMANTIA
BAECULA
NUMANTIA
CARALES
• Strata (Streets): Legions may move up to 2 regions.
• NAVIGATIO (Navigation): Galleys may move up to 2
CARTHAGO NOVA
regions.
TARRACO
Know-Hows: The price is depicted above
the science chart on the board. The higher
price is paid by the first nation to develop it
and who also takes a scholar.
• MONETA (Currency): 1 extra resource chip on the
produced total.
SAGUNTUM
TINGIS
GA
• COMMERCIUM (Trade): Resource chips S Imay
be
traded with the bank at a 3:2 ratio.
BAECULA
CARTHAGO NOVA
CAESAREA
TINGIS
SIGA
NEAPOLIS
APOLLONIA
CARALES
CROTON
ZAMA
2 cities build a town wall and 1 city builds a temple.
Total costs are 8 marble.
AGRIGENTUM
CARTHAGO
SYRACUSAE
AQUILEIA
CREMONA
DUELLUM (Maneuver):
TACAPE
Goal of the game:
Event cards:
Two nations struggle for the
favor of ancient personages. The nation who reaches
9 personages first wins the
game. The conditions are
shown on the cards.
Choose 1 out of the 3 open cards if
your opponent takes a personage card
(1 per personage) and/or conquers 1 or
more cities (1 per turn).
BÜRGER
BÜRGER
BÜRGER
HR
GELEHRTER
BAECULA
GELEHRTER
GELEHRTER
*236
*236
V.C
V.C
HR
HR
. .
DER SEEFAHRER
DER
UMSEEFAHRER
*500 V.CHR.
UM
FELDHERR
3 TEMPEL
FORTSCHRITT ALS 1.
TEMPEL ZERSTÖRT
3 3TEMPEL
TEMPEL
FORTSCHRITT
FORTSCHRITTALS
ALS1.1.
TEMPEL
TEMPELZERSTÖRT
ZERSTÖRT
7
7
EPIDAURUM
ANCONA
EPIDAURUM
GENUA
2. Conquest: Defense strength of a city is 1
(3 with temple), + 1 town wall + 1 RES PUBLICA + 1 per
defending legion and galley. Conqueror loses as many units
as the defense strength of the city. Defeated nation loses all
units in the region.
ANC
ROMA
ROMA
TARRACO
NUMANTIA
BRUNDISIUM
NEAPOLIS
BRUNDISIUM
movement possibilities
ROMA
NEAPOLIS
TARRACO
All military units lost in a conquest (or battle) return to their
recruitment box.
APOLLONIA
APOLLONIA
BAECULA
CARALES
CARALES
SAGUNTUM
CROTON
CROTON
CARTHAGO NOVA
CARTHAGO NOVA
LUGDUNUM
LUGDUNUM
LUGDUNUM
BAECULA
TINGIS
SIGA
CAESAREA
CARTHAGO
TINGIS
Brown pays
CARALES
AQUILEIA
CREMONA
AGRIGENTUM
CAESAREA
SYRACUSAE
TOLOSA
SIGA
TOLOSA
TOLOSA
move
GENUA
ZAMA
AQUILEIA
CREMONA
AGRIGENTUM
MASSILIA
TINGIS
ZAMA
SYRACUSAE
conquer
GENUA
CAESAREA
ANCONA
SIGA
NUMANTIA
GENUA
AGRIGENTUM
MASSILIA
CARTHAGO
ANCONA
EPIDAURUM
TACAPE
CREMONA
C A R T HNOVA
AGO
CARTHAGO
MASSILIA
NUMANTIA
AQU
CREMONA
MASSILIA
NUMANTIA
SAGUNTUM
+ MEERE
+ MEERE
1. Movement: Each military unit may
move to an adjacent region. Legions cross
red borders, galleys cross blue borders.
Battle: Legion cancels out legion 1:1, galley
cancels out galley 1:1.
TOLOSA
ANCONA
MILITIA
(Arming): Pay 2 iron
per military unit taken
from the recruitment box
and added to one of your
cities. Add max. 1 per city
(3 per city with temple).
SEEFAHRER
SEEFAHRER
FELDHERR
FELDHERR
5 STÄDTE
5 5STÄDTE
STÄDTE
*500 V.CHR.
1 Stadtmauer
deiner Wahl
wird zerstört
V
*630
*630
V.C
V.C
HR
HR
. .
ERDBEBEN
HR
HANNO
SAGUNTUM
HANNO
DIEBSTAHL
KÖNIG
KÖNIG
KÖNIG
V
*495
*495
V.C
V.C
HR
HR
. .
SCIPIO
AFRICANUS
SCIPIO
SCIPIO
*236 V.CHR.
AFRICANUS
AFRICANUS
Der gegner verliert
die Hälfte seiner
Münzen
(verlust abrunden)
*549
*549V.C
V.C
HR
HR
. .
ZARATHUSTRA
*630 .C .
ZARATHUSTRA
ZARATHUSTRA
ACADEMY
When on Scientia
collect 1 Gold per
opponent‘s KnowHow, whether
scholar or not
AKADEMIE
*549
V.CHR.
DER
DER
GROSSE
GROSSE
PERIKLES
*495 .C .
PERIKLES
PERIKLES
BURGLARY
Kassiere auf Scientia
für jeden Fortschritt
des Gegners je 1 Gold,
auch für Fortschritte
ohne gelehrte
DAREIOS
DER GROSSE
DAREIOS
DAREIOS
MASSILIA
TARRACO
TACAPE
LUGDUNUM
GENUA
GENUA
MASSILIA
Opponent loses every
second coin (loss is
rounded down)
SYRACUSAE
ZAMA
AQUILEIA
CREMONA
TOLOSA
1 town wall
of your choice
is destroyed
CROTON
LUGDUNUM
TOLOSA
EARTHQUAKE
APOLLO
CARALES
TACAPE
LUGDUNUM
NUMANTIA
BRUNDISIUM
NEAPOLIS
CAESAREA
CARTHAGO
SIGA
This page explains the basic rules.
Set up and elements on the board are described above.
Most rules can be found on these pages, however it is recommended
to read the complete game rules first.
Have fun playing Antike Duellum!
BRUNDISIUM
AGRIGENTUM
ZAMA
TINGIS
after
ROMA
Build temples for
6 marble each and/or
town walls for
1 marble each. For temples pay 1 coin extra per
adjacent temple.
SYRACUSAE
CARTHAGO NOVA
Quick Intro
before
ROMA
TEMPLUM
(Temple):
AGRIGENTUM
CARTHAGO
BAECULA
EPIDAURUM
TARRACO
At MARMOR and
AURUM produce marble and gold in the
same manner.
Recruitment: Recruit legions for 1 gold
each, galleys for 2 gold each. They are
put into the recruitment box.
CAESAREA
APOLLONIA
CROTON
SAGUNTUM
• RES PUBLICA (Republic): The defense strength of
all your cities is increased by 1.
FERRUM (Iron): Receive 1 iron per
own iron city (3 iron per iron city
with temple), and in addition
1 coin.
EPIDAURUM
TACAPE
NUMANTIA
ZAMA