Game Set Up This page shows the set up for the Carthaginians (brown). Setup for the Romans is the same. LUGDUNUM Carthaginian game board setup AQUILEIA CREMONA •The octagonal game stone is placed in the middle of the rondel. TOLOSA •The 3 starting cities (square cities) show one of the three resource types: marble, iron and gold. GENUA MASSILIA •One legion and one galley are placed in the recruitment box. ANCONA •One round wooden disk is put on the VP Track at zero. EPIDAURUM NUMANTIA Carthaginian Personal Supply ROMA TARRACO 11 galleys BRUNDISIUM SAGUNTUM 11 legions NEAPOLIS APOLLONIA 5 wooden disks BAECULA 1 town wall CARALES CROTON CARTHAGO NOVA 3 marble, 3 iron, 3 gold AGRIGENTUM CAESAREA CARTHAGO SYRACUSAE TINGIS SIGA Bank Supply ZAMA TACAPE marble DAREIOS DER GROSSE DAREIOS DAREIOS *549 V.CHR. DER DER GROSSE GROSSE *549 *549V.C V.C HR HR . . KÖNIG KÖNIG KÖNIG V HR *495 *495 V.C V.C HR HR . . ZARATHUSTRA *630 .C . ZARATHUSTRA ZARATHUSTRA V BÜRGER BÜRGER BÜRGER HR *630 *630 V.C V.C HR HR . . SCIPIO HANNO AFRICANUS SCIPIO SCIPIO *236 V.CHR. AFRICANUS AFRICANUS HANNO DER SEEFAHRER DER UMSEEFAHRER *500 V.CHR. *236 *236 V.C V.C HR HR . . GELEHRTER UM FELDHERR GELEHRTER GELEHRTER FELDHERR FELDHERR 5 STÄDTE 3 TEMPEL FORTSCHRITT ALS 1. TEMPEL ZERSTÖRT 5 5STÄDTE STÄDTE 3 3TEMPEL TEMPEL FORTSCHRITT FORTSCHRITTALS ALS1.1. TEMPEL TEMPELZERSTÖRT ZERSTÖRT 7 7 personage cards EARTHQUAKE BURGLARY ACADEMY 1 town wall of your choice is destroyed Opponent loses every second coin (loss is rounded down) When on Scientia collect 1 Gold per opponent‘s KnowHow, whether scholar or not 1 Stadtmauer deiner Wahl wird zerstört ERDBEBEN DIEBSTAHL event cards deck *500 V.CHR. SEEFAHRER SEEFAHRER Der gegner verliert die Hälfte seiner Münzen (verlust abrunden) town walls PERIKLES *495 .C . PERIKLES PERIKLES gold AKADEMIE city tokens iron Kassiere auf Scientia für jeden Fortschritt des Gegners je 1 Gold, auch für Fortschritte ohne gelehrte coins + MEERE + MEERE VP Track Recruitment Box Rondel City Science chart The number of personages is recorded on the VP Track. Every time a number connected with the symbol of a town wall is reached or passed, the nation receives an additional town wall into its personal supply. Recruited legions and galleys are placed in the Recruitment Box. Any defeated legions and galleys return to the recruitment box. Nations choose their action for their turn on the rondel. Their game stones move around the rondel in clockwise manner. The first action can be freely chosen on the rondel by placing the game stone on the selected field. On every subsequent turn, a nation can choose any of the next 3 fields for free. Additional advancement costs 1 resource (marble, iron, or gold) per additional field moved. New cities can be founded in regions with a city symbol. A new city has a base cost of 1 marble + 1 iron + 1 gold. In addition it costs 1 coin per adjacent city which produces the same resource no matter who owns the cities. Nations may decide which resource their new cities produce. The cost for each Know-how is depicted above the chart. The higher price is for the first nation which develops that Know-How. Recruiting a legion costs 1 gold and a galley costs 2 gold. Arming legions or galleys (adding them to a city on the board) costs 2 iron per unit. Regions without cities No cities can be founded if there is no city symbol. Start Player Game end The start player is chosen randomly and the other player receives 1 coin as The nation that reaches 9 personages wins the game. compensation. EPIDAURUM LUGDUNUM NUMANTIA LUGDUNUM ZAMA BrownTARRACO pays AQUILEIA CREMONA ROMA TOLOSA Rome receives a total of: AQUILEIA CREMONA TOLOSA TACAPE GENUA BRUNDISIUM MASSILIA GENUA MASSILIA SAGUNTUM NEAPOLIS ANCONA ANCONA EPIDAURUM Effects of Know-Hows: SCIENTIA (Know-How): Pay gold to develop Know-Hows and/or recruit military units. NUMANTIA BAECULA NUMANTIA CARALES • Strata (Streets): Legions may move up to 2 regions. • NAVIGATIO (Navigation): Galleys may move up to 2 CARTHAGO NOVA regions. TARRACO Know-Hows: The price is depicted above the science chart on the board. The higher price is paid by the first nation to develop it and who also takes a scholar. • MONETA (Currency): 1 extra resource chip on the produced total. SAGUNTUM TINGIS GA • COMMERCIUM (Trade): Resource chips S Imay be traded with the bank at a 3:2 ratio. BAECULA CARTHAGO NOVA CAESAREA TINGIS SIGA NEAPOLIS APOLLONIA CARALES CROTON ZAMA 2 cities build a town wall and 1 city builds a temple. Total costs are 8 marble. AGRIGENTUM CARTHAGO SYRACUSAE AQUILEIA CREMONA DUELLUM (Maneuver): TACAPE Goal of the game: Event cards: Two nations struggle for the favor of ancient personages. The nation who reaches 9 personages first wins the game. The conditions are shown on the cards. Choose 1 out of the 3 open cards if your opponent takes a personage card (1 per personage) and/or conquers 1 or more cities (1 per turn). BÜRGER BÜRGER BÜRGER HR GELEHRTER BAECULA GELEHRTER GELEHRTER *236 *236 V.C V.C HR HR . . DER SEEFAHRER DER UMSEEFAHRER *500 V.CHR. UM FELDHERR 3 TEMPEL FORTSCHRITT ALS 1. TEMPEL ZERSTÖRT 3 3TEMPEL TEMPEL FORTSCHRITT FORTSCHRITTALS ALS1.1. TEMPEL TEMPELZERSTÖRT ZERSTÖRT 7 7 EPIDAURUM ANCONA EPIDAURUM GENUA 2. Conquest: Defense strength of a city is 1 (3 with temple), + 1 town wall + 1 RES PUBLICA + 1 per defending legion and galley. Conqueror loses as many units as the defense strength of the city. Defeated nation loses all units in the region. ANC ROMA ROMA TARRACO NUMANTIA BRUNDISIUM NEAPOLIS BRUNDISIUM movement possibilities ROMA NEAPOLIS TARRACO All military units lost in a conquest (or battle) return to their recruitment box. APOLLONIA APOLLONIA BAECULA CARALES CARALES SAGUNTUM CROTON CROTON CARTHAGO NOVA CARTHAGO NOVA LUGDUNUM LUGDUNUM LUGDUNUM BAECULA TINGIS SIGA CAESAREA CARTHAGO TINGIS Brown pays CARALES AQUILEIA CREMONA AGRIGENTUM CAESAREA SYRACUSAE TOLOSA SIGA TOLOSA TOLOSA move GENUA ZAMA AQUILEIA CREMONA AGRIGENTUM MASSILIA TINGIS ZAMA SYRACUSAE conquer GENUA CAESAREA ANCONA SIGA NUMANTIA GENUA AGRIGENTUM MASSILIA CARTHAGO ANCONA EPIDAURUM TACAPE CREMONA C A R T HNOVA AGO CARTHAGO MASSILIA NUMANTIA AQU CREMONA MASSILIA NUMANTIA SAGUNTUM + MEERE + MEERE 1. Movement: Each military unit may move to an adjacent region. Legions cross red borders, galleys cross blue borders. Battle: Legion cancels out legion 1:1, galley cancels out galley 1:1. TOLOSA ANCONA MILITIA (Arming): Pay 2 iron per military unit taken from the recruitment box and added to one of your cities. Add max. 1 per city (3 per city with temple). SEEFAHRER SEEFAHRER FELDHERR FELDHERR 5 STÄDTE 5 5STÄDTE STÄDTE *500 V.CHR. 1 Stadtmauer deiner Wahl wird zerstört V *630 *630 V.C V.C HR HR . . ERDBEBEN HR HANNO SAGUNTUM HANNO DIEBSTAHL KÖNIG KÖNIG KÖNIG V *495 *495 V.C V.C HR HR . . SCIPIO AFRICANUS SCIPIO SCIPIO *236 V.CHR. AFRICANUS AFRICANUS Der gegner verliert die Hälfte seiner Münzen (verlust abrunden) *549 *549V.C V.C HR HR . . ZARATHUSTRA *630 .C . ZARATHUSTRA ZARATHUSTRA ACADEMY When on Scientia collect 1 Gold per opponent‘s KnowHow, whether scholar or not AKADEMIE *549 V.CHR. DER DER GROSSE GROSSE PERIKLES *495 .C . PERIKLES PERIKLES BURGLARY Kassiere auf Scientia für jeden Fortschritt des Gegners je 1 Gold, auch für Fortschritte ohne gelehrte DAREIOS DER GROSSE DAREIOS DAREIOS MASSILIA TARRACO TACAPE LUGDUNUM GENUA GENUA MASSILIA Opponent loses every second coin (loss is rounded down) SYRACUSAE ZAMA AQUILEIA CREMONA TOLOSA 1 town wall of your choice is destroyed CROTON LUGDUNUM TOLOSA EARTHQUAKE APOLLO CARALES TACAPE LUGDUNUM NUMANTIA BRUNDISIUM NEAPOLIS CAESAREA CARTHAGO SIGA This page explains the basic rules. Set up and elements on the board are described above. Most rules can be found on these pages, however it is recommended to read the complete game rules first. Have fun playing Antike Duellum! BRUNDISIUM AGRIGENTUM ZAMA TINGIS after ROMA Build temples for 6 marble each and/or town walls for 1 marble each. For temples pay 1 coin extra per adjacent temple. SYRACUSAE CARTHAGO NOVA Quick Intro before ROMA TEMPLUM (Temple): AGRIGENTUM CARTHAGO BAECULA EPIDAURUM TARRACO At MARMOR and AURUM produce marble and gold in the same manner. Recruitment: Recruit legions for 1 gold each, galleys for 2 gold each. They are put into the recruitment box. CAESAREA APOLLONIA CROTON SAGUNTUM • RES PUBLICA (Republic): The defense strength of all your cities is increased by 1. FERRUM (Iron): Receive 1 iron per own iron city (3 iron per iron city with temple), and in addition 1 coin. EPIDAURUM TACAPE NUMANTIA ZAMA
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