just visit: © 2016 Dark Unicorn Games, LLC. All Rights Reserved. www.darkunicorngames.com rather watch than read? we got you covered. first edition the game! STORY CARDS These cards affect ALL teams unless otherwise noted. This includes the player’s team. The goal of Super Powered Smash Masters™ is to defeat all rival heroes with at least one of your team’s heroes left on the table. If all your heroes are defeated, you lose. 1 the cards TEAM-UP CARDS A more powerful attack, using two active heroes. If successful, the rival hero is defeated. The game is played with a variety of cards that do different things. We tried playing it with just one card, but it was surprisingly boring. The cards are: HERO CARDS Heroes perform attacks and other actions in the game. Their abilities and vulnerabilities stem from their Power Types: Mutant, Magic, Nature, and Gadget. Each hero’s innate Power appears on their hero card. Some powers are passive and can be used without costing a turn. Others, such as power-based attacks, are more deliberate and cost a turn to use. SUPER CARDS Each hero has a special card that can only be played by that specific hero. The super card also revives that hero, if stunned. SMASH CARDS Use these cards to attack heroes or counter attacks from rival heroes. Counters are treated as generic immunities do not apply. LOOT CARDS Loot Cards grant new powers to an active hero with a matching power. 2 build a deck Before you can start, each player needs a “Hero Stack” and a “Deck”. HERO STACK Choose 9 of your toughest, brawniest hero cards. This is your team. DECK Choose 50 non-hero cards that compliment your heroes. What? You thought deck building was hard? It’s OK to be wrong every once in a while. rules: 1. each card in your hero stack and deck must be unique. no multiples of the same heroes, supers, loot, story, or team up cards. 2. you may include up to 25 smash cards in your deck. tip! put a super card for every hero on your team in your deck -- that way you can bathe in the tears of your enemies! Look at you! All grown up and ready to play a game of Smash Masters™! (We’re not crying, we just have some awesome leaking out of our eyes.) Flip to the other side to learn how to play! ready to play?!? sure. let me just-- 3 setup SHUFFLE the Hero Stack and Deck separately. PLACE the Hero Stack and Deck face down on either side of your play area. DRAW 3 Heroes face up (as shown). DRAW 5 cards from the Deck into your Hand. Keep them secret. Keep them safe. hero stack defeated heroes heroes deck discard 4 playing the game Flip a coin (or a car) to see who goes first! On your turn, you can do one of the following 8 actions: 1.Attack with a Smash Card 2.Use a Hero Card’s Power 3.Play a Story Card 4.Play a Super Card 5.Attack with a Team Up Card 6.Play a Loot Card 7.Discard an unwanted card in your hand and draw another from the Deck. 8.Place one of your stunned heroes into the Defeated Heroes pile and draw a new hero to replace them. If you can’t perform an action during your turn (or choose not to), you must Discard. Attacking: Smash Cards are a basic attack that a hero performs against a rival hero. To Attack, place a Smash Card in front of an active hero on your team, and announce which rival hero you’re attacking. • If a hero is attacked and can’t counter, the hero is Stunned. • If an attacking hero can’t counter a counter, the attacking hero is Stunned. • If a hero is stunned, rotate the card sideways. Stunned Heroes: • Stunned heroes are defenseless. They can’t Attack or Counter with Smash cards, play Loot or Team Up cards, nor can they use their hero Powers. • If a Stunned hero is attacked, the hero is Defeated. Place it in the Defeated Heroes pile. • A Super card can revive its corresponding hero, if stunned. • If all the heroes on a team are stunned, you can still play Super and Story Cards. rule: rule: maintain 5 cards in your hand at all times. if you play a card, IMMEDIATELY draw a new card!! maintain at least 3 heroes on the table. when one is defeated, draw a new one from the hero stack! loot cards: team-up cards: • It costs a turn to equip a Loot Card, unless it can be played against a rival’s actions. • Equip a Loot Card by placing it below the hero. • Only one active hero per team can be equipped with a Loot Card at a time. • The hero’s power type must match the Loot Card’s power type. • Unless noted, the equipped Loot Card remains in effect until the hero is stunned or defeated. At that point, the Loot card is discarded. • Team-Up cards are used like Smash cards - but if the player who played the Team-Up card wins the battle, the rival hero isn’t Stunned, they are Defeated. • You must have two active heroes to use a Team-Up Card. • If a Team-Up card is used to initiate an attack, choose which of your active heroes will be the “lead” attacker. If you lose the battle, this hero will be Stunned. • Team-Up cards can be used to counter attacks like normal Smash cards. smash it up!! For an extended list of rules visit: darkunicorngames.com/SPSM_Rules While you’re there, be sure to sign up for the Smash Masters newsletter!
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