the game! build a deck the cards

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© 2016 Dark Unicorn Games, LLC. All Rights Reserved.
www.darkunicorngames.com
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first edition
the game!
STORY CARDS
These cards affect ALL
teams unless otherwise
noted. This includes the
player’s team.
The goal of Super Powered Smash Masters™
is to defeat all rival heroes with at least one of
your team’s heroes left on the table. If all your
heroes are defeated, you lose.
1 the cards
TEAM-UP CARDS
A more powerful attack,
using two active heroes.
If successful, the rival
hero is defeated.
The game is played with a variety of cards
that do different things. We tried playing it
with just one card, but it was surprisingly
boring. The cards are:
HERO CARDS
Heroes perform attacks
and other actions in the
game. Their abilities and
vulnerabilities stem from
their Power Types:
Mutant, Magic, Nature,
and Gadget.
Each hero’s innate Power appears on
their hero card. Some powers are passive
and can be used without costing a turn.
Others, such as power-based attacks, are
more deliberate and cost a turn to use.
SUPER CARDS
Each hero has a special
card that can only be
played by that specific
hero. The super card
also revives that hero, if
stunned.
SMASH CARDS
Use these cards to attack
heroes or counter attacks
from rival heroes. Counters
are treated as generic immunities do not apply.
LOOT CARDS
Loot Cards grant new
powers to an active hero
with a matching power.
2
build a deck
Before you can start, each player needs a
“Hero Stack” and a “Deck”.
HERO STACK
Choose 9 of your toughest,
brawniest hero cards. This is
your team.
DECK
Choose 50 non-hero cards that
compliment your heroes.
What? You thought deck building was hard?
It’s OK to be wrong every once in a while.
rules:
1. each card in your hero
stack and deck must be
unique. no multiples of the
same heroes, supers, loot,
story, or team up cards.
2. you may include up to 25
smash cards in your deck.
tip!
put a super card for
every hero on your team
in your deck -- that way
you can bathe in the tears
of your enemies!
Look at you! All grown up and ready
to play a game of Smash Masters™!
(We’re not crying, we just have some
awesome leaking out of our eyes.)
Flip to the other side to learn how to play!
ready
to play?!?
sure. let
me just--
3
setup
SHUFFLE the Hero Stack and Deck
separately.
PLACE the Hero Stack and Deck face
down on either side of your play area.
DRAW 3 Heroes face up (as shown).
DRAW 5 cards from the Deck into your
Hand. Keep them secret. Keep them
safe.
hero
stack
defeated
heroes
heroes
deck
discard
4 playing
the game
Flip a coin (or a car) to see who goes first!
On your turn, you can do one of the
following 8 actions:
1.Attack with a Smash Card
2.Use a Hero Card’s Power
3.Play a Story Card
4.Play a Super Card
5.Attack with a Team Up Card
6.Play a Loot Card
7.Discard an unwanted card in your
hand and draw another from the Deck.
8.Place one of your stunned heroes into
the Defeated Heroes pile and draw a
new hero to replace them.
If you can’t perform an action during your
turn (or choose not to), you must Discard.
Attacking:
Smash Cards are a basic attack that a
hero performs against a rival hero.
To Attack, place a Smash Card in
front of an active hero on your team,
and announce which rival hero you’re
attacking.
• If a hero is attacked and can’t counter,
the hero is Stunned.
• If an attacking hero can’t counter a
counter, the attacking hero is Stunned.
• If a hero is stunned, rotate
the card sideways.
Stunned Heroes:
• Stunned heroes are
defenseless.
They
can’t Attack or Counter
with Smash cards, play
Loot or Team Up cards, nor can
they use their hero Powers.
• If a Stunned hero is attacked, the hero
is Defeated. Place it in the Defeated
Heroes pile.
• A Super card can revive its corresponding
hero, if stunned.
• If all the heroes on a team are stunned,
you can still play Super and Story Cards.
rule:
rule:
maintain 5 cards in your
hand at all times.
if you play a card,
IMMEDIATELY draw a
new card!!
maintain at least 3
heroes on the table.
when one is defeated,
draw a new one from the
hero stack!
loot cards:
team-up cards:
• It costs a turn to equip
a Loot Card, unless it
can be played against a
rival’s actions.
• Equip a Loot Card by
placing it below the hero.
• Only one active hero per team can be
equipped with a Loot Card at a time.
• The hero’s power type must match the
Loot Card’s power type.
• Unless noted, the equipped Loot Card
remains in effect until the hero is stunned
or defeated. At that point, the Loot card
is discarded.
• Team-Up cards are used like Smash
cards - but if the player who played the
Team-Up card wins the battle, the rival
hero isn’t Stunned, they are Defeated.
• You must have two active heroes to
use a Team-Up Card.
• If a Team-Up card is used to initiate an
attack, choose which of
your active heroes will be
the “lead” attacker. If you
lose the battle, this hero
will be Stunned.
• Team-Up cards can be
used to counter attacks
like normal Smash cards.
smash
it up!!
For an extended list of rules visit:
darkunicorngames.com/SPSM_Rules
While you’re there, be sure to
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Smash Masters newsletter!