Research group Social Cognitive Systems Head Prof. Dr.-Ing. Stefan Kopp human abilities for social interaction from multimodal communication feedback behavior adaptation mechanisms imitation+ learning ... agents, avatars, robots with similar skills to Methodology 1. Interaction studies and corpus-based analyses 2. Building computational models of cognitive and behavioral mechanisms 3. Evaluation and application in HCI scenarios Audience design of communicative behavior Research question: Do humans gesture differently towards a computer vs. robot/character vs. human? Task: Conduct a comparison study • Manipulation: Type of addressee (computer vs. robot/character vs. human) • Measures: Gesture rate, physical gesture form (e.g. size), gesture semantics etc. Contact: Stefan Kopp <[email protected]> How to make sense of system errors? Research question: How do users deal with system-sided errors? How do errors affect future human-computer/agent interactions? Task: Conduct a study with different kinds of interaction errors (in comparison with human-human interaction data) • Manipulation: Error patterns, degree of system anthropomorphization • Measures: Human users’ adaptation and correction strategies Contact: Stefan Kopp <[email protected]> Computational Pragmatics Context: Project develops a model that allows an agent to recognize the user’s communicative intention from her behavior and respond appropriately Overall task: Recognition and interpretation of social signals for in multimodal HCI Specific questions: • Analyzing gaze behavior in natural human-human interaction data • Building models of user behavior/signals Contact: Sebastian Loth <[email protected]> Modeling gaze behavior in social interaction Research context: How can we estimate others’ mental states? (Theory of Mind) Task: Development and evaluation of a cognitive model of social gaze behavior Specific questions: • Intentionality: Is a potential interlocutor addressing me? • Social gaze: What kind of gaze helps to solve this problem? Contact: Sebastian Kahl <[email protected]> Computer Animation of Believable Virtual Character Behavior Research question: How to animate believable, expressive virtual characters? Goal: Combination of different animation techniques into fluent and coherent agent behavior Focus: Integrate Motion Capture with procedural animation, blending, manage conflicts between animations/behavior, extension of/integration into ASAP framework Contact: Stefan Kopp <[email protected]> Interactive visualization of Bayesian networks Context: Making Bayesian inferencing available for different projects (PRIMO toolkit) Tasks: • Extend or redo the existing web-based visualization prototype • Improve or extend the existing PRIMO backend Useful skills: • Basic knowledge of Bayesian Networks and probabilistic inference • Experience with web-based visualization (e.g. d3.js) Contact: Jan Pöppel <[email protected]> Extending a Probabilistic Reasoning and DecisionMaking Framework Context: Making Bayesian inferencing available for different projects (PRIMO toolkit) Tasks: • Add support for various kinds of continuous distributions • Extend upon existing learn or inference algorithms • Add support for different kinds of networks (e.g. Conditional Random Fields etc) Useful skills: • Decent knowledge of Bayesian Networks and probabilistic inference • Proficient knowledge in probability theory Contact: Jan Pöppel <[email protected]> Further information: https://scs.techfak.uni-bielefeld.de/ theses/open-theses
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