Mk. I Dalek (57 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 0 Leadership Pts./turn Weapon Name Type CC Mod ROF 2+ to hit 3+ to hit 4+ to hit 5+ to hit 6+ to hit 7+ to hit 8+ to hit Ammo DF -2 1~ - 5 15 25 35 45 55 ~ Blaster • - Daleks may not kneel. ^ - When destroyed, remove the Dalek and replace it with a Dalek Hulk figure. ~ - No ammo limitations. May not suppress two turns in a row. Mk. II Dalek Engineer (57 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 0 Leadership Pts./turn Weapon Name Type CC Mod ROF 2+ to hit 3+ to hit 4+ to hit 5+ to hit 6+ to hit 7+ to hit 8+ to hit Ammo DF -2 1~ - 5 15 25 35 45 55 ~ Blaster • - Daleks may not kneel. ^ - When destroyed, remove the Dalek and replace it with a Dalek Hulk figure. ~ - No ammo limitations. May not suppress two turns in a row. Mk. III Suicide Dalek (73 UPV) GM-1 Walk 3* One Fire Action 1 Kill ^^ Generates 0 Leadership Pts./turn Weapon Name Type CC Mod ROF 2+ to hit 3+ to hit 4+ to hit 5+ to hit 6+ to hit 7+ to hit 8+ to hit Ammo DF -2 1~ - 5 15 25 35 45 55 ~ AOE -0 1 use 1 2 3 4 5 6 7 1 use Blaster Thermite Destruct System • - Daleks may not kneel. ^^ - When this Dalek is destroyed, immediately activate the Thermite Self Destruct System, then remove the Dalek figure. No Dalek Hulk figure is placed in the square. This system may also be activated by using the Dalek’s fire action. ~ - No ammo limitations. May not suppress two turns in a row. Mk. IV Heavy Weapon Dalek (95 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 0 Leadership Pts./turn Weapon Name Type CC Mod ROF 2+ to hit 3+ to hit 4+ to hit 5+ to hit 6+ to hit 7+ to hit 8+ to hit Ammo DF -1 2~ 3 5 10 15 20 25 30 ~ Heavy Blaster • - Daleks may not kneel. ^ - When destroyed, remove the Dalek and replace it with a Destroyed Dalek figure. ~ - No ammo limitations. May not suppress two turns in a row. Mk. V Command Dalek (117 UPV) GM-1 Walk 3* One Fire Action 1 Kill^ Generates 2 Leadership Pts./turn Weapon Name Blaster Type CC Mod ROF 2+ to hit 3+ to hit 4+ to hit 5+ to hit 6+ to hit 7+ to hit 8+ to hit Ammo DF -2 1~ - 5 15 25 35 45 55 ~ • - Daleks may not kneel. ^ - When destroyed, remove the Dalek and replace it with a Destroyed Dalek figure. ~ - No ammo limitations. May not suppress two turns in a row. Dalek Hulk (0 UPV) GM+0 1 Kill ^^^ Acts as a low obstacle (-1 to shots into out of or through, double MP cost while in square with Dalek Hulk figure.) ^^^ - When destroyed, remove the Dalek Hulk
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