Connect Four Math Games NSSAL ©2012 Draft C. David Pilmer Connect Four Addition Game (A) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that product using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 10 12 7 13 8 11 9 11 10 12 6 13 6 14 9 11 10 9 8 11 12 7 14 11 13 10 8 6 9 10 9 7 14 10 12 8 6 7 Addend Strip: 3 NSSAL ©2012 4 5 Draft C. David Pilmer Connect Four Addition Game (B) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that product using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 12 11 18 14 16 14 15 14 13 16 12 13 16 12 15 10 14 17 15 17 14 18 15 13 13 10 13 16 11 18 15 12 11 17 14 10 Addend Strip: 5 NSSAL ©2012 6 7 8 9 Draft C. David Pilmer Connect Four Subtraction Game (A) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers; one from Value 1 and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value 1 subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 3 2 5 4 6 4 7 4 6 2 3 5 6 0 1 0 5 6 3 5 3 7 2 4 4 3 2 4 1 0 1 7 0 5 3 6 Value 1: 13 NSSAL ©2012 Value 2: 12 11 10 9 6 7 8 9 Draft C. David Pilmer Connect Four Subtraction Game (B) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers; one from Value 1 and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value 1 subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 3 5 4 5 6 5 6 8 7 9 10 7 9 7 6 3 5 9 7 10 5 7 8 4 8 6 9 4 9 3 4 7 8 10 5 6 Value 1: 15 NSSAL ©2012 Value 2: 14 13 12 5 6 7 8 9 Draft C. David Pilmer Connect Four Multiplication Game A Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 6 45 27 5 45 8 10 0 36 18 20 15 36 8 12 4 0 36 2 18 45 27 6 12 20 4 15 0 10 9 27 12 3 6 36 20 Factor Strip: 0 NSSAL ©2012 1 2 3 4 5 9 Draft C. David Pilmer Connect Four Multiplication Game B Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 18 2 30 8 12 24 9 54 12 18 10 6 24 5 8 6 54 20 10 30 18 5 24 3 24 4 20 12 2 18 12 54 9 30 5 8 Factor Strip: 1 NSSAL ©2012 2 3 4 5 6 9 Draft C. David Pilmer Connect Four Multiplication Game C Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 14 63 6 28 15 30 42 12 30 63 14 10 8 21 54 18 54 21 35 15 8 28 42 12 18 54 14 63 6 35 10 28 42 12 21 18 Factor Strip: 2 NSSAL ©2012 3 4 5 6 7 9 Draft C. David Pilmer Connect Four Multiplication Game D Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 42 12 16 8 24 48 6 72 45 54 15 18 56 24 21 16 56 20 14 30 10 40 6 27 54 18 36 12 42 21 15 72 27 14 35 10 5 6 Factor Strip: 2 NSSAL ©2012 3 4 7 8 9 Draft C. David Pilmer Connect Four Division Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers; one from Value 1 and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate quotient (i.e. Value 1 divided by Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same quotient but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that quotient using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 6 24 12 15 12 2 8 3 6 30 4 15 18 12 10 9 8 12 6 8 2 24 6 9 30 4 15 12 4 3 6 18 9 2 10 18 Value 1: 30 NSSAL ©2012 Value 2: 24 18 12 6 1 2 3 Draft C. David Pilmer Divisibility or Prime Connect Four Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place one paper clip on the Tens strip and one paperclip on the Ones strip. They have now generated a two digit number. That two digit number is either divisible by a single digit whole number greater than 1 (i.e. 2, 3, 4, 5, 6, 7, 8, 9), or the number is a prime. The player captures a single square that describes the number. For example if the two digit number is 14, it is divisible by 2 or 7 (of the choices we are given), then the player can capture either a square with a 2 on it, or a square with a 7 on it. If the number is prime, then a square marked P can be captured. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on either the Tens or Ones strip. They then mark the square that describes that number using a O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 6 4 7 2 6 3 P 9 6 8 P 2 5 3 P 5 4 9 4 8 9 7 3 2 7 2 4 6 8 P 6 P 9 3 2 5 Tens Strip: 1 NSSAL ©2012 Ones Strip 2 3 1 2 4 5 6 8 Draft C. David Pilmer Connect Four Fraction Decimal Equivalency Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. The square with a specified decimal is captured by creating the equivalent fraction using the numerator and denominator strips at the bottom of the page. One paper clip is placed on each strip to do so. For example, if one chooses 3 on the numerator strip and 4 on the 3 denominator, then they can capture one square labeled 0.75 ( is equivalent to 0.75). They 4 either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with the equivalent decimal using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 0.4 1 0.2 0.4 1 0.5 0.6 0.2 0.3 0.25 0.3 0.4 0.25 0.1 0.75 0.8 0.3 0.6 0.75 0.2 0.4 0.8 0.2 1 0.2 0.8 0.25 0.1 0.5 0.4 0.1 0.5 0.3 0.75 0.6 1 Numerator (Top) Strip: 1 NSSAL ©2012 2 3 Denominator (Bottom) Strip: 4 4 5 10 Draft C. David Pilmer Connect Four Adding Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same sum but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that product using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: -6 -14 7 -10 -2 -8 0 3 -8 -4 -6 16 -12 16 -2 -14 2 1 2 1 -10 9 -4 0 -4 7 -6 0 -12 -8 1 -14 9 3 -6 -2 1 8 Addend Strip: -7 NSSAL ©2012 -5 -1 Draft C. David Pilmer Connect Four Subtracting Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers; one from Value 1 and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value 1 subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: -1 1 2 -4 -1 -7 12 -4 7 -10 9 12 -7 2 6 -2 -1 15 -1 4 -10 -7 1 7 15 7 -2 12 -4 6 -4 9 -7 -10 4 -1 Value 1: 10 NSSAL ©2012 Value 2: 2 -3 -6 4 1 -2 -5 Draft C. David Pilmer Connect Four Multiplying Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the factor strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 18 -30 -54 36 25 -12 9 10 4 -15 18 -54 4 -6 81 9 -12 -54 45 -15 25 -30 -27 25 -12 -27 4 45 10 18 -30 18 -15 36 -6 81 Factor Strip: -9 NSSAL ©2012 -5 -2 3 6 Draft C. David Pilmer Connect Four Dividing Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on two numbers; one from Value 1 and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate quotient (i.e. Value 1 divided by Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same quotient but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that quotient using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: -8 -12 9 -5 2 4 -9 15 -4 6 10 -3 -15 2 6 -8 9 12 -6 -3 10 -9 -4 -5 12 -4 -8 -5 15 6 9 -15 -6 4 6 -12 Value 1: -30 24 -18 12 NSSAL ©2012 Value 2: -3 -2 2 6 Draft C. David Pilmer Connect Four Squaring and Cubing of Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions: 1. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paper clips on the two strips; one on the Base Strip and one on the Exponent Strip. Once they have chosen the values, they can capture one square with that appropriate value. For example, if the base value is -3, and the exponent is 2, then the player can capture a 9 square 3 9 . They either mark the square with an X or place a colored counter on the 2 square. Only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that value using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 4 125 25 -64 27 -1 -27 -8 4 -1 9 125 9 27 16 -27 -64 -8 -64 25 125 4 8 1 8 9 -1 27 25 4 4 -27 1 -8 16 9 Base Strip: -4 NSSAL ©2012 Exponent Strip: -3 -2 -1 2 3 5 2 3 (square) (cube) Draft C. David Pilmer
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