Needs Assessment and User-Centered Design at PeopleSoft, Inc. (Supply Chain Management) Maggie Law, Interaction Designer [email protected] March 11, 2004 School of Information Management & Systems University of California, Berkeley Supply Chain Management User Experience …or: How a small, enthusiastic team of User Experience professionals plans to conquer the world of enterprise software. Page 2 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience History & Environment 1987 The company is founded; specializes in HR management software. 1995 Entered supply chain software market. 2000 Became first enterprise software maker to offer a “pure Internet architecture”; around this time, very first UE professionals are hired. May 2003 “Total Ownership Experience” corporate initiative is publicly announced; additional UE headcount grows faster than ever in company history. September 2003 SCM UE team grows from 3 to 8 in less than a month! Page 3 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience The Balance of Roles & Skill Sets The Supply Chain Management User Experience (SCM UE) Team: MIMS 2002! Jeff Rosa Josh Amy Team Manager Usability Engineers MIMS 2003! John Scott Maggie Interaction Designers Lynn Research (Users, Customers, Industry) Page 4 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience The Challenges We Face Foundation Building Climbing product learning curves, understanding internal processes and culture, meeting new people, becoming familiar with one another, team intranet site, etc. Self-Promotion Ongoing awareness campaign: What is User Experience? How does the SCM UE team fit into our long-established routines? Demonstrating Value Early successes; document everything; offer solutions – not just criticism. Strategizing Best Use of Limited Resources Insert ourselves into development process early and often; emphasize good design patterns – not simply one-off solutions; emphasize and educate about accessibility; seek out and seize all possible teaching opportunities with developers; automate audits to identify patterns of issues. Page 5 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Errr… “User Experience”? msdn.microsoft.com http://msdn.microsoft.com/library/default.asp?url=/nhp/default.asp?contentid=28000443 User experience and interface design [represent] an approach that puts the user, rather than the system, at the center of the process. IBM http://www-306.ibm.com/ibm/easy/eou_ext.nsf/Publish/10 User Experience Design fully encompasses traditional Human-Computer Interaction (HCI) design and extends it by addressing all aspects of a product or service as perceived by users. HCI design addresses the interaction between a human and a computer. Page 6 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Motivations Define Our Experiences Which method of transportation do you prefer? Bicycle • good form of exercise • environmentally friendly • cheap • scenic vs. Airplane • time-efficient • high-speed • powerful • heavy luggage ok It depends, of course. Page 7 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Motivations Define Our Experiences Now compare... Gaming Software • free time activity • voluntary participation • solitary or social • entertaining vs. Enterprise Business Software • job requirement • task-driven • process-oriented • pressure to succeed Understanding context is essential to measuring user satisfaction. Page 8 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Ummm… “User-Centered Design”? msdn.microsoft.com http://msdn.microsoft.com/library/default.asp?url=/nhp/default.asp?contentid=28000443 [The philosophy of user-centered design] incorporates user concerns and advocacy from the beginning of the design process and dictates the needs of the user should be foremost in any design decisions. Usability Professionals Association (UPA) http://www.upassoc.org/usability_resources/about_usability/what_is_ucd.html User-centered design (UCD) is an approach to design that grounds the process in information about the people who will use the product. UCD processes focus on users through the planning, design and development of a product. Page 9 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Mapping a UCD Methodology Page 10 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience The Master Plan Page 11 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Established Research & Evaluation Techniques Baseline Usability Testing Goal: Establish a baseline against which future product versions will be measured • Involves pre-screened users -- varying levels of expertise, domain knowledge • Moderator leads user through a list of key tasks while a recorder captures data • Requires mature product state, either just before or just after release • Pros: Relatively cheap (can even be done remotely); recordable; produces quantifiable data; opportunities for in-context inquiry • Cons: Non-native environment; tasks and product configuration may not accurately reflect true user experience Field Research Goal: Gain better understanding of user experience and behaviors by observing them in their native work environment • Involves volunteer users willing to accommodate researchers • Typically used on expert (or comfortable) product users with strong knowledge of functional domain • Pros: Tasks reflect typical product use; valuable visibility into workplace environment, work artifacts, inter-personal user interactions and offline activities; affords in-context inquiry • Cons: Relatively expensive; still somewhat disruptive to routine work practices; no metrics Page 12 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Established Research & Evaluation Techniques Heuristic Evaluations Goal: Identify and correct violations of established usability principles • Best if several people evaluate individually, then compare notes • Use critical thinking: not all heuristics are appropriate in every context • Pros: Provides quick and relatively cheap feedback; no user interaction required; can generate good ideas for improving the UI • Cons: Discovers relatively limited scope of usability problems (use of color, layout, information structuring, terminology, etc.) Task Analysis Goal: Gain better understanding of users’ goals and cognitive processes so software can map to them • Pros: Provides valuable insight into user’s motivations • Cons: Requires a level of business domain knowledge or subject matter expertise not typical of most UE professionals Page 13 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Some Tricks of Our Own Creation Remote Contextual Inquiry Goal: Bridge contextual gaps between usability testing and field research • User shares desktop environment with UE moderator, and communicates via speaker phone; phone and screen activity are recorded • Remote user interacts with software while speaking through actions; UE moderator observes and may ask in-context questions • Non-UE product team members (developers, functional analysts, strategists, etc.) are invited to observe and, to a limited extent, interact with user • Pros: Inexpensive; recordable data collection; highly visible to product development community; affords in-context inquiry; provides visibility into user’s typical task behaviors and customconfigured installation • Cons: Still not as rich as face-to-face; observers can be a liability -- tend to want to troubleshoot Page 14 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Some Tricks of Our Own Creation Bucket Analysis Goal: Identify patterns of issues across test results data; form strategies to address them • Group usability test results data into ~10 general categories or “buckets” (similar to affinity diagramming) • Determine which buckets are most full of issues – these likely indicate particularly serious problems with the software • Determine which tasks tested have the most issue buckets associated with them – these are likely the most “broken” interactions on the list • Pros: Inexpensive; high-level analysis reveals generalizations that can drive strategic UE efforts; analysis is appropriately subjective to the specific application and task set being tested • Cons: Test results data don’t necessarily fit tidily into categories; bucket definitions and judgments may vary depending on who is doing the analysis Page 15 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Future Directions Personas & Scenarios • Need to work with more users before we can develop archetypes Card Sorting • Need better understanding of knowledge domain before we can conduct informational grouping exercises with users Et cetera…. Page 16 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Current Design Activities Page Design Mock-Ups • Digital simulations of application pages • Sufficient to validate designs without spending time/expense to code • Great communication tool between designers, developers, and prospective users Site Maps (Interaction Flows) • Not as easy in PeopleSoft as with traditional websites • Excellent for identifying high-level issues Interactive Prototypes • Simulate animated product behaviors In the months ahead… • Rapid Prototyping • Participatory Design • Etc. Page 17 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Maps & Visualizations Page 18 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience FYI: Tools We Use Site mapping, other diagrams and visualizations: • Inspiration (we favor over Visio) Page mock-ups, interactive prototypes: • PhotoShop • Illustrator • Dreamweaver, CSS • PowerPoint Generally indispensable: • TechSmith products (SnagIt, Camtasia, Morae) • WebEx • Excel Page 19 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience Thank you! Page 20 of 20 M. Law | 03/11/3004 Supply Chain Management User Experience
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