GSA’s System to System Protocol: Making your system connections better! Russ Ristine – Radical Blue Gaming CasinoFest3: GSA's S2S Protocol What is GSA? • GSA is an international trade association • GSA’s members include gaming manufacturers, suppliers, operators, and regulators • Since 1998, GSA has been promoting and facilitating the development of open standards that benefit the entire gaming industry CasinoFest3: GSA's S2S Protocol Agenda So, what is S2S? • Case Study – Player Tracking • Case Study – Vouchers • Case Study – Class II • Benefits of S2S • Next Steps… CasinoFest3: GSA's S2S Protocol System to System (S2S) S2S Point of Sale System Progressive System Hotel System Bonus System Player Tracking System Cashless Wagering System EGM Configuration Application Accounting System G2S Ethernet G2S CasinoFest3: GSA's S2S Protocol What is S2S? • Operators asked GSA to take on the standardization of inter-system messages • S2S is that standardization, using Internet technologies (TCP/IP, XML, Ethernet, SOAP, SSL) • Created by system developers and operators • S2S messages considered systems built (or used) by all participants CasinoFest3: GSA's S2S Protocol What’s the benefit? • As each function is implemented by system vendors, it becomes “open” • Over time, S2S will reduce the protocol count needed by systems and peripherals • G2S Certification will ensure that protocol implementation are done correctly • In time, operators will be able to add any system to their network, and it can effortlessly interact with other systems CasinoFest3: GSA's S2S Protocol Agenda • So, what is S2S? Case Study – Player Tracking • Case Study – Vouchers • Case Study – Class II • Benefits of S2S • Next Steps… CasinoFest3: GSA's S2S Protocol Player Tracking Link • This link is used between a slot floor system and the casino’s Player Tracking system • Typically pretty robust, passes lots of transactions • Usually pretty difficult to extend – Both systems have to be upgraded – Would be nice if this was a superset of all manufacturer’s ideas… CasinoFest3: GSA's S2S Protocol S2S player Class • Actually there are three – patron, playerRating, player • Player class focuses on slot player ratings • Via XML and namespaces, new tags can be easily added • Class was developed by a group of system protocol experts so it’s pretty complete CasinoFest3: GSA's S2S Protocol Some Player Class Features • Countdowns and Point awards – Can specify target, increment, award, direction, and basis – Player Specific and Time based overrides – Includes carryover and lots of display options Base Target Basis Increment Direction Point to Award Player Override 80 coinIn 40 coinIn 80 coinIn 100 100 50 Down Down Down 1 1 1 CasinoFest3: GSA's S2S Protocol Player Commands Client Initiated Commands Central Initiated Commands • getPlayerConfig • setDeviceState • getBaseCountdown • setPlayerConfig • playerCardIn • setPlayerCountdown • playerCardOut • setPlayerMessage • playerInfo Client Initiated Events • getPlayerLog • hotPlayerDetected • abandonedCard CasinoFest3: GSA's S2S Protocol playerCardOut • Sent on Card removal and optionally on Interval (timed or gameChange) • Meters can be delta (since cardIn) or actual meters • transactionId set on card in, included on all commands clientId cardId themeId startDateTime coinIn ProgWin paytableId denomId endDateTime finalRating? coinOut Jackpot ProgHandpay gamesPlayed bonusWin gamesWon BonusHand transactionId weightedTheo pointAward carryOver Actual/delta CasinoFest3: GSA's S2S Protocol Agenda • So, what is S2S? • Case Study – Player Tracking Case Study – Vouchers • Case Study – Class II • Benefits of S2S • Next Steps… CasinoFest3: GSA's S2S Protocol Voucher commands • Remember EZPay? • S2S voucher class has all commands needed to add / redeem vouchers in a central database • S2S accountingMeter class conveys all meter information on vouchers (and lots more) CasinoFest3: GSA's S2S Protocol Voucher Commands Client Initiated Commands • getVoucherConfig / voucherConfig • getValidationIds / validationIdList • issueVoucher/ ackVoucher • redeemVoucher / authorizeVoucher • commitVoucher / ackVoucher Central Initiated Commands • setDeviceState / voucherStatusInfo • setVoucherConfig / voucherConfig • getVoucherStatus / voucherStatusInfo • getvoucherLog / voucherLogList • setLockOut / voucherStatusInfo CasinoFest3: GSA's S2S Protocol Voucher Events • Vouchers Disabled • Vouchers Enabled • Voucher Configuration Changed • EGM Locked / Unlocked • Voucher Issued • Voucher Issue Command Acknowledged • Voucher Authorized • Voucher Redeemed • Voucher Rejected • Voucher Commit Command Acknowledged CasinoFest3: GSA's S2S Protocol S2S Voucher Fun Facts • S2S Voucher Class is designed with off-line validation in mind • Support for Cashable, Promo, and nonCash funds • Can require player card to redeem a voucher • Central can specify cage and EGM expire values • voucherConfig – Central indicates voucher titles, casino name and address info, offlineOK, etc. CasinoFest3: GSA's S2S Protocol Agenda • So, what is S2S? • Case Study – Player Tracking • Case Study – Vouchers Case Study – Class II • Benefits of S2S • Next Steps… CasinoFest3: GSA's S2S Protocol S2S and Class II In the Class II world, each manufacturer has their own server for central determination, etc. The Problem: Four game manufacturers means – Four separate accounting reports, – Four player tracking feeds, and – Four voucher systems • Vouchers are only redeemable on same manufacturer’s games • What about the cashier booth? (four redemption terminals…) CasinoFest3: GSA's S2S Protocol Class II Dilemma LABTRONIX CORY MULTIMEDIA ROCKET CasinoFest3: GSA's S2S Protocol Class II Solution Accounting Player tracking Vouchers System X GSA S2S Game Servers System A System B Vendor A System C Vendor B Vendor A Vendor B Vendor C Vendor C System D Vendor D Vendor D CasinoFest3: GSA's S2S Protocol New Server Terms Edge Server(s) Central Server(s) Kiosks EGMs or VLTs EGMs or VLTs Direct interface to gaming floor devices; acts as a bridge to Central server(s) Central consolidated databases for vouchers, player, and/or accounting data CasinoFest3: GSA's S2S Protocol Meter Commands Central Initiated Commands / Response • getSupportedMeters / supportedMeters • setMeterSub / meterSubList • getMeterSub / meterSubList • clearMeterSub / meterSubList • getMeters / meterInfo Edge Server Initiated Commands • meterInfo CasinoFest3: GSA's S2S Protocol Meter Details • Meters subscriptions can specify onCoinDrop, onEOD, onNoteDrop, onPeriodic • For EOD - specify exactly when to send • Periodic – schedule – Base + Interval • Can specify the meters you want with each subscription CasinoFest3: GSA's S2S Protocol Meter Details • Performance Meters (by theme, paytable, and denomination) • Transfer Meters – Voucher, WAT, Bonus, Progressive • Note Meters (by currency and denomination) • Cabinet Meters (credit meters, coinFlow, games played, door counts, etc.) CasinoFest3: GSA's S2S Protocol Agenda • So, what is S2S? • Case Study – Player Tracking • Case Study – Vouchers • Case Study – Class II Benefits of S2S • Next Steps… CasinoFest3: GSA's S2S Protocol Benefits of S2S • Supports “plug and play” for systems and peripheral devices – Try out a new product – If you don’t like it, return it! • Standardization promotes portability, interoperability and reusability – Vendors can write one interface and use it everywhere – Reduces testing (and problems in the field) CasinoFest3: GSA's S2S Protocol Benefits of S2S • S2S standardizes communication between servers – A new vendor only has to write one interface to get into the market, vs. 4 to 6 that they have to do now – Casinos benefit from new innovations – Vendors Benefit from reduced complexity (More time for new features) • IFT Example CasinoFest3: GSA's S2S Protocol Plug and Play Benefit for System Providers • Systems move from proprietary solutions to standard communications • Vendors spend less time maintaining protocols • Easier to test a single protocol • Operator doesn’t have to wait for their version to get modified • Easy to try a new peripheral (kiosk, currency counter, POS system) CasinoFest3: GSA's S2S Protocol Agenda • So, what is S2S? • Case Study – Player Tracking • Case Study – Vouchers • Case Study – Class II • Benefits of S2S Next Steps… CasinoFest3: GSA's S2S Protocol Things to think about • Changing a system related device is a major architecture project – Does my current vendor support the new system – How long will it take to get a new interface built? – What if I don’t like the new product, how do I go back to the old one? CasinoFest3: GSA's S2S Protocol Things to think about • How easy is it to get information moved into your in-house systems for analysis? • What if you could go to a gaming show, see a product, and have it in your casino the following week? • Wouldn’t it be nice to have the information captured by each system available to all other systems in a consistent manner? CasinoFest3: GSA's S2S Protocol The Casino Network CasinoFest3: GSA's S2S Protocol The Casino Network + S2S CasinoFest3: GSA's S2S Protocol S2S Update • S2S Version 1.2 errata 1 – recently released • Incorporates all changes requested by existing systems • Currently servers are using S2S 1.1.5, 1.1.10, with extensions; 1.2 brings everyone together • S2S 1.2 simulators, test tools are available • GSA’s S2S Certification is being defined CasinoFest3: GSA's S2S Protocol Questions? Encourage your vendors to make the move to S2S WWW.GAMINGSTANDARDS.COM CasinoFest3: GSA's S2S Protocol
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