Puzzles, puzzles, puzzles Chris Hlas, [email protected] UW-Eau Claire Arithmagons Arithmagons Arithmagons Arithmagons A puzzle is a fun problem. — Jesse Schell, game designer MOST +MOST TOKYO Cryptarithms A puzzle is fun, it has a right answer. — Scott Kim, puzzle designer Kakooma A puzzle is an activity where one side will have all the advantages (the puzzle creator), but the disadvantaged side (the solver) is expected to win. — Mike Selinker, game/puzzle designer Kakuro Puzzles are rule-based systems, like games, but the goal is to find a solution, not to beat an opponent. Unlike games, puzzles have little replay value. — Scott Kim, puzzle designer Why puzzles Self-determination theory • Autonomy • Mastery • Relatedness/Purpose Why puzzles Self-determination theory • Autonomy - multiple paths • Mastery - self-correcting • Purpose - structured goals 4*4 + 4/4 (4! + 4! + 4!)/4 Next? Four 4’s Shikaku Calcu-doku Magic squares Sudoku Crafting Missing information Missing information Cuisenaire rods Puzzle Craft Final thoughts Self-correcting + Structured goals = Meta-puzzles Other • Refraction http://play.centerforgamescience.org/refraction/ • Motion Math (iOS) http://motionmathgames.com/ • Dragon Box http://www.dragonboxapp.com/ • Path Pix (PC, mobile) http://kpixgames.com/PathPix/index.htm • Project Euler http://www.projecteuler.net
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