Progress report 1, submitted after July 2009

Grant agreement no. IEE/ 07/503/SI2.499430
Project acronym ENERCITIES
Full title of the action Game-based Platform Energy-efficient Virtual Cities
Intelligent Energy – Europe (IEE)
SAVE or ALTENER or STEER or COOPENER or Horizontal Key Actions
Key action:
Technical Progress Report (PR)
Period covered: from 01/09/08 to 30/06/09
Due date: 30/07/09
Start date of the action: 01/06/09
Duration: 3 weeks
End date of the action: 30/06/09
Project coordinator name
Organisation
e-mail
tel.numb.
Wilfrie Koekkoek
ROC Nijmegen
[email protected]
+31(0)24 3813239
Project website www.enercities.eu
www.surfgroepen.nl/sites/enercities (requires registration
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 1 from 15
Table of Contence
1
2
3
4
5
6
Progress report summery
 Objectives of the period
 Achieved results
 Identified problems
 Main activities in the next period
Consortium management in the period
Progress of work plan in the period
 Progress on work packages against initial objectives
 Deviation from the project work plan
 Progress regarding deliverables (Table 1)
 Progress regarding performance indicators
Work plan for the next period (July 2009 – March 2010)
 Planned activities in the next period
 Planned meetings and dissemination activities
Other Issues
Appendices to the Technical Progress Report
 Table 1: First/updated list of submitted deliverables since starting date.
 Table 2: First/updated indicative state of advancement of hours spent
 Table 3: Updated list of main persons in charge of the action
 Updated version of the publishable summary slides and project fact sheet
 Copy of the deliverables produced during the reporting period
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 2 from 15
1 Progress Report Summary
Period: September 2008/June 2009
.
Objectives of the period
Achieved results
1) Development of a business
1) Development plan and
case and a development plan
business case have been
2) Development of project
developed
descriptions (educative toolbox,
2) toolbox structure is ready.
game-based platform and
3) Partners have been analysing
community facility)
and adjusting existing
3) Map and analyse in-depth
educational materials to fill the
energy-related education
educational toolbox. Two
materials
partners (Slovenia and Germany)
4) Redevelopment existing
didn’t succeed yet.
materials and development of
4) Materials are in development;
new materials (students’
only after the pre-pilot it will be
education materials and
convenient to finalize the
teachers’ training manuals)
education materials.
5) Pre-pilot (Development of
5) Pre-pilot will start in July 2009
Enercities version 1.0 and
in all Enercities countries
related test run by a small group
of teachers/students)
Identified problems
2) Toolbox has to be adjusted
and this will happen after the prepilot on the basis of the
feedback; links to external
sources need to be periodically
checked and updated.
3) WP3 leader (Slovenia) got
problems in uploading their
toolbox on the project web
platform.
Main activities in the next period. July 2009 – March 2010 (M10 – M18)
As the development plan mainly covers the work packages WP3, WP4 and WP5, it is necessary to make
a new plan for the next period. The game is ready in a beta stage so far. After testing the beta, there will
be adjustment of both the game and the educational toolbox. Only then the real manuals can be written
and the game can be piloted. After the starting of the pilot we will have a meeting in Hamminkeln
Germany. Here we will discuss the way we are going to benefit from the pilot as well as the testing and we
will prepare the rolling out of the game. (February 2010) This includes communication with rollout schools,
how to do the online training sessions and what dissemination activities should be taken.
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 3 from 15
2 Consortium management in the period.
September 2008 / June 2009
Communication:
To involve all partners in the communication towards Enercities, project leader started to sent out emails
to the partners. During the preparation of the Ljubljana meeting we used email as our main
communication source.
For document sharing, announcements and for questions and answers, ROC created a site on the Dutch
education platform Surfgroepen. To assist the partners who didn’t succeed in signing in, ROC created a
hotmail account to sign in to the Enercities Surfgroepen. On this site, the share documents – such as the
toolbox – are placed. There are separate maps for the work packages. In those maps the final documents
and the deliverables are placed.
With the Dutch partners there has been several meetings and with the German partner there has been
one too.
With Klausenhof, LMC and Velenje there were some telephone calls, to get things sorted out or to agree
on issues concerning the project.
The URL enercities.eu is registered and here the game (WP4) and the community (WP5) is put online by
Paladin. Because of some persisting difficulties on signing in for surfgroepen, ROC asked Paladin to
arrange a forum for the consortium, which they did. There will be a publishing part on Enercities.EU for all
the final documents and deliverables too.
ROC asked Velenje to coordinate the WP3 and have each partner point out a person responsible for the
educational toolbox.
ROC asked LMC to come up with something for the first players, to promote the game and to get the
dissemination going.
Quality control
There hasn’t been any performance indicators met yet, so it is impossible to tell anything about it in this
stage of the project.
To have the game tested (pre-pilot) we need a Beta-Game and a raw plot of the toolboxes. Because of
the work on the game between the testing and the pilot, we can’t start the pilot before October 2010. In
this way the rollout will be in January / February 2010. The development of the educational material, that
is the toolboxes, therefore is put into three stages. 1 the raw toolbox, 2 the toolbox needed for the pilot
and 3 the toolbox ready for the rollout of the game.
It is difficult to put the game development into the time grid, because of its partial artistic character. That’s
why we have about one month delay
ROC has an open eye for quality issues and as a matter of fact, arranged a meeting in Klausenhof to be
pro-active in this. We asked the partner Klausenhof to take a critical look at the evaluation questions for
the pre-pilot.
Meetings:
Kickoff 25-26 September 2008 Nijmegen
For the kick-off meeting a solid financial administration was set up, to support the project. Miss S.de
Pruysenaere de la Woestijne made sure every partner has the correct information about the financials and
the administrative issues. She prepared a presentation for the first meeting. The main agreements to be
made were:
- Each of the partners will make a financial report every 9 months. The dates are similar to the
project report dates. The first will be in July 2009.
- The partners will use formats for staff costs, travel and subsistence costs, other costs and a time
sheet which Miss de la Woestijne will deliver by email. (they are on the internet site too.
- Partners will use real hourly rates, when accounting for the staff costs. Therefore they will deliver
a calculation of the staff costs per person.
During the kickoff meeting the project leader went through the work plan, to look for questions and to
agree on the work that has to be done.
Ljubljana 9-11 March 2009
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 4 from 15
The meeting was prepared together with Miss Mirjana Sibanc.
ROC has made a development plan mainly for WP3, 4 and 5. For the communication and dissemination
towards the game and its players, ROC asked LMC to take things in hand.
In Ljubljana there were arranged agreements on the final planning of the testing, the pilot and the pilot
meeting, We agreed on building toolboxes containing new as well as existing materials instead of
educational materials to be developed. There we rescheduled the exact data for the Pilot and our
meetings in Germany (4-7 November 2009) and Spain (18-21 April 2010).
We also agreed that the partners will have their financial data ready end of June..
Local Meetings Holland
Before the pre-pilot meeting ( In Ljubljana) there were several meetings in Holland.
Utrecht 14 november 2008
Here Wilfrie Koekkoek, Erik Knol, Derk de Geus, Dylan Nagel and Eric Luijten met, to discus the planning
of the project. The agreement on the surfgroepen site was made here.
We discussed the business plan, the development plan and the educational toolbox. With paladin we
agreed to make a beta of the game, for look and feel purpose and to have the real game build a few
months later.
Leiden 17 December 2008
Paladin showed the raw game look. We discussed what the activities of the player should be. ROC asked
Paladin to have a playable demo ready for the meeting in Ljubljana.
Nijmegen 19 December 2008
Erik Knol, Marco Rescigno and Eric Luijten met to discuss the educational toolbox, the business case and
the development plan. ROC called John Perry to ask for the Enercities Logo.
Utrecht 17 February 2009
Here ROC and Qeam prepared the meeting in Ljubljana. The meeting should give some answers on how
to test (pre-pilot) the game, what the toolbox should look like and what the connection should be between
the toolbox and the game.
Leiden 15 May 2009
To make sure the game meets our expectations, and the pre-pilot will go well, project leader organised a
meetings with Paladin and Qeam. Here the development of the game was discussed. Also the developing
of the toolboxes and the coordinating of this development. ROC asked QEAM to have some evaluation
questions ready for the pre-pilot.
In order to tackle some financial issues (Paladin had most of the work in the beginning of the project, while
they got 30% of the money like the other partners,), ROC arranged a meeting in Nijmegen, with Paladin.
Bilateral meeting.
ROC Nijmegen – Klausenhof, 5 June 2009
In order to discuss the quality of the game and the evaluation of testing, ROC had a meeting with
Klausenhof, to discuss the game, the educational toolbox and the questions.
ROC agreed on being present when the testing at Klausenhof takes place.
ROC Nijmegen – Paladin, 16 June 2009
Solving some financial issues. Discussing what work should be done at this moment, to make the pre-pilot
a success. The last planning activities for testing and piloting the game
Dissemination Activities
 There is a website http://www.enercities.eu to inform about the project and the game. Although it is in
the “coming soon” state, there is already information available by clicking the link “project page”
 In order to promote the game, John Perry (LMC) and Derk de Geus and Dylan Nagel (Paladin)
participated in the conference on serious gaming in London the 7e of May.
 There have been 3 occasions where Wilfrie Koekkoek presented the game.
Feedback on comments from the project officer.
There hasn’t been any comment so far. Bernd has the opportunity to look into the final project documents
as well as the game demo’s and Forum on Both Surfgroepen and Enercities.
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 5 from 15
3 Progress of work plan in the period


September 2008 – June 2009
Progress on work packages against initial objectives
Deviation from the project work plan
Planned activities
Progress made
WP1
WP2
Project meetings; development of
progress reports (interim and final
included)
2 project meetings held; 1 PR submitted
(this document)
Define project scope; define business
case, development plan; define project
descriptions (education materials, gamebased learning platform, community
facility)
Project scope is defined via business
case; development plan ready; toolbox
structure ready (education materials);
project descriptions available (description
of both game and community platform are
included in the minutes of the meetings
held in The Netherlands and Slovenia)
Deviation
No
No
ROC Nijmegen (education materials and
development plan); Paladin (learning
platform and community facility); Qeam
(business
case);
Dip.
Granada
(community platform); all other partners
(education materials)
WP3
Development of education materials for
students; development of teachers’
training manuals
Final products still in development (draft
versions are ready to be used in July
2009 for the game pre-pilot).
Probable delay (Materials will be
adjusted on the basis of pre-pilot results
and feedback from pre-pilot participants.)
Development, testing and installation of
game-based learning platform
Game-based learning platform is ready
to be used for the pre-pilot.
One month delay: the time necessary to
develop
the
product
has
been
underestimated..
Development, testing and installation of
the community platform
Community platform in development;
platform first version available for the
pre-pilot
One month delay: the time necessary to
develop
the
product
has
been
underestimated. Community platform to
be ready for the pilot (September)
Pilot implementation; development of
evaluation plan; pre-pilot meeting with
also EACI stakeholders; teachers’
training sessions;
pilot reflection
workshop
Teachers’ training sessions are in
progress and will be held in combination
with the pre-pilot; Preparation activities
for the pilot are running and a pre-pilot
meeting was held in Slovenia; evaluation
questionnaires are ready;
The pilot will start on Oct 2009 with one
month delay in all the Enercities
countries. The pilot will be implemented
also in schools which are not part of the
consortium.
WP4
WP5
WP6
IEE / 07 / 503 / S12.499430
Partners involved
ROC Nijmegen (WP leader); all project
partners (meetings)
Un. Velenje (WP leader; mapping and
analysing activities, central translation
partner, pilot and rollout preparation);
Klausenhof (testing education materials);
Dip. Granada (provider of energy-related
contents);
other
project
partners
(involvement in mapping and analysing
activities)
Paladin
(WP
leader
and
game
developer); Dip. Granada (technical
information regarding parameterization of
game elements); KEK (monitoring of
educational aspects of the game);
Klausenhof (strong role in testing the
game platform); Un. Velenje (translation
partner);
other
partners
(test
involvement)
Paladin (WP leader and community
developer); Dip. Granada (Advisory
function regarding energy-related topics);
Un.
Velenje
(translation
partner);
Klausenhof (strong role in testing the
community);
other
partners
(test
involvement)
ROC Nijmegen (WP leader, performing
the pilot, review workshop, rollout
preparation); Paladin (integration and
packaging of project infrastructure);
Qeam (evaluation plan); Dip. Granada
(integration and packaging of project
infrastructure); other partners (performing
the pilot, review workshop, rollout
preparation)
ENERCITIES
Page 6 from 15
WP7
WP8
NOT STARTED YET
Communication and dissemination of
project results; development of a
communication plan by which 50
education institutions and youngsters not
linked to rollout education institutions get
informed about Enercities; organisation of
4
EU-level
virtual
competitions;
organisation of 6 regional events;
organisation of a final conference
WP9
WP10
Communication plan ready for July 2009;
remaining activities will start later
according to the project plan. WP leader
LMC and Paladin attended the London
conference on game-based learning and
serious game
No
LMC
(WP
leader,
developer
of
communication plan, attending workshop,
organisation
of
regional
event,
organisation of final conference); Qeam
(input for communication plan, attending
workshop and conference); Paladin
(active role in EU game competitions,
attending workshop and conference);
other
partners
(active
role
in
dissemination
activities,
attending
workshop, organisation of regional event,
attending final conference)
NOT STARTED YET
Updating online project information;
participation
to
information
and
dissemination events related to IEE or
other EU programmes
No requests so far from EU Commission
LMC (WP leader; involvement upon
request of EU Commission); ROC
Nijmegen (involvement upon request of
EU Commission)
Progress regarding deliverables. (table 1)
See for the Progress regarding the deliverables table 1 at page ....
Progress regarding performance indicators.
At this moment it’s not possible to assess the performance indicators (both result and impact indicators); these indicators are related to events which
will happen only after the rollout phase, planned to start at the end of 2009. A partial assessment of performance indicators will therefore be included
in the Interim Report, to be submitted in March 2010.
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 7 from 15
4 Work plan for the next period
Period July 2009 – March 2010
Planned activities in the next period.
As wrote above, the game must be tested, piloted and adjusted for the rollout. There also must be a set of
manuals available for both students, teachers as non school players. To keep track of the players (for
indicators purpose) we will use our community facility. Then the rollout must be prepared. For each work
package this is plotted out here.
WP 3
Adjusting toolboxes to have them ready for the pilot in October. The toolboxes must be put online, so the
teachers AND players can consult this toolbox for playing or educational reasons. After the pilot the
toolboxes must be fine tuned and again put on the web for using it in the ENERCITIES programs. The
partners from educational institutes will develop the toolboxes for their language groups, while Velenje is
coordinating this work package. Apart from the toolboxes there must be a guide to help the teacher in
using those toolboxes. Purpose of the box is to provide information and direction for using the game in
education concerning sustainable energy.
Deliverables:` D3.1 Student educational material = toolbox
D3.2 Teachers training manual=guide for using game and toolbox
WP4
The Beta-Game will be tested between 30th of June and the 1st of September. Then Paladin will have
about a month to make the necessary adjustments. The information given within the game must be
translated. Those translations has to be put in the game in the same amount of time. (this is a narrow
planning) The game will be piloted and after the pilot made ready for the rollout. The game is driven by an
engine which is web based. (Unity 3d)
For the teacher and for the not in school users there must be a manual, put on the ENERCITIES website
for download.
Deliverables: D4.1/D4.2 installed software package game platform (web based)
D4.3 Manual available for both teachers and not in school users.
WP5
There had been a community platform developed and installed on a server with the URL
www.enercities.eu/community. Here you can register as a player, and there is the opportunity to give in a
code, provided by the teacher. In this way we can keep track on students and not in school players. For
the teachers there is a space where they can discuss the game, and read questions and answers.
Manuals must be made available from this site. In this community, there is a restricted area where the
consortium can communicate and put their non finished deliverables and notes.
Deliverables: D5.1/D5.2 installed software package community facility.
D5.3 Manuals (Installed FTP utility for downloading manuals and other documents)
WP6
This work package is (March 2008 – October 2008) is split in two parts. The first part a testing of the
game, to look if it meets the demands. It must be an interesting game to play, and it must both be useful
for the teacher with his students and trigger change of behavior towards the use of energy at the non
school players.
The second part is the actual pilot, where we want to have a group of students to play the game in class.
Here we want to see the impact on the students and the teacher towards the game, energy issues and the
curriculum.
Therefore there must be an online training or informing to help the teachers use the game and the
toolbox. The toolboxes must be ready and the texts in the game should have been translated.
Deliverables: D6.1 Training workshop(s)
D6.2Pilot reflection workshop
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 8 from 15
WP7
To roll out the game we will discuss our strategy in November 2008 in the meeting in Germany. In
Ljubljana we decided to start the actual roll out in January / February 2010. So we do have to approach
the schools with our game and toolbox, and ask them to participate. Then we have to inform and train the
teachers t use this game and toolbox in their curriculum.
Set of remote training to prepare the rollout.
Deliverables: Remote training for education institutions.
WP8
The flyer that was made, must be translated and sent to the possible participating schools. There must be
a variety of dissemination and adverting activities to promote the project.
The communication platform must be organized to serve our communication and registration needs.
We will discuss the communication and dissemination plan in our meeting in Germany.
Deliverables: D8.1 Communication and dissemination plan
1 set of communication and dissemination
WP9
The testing and piloting must be analyzed.
Deliverables: D9.1 Document with pre-analysis and post-analysis of the pilot.
4.2 Planned meetings and dissemination activities.
4-7 November 2009: Pilot reflection and roll out preparation meeting:
Hamminkeln (Germany) (2 full working days).
18-21 April 2010:
meeting in Granada (traveling on the 18th and 21st) to discuss the implementation of
the game and the organization of the events.
Next report (IR) March 2010
5 Other Issues
Due to the nature of this project, where there has to be a game before piloting and rolling out, we
experienced a financial problem. One of the consortium partners, Paladin, is doing a great deal of the total
amount of work at the very beginning of the project. Although Paladin has its first prepayment already
used, the other p[partners did only a small part of their work. For Paladin this means that they depend on
the working schedule of the partners, to get their next payment. And those partners depend on Paladin
because off the game that has to be ready first. In those cases, where only one partner is doing a great
deal of the work at the start, there should be the possibility to ask the next payment individually,
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 9 from 15
6 Appendices to the Technical Progress Report
Table 1: First/updated list of submitted deliverables since starting date
Del.
N° 1
Deliverable name 1
Deliverable uploaded at website? 3
Month of
completion
Submission
with report
1
2
WP2 Business case document
ENERCITIES_WP2_business_case_final_KNOL_20090624
WP2 Development plan Project
ENERCITIES_WP2_development_plan_Rescigno_20090526.doc
Development plan Educational Material
ENERCITIES_WP2_education_themes_draft_KNOL_20090624
Development plan Game
Development plan Community
WP3 Student education materials (pilot + rollout) drafts for each partner.
ENERCITIES_WP2_education_themes_greece_draft1.doc
ENERCITIES_WP2_education_themes_NL_draft.doc
UK Energy Related Resources DRAFT.doc (and weblinks.zip)
ENERCITIES_WP2_education_themes_Slovenia_draft.doc
ENERCITIES_WP2_education_themes_Germany_draft.doc
M3
PR1
M5
PR1
M9
PR1
D4.1
WP4 Game-based platform as service
http://www.enercities.eu/beta/
M10
PR1
http://www.enercities.eu/beta/
D5.1
WP5 Community facility as service
http://www.enercities.net/community/
M9
PR1
http://www.enercities.net/community/
D2.1
D2.2
D3.1
WP
N° 1
IEE / 07 / 503 / S12.499430
www.surfgroepen.nl/ENERCITIES
ENERCITIES
Page 10 from 15
Table 2: First/updated indicative state of advancement of hours spent (in %) since starting date per partner and per work package
This is a raw guess of how far we planned to be on the work packages. the achievement is calculated from the hours spent towards the hours in the
project plan..
Work
package
WP 1:
WP 2:
WP 3:
WP4:
WP5:
WP6:
WP7:
WP8:
WP9:
WP10:
Actual/Planned
Achievement
Actual
Planned
Actual
Planned
Actual
Planned
Actual
Planned
Actual
Planned
Actual
Planned
Actual
Planned
Actual
Planned
Actual
Planned
Actual
Planned
Total Action
IEE / 07 / 503 / S12.499430
Total
ROC
16 %
20 %
89 %
100 %
44 %
20 %
44 %
20 %
33 %
20 %
6%
20 %
0%
20 %
6%
20 %
0%
20 %
30 %
20 %
16 %
Total
Paladin
53 %
20 %
248 %
100 %
0%
10 %
80 %
70 %
17 %
80 %
50 %
20 %
0%
0%
13 %
%
0%
%
0%
%
69 %
Total
Qeam
44 %
20 %
96 %
100 %
%
%
%
%
%
%
2%
%
%
%
2%
%
%
%
%
%
15%
Total
LMC
26%
20 %
125 %
100 %
63 %
20 %
5%
%
6%
%
%
%
%
%
22 %
%
%
%
%
%
16%
Total
Klaushof
110%
20 %
33 %
100 %
2%
20 %
%
%
%
%
%
%
%
%
%
%
%
%
%
%
10%
Total
KEK
24%
20 %
123 %
100 %
46 %
20 %
1%
%
6%
%
%
%
%
%
%
%
%
%
%
%
9%
Total
Velenje
24%
20 %
100 %
100 %
19 %
20 %
%
%
4%
%
%
%
%
%
%
%
%
%
%
%
9%
Total
Granada
24%
20 %
100 %
100 %
15 %
20 %
25 %
%
%
%
%
%
%
%
%
%
%
%
%
%
14%
Total
32%
119%
26%
59%
18%
3%
0%
7%
0%
14%
24%
ENERCITIES
Page 11 from 15
Table 3: Updated list of main persons in charge of the action
Particip
ant N°
CO
Participant Short name
CB2
Paladin Studios
CB3
CB4
Qeam
LMC
CB5
Akademie Klausenhof
CB6
CB7
CB8
KEK Kykladon
Ljudska Univerza Velenje
Diputacion Granada
ROC Nijmegen
IEE / 07 / 503 / S12.499430
Family name, first
name
Wilfrie Koekkoek
Luijten, Eric
Rescigno, Marco
Geus de, Derk
Nagel, Dylan
Erik Knol
John Perry
John Latham
Hans Nakath
Clemens Naffin
Nick Chyssinis
Mirjana Sibanc
Gonzalo Esteban López
Telephone N°
+3124 3813239
+3124 8904887
+316 48137386
+316 81926666
+31 646 20 78 58
+44(0)152452121
6
+49 2852890
+30 6974736140
+38 641791180
+34 958 28 15 51
Fax
N°
E-mail
Date of
Change
Justific
ation
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
[email protected]
ENERCITIES
Page 12 from 15
Updated version of the project fact sheet
Project Fact Sheet
Updated: 29 06 2009
Game-based Platform Energy-efficient Virtual Cities
ENERCITIES
Programme
area:
Status:
Coordinator:
Partners:
Website:
Objective:
Intelligent energy education initiative (Integrated Initiative)
Ongoing
Mr. Wilfrie Koekkoek
ROC Nijmegen, the Netherlands
E-mail: [email protected]
Tel: +31 24 381 32 00
Qeam1, the Netherlands
Paladin Studios, the Netherlands
Lancaster & Morecambe College, United Kingdom
Akademie Klausenhof, Germany
Unified Vocational Training Centre Of Cyclades, Greece
Ljudska Univerza Velenje, Slovenia
Agencia de la Energía de Granada, Spain
www.ENERCITIES.com
Development and rollout of a game-based platform regarding
energy-efficient cities, including related education materials.
Benefits:
1
Shift in energy-aware attitudes and behaviours of youngsters
(and teachers) across Europe.
Project initiator
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 13 from 15
Keywords:
Duration:
Budget:
Contract
number:
Energy awareness stimulation, energy education,
game-based platform
08/2008 – 08/2011
€ 1.458.437,00 (EU contribution: 75%)
IEE/07/503/SI2.499430
Short description
Project ENERCITIES offers a game-based learning platform for young people to experience energy-related implications. The goal is to create and
expand virtual cities dealing with pollution, energy shortages, renewable energy etc.
The platform and related education programmes will be piloted in 5 education institutions. European rollout of the platform - accompanied with
education materials - is facilitated among 50 education institutions. 26.000 youngsters will use the game-based platform. 6 regional events, 4 gamecompetitions, 1 community platform, and 1 final conference are organized.
The project makes youngsters (and teachers) aware of energy-related implications and will have the ability to change their energy-aware attitudes and
behaviours. The platform is attractive for youngsters: advanced on energy topics, teamwork-oriented, competition-based and community-driven.
Education institutions will have a learning tool to upgrade their education programmes. Project duration is 36 months.
Expected and/or achieved results
-
Ultimately, after completion project ENERCITIES must show a shift in energy-aware attitudes and behaviours of youngsters (and teachers)
through the usage of the game-based platform and related education materials.
-
Substantial number of education institutions in Europe used the platform and related education materials to enhance education programmes.
-
The project ENERCITIES will organize 6 regional events, 4 game-competitions, 1 community platform, and 1 final conference to show and use the
game-based platform and to discuss its implications.
-
Experiences are shared. Development and rollout of the platform and related education materials will be continued.
Achieved results:
-
A first draft version of the game is developed and will be tested via a pre-pilot during the summer of 2009. Based on this pre-pilot a pilot will be
held in Q3/Q4 2009.
Lessons learnt
This project has just started. It is therefore too early to draw lessons.
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 14 from 15
Copy of the deliverables produced during the reporting period
IEE / 07 / 503 / S12.499430
ENERCITIES
Page 15 from 15