Ben-Gurion University of the Negev From the SelectedWorks of Amos Bouskila 2010 Games Played by Predators and Prey Amos Bouskila Available at: http://works.bepress.com/amos_bouskila/3/ This article was originally published in the Encyclopedia of Animal Behavior published by Elsevier, and the attached copy is provided by Elsevier for the author's benefit and for the benefit of the author's institution, for noncommercial research and educational use including without limitation use in instruction at your institution, sending it to specific colleagues who you know, and providing a copy to your institution’s administrator. All other uses, reproduction and distribution, including without limitation commercial reprints, selling or licensing copies or access, or posting on open internet sites, your personal or institution’s website or repository, are prohibited. For exceptions, permission may be sought for such use through Elsevier's permissions site at: http://www.elsevier.com/locate/permissionusematerial Bouskila A. (2010) Games Played by Predators and Prey. In: Breed M.D. and Moore J., (eds.) Encyclopedia of Animal Behavior, volume 2, pp. 6-11 Oxford: Academic Press. © 2010 Elsevier Ltd. All rights reserved. Author's personal copy Games Played by Predators and Prey A. Bouskila, Ben-Gurion University of the Negev, Beer Sheva, Israel ã 2010 Elsevier Ltd. All rights reserved. Introduction Game theory has been very useful in the understanding of the behavior of animals. Game theory models and the concept of evolutionarily stable strategy (ESS) provided sound explanations to a variety of phenomena that could not otherwise be fully understood. A game theoretic approach should be used to understand the behavior of animals whenever there are reasons to believe that the strategy or the behavior of one organism is affected by the behavior of the other and vice versa. The mathematical tools used to solving game theory problems generate predictions regarding the best response of each player to the strategy of the opponent. Initially, most game theory models dealt with different individuals within a species. With time, asymmetric games were analyzed, and later on, this was expanded to include games between individuals of different species. Predator–prey games are a special type of asymmetric games, in which the players are engaged in a predator–prey relationship and often belong to different species. The players do not necessarily have to belong to different species (e.g., as in cannibalistic relationships), but the examples in this study only refer to predator–prey game models between different species. As in other types of games between animals, one can investigate the predator–prey game on two different time scales: the game may describe situations and life-history strategies that were selected for at the evolutionary time scale, or it could describe behaviors and strategies operating within the life of the individual, often termed ecological time scale. The Types of Predator–Prey Games Considered in search of alternative prey. Hugie showed that the distributions for the waiting times of the predator and the prey have different shapes, and only rarely was the waiting time of the predator longer than that of the prey. Games of Spatial Distribution Habitat selection games involve the physical location in which the players spend their activity time. In one of the first predator–prey games described, Iwasa analyzed the vertical migration of zooplankton species and their predators in lakes or in the sea (great depth during daytime and near the surface at night). Previous explanations included effects of the physical environment or biotic relationship between zooplankton and phytoplankton. However, a habitat selection game based on predator avoidance at the time of high predator efficiency better explained many observed characteristics of the vertical migration. Intuitively, in habitat-selection games, the prey is expected to concentrate its activity where its food is abundant, while the predator seeks the habitat or microhabitat where it can capture the most prey. In fact, these considerations are much more complicated due to the involvement of trade-offs in the strategy of each player, and one of the most obvious trade-offs is between food and safety: often, the habitat that has the highest abundance of food exposes the animal to higher predation risk. Habitat selection games are the most common predator–prey games modeled and discussed so far. As we shall see later, due to the nature of the stable solutions, at times, we find the results of these games quite unintuitive. Games of Temporal Distribution Games of Vigilance and Search Intensities Predators and prey may be involved in games of temporal nature, the most general of which are games that address the question of when should prey and predators choose to be active outside their shelter or roost. A different type of game, often termed the ‘waiting game’ or ‘shell game,’ also belongs here: a prey animal escapes into a shelter from which it cannot know whether the predator is still waiting outside the shelter. These models calculate simultaneously both the optimal emergence time of the prey from the shelter and the appropriate length of time for the predator to wait for the prey outside the shelter, before it moves on Even when the time of activity and its locations have been determined, the predator and the prey may be involved in games that determine how much effort each one should invest in detection of the other. The prey may invest time in vigilance, thereby sacrificing foraging time or forging efficiency. The predator may determine how much (in terms of energy and time) it should invest in search activities. Search activities often involve much more energy expenditure than resting, expose the predator to risks of injury or risks from its own predators, and reduce the time available for social interactions. 6 Encyclopedia of Animal Behavior (2010), vol. 2, pp. 6-11 Author's personal copy Games Played by Predators and Prey Games of Pursuit and Escape Behaviors After the prey has been detected, both predator and prey still need to determine how much effort to invest in pursuit and in escape, respectively. Before predator–prey games were investigated specifically, Stewart used a genetic model to find the appropriate search strategy of a predator and the corresponding escape behavior of the prey, after it had encountered cues of the predator. Later on, Vega-Redondo and Hasson investigated pursuit deterrence: which behaviors can a prey animal use to manipulate and reduce the pursuit motivation of the predator. In this case, the investigators were seeking an honest signal by the prey that would clarify to the predator that the pursuit will not lead to a successful capture. Games of Life-History Parameters: Growth, Birth, and Death Rates While the previous types of games represent the evolution of behavioral decisions of predators and prey in situations formed while they are engaged in a game, there are games between predators and prey in which their life-history parameters are assumed to be determined at a larger evolutionary scale. Such games may involve growth rate decisions or other growth decisions. For example, Bouskila and colleagues modeled the timing of the switch of a prey animal from one growth phase to another, considering the ability of predators to evolve and modify their search strategy to adjust for this change. In addition, games have been proposed to address the coevolution of characters that affect birth and death rates of predators and prey (such as body size) toward a stable solution that maintains coexisting populations of the two types of organisms. Games of Traits: Thermal Physiology Another set of predator–prey games at a large evolutionary scale concern the co-evolution of physiological and morphological traits. The evolution of physiological adaptation under a situation of a game was recently entered into a framework of a game between competing conspecifics, through an Ideal Free Distribution game. This concept was expanded to a predator–prey game by Mitchell and Angiletta, leading to conclusions regarding the effects of the predators on the evolution of physiological specialty. For example, under severe predation pressure, prey animals are predicted to evolve toward being generalists in thermal preference, rather than specialists. Prey that specialize on a narrow range of temperatures spend time in specific patches that maintain this range of temperatures and facilitate predation. Thermal specialization among prey animals can be a stable solution only when predation pressure is mild. 7 The Type of Models Used Various approaches have been used to model predator–prey games. Analytical solutions are often sought to solve the simplest games. Models are formulated as a set of equations, including the fitness functions of predators and prey, sometimes in matrix form. Equilibrium points are found analytically through the simultaneous calculation of the derivatives of the functions. These models often necessitate simplifying assumptions, such as assuming that all players within a category (predators or prey) are identical. While this assumption has been useful in simplifying the models, there are cases in which more complicated elements need to be included in order to capture the essence of the system described by the model. In such cases, computing-intensive simulations are employed for their solution by using a state-variable dynamic game or an evolutionary algorithm. The former calculates the best response of a mutant in a group and then allows the rest of the group to copy the statedependent solution found by the mutant. This process is cycled as many times as needed to reach a stable solution, in which the best reply to the group’s strategy is the same strategy. In order to adjust this game to a predator–prey game, the state-dependent solutions are found simultaneously both for the predator and the prey. The evolutionary algorithms have a game concept embedded in their structure, because new genomes are formed either by genetic mutations or recombinations, and they compete against all other genomes. A stable solution is reached when a genome proliferates and cannot be invaded by new genomes, and here too, the process is run simultaneously for genomes of prey and predators. Mitchell combined an evolutionary algorithm with an Individual-Based Model, to determine the fitness consequences of the actions taken by the different genomes. All together, these techniques enable the incorporation of such concepts as the states of individual animals and their spatial distribution, which have been shown in other disciplines as very useful tools for reaching solutions of complex evolutionary problems. As it is sometimes done, Alonzo analyzed each of the games among prey individuals and among predators separately, and then the full game between predators and prey was analyzed and compared to the partial games. Empirical Work Used Difficulties The theory of predator–prey games was mainly developed in recent years. Empirical studies have been conducted only rarely in the past in a way that demonstrates that animals indeed use a game-theory solution. Apart from Encyclopedia of Animal Behavior (2010), vol. 2, pp. 6-11 Author's personal copy 8 Games Played by Predators and Prey the fact that the theory that might have led to such empirical studies was not very well developed, there are objective difficulties that stem from the fact that predation events are involved here. Predation events in general, not necessarily in game situations, are quite rare to observe in nature. It is thus quite complicated to design a study in a natural system that includes predation rates or predation events. One solution to this problem has been to transfer such studies to seminatural conditions or even to laboratory conditions. An additional difficulty stems from the nature of the game itself. When animals are engaged in a game situation, simple observation cannot easily verify if a game is going on. Observing the end result of the game may hide the behavioral options that were not chosen or led to unstable solutions. In order to test the existence of the game, quite often, the game needs to be perturbed, that is, animals need to get cues for a different situation, and only then may their behaviors be evaluated under the framework of game. Here, too, the ability to change the conditions of the game are limited when done in nature and are more likely to be done under more controlled conditions. Thus, occasionally, the empirical work mentioned in games of predators and prey is compatible with the concept of such games but cannot always demonstrate the existence of the game as the best or only explanation for the observed pattern. A few examples of field studies, as well as studies in seminatural arenas and in the lab, are listed as follows. Such studies are often mentioned in theoretical work, and in some cases, have contributed to the development of the theory of predator–prey games. Experiments in Seminatural Field Conditions Altwegg manipulated simultaneously the state of prey and predators in order to analyze the effectiveness of antipredator behavior of tadpoles against their invertebrate predators while they are at different states. The study was done outdoors, in standard tubs, and it demonstrated that predatory rates depended both on the behavior of the prey and the predators. A somewhat similar study was performed by Berger-Tal and Kotler, but with vertebrates both as prey and as predators, in a large aviary (Figure 1): the energetic state of owls and their prey (desert gerbils) were simultaneously manipulated in order to shed some light on the game between these players. Unlike the previous study, the predators in this study were not very sensitive to the state of the prey, while the prey definitely modified their forging behavior depending on the hunger level of the predators. An important consideration that predators need to consider while they pursue prey is their own exposure to risk of injury or risk from their own predators. One of the empirical studies that addressed the game between foxes and their prey involved experiments in the same aviary mentioned earlier. Berger-Tal and colleagues manipulated the risk of injury to foxes when they foraged in food trays. Foxes demonstrated that they consider the risk of injury in their decisions of time allocation, and this has important implications for predator–prey games in which the prey spends time in microhabitats that may impose high risk of injury to the predator. Laboratory Experiments Hammond and colleagues studied habitat selection of tadpoles and dragonflies in laboratory experiments. Empirical Work Used Field Observations Quinn and Cresswell found that predators preferentially attack prey according to their vulnerability, rather than according to their numbers. They performed experiments with model birds at different vulnerability positions and recorded the attacks on these birds. This result is compatible with game theory models that predict the common interest of nonvulnerable prey and predators, both against vulnerable prey individuals. Bouskila manipulated presence and absence of snakes in the Mojave Desert and used seasonal changes in activity of the snakes to study the habitat selection of rodents and their predators. Rodents avoided habitats in which snakes were placed, and also habitats in which snakes are likely to choose for ambush, even when they were not placed there. Results were compatible with a model that described the simultaneous habitat selection of a predator and its prey. Additionally, the same model was also compatible with observations of snake movements in a rich oasis embedded in a dry desert matrix. Figure 1 An example of a two-compartment large enclosure suitable for observing and manipulating elements of predator–prey games. The enclosure includes infrared sensors to monitor transitions of foxes between the compartments as well as electronic seed trays, to monitor individual rodent visits at various stations. Photo: A. Bouskila. Encyclopedia of Animal Behavior (2010), vol. 2, pp. 6-11 Author's personal copy Games Played by Predators and Prey They recorded choice of habitat (rich or poor in prey resource) under three treatments: prey alone, predator alone, and both species together. These experiments tested and confirmed some of the predictions generated by predator–prey game models, such as the preference of predators for patches with abundance of prey food, which the predators do not consume. In addition, the prediction that prey animals are not sensitive to the density of their own resources was confirmed too. In this study, a model selection approach was used to choose among factors that could potentially explain the patterns of space use that were observed. In some cases, experiments are performed in situations where the predators and the prey are likely to be in a game situation, but the experiment itself was not meant to demonstrate or verify if the results fit any theory based on games. For example, Dangles and colleagues describe the optimal velocities of a spider for approaching and capturing a cricket and found that there are two speeds in which the vulnerability of the cricket was maximized, and thus, this approach speed was utilized by the spiders. Although this study was performed without an underlying model to test, it deals with simultaneous decisions of predators and prey and may provide a basis for such a model. Common Themes in Models and Experiments Cases in Which Predators Respond to Prey Resource In many cases, it has been found that predators should distribute themselves according to the distribution of prey resource, rather than according to the parameters that are supposed to affect the predators directly. This nonintuitive result is one of the most consistent results that emerged from several predator–prey game models. This effect of one player’s parameters on the second player is especially pronounced when there is no competition or other intraspecific interactions within the population of each player. In some of the models, when intraspecific interactions are included, the predators are still affected by prey resource distribution, but the prey too is affected by its food distribution. In such cases, prey distribution does not match the distribution of resource, as we would expect according to the Ideal Free Distribution model, rather it undermatches the resources, that is, the proportion of animals in the rich patches is smaller than the resource proportion. Other considerations emerged when Hugie and Dill included metabolic and foraging costs, and found that these caused undermatching to the resource too. Alonzo included the state of the players in the model and found that another consideration emerged and caused undermatching of prey resources by prey animals: individuals at lower states were forced to forage in the risky and 9 rich food patch. Thus, the predicted resource matching was not achieved in this game too. Habitat preferences due to food distribution are often traded off with safety considerations, if safety differs among habitats. When the number of shelters or the level of safety in a habitat is manipulated in models, another general result emerges, namely, the prey is strongly associated with the habitat that provided safety, while the predators often concentrate in the habitat where the predator has a higher success rate. Efficient Predators Make Predator Avoidance Ineffective Predator prey game models have also shown that when a predator is able to efficiently react to the change in the prey distribution, the predator may render the prey antipredator behavior inefficient. In such cases, the prey cannot escape predation and as a result, the prey should abandon all predator-avoidance strategies. Avoiding predation usually comes at a cost of foraging efficiency, due to the food and safety trade-off mentioned earlier. In those situations where the prey will gain nothing by antipredator behaviors, the prey should attempt to collect food as much as possible and at least grow as fast as possible. Equally, during a thermal game where patches with different temperatures were provided as the resource, prey animals became indifferent to temperatures (i.e., evolved into generalists) when predation pressure was high. Another case in which antipredator behavior is predicted to be ineffective was described by Wolf and Mangel. They analyzed a situation in which the prey selects the antipredator behavior, while the predator chooses the attack rate. At high attack rates, the prey loses so much time following attacks that they are forced to forage in the rich and dangerous habitat to avoid starvation, basically abandoning their antipredator behavior. An interesting situation is thus predicted in such systems: the predators should make many false attacks (undistinguishable by the prey from true attacks) in order to induce the prey to abandon its antipredator behavior. Implications and Importance of Predator–Prey Games Individual Behavior Implications The recent development of models of predator–prey games has demonstrated that the incorporation of the game approach into the analysis of the predator–prey relationship has important implications. For many years, studies of predators and prey assumed, often for simplicity, that the prey is faced with a constant level of Encyclopedia of Animal Behavior (2010), vol. 2, pp. 6-11 Author's personal copy 10 Games Played by Predators and Prey predation, at least at a given time and habitat. Predators were considered unresponsive to prey distribution or to prey behavior. However, as in other disciplines within animal behavior in which the game approach has been incorporated, the development of predator–prey games has allowed us to capture a much more precise image of the situation by allowing predators and prey to choose their behavior for the best strategy to both players. Removing the assumption of rigid behavior of predators has opened up the development of new hypotheses and a different way to view the behavior of prey and, obviously, predators too. The use of this approach is beginning to change the view of predator–prey behavior in all situations in which a game is likely to take place. Population and Community-Level Implications Predator–prey models are usually calculated at the individual level. Nevertheless, the implications from the predicted behaviors of the individuals have been extended at times to populations and communities. For example, Brown and colleagues demonstrated that a predator–prey game that predicts the activity time of each player given that the resource for the prey is provided as a pulse, increases the stability of population dynamics. At a larger evolutionary scale, Brown and Vincent address coevolution of predators and prey in a community and allow the number of predator and prey species to be evaluated at the ESS point, as an emergent property of the stable strategy. Depending upon conditions, the predators may either be keystone species (whose removal may lead to prey species extinction) or may have insignificant impact on current populations of prey. Not only may the number of species in the community be determined by a predator–prey game, but in some cases, such a game may lead to selection of certain characters, and in extreme cases, even to speciation, such as toward two different species with different thermal preference. Future Challenges Incorporating Realistic Assumptions As in other types of models, the assumptions of the predator–prey game models are introduced for simplification and to keep the models tractable. There is a wellknown trade-off between generality and specificity in models: in general models, there might be simplifying assumptions, but they might not be realistic for many specific systems, or even not for any of the systems. Now that some of the general patterns are beginning to emerge from the current models, it seems useful to modify some of the assumptions and make them more realistic (at the cost of generality, in some cases). Experimental Design In spite of the wave of game theory models of predator and prey, there still is a great lack of empirical studies that deal with such situations and even fewer studies that can demonstrate that a game situation indeed exists between predators and prey. As mentioned before, there are inherent difficulties in the design of experiments to test the existence of a game between predators and prey. The game often needs to be perturbed by either supplying misleading cues or limiting the freedom of choice from one of the players in order to check whether the reactions of the other player are compatible with the existence of game considerations in the interactions. For example, Sih suggested five treatments to fully analyze a predator prey habitat selection game: (1) prey alone, (2) predator alone, (3) prey with restricted predator, (4) predator with restricted prey, and (5) predators and prey free to move between both habitats. This requirement is not impossible to achieve, but it requires specific studies in controlled environments, such as in the lab and in seminatural arenas and enclosures. Such designs are beginning to be more prevalent, and the best demonstrations will be achieved when specific experiments will be coupled with specific predator–prey game models, designed or adjusted to the system in question. See also: Empirical Studies of Predator and Prey Behavior; Game Theory. Multitrophic-Levels Games Most of the current predator prey games deal with two trophic levels. In one of the few exceptions, Rosenheim added the consideration of a top predator and demonstrated that under such circumstances a predator–prey game reaches very different predictions. Models have yet to be developed in order to describe the simultaneous decisions of several species within one of the trophic levels. The more alternative prey species that are involved in the game (or the more predator species), the more complicated the results may become. However, in such models, the decisions of one player are likely to be less coupled to those of any one player from the second trophic level. Further Reading Alonzo SH (2002) State-dependent habitat selection games between predators and prey: The importance of behavioural interactions and expected lifetime reproductive success. Evolutionary Ecology Research 4: 759–778. Altwegg R (2003) Hungry predators render predator-avoidance behavior in tadpoles ineffective. Oikos 100: 311–316. Berger-Tal O, Mukherjee S, Kotler BP, and Brown JS (2009) Look before you leap: Is risk of injury a foraging cost? Behavioral Ecology and Sociobiology 63: 1821–1827. Encyclopedia of Animal Behavior (2010), vol. 2, pp. 6-11 Author's personal copy Games Played by Predators and Prey Bouskila A (2001) A habitat selection game of interactions between rodents and their predators. Annales Zoologici Fennici 38: 55–70. Bouskila A, Robinson ME, Roitberg BD, and Tenhumberg B (1998) Lifehistory decisions under predation risk: Importance of a game perspective. Evolutionary Ecology 12: 701–715. Brown JS, Kotler BP, and Bouskila A (2001) Ecology of fear: Foraging games between predators and prey with pulsed resources. Annales Zoologici Fennici 38: 71–87. Cresswell W and Quinn J (2004) Faced with a choice, sparrowhawks more often attack the more vulnerable prey group. Oikos 104: 71. Hammond JI, Luttbeg B, and Sih A (2007) Predator and prey space use: Dragonflies and tadpoles in an interactive game. Ecology 88: 1525–1535. Hugie DM and Dill LM (1994) Fish and game: A game theoretic approach to habitat selection by predators and prey. Journal of Fish Biology 45: 151–169. Iwasa Y (1982) Vertical migration of zooplankton: A game between predator and prey. American Naturalist 120: 171–180. 11 Mitchell WA (2009) Multi-behavioral strategies in a predator–prey game: An evolutionary algorithm analysis. Oikos 118: 1073–1083. Mitchell WA and Angilletta MJ Jr (2009) Thermal games: Frequencydependent models of thermal adaptation. Functional Ecology 23: 510–520. Rosenheim JA (2004) Top predators constrain the habitat selection games played by intermediate predators and their prey. Israel Journal of Zoology 50: 129–138. Sih A (2005) Predator–prey space use as an emergent outcome of a behavioral response race. In: Barbosa P and Castellanos I (eds.) Ecology of Predator–Prey Interactions, pp. 240–255. New York, NY: Oxford University Press. Stewart FM (1971) Evolution of dimorphism in a predator–prey model. Theoretical Population Biology 2: 493–506. Vega-Redondo F and Hasson O (1993) A game-theoretic model of predator–prey signaling. Journal of Theoretical Biology 162: 309–319. Wolf N and Mangel M (2007) Strategy, compromise, and cheating in predator–prey games. Evolutionary Ecology Research 9: 1293–1304. Encyclopedia of Animal Behavior (2010), vol. 2, pp. 6-11
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