Two Audiences, One Game: Shattered Planet on Mobile and Steam Jongwoo Kim Co-Founder/Gameplay Programmer, Kitfox Games @kitfoxgames Shattered Planet iOS Android Steam Soft Launch Early Jan 2014 Late Jan 2014 Global Launch March 2014 April 2014 July 2014 Installs 294 000 135 000 10 700 Revenue 12.5% 4.2% 83% Installs 120000 App Store Feature #1 100000 Units 80000 60000 iOS Google Play App Store Feature Feature #2 40000 Android Steam Steam Launch 20000 0 1 6 11 16 21 26 31 Weeks 36 41 46 51 56 61 Four Pillars ● ● ● ● . Accessible Concept, Optional Depth Maximize Compatibility Community Transition Make a mobile port an awesome Steam game. Accessible Concept, Optional Depth ● Simple, Tap based UI ● Short Session Length ● Permanent Stat Progression ● Different Each Time ● Tactical gameplay Maximize Compatibility Maximize Compatibility Community Transition ● ● ● Primary purpose of mobile release is community building Focus on retention and user experience Lighthanded Monetization Directing Mobile Traffic to Steam Generous, lighthanded monetization Steam Forums Making an Awesome PC Game ● Higher resolution, better performance, removal of IAP ● Add meaningful features based on expectations and feedback UI Mobile PC Making an Awesome PC Game Takeaways ● ● ● . Releasing F2P mobile first generates great exposure and traction Convert free players into Steam fanbase Demonstrate good will and added value Jongwoo Kim Co-Founder/Gameplay Programmer [email protected] @kitfoxgames Two Audiences, One Game: Shattered Planet on Mobile and Steam Jongwoo Kim Co-Founder/Gameplay Programmer, Kitfox Games Standing Out from the Crowd Defense Technica Defense Grid iOS Retention 80.00% 70.00% Retention % 60.00% Tutorial Completion 50.00% Partial Tutorial Day 1 40.00% Day 3 30.00% Day 7 Day 14 20.00% Day 30 10.00% 0.00% 1 4 7 10 13 16 19 Week 22 25 28 31 34 Android Retention 80.00% 70.00% Retention % 60.00% 50.00% Day 1 Day 3 40.00% Day 7 30.00% Day 14 Day 30 20.00% 10.00% 0.00% 1 4 7 10 13 16 Week 19 22 25 28 31
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