AP PHYSICS 1 (SECONDARY) ESSENTIAL UNIT 2 (E02) (Motion in Two Dimension) (Giancoli chapter 3) (July 2015) Unit Statement: The student will study two dimensional motion with a focus on projectile motion. In order to fully comprehend 2D motion, students will also discuss the application of vectors through adding, subtracting and multiplying them. (Estimated class time three weeks) Essential Outcomes: (must be assessed for mastery) 1. The Student Will represent two dimensional quantities in diagrams or mathematically using appropriately labeled vectors with magnitude, direction, and units during the analysis of a situation. (LO 3.A.2.1,SP 1.1) 2. TSW express two dimensional motion of an object using narrative, mathematical, and graphical representations. (LO 3.A.1.1, SP 1.5, SP 2.1, SP 2.2) 3. TSW analyze experimental data describing two dimensional motion of an object, and express the results of the analysis using narrative, mathematical, and graphical representations. (LO 3.A.1.3, SP 5.1) 4. TSW design an experimental investigation of two dimensional motion of an object. (LO 3.A.1.2, SP 4.2) Introduced and Practiced Outcomes: (not formally assessed) 1. The Student Will calculate launch angle, distance, velocity and acceleration of two dimensional motion. Guided or Essential Questions: Why is knowledge of vectors and component calculation vital to understanding two dimensional motion? How are the kinematics equations applied to objects experiencing two dimensional motion? How do variables such as launch angle, velocity and altitude affect the maximum height and range of a launched projectile? Analyze and describe the motion of a projectile if its horizontal motion is independent of its vertical motion. Key Concepts: Adding, Subtracting & Multiplying Vectors Vector and Scalar Quantities Resultant Vector Components 28 QSI AP PHYISCS SEC E02 Copyright © 1988-2015 Projectile Motion Relative Velocity Displacement Tail to Tip Method Parallelogram method Common Equations for this Unit: Schedule of suggested laboratory experiments (guided inquiry format is suggested for labs shaded in gray) TSW # Lab # Name of Laboratory Description of Lab 2 7 “Addition of Forces (Vectors)” Students investigate the PhET simulations (alone or in pairs) and discover what they are able to do and/or demonstrate. Students must first become familiar with the controls, and then they are instructed to try different scenarios, documenting what they attempt and the subsequent results. Student–teacher discussion follows to check for misconceptions and to answer student questions. http://phet.colorado.edu/en/simulation/vector-addition http://ngsir.netfirms.com/englishhtm/Vector.htm Students will use a smartphone compass feature to create at least five displacement vectors to reach a common destination point. Ten meter lengths of string, marked with one meter increments, are used for measuring distance and the smartphone compass is used for angle measurements. Students share results in class. “Vector Addition” 2,4 3,5 8 9 Smartphone Compass 3.5 Initial Velocity Components If smartphones not available: http://phet.colorado.edu/en/simulation/motion-2d or http://phet.colorado.edu/en/simulation/ladybugmotion-2d ( both have teacher/students worksheets available) Web Simulation Reinforces calculation of the initial launch components. http://media.pearsoncmg.com/bc/aw_young_physics_11 /pt1a/Media/ProjectileMotion/InitialVelocityComponent s/Main.html Associated Science Practices 1.1, 1.2, 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.3, 6.1, 6.4, 7.2 1,1, 1.4, 1.5, 2.1, 2.2, 3.3, 4.1, 4.2, 4.3, 5.1, 6.1, 6.2, 6.4, 7.2 1.1, 1.2, 1.4, 1.5, 2.1, 2.2, 3.1, 3.2, 3.3, 4.1, 4.2, 4.3, 5.1, 5.2, 5.3, 6.1, 6.2, 6.4, 7.2 1-4 10 Dart Gun Lab Student groups launch darts at an angle from the ground and calculate initial launch velocity (speed and launch angle). No protractors allowed, only timers and measuring tape or sticks. Puri and Zober 29 QSI AP PHYISCS SEC E02 Copyright © 1988-2015 1.4, 1.5, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.3, 6.1, 6.4, 7.2 Suggested Materials: 1. Giancoli, D.C. Physics: Principles with Applications. Englewood Cliffs, NJ: Pearson Education. 2. Appel, K, Ballen, C, Gastineau, J, Vernier, D. Physics with Vernier. Beaverton, OR; Vernier Software and Technology, 2010. 3. Puri, O; Zober, P. Physics. A laboratory manual; Boston, Mass. N.Y: Pearson Custom Pub., 2002. 8th edition Suggested Technology Resources: Labs, in class activities, videos and demos: Dart Lab (Look at bottom of page for Word document) http://teachingphysics.wordpress.com/2008/11/15/projectile-motion-lab/ Online quizzes or homework assignments: http://www.physics247.com/physics-homework-help/componentsquiz1.php - TSW 1 http://www.physics247.com/physics-homework-help/projectilequiz2.php- TSW 3 Note- All links to online resources were verified before publication. In cases where links are no longer working, we suggest that you try to find the resource by a keyword internet search. RUBRIC FOUND ON FOLLOWING PAGE………………………………………. 30 QSI AP PHYISCS SEC E02 Copyright © 1988-2015 SUGGESTED RUBRIC AP PHYSICS 1 E02 Student Name: __________________________ Date: _______________________ To receive a ‘B’, the student must show ‘B’ level mastery on all essential outcomes (TSW’s). The teacher’s discretion on the student’s holistic performance on the unit, including such items as: the above ‘A’ level rubric, the unit project, group work and class discussions will determine ‘A’ level mastery. If grading for AP test preparation, please refer to Course Outcome Rubric. The Student Will 1. TSW represent two dimensional quantities in diagrams or mathematically using appropriately labeled vectors with magnitude, direction, and units during the analysis of a situation. (LO 3.A.2.1,SP 1.1) ‘A’* LEVEL Represents and justifies 2D quantities in diagrams or mathematically using correct vector notation for analysis. ‘B’ LEVEL Represents 2D quantities in diagrams or mathematically using correct vector notation for analysis. 2. TSW express two dimensional motion of an object using narrative, mathematical, and graphical representations. (LO 3.A.1.1, SP 1.5, SP 2.1, SP 2.2) Students must master all three points For example: A boat is traveling north directly across a river that is 5.0 km across. The current is to the east at 3.0 km/h. The boat travels at 5.0 km/h. (a) What is the boat’s resultant velocity? (b) How long does it take to cross the river? (c) How far down the bank does it drift before it reaches the far side? Students must master all three points 1. Narrative Representations Given graphical or mathematical representations of 2D motion, students can accurately express that motion in words. For example: When using the sight on a rifle, you should aim right for the bulls-eye. Explain how to design a sight so that it will cause the user to hit the target. Explain with words and a diagram. 1. Narrative Representations Given graphical or mathematical representations of 2D motion, students give a general overview of the motion in words. For example: A cart is traveling at constant velocity on a flat track and shoots a ball into the air as it moves. Describe what happens to the ball. 2. Graphical Representations Given narrative or mathematical representations of 2D motion, students can accurately draw the graph associated with that motion. 31 QSI AP PHYISCS SEC E02 Copyright © 1988-2015 2. Graphical Representations Given narrative or mathematical representations of 2D motion, students can draw the graph associated with that motion with limited errors. For example: Given the following situation of a marble in motion on a rail (ignore air resistance): v = 10. m/s h = 1.5 m Comments a. Sketch motion maps showing the motion of the marble after it leaves the rail. Sketch motion maps for x, y, vx, vy, ax, and ay. 3. TSW analyze experimental data describing two dimensional motion of an object, and express the results of the analysis using narrative, mathematical, and graphical representations. (LO 3.A.1.3, SP 5.1) 4. TSW design an experimental investigation of two dimensional motion of an object. (LO 3.A.1.2, SP 4.2) 3. Mathematical Representations Given narrative or graphical representations of 2D motion, students justify their computations for quantities as position, displacement, distance, velocity, speed and acceleration. 3. Mathematical Representations Given narrative or graphical representations of 2D motion, students express (compute) quantities as position, displacement, distance, velocity, speed and acceleration. For example: You wish to fire an anti-aircraft shell to intercept an enemy plane flying towards you at 600 mph and an altitude of 42,000 ft. If the plane is initially 20 miles away, and your artillery piece has a muzzle velocity of 2000 ft/sec, how long do you have to adjust the piece to an angle of 60o and fire? Thorough and detailed analysis and justification of experimental data is demonstrated and results are expressed with complete understanding. Analysis of experimental data is demonstrated and results are expressed with basic understanding. Student performs the experimental investigation that he/she designed. Student designs an experimental investigation. 32 QSI AP PHYISCS SEC E02 Copyright © 1988-2015
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