Game designers spend a great amount of time planning out their

Pre-Game Planning Document
Game Title:
GAME OBJECTIVE
What is the game about, and describe the purpose and method of winning or losing the game?
Game Summary:
Win:
Loss:
What game genre is it (arcade game, puzzle, role play game, strategy, management,
adventure, first person shooter, third person shooter, sport, racing,
ETERMINE GAME GOALS
simulator).
1. Within the game, what goals should be accomplished?
2. How does the player advance to the next level, acquire new skills, or improve in the game?
3. What challenges will the player faced
4. When trying to accomplish these goals?
III. DETERMINE POSSIBLE OBJECT ELEMENTS
Make a list of all the possible Objects, Events, and Actions for the Pong Game.
Objects:
Events:
Actions:
Sounds: (does not apply to pong game)
Controls: (mouse, keys)
Pre-Game Planning Document
Game Flow:
How does it start?
How does it end?
How does player advance?
Levels:
1. How many levels are there?
2. How do you move through the levels?
IV. WRITE CONDITIONAL STATEMENTS
Pre-Game Planning Document
Fill in the blanks with possible Objects, Events, and Actions that might happen in your game. In
some conditions, there may be a secondary object that is part of the Event. Write those in as
well.
(Example: If Ball Collides with wall, then Bounce.)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)
Pre-Game Planning Document
IF __________________ ________________________, THEN _______________________.
(Object 1)
(Event / Object 2)
(Action)