Industrial Revolution

Industrial Revolution
A Quick Play Production
Executive Producer: David Smart
Winning The Game
Objective
$
Progress
Expansion
Resources
Symbols
= Free Market Capitalism
= Progress
=
Expansion
= Factory
Money/Cash
 Money makes the world turn round
 You need it to buy/make stuff
 Schools = $$$
 Markets = $$$
 Factories = $$$
 Armories/Garrisons = $$$
 Armies = $$$
Progress
 Without education we are bound to repeat our mistakes
 Give a man a fish and you feed him for a day. Teach him
how to fish and you feed him for a lifetime.

Chinese Proverb
 Let us think of education as the means of developing our
greatest abilities, because in each of us there is a private
hope and dream which, fulfilled, can be translated into
benefit for everyone and greater strength for our nation.

John F. Kennedy – 35th US President.
Expansion
 We are often drawn to the grass we perceive to be greener on
the other side
 War abroad leads to catastrophe at home more often than not
 A cat’s claws are sharpest when backed into a corner
 Defeated warriors on the battle field would fight to the bitter
end in defense of their homes.
 Every gun that is made, every warship launched, every
rocket fired, signifies in the final sense a theft from
those who hunger and are not fed, those who are cold
and are not clothed.

Dwight D. Eisenhower
Resources
 For every action there is an equal and opposite reaction.

Sir Isaac Newton
 Our veracious appetite cannot be sustained
 Our children may be paupers tomorrow because we live
like kings today.
 Only after the last tree has been cut down…the last river has
been poisoned…the last fish caught, only then will you find that
money cannot be eaten.

Cree Indian Prophesy
How to Play and Win
 Winning
 A) We are all winners for participating
 B) The players with the most points win!
 C) There are 3 ways to win

1: Solo winner –beat all your opponents and earn 3 points

2: Allie victory –join forces and earn 9/# of allies

3: Collaborative win –reach a healthy equilibrium and earn 5
points each
RULES
 How to play

Each player receives $100 and 4 squares representing their
homeland.

The corner square represents the capital. Protect your capital from
capture.

The cross in the center represents natural barriers

Unoccupied territory represents the hinterlands –sometimes
occupied by barbarians.

Except for the capital, each square has a defense and resource
value.

Constructing items provide certain bonuses but come at a cost.
Costs
 The Costs of Progress
 Financial:
 Resources
Financial
 Territories (capital not included) cost $10

Unoccupied territory can be had for free if you

i) invade it with an army and roll 3 or greater to survive

ii) roll a 5 or 6 (represents the absence of barbarians)
 Schools cost $20 + $5/turn
 Markets cost $30
 Factories cost $50
 Armories/Garrisons cost $ 40 + $10/turn
 Armies cost $10 + $5/turn
Resources

Schools


Markets




Cost you an initial 5 resource points or can be purchased for 10 factory points
Cost you an initial 10 resource points or can be purchased for 20 factory points
Factories

Cost an initial 20 resource points and an additional 5 RP per turn

Must have a school to build one
Armories/Garrisons

Cost an initial 10 resource points and an additional 5 factory points per turn

Must have a school and an army to build one
Armies

Cost an initial 5 resource points and an additional 2 factory points per turn
Bonuses
= $20 and +5 Resource points/turn
= + 1 on all rolls and -5 resource consumption/turn
(must be built inside your own territory)
= + 1 on all expansion/defensive rolls
= 20 factory points/turn (needed for
building things/excess points must be
converted into $)
Finish
 We are here for a great time, not a long time
 Play ends after 10 turns or 5 minutes B4 the bell rings.
 Sell everything!
 All items sell at 50% original cost
 Remaining Resources = $1/Resource Value
 Each territory = $10
 Each Capital = $50
 Add up everything