Industrial Revolution A Quick Play Production Executive Producer: David Smart Winning The Game Objective $ Progress Expansion Resources Symbols = Free Market Capitalism = Progress = Expansion = Factory Money/Cash Money makes the world turn round You need it to buy/make stuff Schools = $$$ Markets = $$$ Factories = $$$ Armories/Garrisons = $$$ Armies = $$$ Progress Without education we are bound to repeat our mistakes Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime. Chinese Proverb Let us think of education as the means of developing our greatest abilities, because in each of us there is a private hope and dream which, fulfilled, can be translated into benefit for everyone and greater strength for our nation. John F. Kennedy – 35th US President. Expansion We are often drawn to the grass we perceive to be greener on the other side War abroad leads to catastrophe at home more often than not A cat’s claws are sharpest when backed into a corner Defeated warriors on the battle field would fight to the bitter end in defense of their homes. Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. Dwight D. Eisenhower Resources For every action there is an equal and opposite reaction. Sir Isaac Newton Our veracious appetite cannot be sustained Our children may be paupers tomorrow because we live like kings today. Only after the last tree has been cut down…the last river has been poisoned…the last fish caught, only then will you find that money cannot be eaten. Cree Indian Prophesy How to Play and Win Winning A) We are all winners for participating B) The players with the most points win! C) There are 3 ways to win 1: Solo winner –beat all your opponents and earn 3 points 2: Allie victory –join forces and earn 9/# of allies 3: Collaborative win –reach a healthy equilibrium and earn 5 points each RULES How to play Each player receives $100 and 4 squares representing their homeland. The corner square represents the capital. Protect your capital from capture. The cross in the center represents natural barriers Unoccupied territory represents the hinterlands –sometimes occupied by barbarians. Except for the capital, each square has a defense and resource value. Constructing items provide certain bonuses but come at a cost. Costs The Costs of Progress Financial: Resources Financial Territories (capital not included) cost $10 Unoccupied territory can be had for free if you i) invade it with an army and roll 3 or greater to survive ii) roll a 5 or 6 (represents the absence of barbarians) Schools cost $20 + $5/turn Markets cost $30 Factories cost $50 Armories/Garrisons cost $ 40 + $10/turn Armies cost $10 + $5/turn Resources Schools Markets Cost you an initial 5 resource points or can be purchased for 10 factory points Cost you an initial 10 resource points or can be purchased for 20 factory points Factories Cost an initial 20 resource points and an additional 5 RP per turn Must have a school to build one Armories/Garrisons Cost an initial 10 resource points and an additional 5 factory points per turn Must have a school and an army to build one Armies Cost an initial 5 resource points and an additional 2 factory points per turn Bonuses = $20 and +5 Resource points/turn = + 1 on all rolls and -5 resource consumption/turn (must be built inside your own territory) = + 1 on all expansion/defensive rolls = 20 factory points/turn (needed for building things/excess points must be converted into $) Finish We are here for a great time, not a long time Play ends after 10 turns or 5 minutes B4 the bell rings. Sell everything! All items sell at 50% original cost Remaining Resources = $1/Resource Value Each territory = $10 Each Capital = $50 Add up everything
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