CHAPTER 7 Project Networks Need for project networks when coordination is required. Critical path method (CPM): developed by du Pont de Nemours & Remington Rand Univac corporations for construction projects. Program Evaluation and Review Technique (PERT): Develped by the US Navy, with Lockheed Aircraft Corporation & the consulting firm Booz, Allen, and Hamilton for the Polaris missile program. The methods are quite similar; but CPM is a deterministic technique, PERT (partially) stochastic. 7.1 The Critical Path Method Each project is subdivided into individual tasks or activities; each activity has a duration indicating how long it takes to complete the activity. Precedence relations: indicate which activities must be completely finished before another activity can start. Visualize relations between activities in an activity-onnode (AON) network representation. each node represents an activity arcs represent precedence relations two additional (artificial) nodes: the starting node (the source) ns and the terminal node (the sink), nt arc from node i to node j, if activity i is immediate predecessor of j Activity Immediate Duration predecessor (in weeks) A 5 B A 3 C A, B 7 D B 4 E B, C 6 F C, D, E 4 G D 2 H F, G 9 I F, G 6 J I 2 Find the earliest possible time T at which the entire project can be completed. Let the project start at time t = 0. T is the length of the longest path in the network. T is found by a forward pass (forward sweep, forward recursion): Compute the earliest possible starting times (ES), and the earliest possible finishing times (EF) of all activities, starting with ES(ns) = 0. For any activity with duration t, EF = ES + t. As a result, EF(ns) = 0. Rule 1: In the forward pass, a node can only be labeled if all of its predecessors have been labeled. From ns, we can label node A, which has only one predecessor, so that ES(A) = EF(ns) and EF(A) = ES(A) + tA = 0 + 5 = 5. As A is labeled, continue with B and C, pick which has only one predecessor, A. So, ES(B) = EF(A) = 5, and EF(B) = ES(B) + tB = 5 + 3 = 8. Continue with D and E, and so on. Act. ns A B C D E F G H I J nt ES 0 EF 0 0 5 5 8 8 8 15 21 12 25 25 31 34 15 12 21 25 14 34 31 33 34 The sink nt is now labeled, and the ES and EF of the sink indicate the total duration of the project, T = 34 weeks. In the backward sweep, compute the latest allowable finishing times LF and the latest allowable starting times LS of all activities (in that order), beginning with the sink. For any activity with duration t, LF = LS + t. Now we consider a node labeled, if its LF and LS values have been computed. With T known, we label the sink LF(nt) = LS(nt) = T. The rule for labeling other nodes is: Rule 2: In the backward pass, a node can only be labeled if all of its successors have been labeled. With the sink the only labeled node, only H and J can be labeled, choose node H with only one successor, so that LF(H) = LS(nt) = 34. Since activity H must be finished no later than 34 and tH = 9, LS(H) = LF(H) tH = 34 9 = 25. For J we obtain LF(J) = LS(nt) = 34, and LS(J) = LF(J) tJ = 34 2 = 32. Now the nodes nt, H and J are labeled, so that we can continue labeling only with node I: Act. ns A LS 0 0 LF 0 5 B 5 8 C D E F G H I J nt 8 17 15 21 23 25 26 32 34 15 21 21 25 25 34 32 34 34 Total float TF of an activity with duration t is defined as TF = LF – ES – t ( = LF – EF = LS – ES). If TF = 0, the activity is called critical. Convenient notation: Critical path: a path from source ns to the sink nt that includes only critical activities, such that node j can directly succeed node i on the critical path, only if ES(j) = LF(i) (bold lines): ns – A B C E F H nt. The length of that path is T = 34. Note that the critical path does not include the link from node B to node E, even though E directly follows B, but ES(E) = 15 > 8 = LF(B). A project network may have multiple critical paths. 7.2 Project Acceleration An activity has a normal duration. Investing additional money (e.g., for additional resources) the activity duration may be accelerated. The shortest activity duration that can be achieved is the crash time, and the process of acceleration is sometimes called crashing. Determine which activities should be crashed, to achieve a specified project completion time at lowest cost. Example: The normal times, crash times, and unit acceleration costs are shown next to the nodes. For example, activity D normally takes 8 hours (there are no costs incurred at this duration), but we can reduce it to 7, 6, or 5 hours. Each hour of acceleration costs $200. Note that activity B cannot be accelerated. The Figure shows the project network with normal durations of the activities (in hours) and the critical path in bold arcs. The present duration of the project is 13 hours. Accelerate one hour at a time. Where? On the critical path, in a way that minimizes our marginal (additional) costs. Here: either accelerate A at a cost of $600, or D at a cost of $200 → reduce D by a single hour to 7 hours. The new network is shown in the Figure below. There are now two critical paths: ns A C nt and ns A D nt, both with length 12. Accelerating the project further will pose some additional difficulties. After some discussion, we see that the best option is to accelerate activities C and D by one unit each. We determine the new critical path(s), shown in Figure 7.7. If further acceleration is required, the options are as before. We find that the present activity durations of the nodes on the critical path A, C, and D are 5, 6, and 6, while their crash times are 3, 4, and 5, so durations of all of these activities can be reduced, least expensive is to accelerate C and D by one hour each, resulting in the Figure below. The critical paths are still the same, but the situation has changed. Activity D has now reached its crash time and can no longer be accelerated, so the only way to accelerate both critical paths simultaneously is to speed up A at a cost of $600, as in the Figure below. Notice that all four paths from source to the sink are critical. The next acceleration will have to ensure that at least one activity on each path in the network is accelerated. But the path ns B D nt can no longer be accelerated at all: activities B and D are at their respective crash times so the shortest possible project duration is T = 9 at a cost of $1,800. Accelerate Total Critical Project activity acceleration path duration costs — 0 13 AD D 0 + 200 = AC and 12 200 AD C and D 200 + 500 = AC and 11 700 AD C and D 700 + 500 – AC and 10 1,200 AD C and D 1,200 + 600 = 1,800 AC, AD, BC, and AD 9 This is where the decision maker comes in. He can determine what it costs to accelerate the project and if it is worth it. This is a good example of what OR does best: prepare decisions (rather than actually make them). 7.3 Project Planning with Resources We will extend the basic model by adding a resource requirement (a single resource) referred to as “employees.” Consider the large project network in Section 7.1 and assume that resource consumptions of the individual activities are as shown in the Table below. Activity Resource consumption A B C D E F G H I J 10 20 40 20 25 30 10 25 20 25 It is useful to employ a so-called Gantt chart, a horizontal bar chart, with activities on the ordinate, while the abscissa is a time axis. Since activities on the critical path are scheduled from their earliest possible start times, they form a non-overlapping sequence of bars with no gaps. The bold bars in the Figure below belong to critical activities and their position in the graph cannot be changed. Noncritical activities, on the other hand, have some leeway for their schedule. Suppose now that all noncritical activities are scheduled as early as possible. The regular bars that belong to the activities D, G, I, and J in the Figure above show how these activities are scheduled. From t = 0 to 5, we only perform activity A, so that we need 10 employees. From t = 5 to 8, we perform only activity B, which requires 20 employees, and from t = 8 to 12, we perform the activities C and D simultaneously. This requires 40 + 20 = 60 employees. At time t = 12, activity D is finished, while C is still going on. However, at t = 12, activity G is also scheduled, so that 40 employees for C and 10 employees for activity G are needed, and so on, as shown in the resource requirement graph below. The resource requirement is very low in the beginning, then peaks, drops and increases again towards the end. If we were to be able to pay labor only when needed (casual labor), the total resource requirement is the shaded area in the Figure above. We have 10 employees needed for 5 weeks, 20 employees for 3 weeks, 60 employees for 4 weeks, …, for a total of 1,155 employee-weeks. If we pay employees $15/hour for 8 hours/day and 5 days/week, each employee costs us $600, so that the resource costs will be $693,000 for the entire project. The situation changes dramatically if we have to hire all needed employees for the entire duration of the project. As the highest manpower requirement is 60, this is the smallest number of employees required for the duration of the project. Employing 60 employees for 34 weeks at a cost of $600 per week costs $1,224,000, more than 76% more than the costs for casual labor: more than 43% of the time the employees are paid, they are actually idle! This calls for a different schedule whose maximal resource requirement is as low as possible. This type of objective is of the minimax type, where we minimize the maximum resource required at any point in time. Rather than scheduling all activities as early as possible we now schedule all activities as late as possible, as shown in the Figure below. While this schedule uses the same number of employee-weeks of labor—1,155—the highest employee requirement at any one point is only 50, so that the costs for employees is $1,020,000 or 16.67% less than with the “earliest possible” schedule. The idle time here is still 32%, though. 7.4 The PERT Method PERT assumes that the duration of the activities are random variables with known probability distributions and are independent of each other, a fairly strong assumption. Traditionally, it has been assumed that the duration follows Euler’s beta distribution, which has been criticized in the literature; we assume that the durations follow some bell-shaped distribution, so that the empirical rule in statistics is known to apply. Then almost all observations are within three standard deviations from the mean, while about two thirds are within one standard deviation. This leaves 1/6 of the total mass for each of the two tails of the distribution as shown in the Figure below. 2 1 µ–3σ 3 1 6 µ–1σ µ µ+1σ 6 µ+3σ We define three time estimates for the duration of each activity: a most likely estimate tm (the mode of the distribution), a pessimistic estimate tp, & an optimistic estimate to. The most likely time is associated with the central part of the distribution, the pessimistic estimate belongs to the right tail of the distribution, and the optimistic estimate is on the left tail of the distributions. Their weights are 2/3, 1/6, and 1/6 as shown in the Figure above. We can than compute a (weighted) mean for the duration of an activity as t = 16 to 32 tm 16 t p = to 4t m t p , exactly what was obtained using the 6 assumption of the beta distribution. Similarly, with tp = μ + 3σ and to = μ – 3σ, we determine the variance of 1 (t t ) 2 . the activity duration as σ2 = 36 p o Determine now the mean duration and its variance for all of the given activities from the three time estimates. We use the mean activity durations in exactly the same way we used time estimates in the critical path method. Going through that procedure—forward sweep, backward sweep, computation of floats, critical path—we determine the critical path on the basis of the mean durations of the activities. The variances of the activity durations on the critical path can then be used to make probability statements. In particular, we can provide the decision maker with an estimate of the probability that the project can be completed within a certain time. Consider the Table below. Same graph as before, but different time estimates. Activity Immediate predecessor Time estimates (in hours) optimistic A B C D E F G H I J A A, B B B, C C, D, E D F, G F, G I 5 3 5 3 3 4 1 6 4 2 most pessimistic likely 6 7 3 3 7 9 4 11 6 9 4 4 2 3 9 12 6 8 2 2 First calculate the mean activity durations, they are 6, 3, 7, 5, 6, 4, 2, 9, 6, and 2 and use them in the standard procedure, as in the Figure below. Consider now the critical path ns A B – C – E – F – H nt. The mean project duration is = 35. The 4 ,0, 16 , 36 ,0, and 16 variances on the critical path are 36 36 36 36 with a sum of 2 = = 92 36 92 , 36 so that the standard deviation is 1.5986. The central limit theorem states that the project duration is approximately normal with mean and standard deviation , so that we can estimate the probability with which the project will be finished within a prespecified time T: What is the probability that the project is finished within, say, T = 36 hours? T 36 35 The z-score is z = 0.6255, 1.5986 so that P(X ≤ 36) = 73.42%. Area under the normal curve x .00 .10 .20 .30 .40 .50 .60 .70 .80 .90 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 0.00 .5000 .5398 .5793 .6179 .6554 .6915 .7258 .7580 .7881 .8159 .8413 .8643 .8849 .9032 .9192 .9332 .9452 .9554 .9641 .9713 .9773 .9821 .9861 .9893 .9918 .9938 .9953 .9965 0.01 .5040 .5438 .5832 .6217 .6591 .6950 .7291 .7612 .7910 .8186 .8438 .8665 .8869 .9049 .9207 .9345 .9463 .9564 .9649 .9719 .9778 .9826 .9865 .9896 .9920 .9940 .9955 .9966 0.02 .5080 .5478 .5871 .6255 .6628 .6985 .7324 .7642 .7939 .8212 .8461 .8686 .8888 .9066 .9222 .9357 .9474 .9573 .9656 .9726 .9783 .9830 .9868 .9898 .9922 .9941 .9956 .9967 0.03 .5120 .5517 .5910 .6293 .6664 .7019 .7357 .7673 .7967 .8238 .8485 .8708 .8907 .9082 .9236 .9370 .9485 .9582 .9664 .9732 .9788 .9834 .9871 .9901 .9925 .9943 .9957 .9968 0.04 .5160 .5557 .5948 .6331 .6700 .7054 .7389 .7704 .7996 .8264 .8508 .8729 .8925 .9099 .9251 .9382 .9495 .9591 .9671 .9738 .9793 .9838 .9875 .9904 .9927 .9945 .9959 .9969 0.05 .5199 .5596 .5987 .6368 .6736 .7088 .7422 .7734 .8023 .8289 .8531 .8749 .8944 .9115 .9265 .9394 .9505 .9599 .9678 .9744 .9798 .9842 .9878 .9906 .9929 .9946 .9960 .9970 0.06 .5239 .5636 .6026 .6406 .6772 .7123 .7454 .7764 .8051 .8315 .8554 .8770 .8962 .9131 .9279 .9406 .9515 .9608 .9686 .9750 .9803 .9846 .9881 .9909 .9931 .9948 .9961 .9971 0.07 .5279 .5675 .6064 .6443 .6808 .7157 .7486 .7794 .8079 .8340 .8577 .8790 .8980 .9147 .9292 .9418 .9525 .9616 .9693 .9756 .9808 .9850 .9884 .9911 .9932 .9949 .9962 .9972 0.08 .5319 .5714 .6103 .6480 .6844 .7190 .7518 .7823 .8106 .8365 .8599 .8810 .8997 .9162 .9306 .9430 .9535 .9625 .9700 .9762 .9812 .9854 .9887 .9913 .9934 .9951 .9963 .9973 0.09 .5359 .5754 .6141 .6517 .6879 .7224 .7549 .7852 .8133 .8389 .8621 .8830 .9015 .9177 .9319 .9441 .9545 .9633 .9706 .9767 .9817 .9857 .9890 .9916 .9936 .9952 .9964 .9974 2.8 2.9 3.0 3.5 4.0 4.5 5.0 .9974 .9975 .9981 .9982 .9987 .9987 .999767 .9999683 .99999660 .999999713 .9976 .9983 .9987 .9977 .9983 .9988 .9977 .9978 .9984 .9984 .9988 .9989 .9978 .9980 .9985 .9985 .9989 .9989 .9980 .9981 .9986 .9986 .9990 .9990
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