TEAM CHALLENGE GAMES RULES LAWN BOWLS - 3 ends to be played • Each player has one bowl. One team nominates to go first on the first end - the other starts first on the second end. • The Kitty is rolled on the ground to the opposite end of the court in the marked area. If it goes out of bounds it can be placed in the area by hand. • Players must keep one foot on the mat at all times when bowling. Failure to do so will result in the bowl being disqualified. • The bowl must be rolled along the ground at all times. • If the Kitty is knocked out of play then it will be placed back 1ft (approx 30cm) inside the tape on the side it went out. • If the Kitty rebounds off the backboard it remains in play if it lands within the boundaries. • Points scored for the number of bowls of one team closest to the kitty. MINI-GOLF - 2 Holes only • Record the shots taken to get the ball into the hole. • If the ball is hit off the course, place it back on the fairway where it left. - Penalty: add one point to your score. • If it lands up against the edge, you can move it 2cm's off the wall without penalty. • If you cannot go through the trap after 3 shots, you can place the ball on the other side Penalty: add one point to your score. • To keep in line with the other games scoring will be as follows: 10 shots or more = 1 point, 9 shots = 2 points, 8 shots = 3 points, 7 shots = 4 points, 6 shots = 5 points, 5 shots = 6 points, 4 shots = 7 points, 3 shots = 8 points, 2 shots = 9 points, 1 shot (hole in one) = 10 points). BOCCE - 4 ends only • Players have one ball each. • The jack is tossed to the opposite end and should land in the first zone. • The first player from team one tosses the ball underarm to land as close to the jack as possible. • The first player from the second team then tosses the ball. • The team with the closest ball stands back and allows the other team to toss their balls. • This team then continues to throw until or if their ball goes closer to the jack. • Once all 8 balls have been thrown, the ball closest to the jack is measured - if there are several balls from the one team closest to the ball - these are counted as 1 point each. • NO "DRIVES" ALLOWED. • If the jack is dislodged over the lines it is replaced back to its original position. 20/10 Cricket - 1 game each team • Teams toss a coin and the winner bats – the rest of the team waits outside of the boundary. The fielding team has 4 positions: wicket keeper, bowler and mid fielder right and mid-fielder left. • Each player must play all positions within the game time. Bowler bowls 3 balls (underarm), to the batter. Once this has been done the team swap positions within the field: Ie: Wicket- • • • • • • keeper moves to bowler, bowler moves to right-hand mid-fielder and right hand mid-fielder moves to left hand mid-fielder, left-hand mid-fielder moves to wicket keeper. The batter hits the ball and runs to the marker: This constitutes 1 run. Once the bowler has bowled 3 bowls – the batter retires and the next one comes in. The batter is out if the ball is caught in full flight or a stumping occurs. The fielding team must change when the batter changes. Once all bowls have been bowled the game is over or if all batters are out. The teams change sides. One Point will be allocated for each run scored. The batting team must record the number of runs on the score sheet. If the ball goes outside the cones without touching the ground = 6 runs. If the ball goes outside the cones but first touches the ground inside the cones = 4 runs If the opposing team forfeits your team will receive 5 points. Scores are totalled to calculate a team total on a scale system. DARTS - 3 Throws per player • Scores are totalled to calculate a team total on a scale system. • See Diagram for scoring details. Bullseye (50pts) Triples ring (score 3 X Number) 25pts Ring Doubles ring (score 2 X Number) Quoits • Each player throws six quoits from the 3 distances marked on the ground. • The aim is to get as many quoits as possible on the peg from each marker. • Players MUST keep both feet behind the line at all times. If a player fails to do this then the throw is disqualified. • Points are allotted for the number of quoits that land on the peg from each marker. Croquet • Teams to work in pairs. - It is a race! • Both teams play at the same time starting from opposite sides. • Working together pairs take in turns of hitting the ball through the hoops until they are finished. • When the pair has completed the course they pass the mallet to the next pair who wait until the other team has finished before starting a new race. • Points are scored for the team who completes the course first and have correctly passed the ball through all hoops. • When the two pairs from a team have completed the course the games are finished. • Points are 5 points for a win, 3 points for second. HANDBALL - 3 Throws per player • Each player gets 3 throws. • The aim is to get the maximum number of points as displayed on the board and in diagram below. 1 1 • Teams points are totalled. 4 7 10 1 7 4 1
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