PROMOTING HUMAN DEVELOPMENT THROUGH PLAY by Jane Khaytin An Abstract of a research paper submitted in partial fulfillment of the requirements for the degree of Master of Science in Library Science and Information Services in the Department of Educational Leadership and Human Development University of Central Missouri August, 2015 ABSTRACT by Jane Khaytin This review of literature was designed to show that play is an essential part of childhood and learning. Play is integral to human development because it contributes to the cognitive, physical, social, and emotional well being of children (Ginsberg 182). Play comes in several forms such as pretend play, free play, rule bound play, explorative play, gaming, and information seeking. Through play, learners can “Inquire, think critically, and gain knowledge” (AASL 3). When students play, they utilize critical thinking skills as they solve problems. Play offers several benefits; however, many barriers need to be overcome as well. The school librarian can integrate strategies in an effort to restore and bring play into the library. PROMOTING HUMAN DEVELOPMENT THROUGH PLAY by Jane Khaytin A Research Paper presented in partial fulfillment of the requirements for the degree of Master of Science in Library Science and Information Services in the Department of Educational Leadership and Human Development University of Central Missouri August, 2015 © 2015 Jane Khaytin ALL RIGHTS RESERVED PROMOTING HUMAN DEVELOPMENT THROUGH PLAY by Jane Khaytin August, 2015 APPROVED: Advisor: Dr. Patricia Antrim Committee Member: Dr. Jennifer Robins UNIVERSITY OF CENTRAL MISSOURI WARRENSBURG, MISSOURI ACKNOWLEDGEMENTS I would like to take this opportunity to express my sincere gratitude to Dr. Robins for her guidance, insightful comments, and intuitive questions in writing this research paper. Dr. Robins’ special interest and knowledge of play in the library provided me with a source of inspiration, authority, and reference. I would like to thank my advisor, Dr. Patricia Antrim for her encouragement, support, and feedback not only in the completion of this paper but throughout my academic journey at University of Central Missouri as well. I would like to thank my parents for always being supportive of my education and believing in me. I would like to thank my husband, Gary, for his support and encouragement. I would like to thank my wonderful daughters, Jasmine and Shaina, for being understanding, self-sufficient, and for reading and playing together while I focused on my research paper. Last but not least, I would like to thank God for giving me wisdom, strength, and guidance in the completion of this paper and throughout my life. TABLE OF CONTENTS Page CHAPTER 1: INTRODUCTION .................................................................. 1 Statement of the Problem ................................................................ 1 Purpose of the Study ....................................................................... 2 Research Questions ........................................................................ 3 Limitations of the Study ................................................................... 3 Definition of Terms .......................................................................... 4 Research Design ............................................................................ 4 Conclusion ...................................................................................... 5 CHAPTER 2: REVIEW OF THE LITERATURE .......................................... 6 Introduction ...................................................................................... 6 Play and Play Therapy .................................................................... 6 American Association of School Librarians Standard 1 and Play .. 13 Benefits and Barriers ..................................................................... 16 Strategies to Incorporate and Restore Play in the School Library . 22 Conclusion ..................................................................................... 27 CHAPTER 3: CONCLUSIONS ................................................................. 28 Introduction .................................................................................... 28 Benefits of Play.............................................................................. 28 Barriers to Play .............................................................................. 29 Play in the School Library .............................................................. 30 WORKS CITED ........................................................................................ 32 vii Human Development and Play 1 CHAPTER 1 INTRODUCTION Play has several definitions, but there are some characteristics of play that are typical. Intrinsic motivation to participate is a key aspect. Active involvement from the players and nonliteral meanings of the activity are also prevalent. Play stresses participation rather than the final outcome. Additionally, the players give meanings to objects and activities while the rules are adaptable (Riley and Jones 146). Play is an activity not merely for enjoyment and recreation, but it is also an educational tool. Play is an avenue of exploration and experimentation where individuals can learn, make sense of the world around them, and discover how to interact with it. Play is fundamental in enabling students to develop critical thinking skills needed to solve academic problems in all subjects. When playing, individuals discover and build knowledge from their environment and develop social skills. Through play, individuals use their imaginations and reflect on their experiences (Ortlieb 241). Play allows children to use creativity while developing their imagination, dexterity, and physical, cognitive, and emotional strength. Play promotes healthy development (Ginsberg 183). Play is essential to childhood and learning. Statement of the Problem With the push towards school readiness and improved test scores, play is often overlooked and undervalued. Children have less time to play as a result of the stress on academics. Education is becoming so focused on benchmarks, data, accountability, and adequate yearly progress that play is being set aside. Play is a well-documented aspect of education; however, an emphasis on accountability and quantifiable measures Human Development and Play 2 of learning has led to a decline in the understanding of the impact that high-quality play can have on a child’s cognitive development (Powell 847). Despite the numerous benefits, there are additional barriers to play. Families living in poverty may not experience the same opportunities to play because they fear for their child’s safety. Children may not be able to explore, make friends, or have free play outside. On the other hand, children from affluent families may be so inundated with activities and hectic schedules that they too have little time for play. Children with disabilities may have several doctor appointments and scheduled therapies that take time away from play. Children have less time to play than they did generations ago. Play has been eliminated in nearly all kindergartens in the United States and is also being removed from preschools due to the focus on academic instruction and school readiness. Taking play away in favor of early education is a loss. School librarians can implement strategies in order to bring play into the library. Purpose of the Study The purpose of this study is to review the literature in order to show that play promotes human development. This literature review discusses the various types of play as well as play therapy. Different theorists’ perspectives on play are discussed. This literature review also looks at how play aligns with American Association of School Librarians Standard 1. Through play, learners can “Inquire, think critically, and gain knowledge (American Association of School Librarians 3). This literature review identifies the benefits of play and its link to the development of several domains, including social, emotional, cognitive development, and literacy. The study also takes a Human Development and Play 3 look at the barriers to play that need to be overcome. Finally, strategies for school librarians to implement play in the library are examined. The results of this study show that play is an essential part of childhood and learning. Research Questions Play is an essential aspect of childhood and learning. Play has been linked to the development of several domains including social, emotional, cognitive development, and literacy (Zigler, Singer, and Bishop-Josephs 9). Play has been an important educational tool, and school librarians can utilize strategies to implement play in the library. The following research questions guided this study: 1. What are the benefits of play? 2. What are the barriers to play? 3. How can school librarians support play in the library? Limitations of the Study Various limitations encumbered this research. First, a limited number of articles focus on play in the library. Second, it was challenging to find scholarly journal articles on the topic. Since this study is based on existing literature and no research was conducted, it was necessary to rely on peer-reviewed journal articles. Due to geographic constraints and inability to physically access the James C. Kirkpatrick Library, this research was limited to full text online. Finally, time constraints bound by the allotted course were a factor that limited the study. Human Development and Play Definitions of Terms Constructivism: a theory, which posits that people construct their own understanding and knowledge of the world, through experiencing things and reflecting on those experiences. Information seeking: also referred to questing, is the process of trying to obtain information in both human and technological contexts. Intrinsic motivation: motivation derived from inside an individual rather than from any external or outside rewards. Play therapy: psychotherapy in which a child is encouraged to reveal feelings and conflicts during play rather than through verbalization. Research Design Research for this study was guided by the aforementioned research questions. Research was based upon previously published peer-reviewed journal articles on the subject of play and human development. No new independent research was conducted. Articles referenced for this literature review were retrieved from the following databases: ProQuest Central, Education Research Complete, Library Literature & Information Science Full Text, Academic Search Elite, PsycArticles, and Library, and Information Sciences & Technology Abstracts with Full Text. Search terms included “play in the library,” “play and education,” “importance of play,” “play and early education,” “learning through play,” “play therapy,” and “video games and play.” 4 Human Development and Play 5 Conclusion Play is one of the initial ways that children make sense of the world around them. Play has been identified as an educational tool and has been linked to the promotion of human development. Play is an essential part of childhood and learning. This paper consists of three chapters. The next chapter is a review of literature and covers the meaning of play, play therapy, and theorists’ perspectives on play. Additionally, play and its alignment with American Association of School Librarians Standard 1, “Inquire, think critically, and gain knowledge,” is explained. Benefits along with barriers to play are explored. Finally, strategies for the school librarian to incorporate play in the library are discussed. Chapter 3 addresses the research questions that guided this study and were posed in Chapter 1. Human Development and Play 6 CHAPTER 2 REVIEW OF THE LITERATURE Introduction Play is an essential part of childhood and learning. Play has been linked to the development of several domains including social, emotional, cognitive development, and literacy (Zigler et al. 9). In the first section of this literature review, the meaning of play, types of play, play therapy, and theorists’ perspectives are discussed. Through play, learners can “Inquire, think critically, and gain knowledge” (American Association of School Librarians 3). The second section of this paper will explore how American Association of School Libraries (American Association of School Librarians) Standard 1, aligns with certain aspects of play. Section three will cover the benefits and barriers to play. Play has been used as an educational tool for years. However, now with the push towards school readiness and improved test scores, play is often overlooked and undervalued. The final section of this paper will show ways that the school librarian can incorporate play in the school library. Play and Play Therapy Play is one of the initial ways that children make sense of the world around them and learn how to interact with it. Play takes on a number of forms, from pretend play, video games, questing, and more (Powell 836). This section will discuss the meaning of play, types of play, play therapy, and different theorists’ perspectives regarding play. Play is typically thought of as an activity engaged in for enjoyment and recreation, especially by children. Edwards and Cutter-Mackenzie draw upon a child-centered view and define play as allowing opportunities for children to learn as they create, discover, imagine, and invent. Contemporary research shows the need for active involvement Human Development and Play 7 from the educator to support children’s learning. Early childhood educators undertake several roles in play with children and adopt a range of strategies to support learning. Educators engage in shared conversations with children to extend their thinking. They also provide a balance between child-led, child-initiated and educator-supported learning (qtd. in Edwards and Cutter-Mackenzie, 53). “Intentional Teaching” is teaching that is accomplished in a deliberate, purposeful, and thoughtful way. Intentional teaching also focuses on the role of the teacher in play-based learning in which children are encouraged to create their own learning and understanding through open-ended and primarily self-directed play. Teachers take an active role in play-based learning by including modeling, demonstrating, and engaging in shared thinking and problem solving (Edwards and Cutter-Mackenzie, 53). Play is an essential part of childhood and learning. Although play is generally thought of as an activity occurring solely during early childhood, it is actually important to all learners at all levels. Play is fundamental in allowing students to develop critical thinking skills needed to solve academic problems in all subjects (Ortlieb 241). Play is a minimally scripted, open-ended exploration where the participant is immersed in the spontaneity of the experience. Play can have various definitions, but some characteristics of play are commonplace. Riley and Jones note that although different meanings are associated with play, researchers have discovered certain characteristics that are typical of play. Play involves intrinsic motivation to participate, active involvement from its players, nonliteral meanings of the activity, stress on participation instead of outcome, meaning of objects and activities given by players, and adaptability of its rules (146). Human Development and Play 8 There are several types of play. Included among these are pretend play, free play, and rule-bound play. Additionally, there is explorative play, gaming, and information seeking. One type of play that is very common is pretend or symbolic play. Pretending is actually a method of thinking and learning and a means to play. Pretending may seem effortless, but it is instead an intellectually demanding activity. Concentration and inspiration are needed to pretend. “As children pretend, they transpose their knowledge into symbolic form, and in the process, they begin to make the distinction between what is real and what is pretend” (Zigler, Singer, and Bishop-Josef 42). An example of symbolic play is when a child acts out a scene from Little Red Riding Hood. The boy says, he will be the woodchopper and pretend that his hand is the axe. This type of play demonstrates representation of an absent object and results in make believe representation. Chaillé and Silvern note that it is impossible to represent or make believe without applying active thought (275). Consequently, symbolic play may be considered a prime example of active interest. Children would not be able to manipulate something that is not present, nor can an object be substituted for another without some mental effort. Interest is prevalent when children engage in symbolic play. Two types of play that are best suited for the library are free play and rule-bound play. These two types of play cultivate student learning (Crow and Robins 36-37). Rulebound games are structured, organized play bound by rules. These may include board games, computer games, and video games. Participation is voluntary. There are rules, goals, and feedback. Human Development and Play 9 In free play, rules can be made up while students are playing. Examples of free play include daydreaming, playfulness, and humor. This type of play is improvisational. Playfulness is seen as interactive, dynamic, transformative, and imaginative. It can also involve humor and lightheartedness (Crow and Robins 37). One more type of play is explorative play. Comenius contends that play is a significant instrument for learning in young children. Children need a natural environment that allows them to learn from their exploration and play. Exploration and play are essential ways in which young children learn. Encouraging play provides children with experiences that teach them how to solve or overcome obstacles (Platz and Arellano 57). Play is an essential part of childhood and learning. Gaming is another form of play that has become quite popular. According to Elzen and Roush, games are not only a regular part of daily life but they are quickly becoming a more common tool in education (802). Nicholson notes that a central way in which games differ from other types of media is that they are participatory. This allows an opportunity for the library to establish connections between users through creating shared experiences (12). Information seeking is a type of play. This form is also known as questing. Information seeking thrives within environments such as the learning commons where there are many resources and ways for students to solve problems. Additionally, many solutions can be discovered or created. Because information seeking is propelled by personal interest, its navigation is imbued by playfulness. Questing depends on seekers utilizing tacit knowledge in order to make associations among search results. Human Development and Play 10 Seekers do this to establish which results align best with the quest (Crow and Robins 41). Not only is play fundamental to learning but play can be used for therapy. Studies in child centered play therapy focus on delving into play therapy’s impact on children’s intelligence scores, reading measurements, and language development. Studies by Newcomer and Morrison (666-669) and Siegel (32) reported that children with learning disabilities who engaged in play therapy showed improvements in motor functions and in overcoming learning difficulties. Recent studies by Quayle and Schectman, et al. reported that participation in play therapy resulted in improved academic performance in children (qtd. in Blanco, Ray, and Holliman 1-2). Blanco, Ray, and Holliman discuss a follow up study, which was conducted with eighteen academically at-risk elementary students. Researchers analyzed the use of child centered play therapy from pre-intervention to mid-intervention (16 sessions) to post-intervention (26 sessions). The instrument used was the Young Children’s Achievement Test (YCAT), which measures achievement levels for children from 4-8 years old, presenting composite scores across five content domains. The YCAT allows clinicians to view academic progress of students over time. The YCAT formulates the Early Achievement Composite, which is an overall achievement score stemming from five subtests, which measure specific content areas, related to academic achievement. This composite scale shows the child’s school related achievement across the five major areas of academic subtests, which are general information, reading, mathematics, writing, and spoken language (Blanco, Ray, and Holliman 4-5). The results of this study showed that a greater number of play therapy sessions provide a Human Development and Play 11 greater impact of treatment. Additionally, strong evidence supported the conclusion that child centered play therapy may allow for a significant positive impact on children’s academic achievement (11). Not only have several studies been conducted, but theorists have analyzed play. The early writings of John Amos Comenius, 17th Century Czech philosopher and theologist, set the stage for rhetoric and theories on how best to raise and educate young children. Comenius advocated a more child-centered, natural approach to the development of and education for children (Platz 54). Prior to the time of Comenius, there was little thought to the development and education of children. Most children were ignored, with the exception of harsh discipline, until they could go to work and contribute to the family. There was little parent-child interactions or education taking place in the home (Platz 55). In the centuries to follow, Fröebel and Dewey created educational programs, which had a major influence on early childhood curriculum in the United States. Friedrich Fröebel, the founder of the kindergarten, stressed the importance of play in the education of children. Manning contends that Fröebel regarded the teacher’s role as that of a guide to children’s activities. The educator assists children in forming connections with their experiences with each other. Fröebel postulates that play is the highest phase of child development. Play is a spiritual and pure activity. Play provides happiness, liberties, contentment, rest, and peace in the world. Fröebel believes play is the source of all that is good (qtd. in Manning 372). He expounds that play is the method in which the child works to achieve inner harmony. Play enables children to gain knowledge and skills needed as a human being (373). Fröebel used play as a teaching Human Development and Play 12 strategy by creating games and songs to enhance children’s participation with one another. Fröebel believed that play, along with games and songs, helped to shape attitudes of cooperation and self-control in children (qtd. in Platz and Arellano 58). According to Fröebel, play is a means for children to express their inner spiritual nature to the external world. Play gives children experiences to convey their innermost thoughts, needs, and wants to the outside world (Gutek 277). Johann Pestalozzi, a Swiss educational reformer, also stressed the importance of play. He believed that learning and education should be aligned with the natural growth stages of children. He believed that children were individuals and the best approach for learning was through self-discovery (qtd. in Platz and Arellano 58). Furthermore, Pestalozzi, along with Fröebel, believed that play was instrumental in advanced learning in young children. Jean Piaget and John Dewey were both constructivists. One of the main principles of this philosophy is that learners construct their own meaning from new information, as they interact with reality or others with different perspectives. Constructivist learning environments encourage students to utilize their prior knowledge and experiences to generate new concepts in learning. Jean Piaget, a Swiss developmental psychologist and philosopher, postulates that learning happens when children are curious and interact with materials in their environment. Their curiosity inspires them to select activities that have meaning for them and about which they want to learn more. By exploring their environment, children gain and construct knowledge of the world around them. Piaget noted that primary-aged children are in transition between a preoperational stage and the concrete stage. While Human Development and Play 13 in this transitional stage, available materials for children can aid in their early understanding of mathematical and scientific concepts. For example, a child who plays with puzzles learns spatial concepts, and play with pattern blocks assists children in making discoveries about geometric shapes (qtd. in Riley and Jones 148). John Dewey, an American philosopher and educational reformer, believed that children mature and grow as a result of their life experiences (qtd. in Platz and Arellano 56). Dewey felt that young children should be viewed as active learners. He concurred with many of his predecessors and supported play in education. He was cognizant of play’s emotional and psychological benefits for children. Dewey realized that play is not only fun but it also gives children many natural learning experiences that are age appropriate and promote their development (qtd. in Platz and Arellano 56). Dewey asserts that when children have the opportunity for physical activities, it enhances the natural tendencies to play and it is easier to learn. Therefore, in order for children to reach their potential to learn they should be engaged (qtd. in Ortlieb 243). Play is both engaging and fun. Play is a fundamental part of learning and childhood. American Association of School Librarians Standard 1 and Play Through play, learners “Inquire, think critically, and gain knowledge” (American Association of School Librarians 3). When students play, they gain critical thinking skills as they solve problems. They become more creative and ultimately learn from their own experiences (Ortlieb 241). This section will examine how certain aspects of play align with Standard 1 and how play increases the ability to think and problem solve. Furthermore, play’s link to knowledge gain will be discussed. Human Development and Play 14 Inquiry is a very compelling aspect of learning. When students ask more questions during play, they become better at becoming immersed in their imaginations (Crow and Robins 40). Because much of play is inquiry-based, children are granted the opportunity to explore, construct their own meaning, and learn for themselves (Emslie and Mesle 6). Play, imagination, inquiry, and exploration are all vital to a child’s development. Ahart, Miller, Rominiecki, Smith and Yates note that in Standard 1, students develop inquiry-based questions, exercise critical thinking tasks, and broaden their own knowledge base as a result of their research. This standard can assist school librarians in the effort to teach students how to use questions and inquiry to help evaluate their research. Standard 1 necessitates that students reflect on their own processes as well as obtain feedback from their peers and teachers (13). While students quest, a type of play, their actions align with Standard 1. As seekers, students require the assistance of school librarians to engage in clear thinking, discrimination, and to express themselves accurately. Seekers discriminate by evaluating the authority and credibility of the sources as well as to determine the best answer (qtd. in Crow and Robins 41 & 42). Through play students can expand their problem-solving skills and adaptive abilities. Crow and Robins contend that play can increase the ability to think, pose questions, and seek answers (36). Learning while playing can expand the ability of students because it allows teachers and students to explore, work in collaboration, experiment, and share the knowledge they have gained (36). Standard 1 is supported through play as learners “Inquire, think critically, and gain knowledge.” Human Development and Play 15 Gaining knowledge, which is the final part of American Association of School Librarians Standard 1, can also be achieved through play. There are different types of knowledge development that are enhanced through play. To begin, there is play and physical knowledge. Physical knowledge is knowledge about objects and the world around them. Individuals learn when they interact with the physical environment. Chaillé and Silvern note that a number of interesting problems arise in the context of play that lead to experimentation, creative problem solving, and cooperation. These behaviors result in the construction of understanding and knowledge development (276). An example is of two second graders constructing marble ramps using cardboard tubes. They will come across problem-solving tasks that will lead to active experimentation and consequent knowledge construction. They will discover that the steeper the ramp, the faster the marble will roll. Language is another content area where play and knowledge gain can occur. Some of the most interesting oral developments occur in the context of play. In spoken language, children have the opportunity to explore language without being afraid of correction or constraint. Garvey notes that one of the characteristics of play, called the “suspension of belief,” makes it possible for a 5-year old girl to “become” an old lady through her speech and mannerisms. She employs experimentation with language patterns and sounds in her dramatic play (Chaillé and Silvern 277). Finally, play and knowledge gain is apparent during curricular integration. The curriculum can be segmented according to what students are learning. That learning can be monitored in the classroom so that an analysis of play and understanding can be broken down, for example, by language, mathematics, and science. One of the most Human Development and Play 16 notable characteristics of the play environment is that it facilitates the blending of ideas and connections across content areas. For instance, when a child builds a set of gears, labeling each part to keep track of where they belong, then literacy and spatial relations come to play. When children play an exciting card game and debate how to keep score, mathematics and oral communication are being used (Chaillé and Silvern 277). Play is a fundamental part of childhood and learning. Inquiry, thinking critically, and knowledge gain can be facilitated by encouraging students to engage in all types of play. Benefits and Barriers Today children have less time for play than they did generations ago. Piaget stated that a child enjoys play and takes it seriously. Through play learning happens (Emslie and Mesle 1). This section will first detail the many benefits of play. It concludes by presenting barriers to play. There are numerous benefits to play. Ortlieb believes that discovery learning is part of play. In discovery learning, students develop critical thinking skills to solve academic problems in every subject area. Reflection is also necessary in individual and group play. Students reflect on their play experiences to determine what went right, what went wrong, and what improvements can be made. Reflection enables students to critically analyze their own and others’ actions. Brown and Kasper note that video games allow gamers to think visually and laterally. When students play video games, critical thinking is encouraged (756). One of the most intuitive aspects of play is how it transforms students into critical thinkers and more able individuals (Ortlieb 245). Human Development and Play 17 Play inspires the use of imagination, discovery, and knowledge building from their environment, and the development of social skills. Through play, students gain critical thinking skills as a result of problem solving. Students become more creative and learn from reflecting on their experiences (Ortlieb 241). Play is a means for exploration, experimentation, and engagement with the world around them. Kaufman notes that “A child’s play is a way of exploring and experimenting with building relations with the world and self. At play, a youngster learns to learn, discovers how to come to terms with others, cope with tasks, and master skills. A playing child is self-directed, involved, and absorbed” (11). Play is such a powerful tool for learning because it enables participants to engage in experimentation (Thomas and Brown p. 97). Play is central to childhood and learning. Another benefit of play is that it is a form of active education. When children are engaged and applying attention to their play, they are partaking in active education. Piaget (1962) classifies four kinds of play, which are practice play, symbolic play, games with rules, and construction. Active education takes form in each of these types of play where mental activity occurs (Chaillé and Silvern 275). Learning and cognitive development is fostered through play. Ginsberg writes that play assists in the cognitive, physical, social, and emotional well being of children. Benefits of play include that children increase their creativity and develop their imagination as well as physical, cognitive, and emotional strengths. Ginsberg purports that play helps children develop more competencies. These competencies are instrumental in boosting self-esteem and building self-resiliency so that children are better equipped to face future challenges (183). Human Development and Play 18 Crow describes research, which was conducted to better understand children’s experiences in order to provide information for school librarian’s practice in fostering intrinsic motivation geared towards information seeking. The participants included fifth graders who were selected from three diverse schools. Data collection consisted of information collected through interviews as well as drawings. Students spoke of a variety of family happenings and school experiences. They showed an affinity for play and a tendency for creativity (Crow ii). Participants in the study described many types of play experiences from outdoor activities such as biking and hiking to sports to video game usage. Research indicates that play is an important component in the development of healthy individuals (Crow). “It increases affiliation with peers, releases tensions, advances cognitive development, increases exploration, and provides a safe haven in in which to engage in potentially dangerous behavior” (25). Additionally, certain aspects of play are linked with intrinsic motivation. Berlyne refers to play as a way to satisfy curiosity and the desire for exploration, which is at the root of intrinsic motivation (qtd. in Crow 183). The participants, in the study noted by Crow, all described their experiences with play as being a factor in fulfillment of their needs for competence, autonomy, and relatedness. All of these aspects are factors of the Ryan and Deci’s Self Determination Theory that foster intrinsic motivation (25). The students in the study spoke of play with zest and some students relayed accounts of play that involved information seeking. These findings indicated that the play life of children is an important factor in their intrinsic motivation for information seeking (183). Play continually energizes, engages, and motivates. Those who play are usually intrinsically motivated to complete a task, which is crucial for creativity. Dansky and Human Development and Play 19 Lieberman contend that the power of play as a motivational tool may arise from its link with positive emotional states, such as joy, pleasure, optimism, and excitement. These are all important factors in the creative process (qtd. in Kurt, Kurt, and Medaille 13). Another advantage provided for by play is that it provides a safe space for students to grow and create. Almon describes the play arena as opening a door into a space we otherwise may not enter. There is no high-stakes competition. This is an area where there are deep feelings of safety and goodwill, where children can grow and create. Reality is quite different (11). Ortlieb explains that since many students have a fear of failing, especially in today’s test-driven society, the implementation of play allows students to learn through their own experiences without fear of negative consequences (244). In gaming, for example, the part of play that is an essential method of problem solving and learning is that it lowers the emotional stakes of failing. There is trial and error, but players are prompted to set aside real world consequences of the represented action and to take risks and learn from them (Jenkins 38). “Games construct compelling worlds for players to move through. Players feel a part of those worlds and have some stake in the events unfolding. Games do not only provide a rationale for learning; what players learn is put to use immediately to solve compelling problems with real consequences in the world of the game” (Jenkins 38). Play also has a social aspect to it. Parten discusses an extensive observational study of social behavior conducted with preschool children at the Institute of Child Welfare, of the University of Minnesota. Thirty-four children were observed on a daily basis each morning for one minute during the free play hour. Sixty observation samples Human Development and Play 20 were obtained. Playgroups differed in size from two to fifteen children with smaller groups being more common. Findings included that 81% of five favorite playmates were girls with girls while among the boys 62% were other boys. Of all the activities, acting out home life was the most popular activity. The samples revealed three types of play. First, the younger children were passive participants, letting the older students lead them around as they played mommy and daddy roles. The second type of play was imitating home life, which included dressing and undressing dolls, rocking them to sleep, and putting them to bed. The third type of play involved playing house. Some activities included setting the table for a party, packing suitcases for a trip, or going grocery shopping (Parten 144). Play is seen as a social activity where children interact with one another and form friendships. A final benefit of play is that it can provide a relaxed classroom environment. David Elkind states that society, including school, rushes children toward adulthood at the detriment to their childhood. Because adults within the school system often pressure children to conform to standards that are not child-friendly, children are not able to be children and often succumb to stress (qtd. in Riley and Jones 147). When a child is under stress, his or her brain’s ability to perform well is decreased. Classrooms can be changed to decrease children’s stress levels. An instrument for providing a more relaxed classroom is play. Teachers who design environments that are more playful impose less stress by letting children make choices about their activities. Giving children the freedom to make decisions about what and how they learn helps them find the enjoyment that stems from learning. In addition, when students are allowed to make Human Development and Play 21 decisions about play, they grow in confidence of their emerging abilities. This developing confidence plays a part in developing self-efficacy (Riley and Jones 147). Despite all of the numerous benefits of play, barriers exist as well. DiamantCohen et al. point out that many children experience barriers to play. Families living in poverty may not have the same opportunities to play due to concern for their children’s safety. Children may not have the opportunities to explore, make friends, or have free play outside. Ironically, children who come from affluent families may be too busy with activities and have such hectic schedules that they, too, have little time for free play. Children with disabilities may have numerous doctor appointments and scheduled therapies that detract from free play (3). Emslie and Mesle state that children have less time to play in comparison to previous generations as a result of stress on academics and a push towards improved test scores throughout the nation. Gmitrova and Gmitrov contend that “Education is becoming so focused on benchmarks, data, accountability, and adequate yearly progress that even at the preschool level, intense, structured, and direct learning is taking time away from the spontaneous, imaginative play that used to dominate preschool classrooms” (qtd. in Emslie and Mesle 1). With the push towards school readiness, play is often undervalued and overlooked. Play has been eliminated in nearly all kindergartens in the United States and is furthermore being removed from preschools. Instead, there is a focus on academic instruction and school readiness. This early focus on academic instruction deprives children of their time to play. Moreover, it shifts their attention to learning standards and concerns that do not meld with open-ended creative play. Deep, pretend Human Development and Play 22 play necessitates a feeling of freedom and self-direction. When children are urged out of those spaces to be taught numbers and letters it weakens the child’s capacity to enter into play. Taking play away in favor of early education is quite a loss. A recent international study found that children showed increased gains in cognitive ability and in language development at age seven if their preschools incorporated child-initiated learning rather than instruction by a teacher (Diamant-Cohen et al. 13). An additional barrier to play is that the pressures of standardized testing and mandated instructional programs may prompt educators to forgo playtime. There is a national trend centering on reading and arithmetic, which was inspired by the No Child Left Behind Act of 2001 as a result of unacceptable educational performance of children in the United States in some educational settings. Consequently, time for recess, creative play, and even physical education has been decreased. Additionally, many after-school childcare programs set precedence on extending academics and homework completion rather than delegating time for organized play, free play, or physical activity (Ginsberg 185). Although significant barriers to play exist, they can be overcome. The next section will provide ideas for incorporating and restoring play. Play is an essential part of learning and childhood. Strategies to Incorporate and Restore Play in the School Library Children are quickly becoming deprived of play. Almon posits that a steady rise in academic pressure on young children and a steady decline in children’s health and well-being have taken place. Almon believes these occurrences are interrelated. Although changing the patterns of early education and restoring play in this country may not be easy, Almon is encouraged by the renewed interest in play and by the report of Human Development and Play 23 the American Academy of Pediatrics (2007) encouraging parents to let their children play (14). This section will provide strategies and examples of how play can be incorporated and restored in the school library. Bringing back and incorporating play is crucial because play is an essential part of childhood and learning. The best place in school where learning through play can be initiated is at the library. By integrating play, library activities can be focused at increasing the ability for students to learn because it is a place where students and teachers alike explore, work together, experiment, show what they have learned, and engage with the ever-changing world (Crow and Robins 36). Crow and Robins assert that play is a means by which children make sense of the world they will inherit. When children play with information, they are able to handle the great amount that is available. When educators and school librarians focus more on the experience, play, and questions instead of efficiency, products, and answers, then the library becomes a playground for the mind (Crow and Robins, 36). Ginsberg contends, “The challenge for society, schools, and parents is to strike the balance that allows all children to reach their potential without pushing them beyond their personal comfort limits and while allowing them personal free play-time” (185). Play is an essential part of childhood and learning. School librarians restore and promote play in the school library through various methods. To begin, school librarians incorporate the use of storytelling. This includes fairy tales and nature tales. Children may also become involved through puppetry and the arts (Almon 13). Play in the library connects with learning about the world, listening and telling of stories, and the transition Human Development and Play 24 to the world of abstract learning. For the youngster, the early stages of these activities are based in play (Diamant-Cohen 52). In a 24-hour observational study at the public library, the usage of the children’s section was explored in a small Northern Arizona city (Becker). Family story time consisted of a 45-minute session replete with early literacy learning through the use of rhyming along with poetic stories and song that show the rhythm of language. Additionally, vocabulary and skill development linked literacy with enjoyment. The librarian led the children in songs, games, and chants and read picture book stories aloud (Becker 111). Prior to and during the read aloud, the librarian questioned children about the book, including open-ended prompts about what was happening in the pictures, along with relating words and pictures to the children's own personal experiences. Programs at the library are a wonderful way to incorporate play. Bane writes about a program called “Let’s Pretend” which is held at the Hughes Main Library in Greenville, South Carolina. This program is focused on children aged 2-5 years old. It is held once a month and brings the world of make believe to the library. Books are the stepping-stones for play experiences. Books are used to guide children through play that focuses on the imagination and cultivates the development of thinking, language, social, and physical skills. Also in this program, parents learn how to convert everyday household items into playthings. Each month a different theme is presented. The facilitators start with books, songs, and flannel board stories. This story time is an introduction to the pretend play that will follow (44). School librarians can implement a program such as “Let’s Pretend” to incorporate play in the library. Human Development and Play 25 Playing games at the library is not a new idea. The oldest chess club in the United States that still exists today began in 1854 at the Mechanic’s Institute Library in San Francisco. Throughout the last 160 years, the number, variety, and availability of games has expanded, but the underlying concept of the library embracing structured play still prevails. Libraries support recreational gaming by circulating games as they would other materials, such as books, and creating opportunities for patrons to play games in the library (Nicholson 12). Public libraries typically use games in a few ways. First, many librarians create public spaces for chess, Scrabble, or other traditional games in either the children’s or general sections. Second, many librarians allow players to use library computers for either purchased or web-based games. Internet bandwidth is available for online games. Additionally, summer reading programs may create games such as “who can read the most books.” Small prizes awarded for completing summer book logs are incentives. Lastly, public libraries host game competitions with chess, bridge, GO, Mario Kart, and more. Hosting open play events where community members get together to participate in board or video games is an event to enjoy with friends and family and to get to know others (Nicholson 14). Gaming programs support many libraries’ missions and goals. These programs lead underserved patron groups to the library and augment existing library programs. Gaming forges connections between community members, and patrons learn that the library is still relevant to their needs and interests. Finally gaming programs provide a more positive relationship between library staff and patrons if the Human Development and Play 26 staff plays and facilitates positive game experiences (Nicholson 15). The promotion of games and gaming events is another way to support play in the library. Academic and school libraries also utilize recreational games. Some school libraries host student gaming events geared towards specific types of tabletop or video games prior to or following a class. This provides opportunities for students from different social groups to interact with each other centering on a common interest. Also, academic and school libraries may promote games for special events such as during student orientation or finals week. For the most part, about half of gaming in school libraries is recreation while the remainder is designed to support the curriculum (Nicholson 14). Finally, play incorporated in the library through online games is used to teach library research and information literacy skills. In a study by Old Dominion University, incorporating gaming and active learning elements into library instruction has been effective for engaging millennials and improving their knowledge retention. In Fall 2013, Rush developed a game based on the board game, Candy Land, to assist students in learning information ethics. Candy Land was chosen for its simplicity. The rule sheet was altered, renaming different aspects and characters in the game to relate them to information ethics and learning outcomes from the session. This study found that games address the different learning styles of millennials and foster active participation by including social elements, being fast-paced, competitive, and student-centered. Rush concluded that playing the Candy Land-based game enabled students to laugh and have fun, while developing a good rapport with other students and the librarian. Additionally, students achieved the learning outcomes for the class (Rush 11). Play is Human Development and Play 27 proven to be an essential part of childhood as well as learning and can be supported in the library. Conclusion Play is not only fundamental to childhood and learning but has numerous benefits. Yet, there are many barriers to play that need to be overcome. Play is critical in school environments because children may have fewer opportunities to participate in high quality, active, playtime at home. Although there has been a shift to focus on academics instead of play, these teacher-directed practices may teach fewer skills and concepts than play. Appropriate and effective play is fundamental for students to gain the skills necessary to grow and successfully develop. Emslie and Mesle contend that “No other single teaching practice integrates and positively impacts children’s physical, social, emotional, and cognitive development to the extent that facilitated play does” (15). Play is an essential part of childhood and learning. However, play has been undervalued and overlooked. Librarians restore and bring play back into school by implementing activities and programs within the library to revitalize play. Human Development and Play 28 CHAPTER 3 CONCLUSIONS Introduction Play is an essential part of childhood and learning. Play has been associated with the development of several domains, including social, emotional, cognitive development, and literacy (Zigler et al. 9). The three questions guiding the research of this study are as follows: What are the benefits of play? What are the barriers to play? How can school librarians support play in the library? Benefits of Play Play offers many benefits. Discovery learning is part of play. When students play, they develop critical thinking skills that they use to solve academic problems in every subject area. Reflection is also part of play. Students reflect on their play experiences and figure out what went right, what went wrong, and what they can do to make things better. Reflection allows students to take a look at their own and others’ actions and to analyze them. Play transforms students into critical thinkers and more able individuals (Ortlieb 245). Learning and cognitive development is cultivated through play. Play also aids in the physical, social, and emotional well being of children. Play inspires creativity and develops imagination. Play assists children in developing competencies that are key to increasing self-esteem and building self-resiliency so that they are better equipped to face future challenges (Ginsberg 183). Play is also an avenue for exploration, experimentation, and engagement of the world around them (Kaufman 11). Human Development and Play 29 Play has a social aspect. Children play together in forms of free play with small or large groups or with groups playing rule-bound games. Play is a social activity where individuals interact with each other and form friendships. Lastly, play provides a relaxed classroom environment to decrease stress levels. Environments designed by teachers to make them more playful and less stressful allow children to make choices about their activities. This freedom to make decisions helps them find the enjoyment that stems from learning. Children are enabled to make decisions during play and thus grow in confidence of their emerging abilities (Riley and Jones 147). Barriers to Play Today, children have less time to play compared to previous generations. This is due partially to the stress of academics and the push towards improved test scores throughout the nation. Gmitrova and Gmitrov note that education is focused on benchmarks, data, accountability, and adequate yearly progress. This focus detracts from the time children are allowed for spontaneous, imaginative play (qtd. in Emslie and Mesle 1). The pressures of standardized testing and mandated instructional programs may also prompt educators to forgo play. Many after-school childcare programs set a priority on extending academics and completing homework rather than setting aside time for organized play, free play, or physical activity. Families living in poverty may not have the same opportunities to play due to concern for their children’s safety. Consequently, these children may not have the opportunities to explore, make friends, or have free play outdoors. Ironically, children Human Development and Play 30 who come from affluent families may have such hectic schedules and are too busy with activities that they too have minimal time for play. Children with disabilities may have doctor appointments and scheduled therapies that detract from play (Diamant-Cole et al. 3). Play in the School Library School librarians implement several strategies to bring play to the library. To begin, school librarians incorporate the use of story telling, which include fairy tales and nature tales. They use puppetry and the arts to involve children in play. School librarians implement programs, which bring the world of make, believe to the library. Story time may be used as an introduction with pretend play to follow. School librarians lead children in songs, games, and read stories aloud. Afterwards, the school librarian asks questions, including open-ended questions, about the books or stories read, games played, and songs. Games are a popular way to bring students into the library and to promote play. School librarians support recreational gaming by circulating games as they would other materials (Nicholson 12). Online games have been developed by librarians that are used to teach research and information literacy skills within the school library. School librarians create a space where traditional board games are played. Computers are made available for players to use for either purchased or free webbased games. School libraries host gaming events and competitions where students interact with others. By promoting games and gaming events, school librarians support play in the library. Human Development and Play 31 Emslie and Mesle purport that no other single teaching practice has such a positive impact on children’s physical, social, emotional, and cognitive development as facilitated play (15). Play is an essential part of childhood and learning. School librarians work to support play and human development in the school library. Human Development and Play 32 WORKS CITED Ahart, Melissa, et al. "Linking Up L4L: Web Sites to Support the New AASL Standards in Your Library." 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