Game Programming Advanced Computer Programming McGraw-Hill Technology Education Part - 2 Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. Lecture Objective • After completing this Lecture: – Students will be able to understand how the Brick Avoid Game works – Will be able to Identify and Use Components used in this Game – Will be able to do animations for action based games – Will use built-in routines to draw lines, ellipse, rectangles, and polygons 13A-2 Brick Avoid The Intro Screen 1 The Intro Screen 2 The Menu Screen Game Action End of Game The Menu Screen Game Settings Game High Scores About Game Brick Avoid (Images) Brick Zhorik BG Windows Brick Avoid Windows Brick Avoid Windows Brick Avoid Name: frmBrick ShowIcon: False Text: Brick Avoid Key Preview: True Windows Brick Avoid Name: frmBrick ShowIcon: False Text: Brick Avoid Key Preview: True Windows Brick Avoid Name: picBG Dock in parent container Size Mode: Stretch Image Image: Intro1.PNG Windows Brick Avoid Name: picBG Dock in parent container Size Mode: Stretch Image Image: Intro1.PNG WaitOnLoad: True Windows Brick Avoid Name: picBG Dock in parent container Size Mode: Stretch Image Image: Menu.PNG Windows Brick Avoid Name: Button1 Location: 83, 91 Size: 126, 35 Windows Brick Avoid Name: btnStart Text: Start Game Font : Copper Kettle Font ForeColor : White BackColor : DarkOrange Windows Brick Avoid Name: btnStart Text: Start Game Name: btnSettings Text: Settings Name: btnHigh Text: High Score Name: btnAbout Text: About Name: btnQuit Text: Quit Font : Copper Kettle Font ForeColor : White BackColor : DarkOrange Visible: False Windows Brick Avoid Name: picBrick Name: picZhorik Visible: False The Crash Landing (Components) • Components Required – Form – Picture Boxes – PNG Images • • • • • Introduction Screens Background Screen Endgame Screen Zhorik’s Picture Bricks Picture – Timer Controls The End Questions? McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
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