e l p m i A s e to guid ugby r y r e ev n o i t i s po YO R ROLE NOW YOU KNO K Rugby is a game for players of all shapes and sizes. That’s because SSZ6M [OLYLHYLZWLJPÄJWVZP[PVUZVU[OLWP[JO[OH[YLX\PYLZWLJPHSPZLKZRP JSLHYV\[ SLZHUK HRL[HJR WHZZT SL[VY\U [VILHI YZULLK HSSWSH`L JV\YZL [OLY0U Y\JRZI\[ZVTLWVZP[PVUZ^PSSILKVPUNTVYLVMVUL[OPUN[OHUHUV TZRPJR \[ZZJY\ Y[ZSPULV HZYLZ[H LZZ\JO ZL[WPLJ ZM\SSVM Y\NI`P HKKP[PVU VMMZHUKRPJRZH[NVHSH[^OPJOLHJOWVZP[PVUOHZHJLY[HPUYVSL WHAT’S YOUR POSITION? 1 ZP[PVU :VPU[OPZN\PKL^LNP]L[OLTHPUZL[WPLJLH[[YPI\[LZMVYLHJOWV O[[OLº? VOPNOSPN >LHSZ ZLU[PHSZ MLUJLLZ RHUKKL P[OH[[HJ HSVUN^ MHJ[VYZ»[OVZLWHY[ZVM[OLNHTL^OLYLHWSH`LYJHUIYPUNHUL^ dimension to a team. ZOV\SK @V\JHU\ZL[OPZN\PKL[VOLSW`V\YWSH`LYZ\UKLYZ[HUK^OH[[OL` g be doing in a game. This is especially helpful if a player is changin UH V]LYLKV P[PVUPZJ HJOWVZ ^YVSL, VMOPZUL \UZ\YL ZHUKPZ WVZP[PVU next single sheet, so it’s easy to print the sheets out and tape them up [VLHJOWSH`LY»ZWLNPU[OLJOHUNPUNYVVT;OH[^H`[OLWSH`LYZNL[H go out handy reminder of their roles and responsibilities just before they onto the pitch. 2 4 . But, Remember these are purely guides. There is no one set template the there are basics that the players should be executing. Therefore \Y N\PKLVMMLYZ`V\HUK`V\YWSH`LYZVIQLJ[P]LZ[VHPTMVY(UKVUJL`V VR[V `JHUSV PVUZ[OL LPYWVZP[ UNVM[O WSH`LYZOH]LHNVVK\UKLYZ[HUKP KL]LSVW[OLPYZRPSSZ LYH[L @V\JV\SKLUJV\YHNL`V\Y[LHT[VSVVRH[OV^[OL[VWWSH`LYZVW THNPUN H[PU[LYUH[PVUHSSL]LS(ZR`V\YWYVWZ[VSVVRH[+HU*VSL»ZZJY\T Y[WSH` Z\NNLZ[[OLÅHURLYZ[HRLUV[LVM*OYPZ9VIZOH^»ZK`UHTPJZ\WWV HYYP[[ )YHK) SPULZVM VY`V\YJLU[YLZSVVRH[[OLNYLH[Y\UUPUN Green Star Media Ltd Meadow View, Tannery Lane Guildford, Surrey, GU5 0AB, UK Tel: +44 (0) 1483 892 894 Fax: +44 (0) 1483 894 148 Email: customerservices@ greenstarmedia.net Editor: Dan Cottrell Design: Matt Boulton Marketing Manager: Paul Mortimer Customer Services: Duncan Heard Operations Director: Toby Curthoys Managing Director: Andrew Griffiths LEGAL NOTICES Disclaimer Whilst the editor and publisher have made every effort to ensure the accuracy and above all safety of the information and advice contained in this publication, and have gathered the information from sources believed to be reliable, Green Star Media Ltd makes no warranty or guarantee as to the completeness, accuracy or timeliness of the information, and is not responsible for any errors or omissions. In no event will Green Star Media Ltd, its affiliates or other suppliers be liable for direct, special, incidental, or consequential damages (including, without limitation, damages for personal injury or related claims) arising directly or indirectly from the use of (or failure to use) the information in 5 Prop Hooker Lock forward 6 Blindside flank er 7 Openside flank er 8 Number 8 9 Scrum half 10 Fly half 12 13 Centre 11 14 Winger 15 Full back [OL`JHU 6UJL[OLWSH`LYZ\UKLYZ[HUK[OLM\UKHTLU[HSZVM[OLPYWVZP[PVU UK UKIL`V [SL]LSH [OLUL_ [HRL[OLPYWSH`[V Published P bli h db by: 3 Copyright notice This publication is protected by national and international copyright laws. No part of it may be reproduced, copied or transmitted in any form or by any means electronic, mechanical (including photocopying), recording or by any information storage or retrieval system, without prior written permission from Green Star Media Ltd. electronic or hard ard copies only l to members of their own club or eirownclub school, provided this is done without commercial gain. However, no part or whole of this publication may be circulated elsewhere or displayed on any website or distributed commercially except under licence from the copyright owners. Green Star Media Ltd will pay a £250 reward for information leading to the successful legal prosecution against individuals or organisations copying or republishing this information in any format, including websites and bulletin boards. Your confidentiality is guaranteed. Green Star Media Ltd will take legal action against any individuals or organisations found to be infringing its rights, and will make that action public. Purchasers of this publication may circulate © 2013 Green Star Media Ltd. All rights reserved. Green Star Media Ltd is registered under the Data Protection Act 1998. No: Z5287130 hi publication, bli i even if Green Star this Media Ltd has been advised of the possibility that such damages may arise. KNOW YOUR ROLE SCRUM PROP (NO. 1&3) SCRUM TIGHT HEAD LOOSE HEAD OUR BALL: BE THE CORNERSTONE OF THE SCRUM THEIR BALL: DISRUPT THEIR HOOKER OUR BALL: CREATE THE CHANNEL FOR THE STRIKE, PROTECT OUR HOOKER THEIR BALL: DISRUPT THEIR TIGHT HEAD NEL FOR CREATE A CHAN STRIKE TO ER THE HOOK H UG THE BALL THRO AND FEET KEEP THE HIPS RATE NE GE TO SQUARE MORE POWER LINEOUT .. .. SUPPORT JUMPERS DRIVE THROUGH ON THEIR BALL attack DEFENCE CLEAR OUT THREATS AT RUCKS CARRY THE BALL CLOSE TO THE BREAKDOWN .. DEFEND CLOSE TO THE RUCK MAKE AGGRESSIVE TACKLES x factor .. . WIN TURNOVERS TACKLE ONE OF THEIR BACKS OFFLOAD IN THE TACKLE KNOW YOUR ROLE HOOKER (NO. 2) LINEOUT IN DEFENCE LIFT OR SUPPORT A JUMPER OR COVER THE 5m CHANNEL IN ATTACK 2 1 THROW ACCURATELY FIRST FOLLOW THROW FOR CATCH AND DRIVE SUPPORT 4 3 STRIKE FOR THE BALL BY DRAGGING IT BACK FINGERS SPREAD THE BALL E TH ACROSS SCRUM MINANT PUT THE DO BACK HAND AT THE LL A B OF THE IN DEFENCE DISRUPT THEIR HOOKER’S STRIKE BY EITHER CHALLENGING FOR THE BALL OR SCRUMMAGING HARD ON THEIR HOOKER IN ATTACK STRIKE THE BALL AND THEN SCRUMMAGE HARD RGET OK AT THE TA LO MS AND KEEP THE AR XED HANDS RELA THROW E BEFORE TH DEFENCE attack CLEAR OUT THREATS AT RUCKS ION FROM BE AN ATTACKING OPTION THE EDGE OF RUCKS x factor WIN TURNOVERS BE LIKE A FOURTH BACK ROW PLAYER IN OPEN PLAY WIN LOOSE BALL BE AGGRESSIVE IN THE TACKLE KNOW YOUR ROLE LOCK FORWARD (NO. 4&5) LINEOUT SCRUM IN ATTACK IN ATTACK FIRST, BUT SCRUMMAGE ORT KLY TO SUPP BREAK QUIC AY THE PHASE PL IN DEFENCE P HARD TO HEL SCRUMMAGE LL A RB DISRUPT THEI E SCRUM TH F GET OUT O E GET INTO TH QUICKLY TO E N LI DEFENSIVE BREAK FROM THE SCRUM AND BE IN POSITION TO SUPPORT THE NEXT PHASE G ROW BY BEIN WIN YOUR TH D N E GROU QUICK OFF TH AY YOUR DON’T GIVE AW MP JU TO N INTENTIO IN DEFENCE PPOSITION WATCH THE O TO KNOW WHEN JUMPERS TO JUMP OW T OF THE THR GET IN FRON T U EO EIR LIN TO DISRUPT TH BEAT YOUR LINEOUT MARKER OVER THE GROUND AND INTO THE AIR DEFENCE MATCH UP AGAINST THE BIG RUNNERS IN THE DEFENSIVE LINE x factor TAKE THE HIGH BALL FROM THE KICK OFFS ATTACK THE GAIN LINE WITH THE BALL IN HAND, AND BE READY TO USE YOUR SIZE TO OFFLOAD OUT OF CONTACT attack CLEAR OUT THREATS AT THE RUCK BE AGGRESSIVE GOING FORWARD WITH THE BALL KNOW YOUR ROLE BLINDSIDE FLANKER fL SCRUM (NO. 6) IN ATTACK UR PROP HARD WITH YO SCRUMMAGE ON AT THE E THE BALL K TA TO LE B BE AVAILA E OPENSIDE DOWN ON TH FIRST BREAK LINDSIDE RT FROM A B O PP SU TO Y BE READ OVE BACK ROW M IN DEFENCE P TO DISRUPT H YOUR PRO IT W D R A H E DRIV TION SCRUM ER THE OPPOSI SITION PLAY NATED OPPO IG ES D A R COVE OVES BACK ROW M FROM THEIR FROM AN E N ENSIVE LI EF D E TH LD HO OVE FF OPENSIDE M RST RUCK O DE OF THE FI SI R FA R VE O C PHASE FROM FIRST T U O E N I L IN ATTACK E JUMPER, PPORTING TH WORK ON SU OTECT THE PR RRIER TO A B A E B EN TH SCRUM HALF A LINEOUT TO DRIVE INTO BE PREPARED MAUL IN DEFENCE EOUT OR K OF THE LIN C A B E TH R COVE VERTHROWS LOOK FOR O RIVE CATCH AND D DISRUPT THE ALL WHEN IT DE OF THE B SI IN E TH R COVE UT OM THE LINEO IS MOVED FR R NATIVE JUMPE BE AN ALTER LOCK FLANKER PROP 6 SCRUMMAGE HARD ON YOUR PROP attack CLEAR RUCKS BE STRONG OVER THE BALL AND ON THE BALL BE A BALL CARRYING OPTION FROM THE EDGE OF THE RUCK, CK, INSIDE 10 COVER THE FAR SIDE OF THE RUCK AFTER THE FIRST PHASE DEFENCE x factor BE THE “WORKHORSE”, NOT THE “SHOW PONY” BREAK THE TACKLE LINE WITH THE BALL WIN BACK THE TACKLE BALL BE AN AGGRESSIVE AND DESTRUCTIVE TACKLER BE IN THE FRONT LINE OF THE DEFENCE COVER THE FAR SIDE OF THE RUCK AFTER THE FIRST PHASE KNOW YOUR ROLE OPENSIDE FLANKER (NO. 7) SCRUM LINEOUT IN ATTACK UR PROP HARD WITH YO SCRUMMAGE KDOWNS NSIDE BREA PE O AT ST R E BE THE FI M A BLINDSID N FOR 9 FRO IO PT O N A E B OVE BACK ROW M IN ATTACK THROWS COVER OVER KS MOVE, EET THE BAC M TO T U O N RU NE S YOUR TRY LI NOT TOWARD IN DEFENCE P TO DISRUPT H YOUR PRO IT W D R A H DRIVE IN M THEIR SCRU M THEIR RUNNER FRO E D SI IN E TH COVER OVE BACK ROW M THE INSIDE AND COVER 10 R EI TH K ATTAC PASS IN DEFENCE ROWS HER LOOSE TH LOOK TO GAT NNEL IF PASSING CHA GET INTO THE R A LE C OW TO THEIR 9 IS SL FOLLOW R 10 AND THEN EI TH K C TA AT THE FIELD ALL ACROSS INSIDE THE B 10 WIN TURNOVERS IN THE TACKLE ATTACK THE 10 AND THEN COVER ACROSS FIELD AS THE BALL IS PASSED 7 DEFENCE DEFENDING FROM THE BACK OF THE LINEOUT MAKE TACKLES, DON’T WAIT FOR THEM WIN TURNOVER BALL BY ANTICIPATING THEIR ATTACK AND COMPETING AT THE TACKLE x factor HANDLE LIKE A BACK BE EVERYWHERE ON THE PITCH BE AS HAPPY IN THE “DARK PLACES” AS IN THE OPEN FIELD attack BE ON THE BALL, EITHER AS A PASSING OPTION OR SUPPORTING A BREAK BE A LINK BETWEEN BACKS AND FORWARDS KNOW YOUR ROLE numbEr 8 NumbEr SCRUM IN ATTACK FIRST SCRUMMAGE CK FOR 9 TO LL AT THE BA A B E TH L O CONTR PASS MAKE EASY CK UP FOR A FOR EASY PI LL A B TE LA U MANIP OVE BACK ROW M A BACK ROW OPTION FOR D A LO FF O N BE A OVE SE BACKS M MOVE OR CLO IN DEFENCE CE RUM IN DEFEN A LOCK THE SC IF THEY USE ER K DE ATTAC SI IN E TH R COVE OVE OVE BACK ROW M ER IF THEY M YOUR FLANK E D SI IN R VE CO IDE THE BALL W CONTROL THE BALL AT THE BACK OF THE SCRUM FOR 9 TO MAKE AN EASY PASS DEFENCE LINE UP TO TACKLE BIGGER PLAYERS AT RUCKS IMPOSE YOURSELF AT THE TACKLE COLLISION AREA LINEOUT IN ATTACK G OPTION BE A JUMPIN RIVE CATCH AND D BE PART OF A IN DEFENCE ACK OF THE WS TO THE B COVER THRO LINEOUT THE VE OPTION IF BE A DEFENSI THE BALL T U C BACK LINE N O TI SI O PP O BACK BE AGGRESSIVE TAKING THE BALL FORWARD attack BE AN AGGRESSIVE BALL CARRIER LINK THE FORWARDS WITH THE BACKS x factor BE A DECISION MAKER: BACK ROW MOVES, DIRECTION OF PLAY BOSS THE KICK OFF RECEIPT COVER THE BACKFIELD FOR KICKS FROM THE KICK OFF OR KICK AND CHASE KNOW YOUR ROLE SCRUM HALF (NO. 9) SCRUM K IN ATTAC EEN BACKS VES BETW ATE THE MO COMMUNIC RDS TO AND FORWA 8 ON WHEN E NUMBER TH H IT W K R WO E BALL LE TO THE RELEASE TH D IF POSSIB N U O R G E K UP PASS OFF TH QUICKNESS. DON’T PIC R FO FLY HALF AND PASS E IN DEFENC N9 E OPPOSITIO TO HARASS TH CRUMS TRY AND SIDE S H T H IG R IR L ON THE CHANNE E PASSING LLOW GET INTO TH SCRUMS FO HAND SIDE ON FT D N LE TA IR S E ON TH UND OR M HALF RO U T R E C S FE IR K E C TH BA SIDE AT THE THE OTHER AT THEIR LEFT HAND SIDE SCRUM, HARASS THEIR 9 AND TARGET THEIR 10 9 T U O E N I L IN ATTACK S WEEN BACK E MOVES BET TH E AT IC N U COMM RDS AND FORWA AS THE BALL THE 5M LINE TO SE LO C STAY TO IS THROWN R THE BALL HER TO CLEA Y ET K H IS W R E O ID TO DEC IT IS OR HOLD IT IF THE BACKS IN DEFENCE ALL COVER N WIN THE B O TI SI O UT PP O F THE LINEO ONCE THE THE BACK O D IN EH B SS ACRO N BALL R ANY STOLE BE READY FO AT THEIR RIGHT HAND SIDE SCRUM, GET ROUND TO HELP COVER 10 9 SCRUM SCRUM 10 attack CONTROL THE ATTACK IN AS MANY PHASES OF PLAY AS POSSIBLE LISTEN TO THE FLY HALF TO HEAR WHEN AND WHERE TO PASS MIX PASSING WITH RUNS AND KICKS BE THE LINK BETWEEN FORWARDS AND BACKS 10 SOMETIMES PEEL AWAY FROM THE SIDES OF RUCKS TO INTEREST DEFENDERS DEFENCE CONTROL THE DEFENCE AROUND THE EDGES OF RUCKS AND MAULS COVER THE FIELD BEHIND THE FIRST LINE OF DEFENCE x factor HAVE A MIX OF BEING A BACK AND FORWARD IN YOUR OUTLOOK BE ABLE TO BOX KICK BE THE LOUDEST PLAYER ON THE PITCH COMBINE BEING A FEISTY FIGHTER WITH A GENEROUS TEAM PLAYER KNOW YOUR ROLE FLY HALF (NO. 10) SCRUM IN ATTACK ETWEEN 10M SPACE B EXPLOIT THE ES THE BACKLIN DING ON PLAYS DEPEN VARY YOUR THE P EE K . SITION THE FIELD PO G N SI ES DEFENCE GU IN DEFENCE E THE OPENSID TION 10 WORK WITH PPOSI O R VE O C FLANKER TO NELS AND 12 CHAN ENCE MIDFIELD DEF LEAD UP THE OUT OF ALL COMES WHEN THE B THE SCRUM EIR TO TACKLE TH MOVE W BE PREPARED O R K C OM A BA NUMBER 8 FR LINEOUT IN ATTACK 20M SPACE EXPLOIT THE E BACKLINES BETWEEN TH THE BACK OF GET OUTSIDE DERS AT THE THEIR DEFEN LINEOUT IN DEFENCE UR BACK WORK WITH YO NEOUT TO LI E TH PLAYER IN E INSIDE TH N O T U O T DRIF CENTRE GATHER BE READY TO LL A B R TURNOVE 10 12 13 9 USE KICKS TO GAIN TERRITORY AND APPLY AP PRESSURE 20m 10 attack LEAD THE ATTACKING STRATEGY BRING FORWARDS AND BACKS INTO THE GAME FROM THE SECOND PHASE KEEP THE OPPOSITION DEFENCE GUESSING WITH KICKS, RUNS AND PASSES x factor ATTACK THE GAIN LINE WHEN YOU RUN WITH THE BALL CHANGE YOUR DEPTH SO YOU CAN BE EITHER CLOSE TO THE GAIN LINE OR FURTHER BACK KICK WELL WITH BOTH FEET KICK DROP GOALS IN DEFENCE, WORK WITH THE BACK OF THE LINEOUT TO COVER THEIR 12 IN ATTACK, GET OUTSIDE THE BACK OF THE LINEOUT AND EXPLOIT THE 20m GAP DEFENCE PROTECT YOUR CHANNEL IN DEFENCE BE PREPARED TO TACKLE FORWARDS WHO RECEIVE POP BALLS FROM THEIR 10 USE KICKS TO RELIEVE PRESSURE KNOW YOUR ROLE CENTRE (NO. 12&13) SCRUM LINEOUT IN ATTACK ARE RUN SO YOU HOLD YOUR TH EP D M O ATTACKING FR T SELF A THREA MAKE YOUR NS YOU EA M VE O M EVEN IF THE E BALL DON’T GET TH IN ATTACK EEN SPACE BETW EXPLOIT THE E BY C EN EF D D N A THE ATTACK AND ARP ANGLES RUNNING SH SS PA E TH H IT GW NOT DRIFTIN IN DEFENCE LINE D ACROSS IN MOVE UP AN WITH YOUR 10 ER E YOUR OTH KNOW WHER CENTRE IS IN DEFENCE ER WITH THE OTH STAY IN LINE 10 CENTRE AND THE SPACE CLOSE DOWN CK AND TA BETWEEN AT LY K IC U Q E C DEFEN SCRUM 10 12 13 10 12 IN DEFENCE, MOVE UP AND ACROSS AS A LINE DEFENCE USE SHARP ANGLES TO BEAT DEFENDERS BE AGGRESSIVE IN THE TACKLE, THE MIDFIELD WILL NEVER BE PENETRATED COMPETE FOR TURNOVER BALL, ESPECIALLY STRAIGHT AFTER OPPOSITION SCRUMS OR LINEOUTS x factor OFFER A KICKING OPTION BE THE DEFENSIVE CAPTAIN ALWAYS LOOK TO BREAK THE GAIN LINE AND OFFLOAD FROM FIRST PHASE PLAYS attack BEAT YOUR OPPOSITE NUMBER WITH CHANGES OF ANGLE AND PACE RELEASE THE OUTSIDE BACKS WHEN THEY ARE IN SPACE KNOW YOUR ROLE BLINDSIDE WINGER (NO. 11 or 14) SCRUM LINEOUT IN ATTACK IN ATTACK GOES OPEN, IF THE BALL ’S R FULL BACK EITHER COVE K GOES C A B LL FU POSITION (IF THE E), OR MAKE INTO THE LIN K C TA AT IN EXTRA MAN ’S R FULL BACK EITHER COVE ES O G K C A B FULL POSITION (IF THE E K A M R O , E) INTO THE LIN ATTACK EXTRA MAN IN IN DEFENCE IN DEFENCE E 15M LINE TO STAND ON TH ICKS COVER BOX K WHEN IN POSITION EITHER STAY TO N PE O ES THE BALL GO CKS, CH BACK ATTA COVER SWIT K C A B LL R FU OR FILL IN FO TOUCHLINE E WITH THE COMMUNICAT ANKER (6) FL BLINDSIDE N OUTSIDE MA STAY ON THE 10 USE THE TOUCHLINE AS ANOTHER DEFENDER 12 13 14 11 15 DEFENCE USE THE TOUCHLINE AS YOUR FRIEND IN DEFENCE CHECK THE NUMBERS AND HANG BACK IF YOU CAN FOR THE BOX KICK x factor BE LIKE A SECOND FULL BACK LOOK FOR EXTRA WORK IN ATTACK BY COMING OFF YOUR WING attack BE READY TO CHASE A BOX KICK LOOK TO BRING THE BALL BACK INFIELD WHEN CLOSE TO THE TOUCHLINE KNOW YOUR ROLE OPENSIDE WINGER (NO. 11 or 14) LINEOUT SCRUM IN ATTACK TO AN SEE WHEN N, SO YOU C U R IS R U E C YO A SP HOLD E THE E AND WHER ACCELERAT TO RUN IN A 3) BACK SP CE LL FU E TH E CENTRE (1 E GIV D THE OUTSID N A U YO N BETWEE IN DEFENCE E WITH 13 15 COMMUNICAT AN, UNLESS R OUTSIDE M U YO N O AY ST STEP IN TELLS YOU TO IN ATTACK OUT THEIR IDTH TO DRAW W R U YO LD HO WINGER AUSE THERE TOO DEEP BEC D N A ST ’T N O D EEN YOU AND SPACE BETW IS PLENTY OF LINE THE TACKLE IN DEFENCE R KICK HOLD BACK FO LL IS PASSED NE IF THE BA COME INTO LI BY THEIR 10 BACK YOUR PACE TO BEAT YOUR OPPOSITE MAN DRIFT CALL OUT IF THERE IS AN OVERLAP AND YOUR INSIDE BACKS NEED TO DRIFT DEFENCE CALL OUT IF THERE IS AN ATTACKING OVERLAP COMMUNICATE WITH 13 AND 15 ON WHETHER TO STEP IN OR STAY OUT x factor LOOK FOR CHIP AND CHASE TO SCORE TRIES BACK YOUR PACE OR YOUR SIDE STEP TO BEAT YOUR OPPOSITE MAN RUN IN AND OUT TO FIX HIM CARRY THE BALL IN THE OUTSIDE ARM attack DON’T RUN INTO TOUCH CALL FOR THE BALL IF THERE IS AN OVERLAP CARRY THE BALL IN THE ARM CLOSEST TO TOUCHLINE KNOW YOUR ROLE FULL BACK (NO. 15) SCRUM LINEOUT EIND THE DEFENBCEH IN SET UP 30m BACK RTHER SCRUM, NO FU L LINE, IN LINE OA THAN OWN G OST LIKELY M R WITH THEI KICKER THE ALL LEAVES WHEN THE B ITH IT W E N LI IN SCRUM, MOVE 11 10 12 13 14 15 E IN DEFENC EHIND YOUR SET UP 20M B TRE (13), NO OUTSIDE CEN R CK THAN YOU FURTHER BA GOAL LINE E, IS MOVED WID IF THE BALL KS IC K R VE O C STAY BACK TO OFF THE TRY TO GET TAKE THE TO GROUND HIGH BALL BOWS MOVE WITH THE PASS TO COVER THE KICKS KEEP THE EL TOGETHER DS THE TURN TOWAR SO IF THE TOUCHLINE OUT, IT BALL SPILLS ARDS W GOES BACK OM DANGER FR AND AWAY attack DON’T START IN THE ATTACKING LINE USE YOUR DEPTH TO PICK THE BEST TIME TO ENTER THE LINE COUNTER ATTACK IF THE ODDS ARE 1 V 1 x factor COMMUNICATE WITH YOUR FRONTLINE DEFENCE ON POSSIBLE WEAK AREAS KICK WITH THE FOOT CLOSEST TO TOUCHLINE DEFENCE WORK WITH WINGERS TO COVER THE BACKFIELD KICKS ACT AS THE LAST LINE OF DEFENCE AGAINST A BREAKTHROUGH - TAKE THE MAN ON THE OUTSIDE KICK AWAY FROM THE OPPOSITION PACK
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