A simple guide to every rugby position

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5
Prop
Hooker
Lock forward
6
Blindside flank
er
7
Openside flank
er
8
Number 8
9
Scrum half
10
Fly half
12
13
Centre
11
14
Winger
15
Full back
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Published
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3
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KNOW YOUR ROLE
SCRUM
PROP (NO. 1&3)
SCRUM
TIGHT HEAD
LOOSE HEAD
OUR BALL: BE THE CORNERSTONE OF THE SCRUM
THEIR BALL: DISRUPT THEIR
HOOKER
OUR BALL: CREATE THE CHANNEL
FOR THE STRIKE, PROTECT OUR
HOOKER
THEIR BALL: DISRUPT THEIR
TIGHT HEAD
NEL FOR
CREATE A CHAN
STRIKE
TO
ER
THE HOOK
H
UG
THE BALL THRO
AND FEET
KEEP THE HIPS
RATE
NE
GE
TO
SQUARE
MORE POWER
LINEOUT
..
..
SUPPORT JUMPERS
DRIVE THROUGH ON THEIR BALL
attack
DEFENCE
CLEAR OUT THREATS AT RUCKS
CARRY THE BALL CLOSE TO
THE BREAKDOWN
..
DEFEND CLOSE TO THE RUCK
MAKE AGGRESSIVE TACKLES
x factor
..
.
WIN TURNOVERS
TACKLE ONE OF THEIR BACKS
OFFLOAD IN THE TACKLE
KNOW YOUR ROLE
HOOKER (NO. 2)
LINEOUT
IN DEFENCE
LIFT OR SUPPORT A JUMPER
OR COVER THE 5m CHANNEL
IN ATTACK
2
1
THROW ACCURATELY FIRST
FOLLOW THROW FOR CATCH
AND DRIVE SUPPORT
4
3
STRIKE FOR THE BALL BY
DRAGGING IT BACK
FINGERS
SPREAD THE
BALL
E
TH
ACROSS
SCRUM
MINANT
PUT THE DO
BACK
HAND AT THE
LL
A
B
OF THE
IN DEFENCE
DISRUPT THEIR HOOKER’S
STRIKE BY EITHER
CHALLENGING FOR THE BALL
OR SCRUMMAGING HARD ON
THEIR HOOKER
IN ATTACK
STRIKE THE BALL AND THEN
SCRUMMAGE HARD
RGET
OK AT THE TA
LO
MS AND
KEEP THE AR
XED
HANDS RELA
THROW
E
BEFORE TH
DEFENCE
attack
CLEAR OUT THREATS AT RUCKS
ION FROM
BE AN ATTACKING OPTION
THE EDGE OF RUCKS
x factor
WIN TURNOVERS
BE LIKE A FOURTH BACK ROW
PLAYER IN OPEN PLAY
WIN LOOSE BALL
BE AGGRESSIVE IN THE TACKLE
KNOW YOUR ROLE
LOCK
FORWARD (NO. 4&5)
LINEOUT
SCRUM
IN ATTACK
IN ATTACK
FIRST, BUT
SCRUMMAGE
ORT
KLY TO SUPP
BREAK QUIC
AY
THE PHASE PL
IN DEFENCE
P
HARD TO HEL
SCRUMMAGE
LL
A
RB
DISRUPT THEI
E SCRUM
TH
F
GET OUT O
E
GET INTO TH
QUICKLY TO
E
N
LI
DEFENSIVE
BREAK FROM THE SCRUM
AND BE IN POSITION TO
SUPPORT THE NEXT PHASE
G
ROW BY BEIN
WIN YOUR TH
D
N
E GROU
QUICK OFF TH
AY YOUR
DON’T GIVE AW MP
JU
TO
N
INTENTIO
IN DEFENCE
PPOSITION
WATCH THE O
TO
KNOW WHEN
JUMPERS TO
JUMP
OW
T OF THE THR
GET IN FRON
T
U
EO
EIR LIN
TO DISRUPT TH
BEAT YOUR
LINEOUT MARKER
OVER THE GROUND
AND INTO THE AIR
DEFENCE
MATCH UP AGAINST THE BIG
RUNNERS IN THE DEFENSIVE
LINE
x factor
TAKE THE HIGH BALL FROM THE
KICK OFFS
ATTACK THE GAIN LINE WITH
THE BALL IN HAND, AND BE
READY TO USE YOUR SIZE TO
OFFLOAD OUT OF CONTACT
attack
CLEAR OUT THREATS AT THE
RUCK
BE AGGRESSIVE GOING
FORWARD WITH THE BALL
KNOW YOUR ROLE
BLINDSIDE
FLANKER
fL
SCRUM
(NO. 6)
IN ATTACK
UR PROP
HARD WITH YO
SCRUMMAGE
ON AT THE
E THE BALL
K
TA
TO
LE
B
BE AVAILA
E OPENSIDE
DOWN ON TH
FIRST BREAK
LINDSIDE
RT FROM A B
O
PP
SU
TO
Y
BE READ
OVE
BACK ROW M
IN DEFENCE
P TO DISRUPT
H YOUR PRO
IT
W
D
R
A
H
E
DRIV
TION SCRUM
ER
THE OPPOSI
SITION PLAY
NATED OPPO
IG
ES
D
A
R
COVE
OVES
BACK ROW M
FROM THEIR
FROM AN
E
N
ENSIVE LI
EF
D
E
TH
LD
HO
OVE
FF
OPENSIDE M
RST RUCK O
DE OF THE FI
SI
R
FA
R
VE
O
C
PHASE
FROM FIRST
T
U
O
E
N
I
L
IN ATTACK
E JUMPER,
PPORTING TH
WORK ON SU
OTECT THE
PR
RRIER TO
A
B
A
E
B
EN
TH
SCRUM HALF
A LINEOUT
TO DRIVE INTO
BE PREPARED
MAUL
IN DEFENCE
EOUT OR
K OF THE LIN
C
A
B
E
TH
R
COVE
VERTHROWS
LOOK FOR O
RIVE
CATCH AND D
DISRUPT THE
ALL WHEN IT
DE OF THE B
SI
IN
E
TH
R
COVE
UT
OM THE LINEO
IS MOVED FR
R
NATIVE JUMPE
BE AN ALTER
LOCK
FLANKER
PROP
6
SCRUMMAGE HARD ON YOUR PROP
attack
CLEAR RUCKS
BE STRONG OVER THE BALL
AND ON THE BALL
BE A BALL CARRYING OPTION
FROM THE EDGE OF THE RUCK,
CK,
INSIDE 10
COVER THE FAR SIDE OF THE RUCK AFTER
THE FIRST PHASE
DEFENCE
x factor
BE THE “WORKHORSE”, NOT THE
“SHOW PONY”
BREAK THE TACKLE LINE WITH
THE BALL
WIN BACK THE TACKLE BALL
BE AN AGGRESSIVE AND
DESTRUCTIVE TACKLER
BE IN THE FRONT LINE OF THE
DEFENCE
COVER THE FAR SIDE OF THE
RUCK AFTER THE FIRST PHASE
KNOW YOUR ROLE
OPENSIDE
FLANKER (NO. 7)
SCRUM
LINEOUT
IN ATTACK
UR PROP
HARD WITH YO
SCRUMMAGE
KDOWNS
NSIDE BREA
PE
O
AT
ST
R
E
BE THE FI
M A BLINDSID
N FOR 9 FRO
IO
PT
O
N
A
E
B
OVE
BACK ROW M
IN ATTACK
THROWS
COVER OVER
KS MOVE,
EET THE BAC
M
TO
T
U
O
N
RU
NE
S YOUR TRY LI
NOT TOWARD
IN DEFENCE
P TO DISRUPT
H YOUR PRO
IT
W
D
R
A
H
DRIVE IN
M
THEIR SCRU
M THEIR
RUNNER FRO
E
D
SI
IN
E
TH
COVER
OVE
BACK ROW M
THE INSIDE
AND COVER
10
R
EI
TH
K
ATTAC
PASS
IN DEFENCE
ROWS
HER LOOSE TH
LOOK TO GAT
NNEL IF
PASSING CHA
GET INTO THE
R
A
LE
C
OW TO
THEIR 9 IS SL
FOLLOW
R 10 AND THEN
EI
TH
K
C
TA
AT
THE FIELD
ALL ACROSS
INSIDE THE B
10
WIN TURNOVERS IN THE TACKLE
ATTACK THE 10 AND THEN
COVER ACROSS FIELD AS
THE BALL IS PASSED
7
DEFENCE
DEFENDING FROM THE BACK OF THE LINEOUT
MAKE TACKLES, DON’T WAIT FOR THEM
WIN TURNOVER BALL BY ANTICIPATING
THEIR ATTACK AND COMPETING AT THE
TACKLE
x factor
HANDLE LIKE A BACK
BE EVERYWHERE ON THE PITCH
BE AS HAPPY IN THE “DARK
PLACES” AS IN THE OPEN FIELD
attack
BE ON THE BALL, EITHER
AS A PASSING OPTION OR
SUPPORTING A BREAK
BE A LINK BETWEEN BACKS
AND FORWARDS
KNOW YOUR ROLE
numbEr 8
NumbEr
SCRUM
IN ATTACK
FIRST
SCRUMMAGE
CK FOR 9 TO
LL AT THE BA
A
B
E
TH
L
O
CONTR
PASS
MAKE EASY
CK UP FOR A
FOR EASY PI
LL
A
B
TE
LA
U
MANIP
OVE
BACK ROW M
A BACK ROW
OPTION FOR
D
A
LO
FF
O
N
BE A
OVE
SE BACKS M
MOVE OR CLO
IN DEFENCE
CE
RUM IN DEFEN
A
LOCK THE SC
IF THEY USE
ER
K
DE ATTAC
SI
IN
E
TH
R
COVE
OVE
OVE
BACK ROW M
ER IF THEY M
YOUR FLANK
E
D
SI
IN
R
VE
CO
IDE
THE BALL W
CONTROL THE BALL AT THE BACK OF THE
SCRUM FOR 9 TO MAKE AN EASY PASS
DEFENCE
LINE UP TO TACKLE BIGGER PLAYERS AT
RUCKS
IMPOSE YOURSELF AT THE TACKLE
COLLISION AREA
LINEOUT
IN ATTACK
G OPTION
BE A JUMPIN
RIVE
CATCH AND D
BE PART OF A
IN DEFENCE
ACK OF THE
WS TO THE B
COVER THRO
LINEOUT
THE
VE OPTION IF
BE A DEFENSI
THE BALL
T
U
C
BACK LINE
N
O
TI
SI
O
PP
O
BACK
BE AGGRESSIVE TAKING THE BALL FORWARD
attack
BE AN AGGRESSIVE BALL
CARRIER
LINK THE FORWARDS WITH THE
BACKS
x factor
BE A DECISION MAKER: BACK ROW MOVES,
DIRECTION OF PLAY
BOSS THE KICK OFF RECEIPT
COVER THE BACKFIELD FOR KICKS FROM THE
KICK OFF OR KICK AND CHASE
KNOW YOUR ROLE
SCRUM HALF (NO. 9)
SCRUM
K
IN ATTAC
EEN BACKS
VES BETW
ATE THE MO
COMMUNIC
RDS
TO
AND FORWA
8 ON WHEN
E NUMBER
TH
H
IT
W
K
R
WO
E BALL
LE TO THE
RELEASE TH
D IF POSSIB
N
U
O
R
G
E
K UP
PASS OFF TH QUICKNESS. DON’T PIC
R
FO
FLY HALF
AND PASS
E
IN DEFENC
N9
E OPPOSITIO
TO
HARASS TH
CRUMS TRY
AND SIDE S
H
T
H
IG
R
IR
L
ON THE
CHANNE
E PASSING
LLOW
GET INTO TH
SCRUMS FO
HAND SIDE
ON
FT
D
N
LE
TA
IR
S
E
ON TH
UND OR
M HALF RO
U
T
R
E
C
S
FE
IR
K
E
C
TH
BA
SIDE AT THE
THE OTHER
AT THEIR LEFT HAND
SIDE SCRUM, HARASS
THEIR 9 AND
TARGET THEIR 10
9
T
U
O
E
N
I
L
IN ATTACK
S
WEEN BACK
E MOVES BET
TH
E
AT
IC
N
U
COMM
RDS
AND FORWA
AS THE BALL
THE 5M LINE
TO
SE
LO
C
STAY
TO
IS THROWN
R THE BALL
HER TO CLEA
Y
ET
K
H
IS
W
R
E
O
ID
TO
DEC
IT IS
OR HOLD IT IF
THE BACKS
IN DEFENCE
ALL COVER
N WIN THE B
O
TI
SI
O
UT
PP
O
F THE LINEO
ONCE THE
THE BACK O
D
IN
EH
B
SS
ACRO
N BALL
R ANY STOLE
BE READY FO
AT THEIR
RIGHT HAND SIDE
SCRUM, GET ROUND TO
HELP COVER 10
9
SCRUM
SCRUM
10
attack
CONTROL THE ATTACK IN AS MANY
PHASES OF PLAY AS POSSIBLE
LISTEN TO THE FLY HALF TO HEAR
WHEN AND WHERE TO PASS
MIX PASSING WITH RUNS AND KICKS
BE THE LINK BETWEEN FORWARDS
AND BACKS
10
SOMETIMES PEEL AWAY FROM THE SIDES
OF RUCKS TO INTEREST DEFENDERS
DEFENCE
CONTROL THE DEFENCE AROUND THE
EDGES OF RUCKS AND MAULS
COVER THE FIELD BEHIND THE FIRST
LINE OF DEFENCE
x factor
HAVE A MIX OF BEING A BACK AND FORWARD IN
YOUR OUTLOOK
BE ABLE TO BOX KICK
BE THE LOUDEST PLAYER ON THE PITCH
COMBINE BEING A FEISTY FIGHTER WITH A
GENEROUS TEAM PLAYER
KNOW YOUR ROLE
FLY HALF (NO. 10)
SCRUM
IN ATTACK
ETWEEN
10M SPACE B
EXPLOIT THE
ES
THE BACKLIN
DING ON
PLAYS DEPEN
VARY YOUR
THE
P
EE
K
.
SITION
THE FIELD PO
G
N
SI
ES
DEFENCE GU
IN DEFENCE
E
THE OPENSID TION 10
WORK WITH
PPOSI
O
R
VE
O
C
FLANKER TO
NELS
AND 12 CHAN
ENCE
MIDFIELD DEF
LEAD UP THE
OUT OF
ALL COMES
WHEN THE B
THE SCRUM
EIR
TO TACKLE TH MOVE
W
BE PREPARED
O
R
K
C
OM A BA
NUMBER 8 FR
LINEOUT
IN ATTACK
20M SPACE
EXPLOIT THE
E BACKLINES
BETWEEN TH
THE BACK OF
GET OUTSIDE
DERS AT THE
THEIR DEFEN
LINEOUT
IN DEFENCE
UR BACK
WORK WITH YO NEOUT TO
LI
E
TH
PLAYER IN
E INSIDE
TH
N
O
T
U
O
T
DRIF
CENTRE
GATHER
BE READY TO
LL
A
B
R
TURNOVE
10
12
13
9
USE KICKS TO GAIN
TERRITORY AND APPLY
AP
PRESSURE
20m
10
attack
LEAD THE ATTACKING STRATEGY
BRING FORWARDS AND BACKS INTO THE
GAME FROM THE SECOND PHASE
KEEP THE OPPOSITION DEFENCE
GUESSING WITH KICKS, RUNS AND PASSES
x factor
ATTACK THE GAIN LINE WHEN YOU RUN
WITH THE BALL
CHANGE YOUR DEPTH SO YOU CAN BE
EITHER CLOSE TO THE GAIN LINE OR
FURTHER BACK
KICK WELL WITH BOTH FEET
KICK DROP GOALS
IN DEFENCE, WORK WITH THE BACK OF THE
LINEOUT TO COVER THEIR 12
IN ATTACK, GET OUTSIDE THE BACK OF THE
LINEOUT AND EXPLOIT THE 20m GAP
DEFENCE
PROTECT YOUR CHANNEL IN
DEFENCE
BE PREPARED TO TACKLE
FORWARDS WHO RECEIVE POP
BALLS FROM THEIR 10
USE KICKS TO RELIEVE
PRESSURE
KNOW YOUR ROLE
CENTRE (NO. 12&13)
SCRUM
LINEOUT
IN ATTACK
ARE
RUN SO YOU
HOLD YOUR
TH
EP
D
M
O
ATTACKING FR
T
SELF A THREA
MAKE YOUR
NS YOU
EA
M
VE
O
M
EVEN IF THE
E BALL
DON’T GET TH
IN ATTACK
EEN
SPACE BETW
EXPLOIT THE
E BY
C
EN
EF
D
D
N
A
THE ATTACK
AND
ARP ANGLES
RUNNING SH
SS
PA
E
TH
H
IT
GW
NOT DRIFTIN
IN DEFENCE
LINE
D ACROSS IN
MOVE UP AN
WITH YOUR 10
ER
E YOUR OTH
KNOW WHER
CENTRE IS
IN DEFENCE
ER
WITH THE OTH
STAY IN LINE
10
CENTRE AND
THE SPACE
CLOSE DOWN
CK AND
TA
BETWEEN AT
LY
K
IC
U
Q
E
C
DEFEN
SCRUM
10
12
13
10
12
IN DEFENCE, MOVE UP AND ACROSS AS A LINE
DEFENCE
USE SHARP ANGLES TO BEAT DEFENDERS
BE AGGRESSIVE IN THE TACKLE,
THE MIDFIELD WILL NEVER BE
PENETRATED
COMPETE FOR TURNOVER BALL,
ESPECIALLY STRAIGHT AFTER
OPPOSITION SCRUMS OR
LINEOUTS
x factor
OFFER A KICKING OPTION
BE THE DEFENSIVE CAPTAIN
ALWAYS LOOK TO BREAK THE
GAIN LINE AND OFFLOAD FROM
FIRST PHASE PLAYS
attack
BEAT YOUR OPPOSITE NUMBER WITH
CHANGES OF ANGLE AND PACE
RELEASE THE OUTSIDE BACKS WHEN
THEY ARE IN SPACE
KNOW YOUR ROLE
BLINDSIDE
WINGER (NO. 11 or 14)
SCRUM
LINEOUT
IN ATTACK
IN ATTACK
GOES OPEN,
IF THE BALL
’S
R FULL BACK
EITHER COVE
K GOES
C
A
B
LL
FU
POSITION (IF
THE
E), OR MAKE
INTO THE LIN
K
C
TA
AT
IN
EXTRA MAN
’S
R FULL BACK
EITHER COVE
ES
O
G
K
C
A
B
FULL
POSITION (IF
THE
E
K
A
M
R
O
,
E)
INTO THE LIN
ATTACK
EXTRA MAN IN
IN DEFENCE
IN DEFENCE
E 15M LINE TO
STAND ON TH
ICKS
COVER BOX K
WHEN
IN POSITION
EITHER STAY
TO
N
PE
O
ES
THE BALL GO
CKS,
CH BACK ATTA
COVER SWIT
K
C
A
B
LL
R FU
OR FILL IN FO
TOUCHLINE
E WITH THE
COMMUNICAT
ANKER (6)
FL
BLINDSIDE
N
OUTSIDE MA
STAY ON THE
10
USE THE TOUCHLINE AS
ANOTHER DEFENDER
12
13
14
11
15
DEFENCE
USE THE TOUCHLINE AS YOUR
FRIEND IN DEFENCE
CHECK THE NUMBERS AND
HANG BACK IF YOU CAN FOR
THE BOX KICK
x factor
BE LIKE A SECOND FULL BACK
LOOK FOR EXTRA WORK IN
ATTACK BY COMING OFF YOUR
WING
attack
BE READY TO CHASE A BOX
KICK
LOOK TO BRING THE BALL
BACK INFIELD WHEN CLOSE TO
THE TOUCHLINE
KNOW YOUR ROLE
OPENSIDE
WINGER (NO. 11 or 14)
LINEOUT
SCRUM
IN ATTACK
TO
AN SEE WHEN
N, SO YOU C
U
R
IS
R
U
E
C
YO
A
SP
HOLD
E THE
E AND WHER
ACCELERAT
TO RUN IN
A
3)
BACK SP CE
LL
FU
E
TH
E CENTRE (1
E
GIV
D THE OUTSID
N
A
U
YO
N
BETWEE
IN DEFENCE
E WITH 13
15
COMMUNICAT
AN, UNLESS
R OUTSIDE M
U
YO
N
O
AY
ST
STEP IN
TELLS YOU TO
IN ATTACK
OUT THEIR
IDTH TO DRAW
W
R
U
YO
LD
HO
WINGER
AUSE THERE
TOO DEEP BEC
D
N
A
ST
’T
N
O
D
EEN YOU AND
SPACE BETW
IS PLENTY OF
LINE
THE TACKLE
IN DEFENCE
R KICK
HOLD BACK FO
LL IS PASSED
NE IF THE BA
COME INTO LI
BY THEIR 10
BACK YOUR PACE TO BEAT YOUR
OPPOSITE MAN
DRIFT
CALL OUT IF THERE IS AN OVERLAP AND
YOUR INSIDE BACKS NEED TO DRIFT
DEFENCE
CALL OUT IF THERE IS AN ATTACKING
OVERLAP
COMMUNICATE WITH 13 AND 15 ON
WHETHER TO STEP IN OR STAY OUT
x factor
LOOK FOR CHIP AND CHASE TO
SCORE TRIES
BACK YOUR PACE OR YOUR SIDE
STEP TO BEAT YOUR OPPOSITE
MAN
RUN IN AND OUT TO FIX HIM
CARRY THE BALL IN THE
OUTSIDE ARM
attack
DON’T RUN INTO TOUCH
CALL FOR THE BALL IF THERE
IS AN OVERLAP
CARRY THE BALL IN THE ARM
CLOSEST TO TOUCHLINE
KNOW YOUR ROLE
FULL BACK
(NO. 15)
SCRUM
LINEOUT
EIND THE
DEFENBCEH
IN
SET UP 30m
BACK
RTHER
SCRUM, NO FU L LINE, IN LINE
OA
THAN OWN G
OST LIKELY
M
R
WITH THEI
KICKER
THE
ALL LEAVES
WHEN THE B
ITH IT
W
E
N
LI
IN
SCRUM, MOVE
11
10
12
13
14
15
E
IN DEFENC
EHIND YOUR
SET UP 20M B
TRE (13), NO
OUTSIDE CEN
R
CK THAN YOU
FURTHER BA
GOAL LINE
E,
IS MOVED WID
IF THE BALL
KS
IC
K
R
VE
O
C
STAY BACK TO
OFF THE
TRY TO GET
TAKE THE
TO
GROUND
HIGH BALL
BOWS
MOVE WITH THE PASS TO COVER THE KICKS
KEEP THE EL
TOGETHER
DS THE
TURN TOWAR
SO IF THE
TOUCHLINE
OUT, IT
BALL SPILLS
ARDS
W
GOES BACK
OM DANGER
FR
AND AWAY
attack
DON’T START IN THE ATTACKING
LINE
USE YOUR DEPTH TO PICK THE
BEST TIME TO ENTER THE LINE
COUNTER ATTACK IF THE ODDS
ARE 1 V 1
x factor
COMMUNICATE WITH YOUR
FRONTLINE DEFENCE ON
POSSIBLE WEAK AREAS
KICK WITH THE FOOT CLOSEST
TO TOUCHLINE
DEFENCE
WORK WITH WINGERS TO
COVER THE BACKFIELD KICKS
ACT AS THE LAST LINE OF
DEFENCE AGAINST A
BREAKTHROUGH - TAKE THE
MAN ON THE OUTSIDE
KICK AWAY FROM THE
OPPOSITION PACK