Set up: Have players with a ball each. Players follow seri

SESSION 1: Becoming comfortable using the feet games
Ball Gymnastics:
Set up: Have players with a ball each.
Players follow series of commands to
move the ball using different parts of their
feet.
Commands: Hat Dance: 1: Put foot on
ball, stay balanced. 2: Switch foot. 3:
Faster. Tic Toc: 1: ball between feet. 2:
pass ball from side to side.
Rolling foot (Hat dance set up): 1: Roll
ball forwards and backwards. 2: Roll ball
side to side using sole of foot. 3: Roll ball
in a circle. 4: Repeat with other foot. 5:
Repeat faster. Moving 1: Tic Toc going
forwards. 2: Hat dance going backwards.
Objectives: Coordinate feet and ball, and
introduce no hands.
Crayons in a Box:
Set up: Players dribble ball inside the
grid. They are crayons and do not want to
color outside of the lines (the grid).
Command: Stop; Go; Body parts (touch
ball with that body part);Hat Dance; Tic
Toc.
Variations: Additional commands:
Switch = change balls with someone.
Objectives: Moving without colliding,
keeping inside grid.
Frozen Tag (no Balls):
Set up: Tagger tries to tag the other
players. All players must stay in grid. If
tagged, player becomes frozen and must
stand with legs spread. If another player
goes through their legs they are back in
the game.
Objectives: Movement and vision of
players.
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SESSION 2 : Basic stopping, starting and direction games
Frozen Tag (with Ball):
Set up: Tagger tries to tag the other players. All
players must stay in grid. If tagged, player
becomes frozen and must stand with legs
spread. If another player passes ball between
legs they are back in the game.
Objectives: Keeping ball close, changing
direction, vision of others.
Traffic Lights:
Set up: Players start on one end (Soccer city)
with their soccer balls (car). The Coach is the
traffic light (or traffic cop). Coach shouts various
colors of traffic lights and players try to drive
their soccer cars to Soccer town the other end of
grid. On command “ red light” players need to
stop their car with the sole of the foot and not
move. If they move to soccer city and start
again. Play to see who reaches Soccer town
first.
Variations: Add “yellow light” – players do a
stationary tic – toc or hat dance. Additional
commands: reverse where players go
backwards, go home players turn and head back
home, left, right etc.
Objectives: Dribbling and stopping skills.
Gates:
Set up: Divide teams into two groups. One
group spreads out in the grid with legs spread
apart. On command (GO) the group with balls
try to pass their ball through as many Gates as
possible. Have each group go for 1 minute and
switch.
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SESSION 3: Direction and introduction of opposition games
Gates:
Set up: Divide teams into two groups.
One group spreads out in the grid with
legs spread apart. On command (GO) the
group with balls try to pass their ball
through as many Gates as possible. Have
each group go for 1 minute and switch.
BLOB!!
Set up: Two players, without ball, join
hands and are the BLOB. All other
players with ball. Players dribble away
from the BLOB. When a ball is kicked
away by the BLOB, that player joins hands
and is part of the blob.
Objective: Dribbling with direction and
stopping . Decisions.
Swiper the Fox:
Set up: Coach (or Parent) starts as
defender who is Swiper the Fox and
players with soccer balls are Dora and
friends. Swiper tries to steal a ball away.
Dora gets ball back and Swiper tries to
steal another ball. Keep score of how
many balls are stolen. Repeat with
everyone having a go as Swiper.
Variations: If Swiper steals ball that
player now becomes Swiper until they
steal a ball.
Objective : Introduction of opposition,
keeping ball close, changing direction,
keeping inside grid.
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SESSION 4: Advanced dribbling games
Pac Man:
Set up: Players inside square dribble
around. Coach is the Ghost and starts
outside square. On command Pac Dudes
the Ghost has to try and kick balls out of
the square. If a player’s ball is kicked out
they can retrieve ball and re-enter square
after doing 5 hat dance touches. Repeat
with all players having a turn as the ghost.
Variations: Older players can play as an
elimination game to see who the last
player is.
Objectives: Opposition and dribbling
skills.
Go Fetch:
Set up: Players line up with ball at corner
of field. Pass coach the ball and the
coach will roll the ball onto the field.
Player fetches the ball and scores on the
net. They then return to the back of the
line and repeat. Don’t wait for each
person to finish, have more then one
fetching at a time.
Objectives: Dribbling at speed, stopping
and starting.
Up and Downs:
Set up: Half of the players place their ball
on the cones which are spread over the
grid. Players with balls dribble around and
knock the balls off the cones by Kicking
their ball at it. The group without ball must
put the ball back up.
Switch after a minute
Objectives: Movement with and without
ball.
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SESSION 5: Introduction to passing techniques games
Up and Downs:
Set up: Half of the players place their ball on
the cones which are spread over the grid.
Players with balls dribble around and knock
the balls off the cones by Kicking their ball at
it. The group without ball must put the ball
back up.
Switch after a minute
Objectives: Movement with and without ball.
Tunnel Ball:
Set up: Players in pairs stand about 5 yards
apart. 1 ball per pair. 1player stands with legs
wide open (tunnel) and other player has to
pass ball through the tunnel (a). The tunnel
player then retrieves the ball and roles switch
(b).
Variations: Can score points: 2 if it goes
through tunnel, 1 if it hits the legs but doesn’t
go though.
Objectives: Introduction of passing
technique.
Coconut Shy:
Set up: Place a number of balls on cones at
each end of the field. 2 teams play a regular
game but goals are replaced by coconuts (
balls) on cones. Teams score goals by
passing the ball to knock over a coconut.
Team wins when all coconuts are knocked
off.
Variations: Older players can play this game
with 2 or 3 game balls on the field. Younger
players can play 1 v 1 or 2 v 2 formats and
can play round robin style.
Expectations: Dribbling and passing skills
with opposition.
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SESSION 6 Passing Games
Coconut Shy:
Set up: Place a number of balls on cones at
each end of the field. 2 teams play a regular
game but goals are replaced by coconuts (
balls) on cones. Teams score goals by passing
the ball to knock over a coconut. Team wins
when all coconuts are knocked off.
Variations: Older players can play this game
with 2 or 3 game balls on the field. Younger
players can play 1 v 1 or 2 v 2 formats and can
play round robin style.
Expectations: Dribbling and passing skills with
opposition.
Soccer Bowling:
Set up: Use cones to make bowling pins. Each
player has a ball, and is positioned in a circle
around the cones (about 5 yds away). Each
player has 2 attempts to pass the ball and knock
over the most cones. If they miss the pins with
the 1st attempt, move them closer. After
everyone has had a go, then allow all players to
pass their ball at the same time on your
command.
Objectives: Basic passing technique and
accuracy.
** have two groups, ‘pin’ setter and bowlers
Clean Your Yard:
Set up: Divide grid into two halves (yards) with
cones as a center line. Each team tries to keep
the garbage (balls) out of their yard by passing
the ball to the other team’s yard. After a
predetermined time limit, see which yard has the
most garbage.
Objective: Passing to space and accuracy,
speed.
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SESSION 7: Favorite games 2
Clean Your Yard:
Set up: Divide grid into two halves (yards) with
cones as a center line. Each team tries to keep
the garbage (balls) out of their yard by passing
the ball to the other team’s yard. After a
predetermined time limit, see which yard has the
most garbage.
Objective: Passing to space and accuracy,
speed.
Soccer Golf:
Set up: Make a golf course (holes are 2 cones
placed about 1 – 2 yds apart). Players take it in
turns to pass ball through the holes in sequential
order with the fewest passes possible.
Variations: Putting Green: Younger players call
all be passing into different holes at the same
time with designated order.
Objectives: Passing technique
Stuck in the Mud:
Set up: Select a couple of mud monsters. All
players have a ball, MM on outside of grid. MM
enter grid on command “swamp attack” and try to
hit other player’s soccer balls or legs with their
ball. If hit, a player is “stuck in the mud” and
holds ball above their head. MM have to try and
get all players stuck.
Variations: Stuck Players hold ball above head
and opens legs. They can be released by
another player passing ball through legs. Play
for set time and see how many are “stuck” at
end.
Objective: Dribbling and passing skills.
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SESSION 8: Advanced Passing Games
Stuck in the Mud:
Set up: Select a couple of mud monsters. All
players have a ball, MM on outside of grid. MM
enter grid on command “swamp attack” and try to
hit other player’s soccer balls or legs by passing
their ball. If hit, a player is “stuck in the mud” and
holds ball above their head. MM have to try and
get all players stuck.
Variations: Stuck Players hold ball above head
and opens legs. They can be released by
another player passing ball through legs. Play for
set time and see how many are “stuck” at end.
Objective: Dribbling and passing skills.
Monster Ball: (**same as fetch)
Set up: All players stand behind coach at the
endline beside the net. The coach will roll the
balls onto the playing grid. This is Monster food.
Players must retrieve ball and feed (score on net)
the Monster. Coach continues to take balls out of
net and roll onto field.
Variations: Set up a number of cone gates that
the player has to dribble through before they feed
the monster.
Objectives: Dribbling before shooting and
awareness.
Run the Gauntlet:
Set up: Make 2 lines of cones to make a path
which is about 5 yds wide, 1 player (runner) starts
with a ball at the end of the path. All other players
are paired up with 1 ball for each pair. 1 player
from each pair goes on each side of the path. On
command, the runner has to dribble his ball down
the path, and the pairs have to pass to their
partner, but trying to hit the runner. Runner tries
to dodge and dribble to avoid being hit. Let
everyone have a turn as the runner.
Objective: Dribbling at speed and passing
technique and accuracy.
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SESSION 9: Shooting Introduction
Run the Gauntlet:
Set up: Make 2 lines of cones to make a path
which is about 5 yds wide, 1 player (runner)
starts with a ball at the end of the path. All other
players are paired up with 1 ball for each pair. 1
player from each pair goes on each side of the
path. On command, the runner has to dribble
his ball down the path, and the pairs have to
pass to their partner, but trying to hit the runner.
Runner tries to dodge and dribble to avoid being
hit. Let everyone have a turn as the runner.
Objective: Dribbling at speed and passing
technique and accuracy.
BLOB!!
Set up: Two players, without ball, join hands
and are the BLOB. All other players with ball.
Players dribble away from the BLOB. When a
ball is kicked away by the BLOB, that player
joins hands and is part of the blob.
Variation: Once the blob is four people they
break into two blobs.
Objective: Dribbling with direction and stopping
. Decisions.
Monster Ball with passing:
Set up: Players make two lines, one line at
each side of the net. A cone gate is set up half
way down the field. The coach will roll a ball
onto the playing grid closer to one side. The
player closer to the ball must retrieve it and pass
through the gate to the other player who has
advanced down the field. Once the ball is
passed through the gate the receiving player
scores (feeds the monster)
Variations: Set up a number of cone gates that
the players have to pass through before they
feed the monster.
Objectives: Dribbling before shooting and
awareness.
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SESSION 10: Shooting Games
Monster Ball with Defense:
Set up: Players make two lines, one line at
each side of the net and one person as a
DEFENDER. The coach will roll a ball onto the
playing grid, the offensive players ball must
retrieve it and try to score. The defender will
start on the goal line and must aggressively (no
playing goalie) try to defend a goal by kicking
the ball out of bounds.
Objectives: Dribbling skills, 1 v 1 skills,
shooting skills.
Clean Your Yard:
Set up: Divide grid into two halves (yards) with
cones as a center line. Each team tries to keep
the garbage (balls) out of their yard by passing
the ball to the other team’s yard. After a
predetermined time limit, see which yard has
the most garbage.
Objective: Passing to space and accuracy,
speed.
CHOOSE YOUR TEAMS FAVORITE
ACTIVITY!!!!
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