Deloitte Business Simulation Game How to use the power of games to engage employees on sustainability Februari 26, 2013 Content Deloitte & sustainability 2 What is gamification? 6 Benefits of gamification to engage people on sustainability 8 Experiences of gamification at Deloitte 13 Tips 22 Louise van Hoof Director Online Services Game: Zelda Q&A Arjan ten Cate Manager Risk Consulting & Sustainability Game: WordFeud 1 © 2013 Deloitte The Netherlands Deloitte & Sustainability 2 Deloitte: Integrating sustainability in all professional services Sustainability & Climate Change Strategy Sustainability Governance & Risk Intelligence Developing a roadmap to help address sustainability issues in support of business objectives Developing strategies and governance to address sustainability and climate related risks Energy & Natural Resource Management Human Capital & Stakeholder Engagement for Sustainability Managing energy, natural resource consumption, and emissions within sustainable limits Strategic communications and organizational design to engage employees in sustainability initiatives Sustainable Operations & Supply Chain IT for Sustainability Integrating sustainability throughout supply chains, product lifecycles, and internal operations Information management capabilities to enable sustainability strategies, programs, and reports Sustainability Reporting, Assurance, & Compliance Collecting and reporting data in compliance with laws, regulations, and stakeholder expectations Sustainable Innovation Create business opportunities focused on sustainable value. Using Fast, Innovator or Growth Track methodologies. © 2013 Deloitte The Netherlands Deloitte: Practice what you preach 4 (example NL Annual Report 2012) © 2013 Deloitte The Netherlands Key to success: Engage the hearts, the mind and leadership 5 © 2013 Deloitte The Netherlands What is gamification? 6 What is gamification? Gamification is about taking the essence of games – fun, play and passion – and applying it to real-world, non-game situations. The average game player today is 37 years old, and 42% of game players are women. There are different types of motivators and incentives: 7 © 2013 Deloitte The Netherlands Benefits of gamification 8 Learning People learn best from the mistakes they’ve made... People remember what they(1) More DO SAY or WRITE HEAR “Tell me, and I will forget – show me, and I may remember – involve me, and I will understand” - Confucius, 450 B.C. SEE READ Less (1) Edgar Dale (1969) 9 © 2013 Deloitte The Netherlands Megatrend: gaming All over the world we have 500 million gamers today An average WoW game player spends 22 hours on gaming - per week So far, we spent 5.93 million years playing World of Warcraft 10.000 hours of gameplay of kids between 5th grade and high school (in countries with gaming culture) Malcolm Gladwell ‘10.000 hours rule’: if you spend more than 10.000 hours on anything before 21 you will be ‘virtuous’ at it (see ‘Outliers’) Within one decade we will have 1.5 billion gamers consuming more than 10 billion hours gaming time a week 3 billion hours of online gaming - weekly Games create collective intelligence – the WoW Wiki is the world’s second Largest (after Wikipedia) Epic adventures have the potential to create ‘transformative experience’ The next generation gaming will be low-energy, wireless, totally online (cloud sourced) Games offer the opportunity to achieve epic wins and realities Gamers are ‘super-empowered hopeful individuals’ We are seeing a mass exodus to virtual worlds and online game environments …so let’s use the power of gaming to solve real sustainability issues and learn about the opportunities of systemic changes … let’s create future! “By 2015, more than 50 per cent of organizations that manage innovation processes will gamify those processes” - Gartner © 2013 Deloitte The Netherlands Area’s of application (examples) • Effectively implement change management • Prototype new business models or processes (complex/innovative) • Management / Leadership Development • Recruitment assessment • Raise awareness • Corporate Responsibility / Sustainability • Integrity • Compliance • Risk Management • ...... • ‘Learning by doing’ method - enable immersive learning • Creates impact on behaviour • Appeal to: • solution-oriented consensus building • generation-Y employees • Connect cross silo’s • Effective talent development • Increase ‘out of the box’ thinking 11 © 2013 Deloitte The Netherlands Experiences of gamification at Deloitte 12 References SHELL 13 © 2013 Deloitte The Netherlands Deloitte Business Simulation game: Finding the Right Balance 14 © 2013 Deloitte The Netherlands Aim of the Game (leadership example) Take a seat in the management board Experience pressure, team collaboration & decision-making Lead your company to success and beat the other teams Explore your idea of future strategy and leadership Share your thoughts & experiences with the group Last, but definitely not least: Have Fun! 15 © 2013 Deloitte The Netherlands The World of Globeaus Focus on value drivers and balanced performance... Employee satisfaction Social acceptance Business reputation Customer satisfaction Profit Resource optimization Process & Product innovation Environmental performance 16 © 2013 Deloitte The Netherlands Company specific events 20 main themes are included. Company specific I/Os can be defined within any of these themes, or new themes can be defined when relevant. 1 Brand Strategy & Reputation 11 Innovation through joint venture 2 Criminal act 12 Investment decisions 3 Customer satisfaction 13 Merger & Acquisition 4 Disaster 14 Optimization of depots 5 Emission trading 15 Philanthropy 6 Employee satisfaction 16 Policy alignment 7 Environmental management 17 Shareholder influence 8 Facilitation payments 18 Staff layoff 9 Fuel supply 19 Subcontracting 10 HR program 17 20 Transport dangerous goods © 2013 Deloitte The Netherlands Example feedback slides Sustainability Program Some observations Accept drop of demand Cash or KPI awareness? Good (& sometimes long) discussions Team Roles & Responsibilities Remember your strategy & risk profile? A lot of fun Decision-making models Balanced vs ad hoc decisions 18 © 2013 Deloitte The Netherlands Tips Important: Framing & Follow up Introduction Example set up Playing the Game Feedback / Analysis Plenary wrap-up Report Follow up 20 © 2013 Deloitte The Netherlands Q&A Deloitte refers to one or more of Deloitte Touche Tohmatsu Limited, a UK private company limited by guarantee, and its network of member firms, each of which is a legally separate and independent entity. Please see www.deloitte.com/about for a detailed description of the legal structure of Deloitte Touche Tohmatsu Limited and its member firms. Deloitte provides audit, tax, consulting, and financial advisory services to public and private clients spanning multiple industries. With a globally connected network of member firms in more than 150 countries, Deloitte brings world-class capabilities and deep local expertise to help clients succeed wherever they operate. Deloitte's approximately 182,000 professionals are committed to becoming the standard of excellence. This publication contains general information only, and none of Deloitte Touche Tohmatsu Limited, its member firms, or their related entities (collectively, the “Deloitte Network”) is, by means of this publication, rendering professional advice or services. Before making any decision or taking any action that may affect your finances or your business, you should consult a qualified professional adviser. No entity in the Deloitte Network shall be responsible for any loss whatsoever sustained by any person who relies on this publication. © 2013 Deloitte The Netherlands
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