QUALITY ASSURANCE Best Practices TWO TYPES OF TESTING • Gameplay Testing • “It’s too hard.” • “The hats should be blue.” • “Why can’t we have bigger guns?” • Bug Testing • “Game crashes when I do this…” • “Quest giver doesn’t reward me after I turn quest in.” • “Barbie says ‘Ima kill you!’” IN OTHER WORDS • Gameplay Testing is subjective and opinion based • Bug Testing is objective and fact based THE QA DEPARTMENT • “The Ministry of Truth” THE QA PROCESS • Dev Team provides Test build • QA Team Report defects • Dev Team Fix defects • QA Team Tests new build • QA Team Verify or reject fixes • QA Team Tests for new defects QA TOOLS • Bug Database • Test Kit (PC, console, etc.) • Test Plan • Headphones • Video/audio capture WRITING A BUG REPORT • Summary (Headline) • Steps to reproduce • Expected Result / Actual Result (when bug is not obvious) TEST APPROACHES • Structured Testing • Using Test Plan • “Ad Hoc” Testing • Using Tester Instincts TEST PLAN • Written by Lead Tester • Exercises every feature and asset in the game • Used as the basis of check sheets RETESTING • Very important • Random spot checking of old test plan items BUG DATABASE • Bug # • Summary • Steps • Location or Component • Repro Rate • Severity • Priority BUG SEVERITIES • A = (Blocker / Critical) Fatal flaw. No-ship issue. • Crashes, freezes • B = (Major / Normal) Serious flaw. • Can’t finish game, features don’t work • C = (Minor / Trivial) Minor flaw. • Glitches in artwork, typos, minor annoyances BUG RESOLUTION • Bug Meeting • Production • QA • Marketing • Every Open Bug is Reviewed • Must Fix • As Is / ISV • Patch Q&A • Further Reading • Game Testing: All in One – Shultz & Bryant
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