Water Polo Written by David Morley, Leeds Metropolitan University Short term plan: 45 Minute Teaching Plan Session: Year 7 Water Polo Aims: 1) To explore, develop & transfer skills demonstrating control, fluency and quality into a new activity 2) To demonstrate a range of skills in different tactical situations 3) To improve the physical attributes necessary for success in Water Polo e.g. strength, stamina, agility, co-ordination Time 0-5 mins Focus: Introduction to Water Polo using previous invasion game experiences Intended Learning Outcomes (ILOs): 1) To be able to pass effectively in the context of Water Polo Core Tasks: (Brief structure of session) Facilities required: Swimming pool Equipment required: Water Polo balls / gaols / hats 2) To be able to defend effectively in the context of Water Polo 3) To be able to successfully combine technical skills with the physical fitness aspects of the game 4) To be able to analyse Water Polo using previous invasion game experience Aims ILOs Differentiation Activity (Brief description at each stage of session) Brief discussion on the skills required to play Water Polo e.g. ball-handling (1,2,3) (1,2,3) 4 (Are all skill levels/ abilities catered for?) Discussion on the skills required for Water Polo and their similarities with other invasion game techniques Warm-up to establish the swimming ability of the pupils Activity to learn how to treat water Passing drill Defensive drill Game Teaching Points (Key points of the activity) Get pupils to draw on their previous experiences of invasion games and Lifeguard Abilities Transferable (C,P,Ph, skills Cr,S) (what skills can be applied elsewhere) C, Cr, S Knowledge transfer FMS (L,NL M) 5-10 mins Warm-up with the dual aim of establishing safe practice and assessing the swimming ability of each pupil 3 10-15 mins Activity to teach pupils how to tread water 3 15-25 mins Passing drill. In pairs, pupils think of four key coaching points and then coach each other during the drill. Teacher reinforces key teaching points throughout including: Fluid motion 1,2 Those with strong swimming ability could be paired with weaker swimmers to assist the teacher in developing their competence Stronger, more experienced swimmers can be used for pupil demonstrations 1,3 Drill geared towards the individual physical ability of the pupils explain how their skills can be transferred to Water Polo In pairs, number 1’s swim two widths front crawl, then number 2’s and then the same with backstroke. Repeat if necessary In the deep end, tread water with R arm out, L arm out, both arms out Ph, S Swimming proficiency for other aquatic activities L Ph, C, S The development of upper/lower body strength will aid all types of physical activity L Any activity involving one-handed throwing/sending e.g. cricket, softball, volleyball L, NL, M Ask the pupils how the intensity of the arm and leg action can be altered. Get them to try and demonstrate it to their peers Start with standing Ph, S, and one handed C, P dominant arm passing in the shallow end. Progress to deeper water and pass whilst treading water If pupils are capable, try to encourage one hand receive and control as this is a rule in the actual game Aim a few inches above the receiver’s head Throw to the receiver’s dominant hand 25-30 mins Defensive drill – Play a 2v2 activity and work on blocking without the ball and arm positioning to defend shots 1, 2 2, 3 Vary the number of defenders involved to make a successful outcome more/ less likely 30-45 mins End game – incorporating the passing and defensive techniques leant 1, 2, 3 1, 2, 3, 4 Condition the game e.g. certain number of passes have to be made before a shot can be taken Focus purely on the ‘dry’ pass i.e. one that reaches its target without touching the water Ask pupils what their Ph, C, S understanding of ‘man-to-man’ defence is? Can they give examples from other invasion games re positioning (i.e. put yourself between the goal and the player) and tactics? Pause and ask pupils Ph, S how the game could be made easier/harder (space/target, putting feet down) What would help the game to be played more effectively? Recap the vital fitness demands of the game e.g. strength, agility, stamina Other activities involving the same defensive principles e.g. netball, basketball L, NL, M Similarities with other invasion games e.g. improved spatial awareness L, NL, M Session Planning: How will the 5 abilities be experienced, developed, or assessed? Session: Water Polo Abilities Creative Cognitive Personal Physical Social Experienced Using the passing drill as an example, pupils will be asked to identify their own coaching points that will lead to successful performance Before playing the game, pupils will be asked to draw on their previous invasion game experiences and suggest how they may be adapted and applied to Water Polo Pupils can break down the session into its specific components and focus on improving certain aspects of their individual performance The game is dependant on high levels of physical fitness e.g. strength, stamina, agility, and a level of aquatic ability e.g. endurance – treading water Pupils will interact and take on leadership roles at times within the session e.g. stronger swimmers acting as coaches during the warm up Developed Pupils will have the opportunity to express themselves and demonstrate innovative play/tactics during the end game Assessed Teacher observation and feedback during the drills, and success during the game i.e. number of goals scored Pupils will aim to successfully transfer their previously learnt practical skills in certain technical areas of the game e.g. when defending Teacher and peer feedback regarding whether skills have been transferred successfully As an example, pupils may focus on mastering the technique for the one-handed receive when passing Teacher observation/feedback and individual kinaesthetic feel, did the movement feel right/natural? Physical characteristics such as agility and coordination can be assessed by the teacher during the drills. Strength/stamina can be observed in the game situation Teacher observation regarding how well pupils are able to communicate, and if any natural leaders emerge during the end game Physical ability is developed throughout the session in all drills/activities. The intensity of activity is increased during the end game During the drills and in the game situation, pupils will appreciate the need for effective teamwork and communication as necessities for successful performance Abilities Key Ability Explanation C Cognitive Cr Creative P Personal Ph Physical S Social The ability to transfer skills, concepts and applications between activities. This may be a superior awareness of the influence of space in terms of positioning and dominance. Cognitive ability may also be shown in planning and tactics. It has been suggested that creativity is a style of intelligence. The application of this intelligence within Physical Education and sport could involve pupils completing conventional tasks in a novel way, responding creatively to set stimuli, using broad vocabulary when analysing skills and presenting innovative ideas and tactics. High Personal ability is to be well-motivated and have a constructive approach to achieving goals. High levels of personal ability will help to regulate pupils own learning; help them to practice effectively in their own context and set personal goals. A well motivated pupil of average ability may be more successful than a de-motivated pupil of higher ability. Often understood as skill or fitness related ability, physical ability is associated with high levels of physical performance. Pupils with high levels of physical ability may display excellent Stamina, Speed, Reaction, Flexibility, Coordination, Balance, Agility, Strength. Due to the nature of Physical Education and sport, an area of fundamental importance is social ability, or the ability to interact with others. The pupil with good social ability may display excellent communication skills and demonstrate strong leadership qualities within a team environment. Underdeveloped social skills are likely to restrict progress and may not enable an individual to achieve their full potential. Fundamental Movement Skills (FMS) Key Category L Locomotor NL M Explanation Locomotor skills involve moving the body from point A to point B. These skills include walking, running, jumping, leaping, hopping, skipping and galloping Non-Locomotor Non-Locomotor skills involve body stability and balance. These skills include twisting, turning, pivoting and performing balances Manipulative Manipulative skills involve the control of objects using various body parts. These skills include throwing, passing, striking, catching, kicking and receiving objects Specialised Movement Skills (SMS) SMS are sports / activity specific skills that require a combination of refined FMS to perform successfully (Gallahue and Ozmun, 1995). For example, quickly fielding and throwing a moving ball would require a combination of several FMS (running, receiving, twisting, throwing, balancing etc).
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