Balancing Cultures and Platforms in SQUARE ENIX Sage Sundi March 23, 2006 Polymorphic Content and Cross-Platform Strategy Users Single Platform Multi-Platform and Multi-Region Users Varied Media Etc. Individual Content Diverse Content (Unified Concept) Provide diverse yet conceptually unified contents to the user via multiple platforms Polymorphic Content Example ©2002-2006 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano As a Polymorphic MMORPG, the FINAL FANTASY XI service offers... Universal servers connecting the PlayStation®2 and Windows® platforms, and the Xbox 360™ as of April 2006 Equal quality of service across all platforms People around the world can connect with each other on the same servers Simultaneous version updates in all regions FINAL FANTASY XI Operation Policy MMORPG Operation Acquire New Users Retain Current Users Cross-Platform Cross-Cultural Service Management Development, Technology, Facilities Global Operation FINAL FANTASY XI Operation Policy MMORPG Operation Acquire New Users Retain Current Users Cross-Platform Cross-Cultural Service Management Development, Technology, Facilities Global Operation Cross-Platform Broaden the user base Cater to a wide variety of clients Use PlayOnline™ to provide a universal platform environment for both users and developers Reduce operation costs (data center and connection fees) through the use of universal servers Equal quality of service across all platforms All hardware specifications are taken into account during development PlayOnline : Cross-Platform Support Technology Cross-Platform as a given concept Unified, standard Single system specs login point Game Game Game Universal Platform:PlayOnline Clients Cross-Platform Example : FINAL FANTASY XI Server Configuration Back-End DB Game Servers Lobby Servers File Server World 01 World Servers All users worldwide Log Server World 02 World Servers ... PlayOnline : Brief Overview PlayOnline Friend List Game PlayOnline-Compatible Title Communication Tools PlayOnline ID Billing & Authentication PlayOnline API PlayOnline Viewer Game Launcher / Chat / Mail / Browser All Cross-Platform PlayOnline : Patch Systems Updates performed only as necessary and on a file-by-file basis Makes low-speed connections viable Download size is constantly kept at a minimum Ver.1 Ver.2 Diff File A (Ver.1) File A (Ver.2) File A (Ver.2) File B (Ver.1) File B (Ver.1) File C (Ver.2) File C (Ver.2) Patch : Compressed diff File A (Ver.2) Download via Internet Clients File C (Ver.2) PlayOnline : Development Advantages Client-side implementation kept simple Development costs kept down by using various APIs Game UI (User Interface) not necessary to log in to the PlayOnline Viewer, so long as the user has a valid ID/Password System developed to meet the demands of specific titles Billing methods designed from a global perspective. User Game JP US EU POL Function Billing ID PASS Tools Subscription API POL Function Game PlayOnline : User Advantages PlayOnline Universal ID Basic cross-platform communication tools Friend List Launcher, Mail, Chat, Browser, etc. All of the above bundled into one application All PlayOnline-compatible titles connected through a single communication interface PlayStation2 (Universal ID) Game Game PC Friendlist Xbox360 Game Game Launcher / Chat / Mail / Browser etc. Web FINAL FANTASY XI Operation Policy MMORPG Operation Acquire New Users Retain Current Users Cross-Platform Cross-Cultural Service Management Development, Technology, Facilities Global Operation Cross-Cultural Service Management Connection via Internet A world without borders A world within everyone’s reach A world of cultural harmony Network=Cross-Culture Elements of “Cross-Cultural” Service All players share and enjoy the same worlds via universal servers Consideration of various regional policies and cultural differences Facilitation of multilingual player support (in-game, news, telephone support, etc.) Designed for smooth operation even via narrowband access In-game translation system facilitates international exchange Simultaneous release of contents worldwide All users receive equal quality of service Cross-Cultural Service Management : Global Operation Unified, singular customer service Globalized GM / CS / OCR / Tools / NOC support (Japanese / English / German / French / Chinese) 24/7/365 telephone and chat systems ensure around-the-clock communication and support Centralization of service reports (This is an especially challenging task) Service organized to cover all time zones User events held all territories FINAL FANTASY XI : Access Changes Japan Total Access (Daily) North America Europe Line and equipment costs are cut down to 33% through efficient timesharing There is little to no variance in access patterns between the different World servers All day and all night, our servers are constantly bustling with users FINAL FANTASY XI : User Statistics Over 500,000 active subscribers (Average monthly change in subscriber numbers: +/- 1%) More than 1.6 million individual active player characters Japan: 55% / PS2 to Windows user ratio = 2:1 (Approximately 3 player characters per user on average) US & EU: 45% / PS2 to Windows user ratio = 1:2 (Approximately 1.4 player characters per user on average) (as of July 2005) FINAL FANTASY XI : Active Users Unique user logins : 200,000 to 300,000 daily (On August 28th, 274,381 unique logins were recorded) Recent maximum number of concurrent connections 166,893 (recorded May 15th) , average is 130,000 to 150,000 Version upgrade releases see as many as 194,418 (July 24th) FINAL FANTASY XI Operation Policy MMORPG Operation Acquire New Users Retain Current Users Cross-Platform Cross-Cultural Service Management Development, Technology, Facilities Global Operation MMORPG Operation : Online Games vs. Offline Games Online game management calls for development, web presence, and in-game support to be delivered as a single “customer service” package to our users in a timely and efficient manner. Retention Beta Tester Trial User Paying User Regular User We continue to meet user expectations We continue to offer constant, reliable service We have everything in place at the START of our beta tests MMORPG Operation : Cooperative Structure Operation (NOC) Marketing Game Community Management Development Retention Content and billing system development, marketing, management, and customer service are all unified under a single cooperative structure The Ideal Online Community Volunteer Community Trends User Viewpoint Organized User General User Offline Gamer Effects transmitted “downstream” The Ideal Online Community The greater community is composed of many smaller communities Guilds Fansites Parties Friend List(s) etc. The Ideal Online Community The movement and “spearhead” of each smaller community in turn affects the overall greater community Community Management Liaising with community sites (premium fansites, smaller-scale fansites, etc.) Planning and running in-game events Creating communication channels between users and the development team (iGames, Fan Festival, etc.) FINAL FANTASY XI : FAN FESTIVAL 2006 Operation (NOC) : GM & CSR teams Both teams have their own 3-tier ranking systems The NOC (Network Operations Center) team maintains a 24/7/365 watch over all online services The GM team operates in 3 shifts, 24/ 7/ 365 Both teams liaise with the development team in creating management toolsets All account management unified over a single ID GM tools, GM commands, and the game servers are in constant connection GMs require in-game avatars Effective use of knowledge bases Protection of customer’s personal information Game Development Periodic version updates Through our continuous update process, we are able to introduce system changes, new items, new characters, new quests, and persist in our effort to lighten the data load on our users Continuous system improvements are also being implemented Ability to adapt to fluctuating back-end loads We are constantly striving to create entirely new game server technology, concepts, and improvements FINAL FANTASY XI : Development Plans Expansion pack development Providing large amounts of additional data (maps, streaming music, etc.) via disc is our preferred means of distribution Next expansion pack: Planned ship & release date: Shipped on Tuesday, April 18th 2006 (U.S.) Released on Thursday, April 20th 2006 (Japan & EU) New platforms FINAL FANTASY XI, Xbox 360 version Planned ship & release date: Shipped on Tuesday, April 18th 2006 (U.S.) Released on Thursday, April 20th 2006 (Japan & EU) FINAL FANTASY XI : Treasures of Aht Urhgan Special movie ©2002-2006 SQUARE ENIX CO., LTD. All Rights Reserved. Development : Next Generation MMORPG With the periodic version updates, we will begin research and development on next generation MMORPG technology. Thank you for your kind attention. FINAL FANTASY, PlayOnline, SQUARE ENIX and TREASURES OF AHT URHGAN are trademarks or registered trademarks of Square Enix Co., Ltd. in the United States and/or other countries. All other trademarks are the property of their respective owners.
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