Effects of the Class-Wide Functionrelated Intervention Team “CW-FIT” Group Contingency Program Juniper Gardens Children’s Project University of Kansas Debra Kamps, Howard Wills, & CW-FIT Team CEC April 2011 Class-Wide Function-related Intervention Teams (CW-FIT) Behavioral intervention to teach appropriate skills and reinforce use through game format Secondary Level Intervention (3-tiered Positive Behavior Support model) Designed to: help students who need more than universal supports be implemented at the class-wide level incorporate individualized components address attention – a common function of problem behavior be implemented during “problem” times during the day Class-Wide Function-related Intervention Teams Broadly target common functions maintaining problem behaviors in elementary classrooms (teacher attention, peer attention, escape) Within CW-FIT, students not responding to the primary intervention receive targeted strategies including help cards or self-management Functional assessment and analysis is then utilized for students not responding to targeted strategies CW-FIT Components Teaching Extinction Class-wide Function-Based Intervention Teams ‘CW-FIT’ Self/Peer Management DRA/ Contingencies Success In Schools • Randomized experimental-control group study • 17 public schools in 3 districts, 1 charter • • • • • school, 1 parochial school Approximately 72 Classes and 67 comparison classes Approximately 1,300 students ABAB reversal design in 42 classrooms 152 students with behavior risks 109 comparison students with risks Main Components Lessons (Teaching Component) Teams Goals & Points Incentives and Consequences Teaching Appropriate Behavior Direct instruction of skills Define, model, teacher-student and studentstudent role play, feedback, practice 3-5 days teaching and practice Pre-correct at start of instruction Incidental teaching CW-FIT Teaching Component Instruction in expected behaviors How to gain the teacher’s attention Following directions Ignoring inappropriate behaviors Other optional skill References: Tough Kid Social Skills; Utah State BEST Practices; Skillstreaming Curricula Lessons: How do we teach? Posters that explicitly describe each skill will be prominently posted in the classroom so that all students can easily see them. Posters give step by step instructions on “how” to perform the skill. Never assume that a child knows all the steps involved in a skill without being taught! How to get the Teacher’s Attention 1. Look at the teacher 2. Raise your hand 3. Wait for the teacher to call on you 4. Ask your question or give answer Posters Follow Directions the 1st Time Ignore Inappropriate Behavior 1. Look at the person (teacher) & listen 1. Keep a pleasant face 2. Say OK 3. Keep a quiet mouth 2. Look away from the person 3. Do it 4. Pretend you are not listening 4. Check back (if needed) 5. Follow directions- do your work Posters Staying in Our Seat 1. Sit and stay seated in your chair Talk in a Quiet Voice 1. Talk with a whisper 2. Keep your feet underneath your desk, and your chair legs on the floor 3. Sit straight and quietly 2. ONLY talk to people at your table. Lessons: Teaching Scripts Definition- The teacher reads the steps aloud. Then the students read the steps chorally. Rationale- Ask the students why it is important to use these steps. Brainstorm possible reasons. Role Play- Let the students practice the skill. Get volunteers to demonstrate the right (or wrong) way to use the skill. *Always begin and end with an example of the right way! Review- Read the steps together again. Remind the students to use the behavior that day. Lessons continued Group lessons on skills last approximately 10 minutes daily during the first 3-5 days of CW-FIT intervention. After initial lessons, teachers use “precorrects” to review basic expectations as part of the intervention. Beyond initial skill lessons, the intervention occurs during the course of normal instruction. CW-FIT Game Component Group Contingency Class Teams of 2-5 Students Teams of 1 – Self-monitoring Token Economy Daily point goal set Points awarded every 2-5 minutes to groups in which all students are displaying behavioral skills at the beep Reward given at end of class to all groups who met goal Teacher Praise Teams Class should be divided into 3-6 teams, depending on class size and composition. Teams are usually “rows”. The teams must be separated so the teacher can quickly and easily differentiate which students are on each team. Students should know which team they are on and who their teammates are. “Rows” simplify this task. Some students may need to be on “their own team”. These students are usually chosen by the teacher, or students may ask privately to be on their own team. Goals & Points Each day, a point chart is displayed where everyone can see it and the teacher can easily access it. The point chart has separate columns for each team and is used to record points. "CW-FIT" GAME POINTS SCHOOL: TEAMS: POINTS: 1. 2. 3. How to gain teacher attention Following directions Ignoring inappropriate behaviors DATE: TEACHER: 1 2 3 4 GOAL: 5 6 Scoring Points on the Team Chart When the timer beeps, scan the room and give points to each group that at that moment is actively engaged and behaving appropriately. Points are awarded contingent on display of skills by an entire group (see posters). Put a tally mark if the team gets the point. More on Points It is a cooperative effort because all members of the team must be using the appropriate skills. One person can inhibit the team’s ability to gain a point. When the teacher awards a point, specific praise is given. (i.e. “Team 1 gets a point, great job following directions writing the math problems!” When a team does not receive a point, specific feedback is given. (i.e. “Team 2 needs to work on raising their hands to get my attention.”) Tips for giving points: Have the timer go off to catch kids that are hard to catch being good. Have the timer go off and catch kids when they are not being good and use it as a teaching opportunity. For groups to earn the reward, they must meet a daily/weekly goal. The timer should go off enough to provide opportunities to get points 7580% of the time during which the game is played that day. Goals Each day a goal is set. The goal should be realistic but challenging. It is usually determined by taking 75%-85% of the total opportunities to earn points. Ex: If the timer beeps 20 times throughout the period, a reasonable goal would be 15-18 points. Goals are adjusted based on class performance. Each team that meets their goal receives an immediate reward or incentive. The GOLD SHEETS – turn into Coach weekly "CW-FIT" GAME POINTS SCHOOL: TEACHER: DATE: GOAL: TEAMS: 1 2 3 4 5 6 MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY 1. How to gain teacher attention 2. Following directions 3. Ignoring inappropriate behaviors Handout: p. 2 FIDELITY Incentives & Consequences We are trying to replace inappropriate behaviors with appropriate ones that accomplish the same purpose!! We use positive reinforcement to accomplish this outcome. Positive Reinforcement- the application of a consequence that increases the likelihood that a behavior will be repeated in the future. This is usually thought of as a reward. Incentives are given at the end of the game to teams who met their goal. Incentives can be participation in a desired activity, free time, stickers, or other small prizes. Ideas for Reinforcers Treasure box with small prizes Balloons Bouncy balls Bookmarks Bubbles Play dough School supplies (pencils, erasers, small notebooks) Marbles Miniature cars Puzzles Self-stick skin tattoos Stickers (younger kids) Ideas continued Ideas for Fun Activities (non-tangible, inexpensive rewards) Eat Lunch in classroom instead of cafeteria classroom instead of cafeteria. Use of markers or art supplies Draw a team picture on the chalkboard Play a game (i.e. hangman) Bad Hair Day- Students get to brush their hair funny Opportunity to sing a fun song/ do a fun dance Take shoes off in class for (___) minutes Extra recess time (5 min) 5 minutes of free time Animal noises students can briefly make animal noises Procedures for Assessing Student Reinforcer Preferences Begin by explaining to students that you are going to be playing a kind of game where they can earn certain privileges and items based on the points that they earn as a team. Explain that you are going to make a “menu” of items based on things that you and they choose together as reasonable items to earn. Start by suggesting something that you think all students will agree with (e.g., stickers, computer time, etc.). Use the whiteboard/chalkboard or a large pad on an easel so that all students can see the items that are being suggested and written. How do we know CW-FIT works? The evidence….. On Task in CW-FIT classrooms: 58% to 82% year 1 50% to 83% in year 2 52% to 84% in year 3 Group On Task Observation 100% On Task Percentage 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% 1 3 5 7 9 11 Number of Sessions 13 15 17 19 What About The Tough Kids…. Self-management Help Cards Functional Behavior Assessment 30 Procedures Booster sessions + Self-monitoring 31 Procedures Help Cards Break Tickets 32 Help Card Results: SM & Help Cards Frequency of Disruptions 20 15 Intervention 10 Comparison 5 0 Baseline CW-FIT/Post Self Management Of the students screened for SBD approximately 1/3 were unresponsive (or had variable data). 86% (37/43) improved On Task compared to 16% (6/37) Tough Kids – 3 years Treatment n = 150 Male Female 117 33 Control n = 114 Male Female 34 81 33 1000+ hours of Direct Observation Engagement Disruptions 90 19 85 17 15 80 13 75 11 70 9 65 7 5 60 pre post pre post control control treatment 35 treatment SPED/BD Classroom Consumer Satisfaction Teacher satisfaction Highly satisfied with results Spent less time attending to problem behavior Students were better behaved Easy to implement Student Satisfaction Liked the game Requested to play it Teacher testimonials for “CW-FIT” Intervention “Students began to discipline themselves and their neighbors.” “This worked really well with my language class...Both groups improved in what work they were able to complete.” (a novel class) “It was helpful to get some students to follow directions and it is good team building.”
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