Motivation Recovering HDR Radiance Maps Tonemapping High Dynamic Range Imaging Mathias Eitz, Claudia Stripf TU Berlin January, 16th 2007 Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Outline 1 Motivation 2 Recovering HDR Radiance Maps Idea Computing Camera Response Curve Constructing HDR Radiance Map 3 Tonemapping Idea Global Operators Reinhard Local Operator Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Very High World Dynamic Range high dynamic range 10 −6 10 6 human illuminance low dynamic range 10 −6 10 6 picture illuminance Figure: High dynamic vs. low dynamic range Human can discern very high range of brightness values Photography limited to much lower dynamic range Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Exposure Series Figure: From left to right: underexposed, correct exposure, overexposed Motivation Recovering HDR Radiance Maps Tonemapping Tasks Compute a HDR picture from multiple exposures But: Dynamic range of display usually very limited, cannot display HDR pic Two tasks 1 Compute HDR image 2 Tonemapping to compress contrast into displayable range Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping What We Have Done To solve those two tasks, we have implemented two papers: P. Debevec - Recovering HDR Radiance Maps from Photographs - SIGGRAPH’97 Reinhard et al - Photographic Tone Reproduction for Digital Images - SIGGRAPH’02 Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Outline 1 Motivation 2 Recovering HDR Radiance Maps Idea Computing Camera Response Curve Constructing HDR Radiance Map 3 Tonemapping Idea Global Operators Reinhard Local Operator Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Idea Take multiple exposures of the same scene Vary exposure time from small to long to capture complete dynamic range Compute HDR image from those exposures Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Multiple Exposure Photography dynamic range of photographed scene 10 −6 10 6 scene illuminance 10 −6 10 6 picture illuminance Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Multiple Exposure Photography dynamic range of photographed scene 10 −6 10 6 scene illuminance 10 −6 10 6 picture illuminance Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Multiple Exposure Photography dynamic range of photographed scene 10 −6 10 6 scene illuminance 10 −6 10 6 picture illuminance Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Multiple Exposure Photography dynamic range of photographed scene 10 −6 10 6 scene illuminance 10 −6 10 6 picture illuminance Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Outline 1 Motivation 2 Recovering HDR Radiance Maps Idea Computing Camera Response Curve Constructing HDR Radiance Map 3 Tonemapping Idea Global Operators Reinhard Local Operator Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Computing Camera Response Curve Camera response curve f tells us, how scene radiance E is mapped to pixel brighness Z Using the inverse of f allows us to reproduce actual scene radiance E f is different for each camera compute f from a series of exposures Camera response curve Non-linear mapping f from scene radiance Ei and exposure time ∆tj to pixel brightness Zi Zij = f (Ei ∆tj ) We want to determine f Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Computing Camera Response Curve Camera response curve f tells us, how scene radiance E is mapped to pixel brighness Z Using the inverse of f allows us to reproduce actual scene radiance E f is different for each camera compute f from a series of exposures Camera response curve Non-linear mapping f from scene radiance Ei and exposure time ∆tj to pixel brightness Zi Zij = f (Ei ∆tj ) We want to determine f Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Camera Response Curve - Mathematical Define equation system Zij = f (Ei ∆tj ) f −1 (Zij ) = Ei ∆tj ln f −1 (Zij ) = ln Ei + ln ∆tj Set g = ln f −1 Solve for g Solve overdetermined system of equations g (Zij ) = ln Ei + ln ∆tj Solved in a least-squared error sense Result: Camera response function f Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Camera Response Curve - Mathematical Define equation system Zij = f (Ei ∆tj ) f −1 (Zij ) = Ei ∆tj ln f −1 (Zij ) = ln Ei + ln ∆tj Set g = ln f −1 Solve for g Solve overdetermined system of equations g (Zij ) = ln Ei + ln ∆tj Solved in a least-squared error sense Result: Camera response function f Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Computation of Response Curve of Canon EOS 350D Computed from a series of 9 exposures Exposure time from 1 4000 to 15 Each exposure two stops apart (i.e. 1 1 1 4000 , 1000 , 250 ,...,15) λ = 50 Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Exposure Series Figure: Exposure series used to compute camera response curve 300 300 250 250 200 200 Pixel Value Z Pixel Value Z Response Curve of Canon EOS 350D 150 100 50 100 50 −4 −2 0 log Exposure X 2 0 −8 4 300 300 250 250 200 200 Pixel Value Z Pixel Value Z 0 −6 150 150 100 50 0 −6 −6 −4 −2 0 log Exposure X 2 4 −6 −4 −2 0 log Exposure X 2 4 150 100 50 −4 −2 log Exposure X 0 2 0 −8 Figure: Recovered response curve f Response Curve of Canon EOS 350D 300 250 Pixel Value Z 200 150 100 50 0 −7 −6 −5 −4 −3 −2 −1 log Exposure X 0 1 Figure: Recovered response curve f 2 3 Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Outline 1 Motivation 2 Recovering HDR Radiance Maps Idea Computing Camera Response Curve Constructing HDR Radiance Map 3 Tonemapping Idea Global Operators Reinhard Local Operator Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Idea What we know Camera response curve Multiple exposures of same scene at know exposre times Each pixel in the scene is correctly exposed at least once Use this information to assemble HDR image Each pixel is a weighted combination from the corresponding pixels of all exposures Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Assemble HDR Radiance Map - Mathematical Radiance ln Ei = g (Zij ) − ∆tj Weighted average Use weighted average of all exposures to create HDR map P sumj=1 (w (Zij )(g (Zij )−∆tj )) ln Ei = P sumj=1 (w (Zij )) Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map Assemble HDR Radiance Map - Mathematical Radiance ln Ei = g (Zij ) − ∆tj Weighted average Use weighted average of all exposures to create HDR map P sumj=1 (w (Zij )(g (Zij )−∆tj )) ln Ei = P sumj=1 (w (Zij )) Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Computing Camera Response Curve Constructing HDR Radiance Map How to Display a HDR Image We have now generated a HDR image Dynamic range of resulting HDR image: ≈ 1 : 100000 Dynamic range of computer screen: much lower Problem We cannot directly display the resulting HDR image Solution Tone mapping Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Outline 1 Motivation 2 Recovering HDR Radiance Maps Idea Computing Camera Response Curve Constructing HDR Radiance Map 3 Tonemapping Idea Global Operators Reinhard Local Operator Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Idea Compress high dynamic range to displayable low dynamic range Need to preserve details and colors dynamic range of photographed scene 10 −6 10 6 scene illuminance 10 −6 10 6 picture illuminance Figure: Tone mapping Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Luminance Map Tone mapping is usually done on the luminance map Then colors are reapplied Luminance map L (x, y ) = 0.2 · Red (x, y ) + 0.7 · Green (x, y ) + 0.1 · Blue (x, y ) Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Outline 1 Motivation 2 Recovering HDR Radiance Maps Idea Computing Camera Response Curve Constructing HDR Radiance Map 3 Tonemapping Idea Global Operators Reinhard Local Operator Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Global Operators Definition Tone mapping operator Maps a HDR image into displayable range [0, 1] Linear Linear mapping of HDR image into range [0, 1] Logarithmic Logarithmic mapping of HDR image into [0, 1] Reinhard Global Reinhard operator L (x, y ) = Mathias Eitz, Claudia Stripf L(x,y ) 1+L(x,y ) High Dynamic Range Imaging Global Operators - Results Figure: Linear Mapping Global Operators - Results Figure: Logarithmic Mapping Global Operators - Results Figure: Global Reinhard Mapping Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Outline 1 Motivation 2 Recovering HDR Radiance Maps Idea Computing Camera Response Curve Constructing HDR Radiance Map 3 Tonemapping Idea Global Operators Reinhard Local Operator Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Local Operators Adapt to the luminance in the current local neighbourhood Reinhard local operator L (x, y ) = L(x,y ) 1+V (x,y ) V is the average luminance of a local neighbourhood of a certain size Find biggest local neighbourhood with fairly even contrast Done with a Difference of Gaussians approach at multiple scales s Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Reinhard Local Operator Search the biggest pixel neighbourhood s where |V (x, y , s)| < eps V is a function of the Difference of Gaussians, telling us where strong contrast changes occur Mathias Eitz, Claudia Stripf High Dynamic Range Imaging Some Results Figure: Hackesche Hoefe, Berlin - Reinhard global Some Results Figure: Hackesche Hoefe, Berlin - Reinhard local Some Results Figure: Desk - Reinhard local Some Results Figure: Hackescher Markt, Berlin - Reinhard global Motivation Recovering HDR Radiance Maps Tonemapping Idea Global Operators Reinhard Local Operator Questions Any questions? Slides can be downloaded at http://user.cs.tu-berlin.de/˜eitz Mathias Eitz, Claudia Stripf High Dynamic Range Imaging
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