The Intelligent Shop Window

Deconstructing Ambient Intelligence
into Ambient
Narratives: The Intelligent Shop
Window
Mark van Doorn
Philips Research Laboratories
High Tech Campus 34
5656 AE Eindhoven, The
Netherlands
Evert van Loenen
Philips Research Laboratories
High Tech Campus 34
5656 AE Eindhoven, The
Netherlands
Arjen P. de Vries
Centre for Mathematics and
Computer Science
Kruislaan 413
1098 SJ, Amsterdam, The
Netherlands
Ambi-sys 2008, February 11-14, 2008, Quebee, Canada. 2008 ICST 978-963-9799-16-5
Outline
1.
2.
3.
4.
5.
6.
7.
8.
Introduction
Experience co-creation
Ambient narratives
Retail workshops
System design
Intelligent shop window case
Related work
Conclusions and future work
Introduction
• Prototype demonstrations built in a usercentric way are often difficult to reuse.
• Interoperability and reuse can easily be
overlooked in the design.
• How can devices work in concert in order to
support our everyday activities in an
intelligent?
• Low-cost, standard quality of mass production
and variety of traditional craftsmanship.
Experience co-creation
• The goal of ambient intelligence is to help
people in performing their daily activities
better.
• If people behave according to social scripts,
we may try to detect these scripts and
connect actions to these events.
• The personal meaning derived from this cocreation process is what determines the value
for the individual.
Ambient narratives
• Personal experience and meaning of the
formation of cooperation to create the
environment.
• A sign can be understood as a unit of meaning.
• Memory of the heart can not be controlled to
some extent.
• Allows the user to become “writers”.
Retail workshops 1/2
Retail workshops 2/2
• Example
1. Dressing room.
2. Shop window.
• Analysis
1. Discover how people would like to articulate the
scenes.
2. Dependencies upon other were seldom entioned.
3. No specific requirements could be found with
regard to the applications that could be triggered in
response to user behaviour.
System design 1/3
• Language Model:
1.
2.
3.
4.
5.
Action customization:
Situational actions:
Contextual linking
Session state reasoning:
Timing and synchronization of remote procedure
calls:
6. Concurrent browsing:
• Beat Sequencing
System design 2/3
System design 3/3
Intelligent shop window case 1/4
• Picked an existing user-centric designed.
• Shop windows are important marketing tools.
Intelligent shop window case 2/4
Intelligent shop window case 3/4
• Rewriting
– In total 24 rendering devices are used.
•
•
•
•
•
Four shop window applications.
Four DMXLED wallwashers.
Ten DMX LED.
Four directional audio devices .
two spot lights.
Intelligent shop window case 4/4
Related work
• A ‘story’ that emerges.
• World wide web.
• The behavior of people in the environment is
difficult to predict.
• Combined and recombined.
Conclusions and future work
• A general ambient hypermedia language and
supported by an underlying platform.
• Ability to customize the environment is key.
• Can program their own intelligent shop
window environment in an easy manner.