Blue Jay Software Group HCI Prototype Storyboard Slides Welcome Dialog • The game starts with a welcome and brief game introduction • If the player selects the rules button at any point, the rules window will open and show the user how to play. User Turn Selection •The turn selection is then performed and presented to the user User Action Dialog The player is presented with choices: •Spin •Use Token (if one or more is available) •End the turn •Help •Exit If an item is not available (ie. No token) then the option will be grayed out. The player always has the option to end the turn, see the help window, or exit the game. If the turn is over, the only option will be to end the turn. In this example, the player clicks spin. Game UI Layout Wheel Component: Inputs + Outputs Wheel will have 24 segments The Board – I •The board shows all the available categories and questions. The Board – II • The current category will be highlighted, and any answered boxes will be greyed out The Board – III • When a category is exhausted, the whole column will be grayed out. Category Question Dialog •When a question is selected, the user interface will present it to the user with 5 possible answers. •A timer will show in the bottom corner indicating the remaining time left to answer the question •This window is modified for the player/opponent category selection process (the 5 categories now are answers and the question is: “Select a Category” Status UI Dialogs • Various indicator windows will be displayed depending on the results of spins, question answers, etc. •These include: •Free Spin Token •Lose Turn •Bankrupt •Player Choice •Opponent Choice •And Correct/Sorry for the question results
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