Blue Jay Software Group

Blue Jay Software Group
HCI Prototype
Storyboard Slides
Welcome Dialog
• The game starts with a welcome
and brief game introduction
• If the player selects the rules
button at any point, the rules
window will open and show the
user how to play.
User Turn Selection
•The turn selection is then
performed and presented
to the user
User Action Dialog
The player is presented with choices:
•Spin
•Use Token (if one or more is
available)
•End the turn
•Help
•Exit
If an item is not available (ie. No
token) then the option will be
grayed out. The player always
has the option to end the turn,
see the help window, or exit the
game. If the turn is over, the only
option will be to end the turn.
In this example, the player clicks
spin.
Game UI Layout
Wheel Component: Inputs + Outputs
Wheel will have 24 segments
The Board – I
•The board shows all
the available categories
and questions.
The Board – II
• The current category
will be highlighted, and
any answered boxes
will be greyed out
The Board – III
• When a category is
exhausted, the whole
column will be
grayed out.
Category Question Dialog
•When a question is selected, the
user interface will present it to
the user with 5 possible answers.
•A timer will show in the bottom
corner indicating the remaining
time left to answer the question
•This window is modified for the player/opponent category
selection process (the 5 categories now are answers and
the question is: “Select a Category”
Status UI Dialogs
• Various indicator windows will
be displayed depending on the
results of spins, question
answers, etc.
•These include:
•Free Spin Token
•Lose Turn
•Bankrupt
•Player Choice
•Opponent Choice
•And Correct/Sorry for the
question results