Exhibition at the CCCB From 25 January to 28 May 2012, the CCCB presents the exhibition Global Screen, based on the book of the same name by Gilles Lipovetsky and Jean Serroy, curators of the exhibition together with Andrés Hispano. The exhibition is coproduced by the San Telmo Museoa (San Sebastian) and the CCCB. The aim of the exhibition is to show every aspect of the power of the screen: seduction, spectacle, creation of archetypes and models, information, communication, shock factor, interactivity, surveillance, etc. It is a power that technological advances serve to renew, increase and diffract from the initial format, the big cinema screen, to today’s proliferation. Screens that are present everywhere, at all times, screens that allow us to see and do everything: TV screens, video screens, touch screens, spy screens—interactive, recreational, informational... The screen has become a constituent element of hypermodern societies. The 24 January sees the inauguration of both the physical exhibition and the virtual exhibition: a space under construction, a testing ground to explore the possibilities and needs of the exhibition genre in the virtual world, not forgetting the force of the physical exhibition which is irreplaceable, and the new links that can be created by active visitors who move between the two worlds. This exhibition is the second phase in a project that started on 1 October 2011 with the activation of Global Screen’s virtual platform. The initial objectives and challenges of this platform were to publicise the incubation of the expository project; gathering ideas, texts and bibliography on the subject and, most of all, obtaining the active participation of users who submitted the videos that serve as the counterpoint (counter field) to the discourse (field) of the exhibition curators. Field and counter field create the dialectical tension of the physical exhibition. On the one hand, the way the curators see the influence of screens in the hypermodern world, in the form of seven thematic sections (history, politics, sport, advertising, excess, surveillance and games) illustrated by images created by filmmakers, video artists, documentarians and image professionals in general, and, on the other, a counter exhibition created by the users themselves. For a long time, the screen, first in the cinema and then the television, was based on oneway communication, a synonym for passive spectators. The computer introduced another logic, in which spectators became actors who use the screen to look for information, create communication links and even publicise their own creations. This radical turnaround had to have a place in an exhibition devoted to screens: this is no traditional exhibition, where the curators propose and the public is simply invited to visit; it is a new kind of exhibition, where the public is involved as creators. They do so with their videos, which are shown here, on the screens in the exhibition. Audiovisual works may continue to be submitted throughout the exhibition and its subsequent tours. Global Screen will continue in a third phase, with the creation of an archive to record the conceptual and formal evolution of the project and the works submitted by all the contributors and co-creators. EXHIBITION STRUCTURE The basic idea is to create a single screen that is the canvas of the exhibition, an audiovisual strip running through the galleries from start to finish. This continuous screen will show the various themes or sections of the exhibition, presented in the form of audiovisual works: The Empire of the Stars This opening section presents us with two pre-cinema screens, the Sistine Chapel and the planetarium, evoking the starry skies as a metaphor for the stars of the cinema. Starting with these faces, it continues to the stars of television, taking us to the egostars of YouTube and the new digital media. The field proposed by the exhibition curators: 1- History Screen The idea of this section is to understand how our imaginary is structured by the images of different historic events that have become archetypes of the modern world, and the way these images from television, cinema and the Internet have influenced the events themselves and our view of history. . 2- Political Screen We see how screens have served political discourse: first in the cinema, to impose an ideological dogma, particularly in totalitarian regimes; then on television, disseminating a model of political communication and borrowing advertising techniques, and now it is a question of selling a product. 3- Sport Screen If there is one area where the screen culture is particular visible, it is sport. Sport now enjoys a truly cinematographic staging that has made it a globalized spectacle, as well as a metaphor for social life, providing a viewing model for the world. . 4- Advertising Screen Screens have also served the economy and the market, creating new archetypes, spreading an ideal of the good life and helping to form a consumer civilization. Advertising has been the number one form of expression of a century of mass production and consumption, and this section helps to explain its internal workings and its influence on other screens. 5- Excess Screen The screen, like everything in the age of hypermodernity, races inexorably on in its headlong course, pushing back boundaries in an exponential proliferation that is never enough. The image has become an excess image that creates an ever stronger impact both in subject matter (sex, violence, speed, etc.) and form (multiple shots, pace of editing, soundtrack overkill, etc.). 6- Surveillance Screen One of the most spectacular phenomena of the new screens is also one that raises the biggest problems: the multiplicity of video surveillance systems, spy planes, location systems, GPS, Google maps, body scanners, etc. that pose a threat to public and private liberties. Today, people are constantly being photographed, filmed and watched, and not just for reasons of safety or politics, but also for commercial purposes. 7- Games Screen This category of screens introduces a new perspective: fun, games and spectacle, creating alongside reality another world where pleasure is the guiding principle. This immersion into a fictional world that seems real lets the player split in two and live another parallel life. In this case, the theme is presented not by an audiovisual but by an augmented reality installation, allowing visitors to experience the interaction (and confusion!) between physical reality and the new virtual reality to emerge with video game screens. The Counter Field The Global Screen project has developed a participatory open screen mechanism that comprises the visual contributions of anyone interested in collaborating in this process of joint reflection on the role of screens in the contemporary world. These short audiovisual pieces will be processed on Global Screen’s virtual platform and form part of the physical exhibition and its subsequent tours. GENERAL INFORMATION Dates 25 January to 28 May 2012 Opening times Tuesday to Sunday and public holidays: 11 a.m. to 8 p.m. Closed on Mondays except public holidays Admission fee Regular: 5 € / Combined entry to two exhibitions: 7 € Concessions: 3 € for the under-25s, senior citizens, large families and group visits, and for everyone all day Wednesday / Combined entry for concessions 5 € Free admission for the under-16s, Friends of the CCCB, senior citizens in possession of a Targeta Rosa, the unwaged and on Sundays from 3 to 8 p.m. CREDITS Global Screen is a coproduction of the Centre de Cultura Contemporània de Barcelona (CCCB) and the San Telmo Museoa in Sant Sebastian. It will run at the CCCB from 24 January to 28 May and at San Telmo Museoa from 2 July to 30 September 2012. Original idea and project design GILLES LIPOVETSKY AND JEAN SERROY EXHIBITION Direction Jordi Balló Curators Gilles Lipovetsky, Jean Serroy and Andrés Hispano Coordination Miquel Nogués Documentation and audiovisual production Joana Abrines, with the collaboration of Sol Polo / Dept. of Audiovisuals and Multimedia at the CCCB Audiovisuals The Empire of the Stars Production: TONI CURCÓ History Screen Production: TONI CURCÓ Political Screen Production: JOSÉ ANTONIO SORIA Sport Screen Production: DAVID CARABÉN / Editing: ARTURO BASTÓN Advertising Screen Production: CANADA Excess Screen Long Live the New Flesh, 2009 Abstract Action, 2010 Hypersex, 2012 Screenplay and production: NICOLAS PROVOST Hipervelocitat, 2011 Production: JOANA ABRINES Surveillance Screen Production: BENET ROMÁN - LA CHULA PRODUCTIONS / Music: FRANK RUDOW Game Screen Creative direction: RORY LAMBERT Studio: BOOLAB Execution production: COKE FERREIRO Creative supervision: LUCAS ELLIOT Design: NICO CASAVECCHIA Programming: ANDREAS BLICK Modelling and 3D animation: JUAN JOSÉ SURACE Augmented reality using String and 3D using Unity Space design OLGA SUBIRÓS WITH THE COLLABORATION OF MARTA BANACH AND POL ESTEVE Graphic design of the exhibition DAVID TORRENTS AND SILVIA MÍGUEZ / DIGITAL MAQUETTE: TOMÀS JIMÉNEZ Exhibition assembly CENTRAL DE PROJECTES Production of Skin Screen NIVELL PUBLICITARI Montage of audiovisual installations DEPARTMENT OF AUDIOVISUALS AND MULTIMEDIA OF THE CCCB WITH THE COLLABORATION OF EIKONOS Lighting and coordination of assembly PRODUCTION AND ASSEMBLY UNIT OF THE CCCB WITH THE COLLABORATION OF THE PUBLICITY AND EXTERNAL RESOURCES SERVICE, THE GENERAL ADMINISTRATIVE SERVICES, THE SYSTEMS SECTION AND THE CENTRE OF DOCUMENTATION AND DEBATE AT THE CCCB. VIRTUAL PLATFORM Direction JUAN INSUA Coordination MARIA FARRÀS DRAGO WITH THE COLLABORATION OF CLARA BOFILL AND LAURA MORENO Multimedia management EDGAR RIU Blog dynamics LUCÍA CALVO Graphic design LUIS PÉREZ Audiovisuals RAÚL ARROYO / TONI CURCÓ / MIREIA SUBIRANA / CLARA BOFILL Consultants MARA BALESTRINI / MIREIA SUBIRANA Website programming ISOCO Virtual environment programming CURRYSAUCE / HÉCTOR ZAPATA / SERGI MUSSULL / NÚRIA BARTRA / JORDI MARQUÈS / LLUÍS BARTRA Press service of the CCCB · Mònica Muñoz – Irene Ruiz · 93 306 41 23 · [email protected]
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