Character Optimization in Path of Exile 17 October 2013 Tim Palacios 1 This guide is intended for those familiar with video games, but have no experience with action role playing games or Path of Exile. As such, a basic level of knowledge is assumed in this document. Words that may be exclusive to this genre of gaming or Path of Exile have been defined throughout the description. The intention of this paper is to describe the characteristics of a successful character in Path of Exile so that new players may understand the necessary components. 2 Introduction According to the developing studio, Grinding Gear Games, “Path of Exile is an online action role playing game set in the dark fantasy world of Wraeclast.” The player character has been exiled from their own continent and must fight for survival in a strange land using skill, magic, and strength. It is a vast game with much room for character customization. The player faces many choices when developing his or her character ranging from skill sets to appearance. All of these decisions are a factor in determining whether the player has a rewarding game experience or if he or she is dissatisfied. A successful character in Path of Exile has a high degree of survivability while being able to maintain a high clear speed in end game content. To achieve both of these, a basic level of knowledge of the passive skill tree is required. Survivability – ability to endure in the game content without dying Clear Speed – the rate at which a character can slay monsters End Game Content – The most difficult content in the game, undertaken once the rest of the game has been beaten Figure 1. The main logo for Path of Exile. 3 Surviving the Hordes of Wraeclast No matter how much damage a character can deal out, he cannot do anything if he is dead. Therefore, survivability is the most important aspect to consider when constructing a character in Path of Exile. Many aspects contribute to the resilience of a character, among which are hit points and energy shield, damage reduction, play style, and life steal. 1) Effective Hit points There are two types of hit points in Path of Exile; there are the “normal” kind that most video games have, and there is energy shield. Hit points regenerate constantly, but at a rather slow rate. Energy shield only regenerates after a character has not taken damage for six seconds, but it regenerates extremely quickly. When taking damage, energy shield always depletes before hit points are deducted. The only exception is chaos damage (see below). Adding hit points and energy shield together gives a character’s effective hit points. Figure 2. The red box shows the player's hit points and energy shield. She has 2411 HP + 1609 ES = 4020 EHP. 4 2) Damage Reduction When a character is hit by a monster, several multipliers are applied to the damage dealt. Generally, these multipliers are less than one, thereby reducing the damage done to the player. The player must balance three separate methods of damage reduction: armor, elemental resistances, and evasion and block. A) Armor The player must protect against five types of damage in Path of Exile. Armor reduces damage done from physical sources. Once in game, the character screen will tell you how much damage you will actually take from physical sources. Figure 3. A sample player's character screen. This sample character has 24000 armor. The game tells the player that this is a 74% physical damage reduction. This means that each time the player is hit with physical damage, he will only take 26% of the damage inflicted. B) Resistances Figure 3 also shows the character’s resistances. Fire, cold, lightning, and chaos (think poison) damage are the four elemental damages in Path of Exile. Chaos damage works slightly differently than the other three; it will completely bypass energy shield and drain from the hit point pool immediately. The most resistance you can have to any single of elemental damage is 75%. This player has therefore reached the maximum amount of fire and cold resistance; each time he is hit with either type, he will only take 25% of the original amount of damage. From lightning, he will take 42%. However, this player greatly needs chaos resistance. Right now, he has -60%. This means that he will take 60% extra damage from chaos damage. 5 C) Evasion and Block Evasion and block work slightly differently than armor and resistances. Rather than taking less damage on each hit, evasion and block allow a chance to completely negate the attack. If a player successfully evades or blocks, he will take no damage at all. Figure 4. Another sample character. The character whose statistics are shown in figure 4 has very little armor. They will take almost full damage on each hit from a physical source. However, he has 1800 evasion, providing a 40% chance to evade attacks. Additionally, he took a passive from the skill tree that provides an additional 30% dodge chance. Finally, he has a 50% chance to block. This character may take a lot of damage when hit, but he will not be hit often. 3) Play Style Another contributing factor to survivability is the play style of the player. More reckless players risk dying more often. The two major play styles are ranged fighting and melee fighting. Melee fighting is inherently more dangerous because a player must stand directly next to a monster to deal damage. There Ranged characters face no real disadvantages. This does not mean that melee players cannot be effective; they must simply focus more on survivability than damage. 6 4) Life Steal Life leech and life gain on hit are very important stats that are almost mandatory to survive in end game content. Life leech gives you hit points back equal to a certain percentage of damage done to enemies. This life regeneration is applied over time, up to a maximum of 20% of a player’s total hit points per second. Life on hit is slightly different. For each enemy hit, life on hit will give a player a certain amount of hit points back instantly. For example, if a character had 15 life gain on hit and hit two monsters with the safe attack, he would gain 30 hit points back immediately. Conquering the Hordes of Wraeclast Damage is vitally important to the success of a character. If he cannot do damage, the player will never progress due to inability to slay monsters. Damage calculation is one of the simpler mechanics in Path of Exile. The main components of damage are damage per hit, attacks per second, and critical hits. 1) Damage per Second Calculating the damage on weapons and spells is straightforward. Simply follow this formula: This formula will give you the damage per second (DPS) of a weapon or spell. 7 For example, this axe has a top end damage of 194 + 52 = 246. It has a low end damage of 119 + 2 = 121. Average these two numbers and multiply by 1.25 attacks per second to get 229.3 DPS. This formula is not only for weapons. Applying this formula to the spell in figure 5 gives 323.8 DPS. Note that the inverse of cast time is casts per second. Figure 6. Axe for sample DPS calculation. Top End Damage – the maximum amount damage that can be done it one hit Low End Damage – the minimum amount of damage that can be done it one hit Figure 5. Spell used for sample calculation above. 2) Critical Hits While not every player chooses to focus on them, critical hits are a major source of damage for some characters. Figure 7 shows a sample character. Put simply, this player will score a critical hit 8.7% of the time. When he scores one, his damage will be scaled by his critical strike damage multiplier. So when this player achieves a critical hit, he will do 1.5x damage. Figure 7. The character screen again. Note that this player benefits from life leech and gain on hit. 8 3) Damage Reflection While inflicting massive amounts of damage is fun, it may become necessary to nerf your own damage in Nerf – common video game term that order to survive. This is because some monsters have a indicates a skill, character, or some “reflect damage” aura. If you strike these monsters, you other mechanic has been purposefully changed to be worse will receive 20% of the damage you inflicted upon the monster. It is necessary for players to keep this in mind Aura – a special modifier some at all times, lest they fall victim to their own spells. The monsters have best way to deal with reflection mobs is to use life leech and strike less frequently. It may take longer to slay these monsters, but chances of survival are much higher. Understanding the Passive Skill Tree Path of Exile sports one of the most extensive skill trees in video gaming. Each small circle is one 1350 nodes from which to choose. With only 120 skill points to allocate at maximum level, the importance of these nodes becomes apparent. A successful character requires these nodes as a foundation to combat the forces of evil. Since six classes exist in Path of Exile, it follows that six starting areas are available on the tree. Each character is aligned with one or two attributes out of intelligence, strength, and dexterity. The six characters are Witch (intelligence), Shadow (intelligence/dexterity), Ranger (dexterity), Duelist (dexterity/strength), Marauder (strength), and Templar (strength/intelligence). Figure 8. The Path of Exile passive Tree. Each red circle denotes a starting area for each of the six classes. 9 In order to choose the passive skills that will form the basis of a character, the main types of nodes must first be understood. The three main categories of nodes are attribute nodes, survivability nodes, and damage nodes. 1) Attribute Nodes These nodes are the most generic and abundant kind. They will generally form the connection paths that allow the selection of more powerful or desirable ones. Most gear also has attribute requirements in order to equip it. 2) Survivability Nodes These nodes are chosen to increase the “tankiness” of a character. The four main kinds of defensive nodes are health nodes, energy shield nodes, armor nodes, and evasion nodes. 10 Tankiness - common game term to denote the ability to withstand damage 3) Damage Nodes Without damage nodes, a character cannot achieve a fast clear speed. As stated previously, clear speed is how fast a player kills monsters, which is fairly important. The main types of damage nodes (and their spellcasting counterparts) are physical damage (spell damage), Attack speed (cast speed), and critical strike chance (applies to all damage). Conclusion Prospering in Wraeclast is a daunting task for anyone to attempt. However, there are some core principles that players must respect in order to be successful. Strong characters understand the importance of survival and therefore emphasize resilience over tremendous amounts of damage. They do not neglect damage though, and still maintain an efficient clear speed. All images are from www.pathofexile.com or are in-game screenshots. 11
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