Comprehensive In Game Experience Gaming is a Serious Opportunity Significant Reach 108M people in the US play video games More than 4 in 10 Internet users visit a gaming site every month (44% Reach) Gamers are avid Internet users overall: • They spend over 48 hours per month on the Internet … twice as much time as the average Internet user. • They consume 55% more pages on the Web than the average Internet user. Sources: Yankee Group, comScore The Casual Game Segment Booming Industry Every one of us has played a casual game – fun and easy to learn, but very hard to master Games are usually played as a download, in-browser, on cell phone or on a console Famous titles: Tetris, Bejeweled, Super Collapse, Mahjong, Sudoku, Free Cell & Solitaire Internationally accepted form of entertainment $2B+ industry by 2008 with an estimated 40% coming from advertising and sponsorships Big players in the industry: Real, MSN, Pogo, Shockwave, Yahoo In Game Streaming Video Advertisers Top Tier Advertisers and Partners Complete video play rate 100% 80% 77% 80% Automotive Entertainment 80% 74% 60% 40% 20% 0% Pharmaceutical Developer Partner Network Combined Global Reach of 45M+ Unique Users per Month CPG Demographics Casual Games – a Woman’s World! Gender: 68% Female Age: 80% between 35-64 years old Family: 60% Married, 50% have children Income: Internet: 50% have HHI over $50k 95% use internet daily, 90% from home, 84% broadband Nielsen//NetRatings and RealArcade 2005 Annual User Survey Education: 78% College Educated Usage: 6.5 hours per week In Game Ads Targeted streaming in-game video ads in casual games Innovative new opportunity powered by Eyeblaster to deliver targeted streaming in-game video ads in casual games. Format: 15 sec video, full screen option + reminder 30 sec video, full screen option + reminder Full screen video on user initiation Strong Performances: 70% full video play rate 9% of video played in full screen mode (Avg. of 6 sec) 8% CTR Clickable Adjustable skip option In Game Reminder Clickable Adjustable Duration In Game Ads In game logo placements for a powerful branding experience Short lead time Immersive experience User is exposed even when disconnected from the internet Available games: In Game Ads / Reports Detailed reports with an easy online access In Game Integrated Images In Game Streaming Video All integrated elements in a game form one skin on game start we count 1 impression. Impressions / clicks Total brand exposure time Video play duration (25%, 50%, 75%, 100% and average) Average brand exposure per impression Full screen video (Initiated and average duration in full screen) Average brand exposure per unique user Reminder duration Ad-enabled Games Top games are now ad-enabled Eyeblaster In Game Ads Solution for Casual Games Demo Download and Install a game Click for video grab of a game Thank You! Aloha Solitaire Slick and elegant integration Card Backs: Your logo is constantly displayed in a polite manner on the back of the cards. Game Background: your logo / message is laid on the sand gradually revealed as the game progresses. Card Placements: your logo is reexposed in the game as the card pile is empty. Shape Shifter Slick and elegant integration Game Background: your logo / message is hidden and gradually revealed as the game progress. Branded Shapes: your logo is displayed in a polite manner on some shapes. Bonus Bottle: Users are waiting for the branded bonus bottle Mahjong Medley Slick and elegant integration Selected Tiles: your logo is displayed in a polite manner on some tiles – user task is to mach to tiles with your logo on it. Game Background: your logo / message is laid on the background gradually revealed as the game progress. In Game Ads / Integrated Images Additional Examples Casual Gaming Female focused opportunities. Raise awareness of online sweepstakes Demographics*: Gender: 68% Female Age: 80% between 35-64 years old Family: 60% Married, 50% have children Education: 78% College Educated Income: 50% have HHI over $50k Internet: 95% use internet daily, 84% broadband Social: 50% of users refer their friends 1 Intro message * Nielsen//NetRatings and RealArcade 2005 Annual User Survey In game reminder 3 2 Between level pre-roll Branded playing space In Game Streaming Video Advertising In cooperation with RealNetworks Launched with 12 GameHouse titles in July and expanding to 50 games Full Screen Video Several successful campaigns to date 15 & 30-second commercials shown between levels w/ one ad every 10 minutes max Clickable In Game Reminder Users are granted an additional 30-min of demo time or free forever game in exchange for ads Comprehensive online-reporting Custom brand studies available
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