Application Form Teaching Fellowship Award Scheme 2011-2012 Forms to be returned to: [email protected] Deadline: 12pm Monday 21st March 2011 (Please note that no applications can be accepted after this time.) Title of proposed project: Integrating Interactive Locative Narrative into the undergraduate arts curricula: An on-line resource for lecturers, students and researchers. Name(s) of Applicants for Teaching Fellowship: Emma Whittaker Project leader contact details: Emma Whittaker, Media Department, Vantage Point, South Devon College Faculty/School: UPC/South Devon College, Arts & Leisure, Media (UoP Faculty of Arts/School of Art & Media) Ext: 01803 540335/337 Email: [email protected] Fax: [email protected] Other staff supporting project (but not applying for teaching fellowship): Dr Neil Witt Associate Professor, Head of Technology Enhanced Learning Colin Searls, Associate Dean - Learning & Teaching, Faculty of Arts Pete Heppa, Section Head - Art, Media, Design, South Devon College Introduction Exploration of narrative is pertinent to many subject areas within the arts, from performing arts to media, from photography to creative writing and design. Mobile technologies and particularly GPS enabled smart phones have the facility to link audio, moving image, graphics, text and hyperlinks to specific geographic locations. The sequencing of events or segments of information has equivalence with narrative and storytelling. Illustrators, writers, filmmakers and performers can create new forms of audience engagement with narratives by utilising the interactivity integral to smart phones. The methods for developing interactive stories have drawn upon the ‘Planning Model’ and ‘Abstraction’ (Spierling In Aylett 2010:299) utilised by computer games and artificial intelligence developers. A linear story can be reduced to the essential ‘events’ that constitute the narrative and the ‘function’ of characters within that event. Possible alternative events can then be devised. The key debates surrounding the field of interactive narrative/story are concerned with the nature and extent of the interactivity and the degree to which immersion/presence is experienced by the audience. Improvisational theatre and media theory explores many of the issues surrounding interactive locative narratives: immersion and interactivity (Wardrip-Fruin 2003) and immersion and narrative (Ryan 2006). The aims of this project are to: investigate the existing provision within UoP and UPC curricula within the subject areas of Performing Arts, Design & Communication, Media, Fine Art and Creative Writing, for undergraduate students to produce linear and interactive narratives; Investigate the methods used to create interactive narrative by specialists in the field, within and outside of the arts. create an on-line resource that offers models for integrating interactive narrative across HE arts curricula, interviews with specialists from the industry and HE institutions, and an evolving document of the student experience, concerning creating interactive narrative. disseminate findings within educational and arts research communities Context With growing interest and development in mobile technologies in education (BIS 2009), this investigation builds upon arts (Hansen, Kortbeck, Grønbæk 2008) and pedagogic research (Loveless 2002, 2007). In the white paper Digital Britain (2009:175) support for research developing innovative schemes of work that combine creativity with digital art is put forward. The DofBIS argue that media education is “an extended definition of literacy”. There is also considerable support for the concept of media as part of the arts curriculum, using digital media to enhance traditional ways of working through the creative process and adding another dimension to students’ learning. Arts Colleges are leading the way in developing innovative schemes of work which combine creativity with digital art. (BIS2009a:175). In 2010/11 the University of Plymouth’s HELP CETL funded my research into ‘Developing Interactive Narrative for Mobile Technologies within Arts Education’. This research used an action research model to develop interactive locative narrative experiences (ILN) for mobile technologies with undergraduate arts students. This research defines a seven point criteria for the key content of an undergraduate ILN 12 week module: critical contextualization; awareness of linear and interactive narrative structures; practical experience and evaluation of Interactive Locative Narratives (ILNs); the student group developing a working definition of the required user experience (specific to the individual ILN); developing a location specific story; maximizing the production quality of story content; iterative and incremental development of the ILN. This model for developing an ILN module will be presented with accompanying materials in the proposed on-line resource. Engagement with specialists in the field, including Tom Bennett of the Bristol based company Interactive Places, will result in the presentation of alternative methods. Methods Questionnaires will be sent to course leaders across UoP (15 relevant courses) and UPC (16 relevant courses) to establish existing provision for teaching linear and non-linear narratives and perspectives on mobile technologies in the arts. Semi-structured interviews will be conducted with a sample of 10 respondents representing the subject areas of performing arts, media arts, design, computing & arts and creative writing, focusing upon cross-cutting themes emerging from the questionnaires. These themes will inform the appropriate development of online interactive narrative resources. Semi-structured interviews will be conducted with specialists in interactive locative narrative from business, education and the arts to identify methods for creating ILNs, including Tom Bennett Interactive Places Jo Reid Calvium, Jon Dovey UWE. Desk and practice based research to develop an on-line resource. Outcomes, dissemination A report that summaries the research. An on-line resource for lecturers and students that provides models for integrating ILN into arts curricula. It will be made available within the university and UPC and more broadly. The Visual Practices online resource developed with Pauline Ridley and disseminated by LearnHigher CETL http://www.learnhigher.ac.uk/videoresources/visualpractices/ provides an example of the how an aspect of arts practice can be designed to have a broad relevance across subject areas. A journal article and conference presentation (as specified below). How does the proposed project, enhance the quality of learning and teaching at an individual and subject level/ develop materials or ideas that can be applied by other colleagues… The use of mobile technologies within arts education can enhance established practices by engaging students (Belshaw 2010) and providing opportunities for developing new audiences for their work. The proposed research makes available resources that have broad relevance across arts curricula but can be tailored to individual subject and course requirements. In the development of story ideas, for example, the devising process was used with performing arts students, while storyboarding is a method that is affective with media and design students to achieve similar results. Contribute to the achievement of the Faculty and University Teaching & Learning Strategies? KT2: an evolving document of student experience, available within the online resource will help to develop a learner-centred approach that is responsive to the needs of students as individuals: KT4 - Research and practice have underpinned the ‘Developing Interactive Narrative for Mobile Technologies within Arts Education’. This current project will extend this research and make it available for course leaders and lecturers to integrate into their programmes. KT9: Central to this project is the aim to harness and exploit new technologies to enhance the teaching and learning experience. Result in outcomes that can be disseminated internally, in conjunction with the Teaching and Learning Directorate, and more widely through relevant academic publications / conference presentations? The project will result in a poster and a project summary for the VC’s Teaching and Learning Conference. A journal article will be submitted to the International Journal of Interactive Mobile Technologies, and Film, Fashion & Consumption. ESCalate have expressed an interest in including the research in a forthcoming ESCalate Education Subject Centre publication. The research would also be submitted to the ‘University of Plymouth 2012 eLearning Conference’ and ‘Rewire: The Fifth International Conference on the Histories of Media Art, Science and Technology, 2012’ An approximate timetable for the project. Actions J A S Desk-based/practice based research Data collection Data analysis Online resource development Conference attendance/writing up O N D J F M A M J J A S Personal and professional development intentions The Teaching Fellowship would allow me to develop my understanding of integrating ILNs into the wider arts curricula and skills in the creation of online resources. I aim that this will lead to a PHD research project. By making connections with specialists in the field of interactive narrative, I aim that UoP could hold a symposium on the subject, bringing educators and businesses in interactive narrative together. Outline costings Brief description Staffing (Please explain whether for time release, research assistant or admin. support. Include number of hours and rate of pay) Emma Whittaker Buy-in time £27.00 per hour x 3 hours a week x 56 weeks Amount required £4536 Travel costs to interview specialists £100 Conference Attendance £350 Total Funding requested £4986.00 Applicants for Teaching Fellowships, please confirm that you have attached □ A short CV highlighting your learning and teaching track record (max. 2 sides A4) If there is more than one applicant for a Teaching Fellowship each member of the group should provide this information. □ A letter of commitment and support from your line manager. If successful, we intend to publish this form internally. We may also want to use the information provided for publicity purposes. Pleas tick this box if you do not want this information to be included in such activities. □ Applicants for Teaching Fellowships are requested to take note of the following dates as if their application is successful attendance of a member of the project team is required at the following events: Presentation of Awards at the VCs Teaching and Learning Conference: 7th July 2011 Induction Day: 11th July 2011 Interim Meeting: 1st February 2012 Application deadline: Monday, 21st March 2011, 12pm References AYLETT, R et al. 2010. Interactive Storytelling: Third Joint International Conference on Interactive Digital Storytelling, ICIDS 2010: Proceedings. Edinburgh, UK: Springer. BELSHAW, D. 2010. Mobile & Wireless Technology Review. London: JISC Advance BENNETT, T. 2010. Interactive Places [WWW] http://www.interactiveplaces.co.uk (12.04.10) DEPARTMENT FOR BUSINESS, INNOVATION, & SKILLS. 2009a. Digital Britain Final Report. http://www.culture.gov.uk/images/publications/digitalbritain-finalreport-jun09.pdf(12.04.10) HANSEN, F.A. KORTBECK, K, GRØNBÆK, K. 2008. Mobile Urban Drama – Setting the Stage with Location Based Technologies. In: SPIERLING, U. & SZILAS, N. 2008. Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008: Proceedings. Erfurt, Germany: Springer. LOVELESS, A. M. 2007. Report 4 Update: Creativity, Technology and Learning – a review of recent literature. [PDF] FutureLabs. http://www.futurelab.org.uk/resources/documents/lit_reviews/Creativity_Review_update.pdf (12.04.10) SPIERLING, U. & SZILAS, N. 2010. Workshop: Education in Interactive Digital Storytelling. In: AYLETT, R et al. 2010. Interactive Storytelling: Third Joint International Conference on Interactive Digital Storytelling, ICIDS 2010: Proceedings. Edinburgh, UK: Springer. WARDRIP-FRUIN, N. & HARRIGAN.P. eds. 2004. First Person: New Media, as Story, Performance & Game. Mass.: MIT WARDRIP-FRUIN, N. & MONFORT, N. 2003. The New Media Reader. MASS: MIT
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