One Powerful Environment and Testbed for Human-Level AGI Would Be a “Virtual School” in an Open Source Virtual World Enhanced with Robot Simulation and Bead Physics Ben Goertzel & Stephan Vladimir Bugaj Hypothesis 1: Human-like AGI reflects, in large part, an adaptation to the “everyday world” humans interact with (including social and physical interactions) Hypothesis 2: A reasonably rich “virtual school” environment can encapsulate the AGI-critical aspects of the everyday world OpenSim QuickTime™ and a decompressor are needed to see this picture. Croquet QuickTime™ and a decompressor are needed to see this picture. Current virtual world platforms have some fairly severe limitations, which fortunately can be remedied with effort Object-object interactions are oversimplified, making tool use difficult Agent control relies on animations and other simplified mechanisms, rather than having virtual servomotors associated with each joint of an agent’s skeleton Partial solution: Integration of a robot simulator with a virtual world engine + Player / Gazebo: 3D robot control + simulation framework OpenSim, Croquet, etc.: open-source virtual world It seems feasible to replace OpenSim or Croquet’s physics engine with appropriate components of Player/Gazebo, and make coordinated client & protocol modifications Current Virtual Worlds lack fluids, powders, pastes, fabrics … they don’t completely implement “naïve physics” One likely solution: bead physics Spherical beads with specially designed adhesion properties can emulate fluids, fabrics, pastes, strings, rubber bands, etc. Bead physics can be added to virtual world physics engines Virtual School (VIRTUS) Proposal Create enhanced version of current OSS virtual world to support Virtual School requirements •Modify server, client for more flexible interaction with physics engine and external software •Integrate virtual world with Player robot simulator •Add bead physics to ODE or other physics engine •Add special Environment Control user interface and server plugin to enable flexible configuration and control of environment •Make VIRTUS servers open for use by all AI researchers •AI systems communicate with virtual world proxy via XML •Multiple AIs and humans may flexibly interact •Researchers may also run their own VIRTUS servers •Pre-fab bodies available or researchers may create their own •Objects may be scripted inworld or controlled by external scripts Example “Early Preschool Level” VIRTUS Tasks Task-set name Objec t permane nce Theory of mind (firstorder) Identif ying novel objects withi n familiar categories, based o n function Describing functions of objects Identi fication of individualsΥ emotions based o n their actions Unde rstandin g arrang ements of obj ects Unde rstandin g movements of objects Obtai ning and cleaning up objects Brief Description The AI is exposed to object and individuals, and then they are obscured from it, and it mu st answer questions or make judgments based on whether it understands that the entities still exist and have the same properties even when obscured. For instance, a block can be placed behind a room divider, and then a ball rolled behind the divider, and questions can be asked to probe whether the AI understands there is a possibility of the ball hitting the block The AI is placed in situations where it observes other agents and objects, and it must then ask questions or ma ke judgments based on its understanding of what the other agents know (based on what they have seen). For instance, if the agent observes that Bob has seen where the red ball is hidden but Jim has not, if itΥs asked who will find the red ball first, it should answer Bob.Σ For instance, if th e AI sees an agent playing with several objects and is told these objects are called toysΣ, then if it sees another agent playing with a differen t object, it should know that this new object is potentially called a Σ as well. After watching human-controlled agents use an object, the AI is asked what each object is used for For instance, if th e AI knows that in many instances when agents have spontaneously danced, they have been labeled Σ, it should generalize this and infer that spontaneous dancing often indicates happiness. The AI should be able to answer questions regarding basic prepositional relationships among objects, such as ofΣ t toΣ, underneathΣ, rΣ and so forth. The AI should be able to answer questions regarding basic movement relationships of among objects, such a dΣ, away fromΣ, fastΣ, wΣ, etc. When instructed to obtain or put awayobjects fitting certain descriptions, the agent should be able to do so (this is a very simple case of llowing instructionsΣ Example “Advanced Preschool Level” VIRTUS Tasks Example “Elementary and Middle School Level” VIRTUS Tasks QuickTime™ and a decompressor are needed to see this picture.
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